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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Anize Oramara
The Arch Dashing Dashers
737
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Posted - 2016.01.21 14:36:47 -
[181] - Quote
Hasikan Miallok wrote:MrsPotatoHead wrote: 1600mm Steel Plates II Small Tractor Beam II
Neither of these things belong on a mission blitz boat. The steel plate is not going to do much other than slow you down. The tractor is actually an integral part of at least two of the blitzing missions.
You know, the numbers in EFT seem to be checking out, this means that something like this might be interesting to test out though this is what I would run. The question is just if the increase in DPS will offset the decrease in range:
[Machariel, Blitz Machariel - polar] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Co-Processor II Co-Processor II Tracking Enhancer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script X-Large Ancillary Shield Booster, Cap Booster 400 X-Large Ancillary Shield Booster, Cap Booster 400 Shadow Serpentis 500MN Microwarpdrive
Polarized 800mm Repeating Cannon, Republic Fleet EMP L Polarized 800mm Repeating Cannon, Republic Fleet EMP L Polarized 800mm Repeating Cannon, Republic Fleet EMP L Polarized 800mm Repeating Cannon, Republic Fleet EMP L Polarized 800mm Repeating Cannon, Republic Fleet EMP L Polarized 800mm Repeating Cannon, Republic Fleet EMP L Polarized 800mm Repeating Cannon, Republic Fleet EMP L Small Tractor Beam II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Hobgoblin II x5 Curator II x4
Dunno, might just be crazy enough to work, or it'll flop completely, only one way to be sure :)
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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MrsPotatoHead
State War Academy Caldari State
3
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Posted - 2016.01.21 14:52:56 -
[182] - Quote
Anize Oramara wrote: Dunno, might just be crazy enough to work, or it'll flop completely, only one way to be sure :)
Muhahaha, supporting my madness!
Part of the inspiration comes from a Vindicator which I know is well used in Gurstias space which relies on Polarized weapons and an active shield tank, it basically spits out somewhere in the range of 2500 DPS and allows you to make mince meat of the NPC ships.
Obviously the tactic is somewhat different as you're within spitting distance of the NPC ships. |
Anize Oramara
The Arch Dashing Dashers
740
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Posted - 2016.01.26 14:06:59 -
[183] - Quote
A little secret: I actually don't like the Mach all that much. As ship looks go it's pretty far down my list of favorite ships. So since I recently retrained Mini BS5 (Long story) I'm finally back in my 2nd favorite sub cap, the Vargur. I'm still in the process of testing but for now the below fit will beat your normal non-polarised mach in Angel Pirate invasion by at least 30 seconds, travel time included (has the same align time, only 2au/s slower warp). Also it takes almost exactly 2min to murder all the BS so no waiting for bastion either.
[Vargur, New Setup 1] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Gyrostabilizer II Inertial Stabilizers II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Large Micro Jump Drive Pith C-Type X-Large Shield Booster Shield Boost Amplifier II
Polarized 800mm Repeating Cannon, Hail L Polarized 800mm Repeating Cannon, Hail L Polarized 800mm Repeating Cannon, Hail L Polarized 800mm Repeating Cannon, Hail L Bastion Module I [empty high slot] [empty high slot] [empty high slot]
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Garde II x2
Fun fact, if you MJD asap to the wrecked carrier object, about 95km away from warp in, the spawn that usually aggros (Including 2 scramming frigs) never aggros. Might mean a MJD fitted Machariel would be superior to the MWD fitted one I'm using currently.
It's a purpose built design that probably wont see any use outside of a few missions and I have a feeling the Polarized Machariel I'm working on will do even better so who knows. I wonder how fast it's possible to do these missions.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Arthur Aihaken
CODE.d
4951
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Posted - 2016.02.10 11:54:29 -
[184] - Quote
How do we get this thread stickied? .....
Anize, when you get a chance and if you haven't done so already, you should add that Onyx fit for the Blood Base Burner.
I am currently away, traveling through time and will be returning last week.
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David Therman
University of Caille Gallente Federation
120
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Posted - 2016.02.13 20:50:48 -
[185] - Quote
Apart from the Guristas Base, I think I've got every other burner nailed down... but one that still makes me quite nervous is the Jaguar. After I got slapped with a wrecking shot while orbiting at 25 (I thought it was because the orbit hadn't stabilised), I moved that to 28. I tend to do the team burners semi-afk, so I was rudely interrupted earlier this evening by the Jag landing a wrecker at 28km, while the Garm was orbiting steadily... that Jag is scary. |
Ploing
Blue Republic RvB - BLUE Republic
48
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Posted - 2016.02.14 10:06:45 -
[186] - Quote
David Therman wrote:Apart from the Guristas Base, I think I've got every other burner nailed down... but one that still makes me quite nervous is the Jaguar. After I got slapped with a wrecking shot while orbiting at 25 (I thought it was because the orbit hadn't stabilised), I moved that to 28. I tend to do the team burners semi-afk, so I was rudely interrupted earlier this evening by the Jag landing a wrecker at 28km, while the Garm was orbiting steadily... that Jag is scary.
use javelins and orbit @30 and change a mgc for a sebo.
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Hasikan Miallok
Republic University Minmatar Republic
1906
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Posted - 2016.02.15 04:15:33 -
[187] - Quote
Ploing wrote:David Therman wrote:Apart from the Guristas Base, I think I've got every other burner nailed down... but one that still makes me quite nervous is the Jaguar. After I got slapped with a wrecking shot while orbiting at 25 (I thought it was because the orbit hadn't stabilised), I moved that to 28. I tend to do the team burners semi-afk, so I was rudely interrupted earlier this evening by the Jag landing a wrecker at 28km, while the Garm was orbiting steadily... that Jag is scary. use javelins and orbit @30 and change a mgc for a sebo.
Or just use a non-polarized LML/ECM fit for the jag, more range and more survivability, takes longer to get the kill though. |
Arthur Aihaken
CODE.d
5003
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Posted - 2016.02.25 15:04:13 -
[188] - Quote
You will need near-perfect skills to fit this, but this is a cheap low-sec alternative for the Team Burner Garmur fit. With mid-grade Nomads and a EM-705 it will align out in 1.47s - enough to beat most gate camps.
[Garmur, Garmur LS]
Ballistic Control System II Ballistic Control System II Inertial Stabilizers II
5MN Y-T8 Compact Microwarpdrive Phased Weapon Navigation Array Generation Extron Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Low Friction Nozzle Joints I
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
754
|
Posted - 2016.02.28 17:43:59 -
[189] - Quote
Guide updated to v1.1
Also probably going to let my subs for all my accounts expire and go into cold storage. The whole CCP giving me the finger over the mission changes has left a bad taste in my mouth (it was the last straw honestly so it was coming) and a short hiatus did not improve my feeling towards it, CCP or the game unfortunately. The changes don't change anything but CCP's 'customer service' leaves a lot to be desired.
I expect there to come changes and I may or may not on occasion check back in and update the guide. Hopefully at least some of the info will stay relevant for a while still.
Also no you may not have my stuff or my SP.
Fly safe and all that.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Ploing
Blue Republic RvB - BLUE Republic
52
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Posted - 2016.02.28 21:26:50 -
[190] - Quote
can understand why you do this.
o7 |
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Glathull
Warlock Assassins
1249
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Posted - 2016.02.28 21:46:15 -
[191] - Quote
Anize Oramara wrote:Guide updated to v1.1
Also probably going to let my subs for all my accounts expire and go into cold storage. The whole CCP giving me the finger over the mission changes has left a bad taste in my mouth (it was the last straw honestly so it was coming) and a short hiatus did not improve my feeling towards it, CCP or the game unfortunately. The changes don't change anything but CCP's 'customer service' leaves a lot to be desired.
I expect there to come changes and I may or may not on occasion check back in and update the guide. Hopefully at least some of the info will stay relevant for a while still.
Also no you may not have my stuff or my SP.
Fly safe and all that.
Sorry to hear you're going dark for a while. You're a great resource to the community, and I'm sure many people besides me appreciate your work.
Fly safe in real life. Hope to see you back here in the future.
o7
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
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Imalia Bloodlines
Imalia Bloodlines Warfare and Trading Corporation
9
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Posted - 2016.02.28 23:25:37 -
[192] - Quote
Anize Oramara wrote:Guide updated to v1.1
Also probably going to let my subs for all my accounts expire and go into cold storage. The whole CCP giving me the finger over the mission changes has left a bad taste in my mouth (it was the last straw honestly so it was coming) and a short hiatus did not improve my feeling towards it, CCP or the game unfortunately. The changes don't change anything but CCP's 'customer service' leaves a lot to be desired.
I expect there to come changes and I may or may not on occasion check back in and update the guide. Hopefully at least some of the info will stay relevant for a while still.
Also no you may not have my stuff or my SP.
Fly safe and all that. Not sure what changes to missions you are referring to?
Also, thanks to your guide, people destroyed SoE lp, its now down to 1600 isk wohoo. Might want to consider pulling that guide if you are quitting for real. |
Anize Oramara
The Arch Dashing Dashers
755
|
Posted - 2016.02.29 01:13:05 -
[193] - Quote
Imalia Bloodlines wrote:Anize Oramara wrote:Guide updated to v1.1
Also probably going to let my subs for all my accounts expire and go into cold storage. The whole CCP giving me the finger over the mission changes has left a bad taste in my mouth (it was the last straw honestly so it was coming) and a short hiatus did not improve my feeling towards it, CCP or the game unfortunately. The changes don't change anything but CCP's 'customer service' leaves a lot to be desired.
I expect there to come changes and I may or may not on occasion check back in and update the guide. Hopefully at least some of the info will stay relevant for a while still.
Also no you may not have my stuff or my SP.
Fly safe and all that. Not sure what changes to missions you are referring to? Also, thanks to your guide, people destroyed SoE lp, its now down to 1600 isk wohoo. Might want to consider pulling that guide if you are quitting for real. Various undocumented changes to mission triggers. Again, they don't actual change anything, just the way CCP chose to handle it. As to your other point, it's been discussed ad nauseam.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Arthur Aihaken
CODE.d
5007
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Posted - 2016.02.29 08:00:19 -
[194] - Quote
o7. Hope we'll see you again in the future...
I am currently away, traveling through time and will be returning last week.
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MrsPotatoHead
State War Academy Caldari State
5
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Posted - 2016.02.29 14:23:52 -
[195] - Quote
Thanks for the guide, sad to see you leave.
o7
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Tipa Riot
Federal Navy Academy Gallente Federation
2242
|
Posted - 2016.02.29 16:00:29 -
[196] - Quote
Arthur Aihaken wrote:You will need near-perfect skills to fit this, but this is a cheap low-sec alternative for the Team Burner Garmur fit. With mid-grade Nomads and a EM-705 it will align out in 1.47s - enough to defeat the vast majority of gate camps you may encounter.
You probably know that it doesn't matter whether your align time is 1.9 or 1.1s due to server ticks. Just you may be able to safe a couple of billion in implants ...
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
2242
|
Posted - 2016.02.29 17:54:09 -
[197] - Quote
Anize Oramara wrote: Various undocumented changes to mission triggers. Again, they don't actual change anything, just the way CCP chose to handle it. As to your other point, it's been discussed ad nauseam.
Why so negative? My guess is, that whenever there is a perceived change, the previous mode of the mission was buggy and got fixed as a side effect from other changes. Honestly we don't have a "right" to get blitzable missions for maximum payout ... sad to see, that there is no other area you can find fun in EvE ...
I'm my own NPC alt.
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Anize Oramara
The Arch Dashing Dashers
756
|
Posted - 2016.03.01 06:58:44 -
[198] - Quote
Tipa Riot wrote:Anize Oramara wrote: Various undocumented changes to mission triggers. Again, they don't actual change anything, just the way CCP chose to handle it. As to your other point, it's been discussed ad nauseam.
Why so negative? My guess is, that whenever there is a perceived change, the previous mode of the mission was buggy and got fixed as a side effect from other changes. Honestly we don't have a "right" to get blitzable missions for maximum payout ... sad to see, that there is no other area you can find fun in EvE ... Eh, it's not the end of the world. I spent 4 months going through official and unofficial channels without getting even a single yes or no from CCP. If they don't care then it's hard to justify investment from my side.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.1
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Estella Osoka
Perkone Caldari State
1102
|
Posted - 2016.03.01 14:33:49 -
[199] - Quote
If missions was all you were doing in this game, then it might be a good thing you are taking a hiatus. Lot more to EVE than just missions. |
Tipa Riot
Federal Navy Academy Gallente Federation
2243
|
Posted - 2016.03.01 16:42:48 -
[200] - Quote
Anize Oramara wrote:Tipa Riot wrote:Anize Oramara wrote: Various undocumented changes to mission triggers. Again, they don't actual change anything, just the way CCP chose to handle it. As to your other point, it's been discussed ad nauseam.
Why so negative? My guess is, that whenever there is a perceived change, the previous mode of the mission was buggy and got fixed as a side effect from other changes. Honestly we don't have a "right" to get blitzable missions for maximum payout ... sad to see, that there is no other area you can find fun in EvE ... Eh, it's not the end of the world. I spent 4 months going through official and unofficial channels without getting even a single yes or no from CCP. If they don't care then it's hard to justify investment from my side. But we care, your findings and guide are very helpful.
I'm my own NPC alt.
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MrsPotatoHead
State War Academy Caldari State
7
|
Posted - 2016.03.07 14:32:36 -
[201] - Quote
Next up - how to gank all these mission running ships efficiently to bring the SOE LP back up in value |
saVVage RuS
Garoun Investment Bank Gallente Federation
0
|
Posted - 2016.03.08 08:15:44 -
[202] - Quote
Did anyone notice anything differen't today? I was doing my usual blitzing through these burner missions when I came upon the Gurista (worm) burner mission. I use a daredevil for this particular mission and keep the target at a specific range (in this case my optimal is 1.5km so I keep at range 1.5km) after I have shut off its mwd. So I mwd in and scram its mwd and use my keep at range key to order my ship to keep at range 1.5km. Insta popped. Now typically that worm will insta pop my specific fit if you fail to get very close to it (1.5km usually does pretty well on the damage.) after two volleys. So I just assume maybe I messed up, didnt OH a hardener and just got unlucky with a crazy volley or something. I come back with another daredevil and this time double check my hardeners are both OH, my warp scram is OH. everything is good to go. Turn on all my modules and keep at range 1.5km this time I get it and im tanking it for a good amount of time, and i notice something is off. Im not doing my usual amount of damage and im taking MORE damage than usual. This is when I notice that my ship, despite being vastly faster than the worm, is staying at around 3km range. This is obviously very bad because the worm does massive damage at that range. so I go to look at my default keep at range setting, its 1.5km like I want it, I try 500m and still it keeps at 3km. I make sure my mwd is working (it is) and my speed bar is obviously huge because the mwd is on and it has PLENTY of room to increase its speed but it will not keep at anything other than 3km. So I pop again. Third times the charm right? This time i set to 500m, get everything right, and again it stays at 3km even when keep at range is 500m with plenty of speed for it to increase to close that distance. The enemy is only moving at around 360 m/s when im moving at 4k+ so I'm massively confused at this point and I manually click my speed on the speed bar down there to 500, and only then does it close the gap closer than 3km. I complete the mission after losing around 200 million isk for the two daredevils. Was there some mechanic change behind the "keep at range" command or something recently?
TL:DR: Was the "keep at range" command changed in any way recently? |
MrsPotatoHead
State War Academy Caldari State
7
|
Posted - 2016.03.08 10:22:10 -
[203] - Quote
saVVage RuS wrote:
TL:DR: Was the "keep at range" command changed in any way recently?
You need to turn your mwd OFF once you get to range on the worm.
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saVVage RuS
Garoun Investment Bank Gallente Federation
0
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Posted - 2016.03.08 19:58:41 -
[204] - Quote
MrsPotatoHead wrote:saVVage RuS wrote:
TL:DR: Was the "keep at range" command changed in any way recently?
You need to turn your mwd OFF once you get to range on the worm. Not really. If you turn off the mwd you are moving at around the same speed of the target, and youll be dead long before you can get to the range you want. I figured it out although ive never had to do this before. Basically I just pulse the mwd with the command active, this forces the ship to accelerate and close the distance because of the burst of speed. For some reason I can't get this keep at range command to work in this mission anymore. I don't know why this started happening, never had an issue with it before. Costed me quite a bit to learn this new lesson though. |
MrsPotatoHead
State War Academy Caldari State
7
|
Posted - 2016.03.08 21:48:20 -
[205] - Quote
saVVage RuS wrote:MrsPotatoHead wrote:saVVage RuS wrote:
TL:DR: Was the "keep at range" command changed in any way recently?
You need to turn your mwd OFF once you get to range on the worm. Not really. If you turn off the mwd you are moving at around the same speed of the target, and youll be dead long before you can get to the range you want. I figured it out although ive never had to do this before. Basically I just pulse the mwd with the command active, this forces the ship to accelerate and close the distance because of the burst of speed. For some reason I can't get this keep at range command to work in this mission anymore. I don't know why this started happening, never had an issue with it before. Costed me quite a bit to learn this new lesson though.
"For Worm Mission: OH both armour hardeners, Warp Scram(1 cycle) and Guns. OH MWD for 1 cycle ONLY(Optional). Keep at range 1.5km. Activate all tank modules. Once within 10km activate Scram and deactivate MWD. Once within 3km activate Guns and turn off OH on Shadow Serpentis Armor Kinetic Hardener. Activate Cap Booster once cap is low."
Straight from the guide which you obviously have used aswell. I have done and do this mission plenty enough to know exactly how to do it and have NEVER died in this mission. Your call though. |
Anize Oramara
The Arch Dashing Dashers
757
|
Posted - 2016.03.08 22:02:54 -
[206] - Quote
The worm burner uses missiles. Missiles' damage applied depends on the target's sig radius. MWD blows your sig radius way up, especially so on unbonussed ships like T1 and pirate ships. However, speed reduces the damage dealt by missiles. This is why on the approach to the burner worm, so long as have the hardners on and OH and the rep going you'll be fine. The problem is as soon as you reach your target you need to turn off your MWD or you will take full damage from the missiles because you're no longer speed tanking them. Sometimes you'll have outpaced a volley or two and having a couple volleys hit you at once with your MWD on but your ship effectively standing still means you'll go insta pop.
Another side affect of trying to keep at range while running an MWD is that you tend to follow at a longer range than you actually set. This is because of your speed with the MWD. It's just how it is. Once you're within scram range of the worm you need to turn your MWD off or you will die and you will not be able to get in a stable following range.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.1
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saVVage RuS
Garoun Investment Bank Gallente Federation
0
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Posted - 2016.03.08 23:03:00 -
[207] - Quote
I know about the mwd turning off once im within my optimal range. My issue is getting to that range (which my keep at range apparently has trouble doing with the mwd on.) inside my scram range. If i turn off my mwd before my optimal it takes a very long time for my ship to get inside its optimal. Thats why I said if I just pulse it back on I can get the effect I want (to get closer than this 3km my "keep at range" apparently seems to have trouble passing. I was just confused as to why it just doesnt immediately close that distance when Im moving at 4km+ and can clearly get to that range very easily when the target is moving at 360 m/s. I wasn't aware of this "thats just how it is" thing where supposedly MWD work differently with keep at range. I've found a solution though like I said though. Althrough I would just prefer if keep at range worked and actually put your ship at your optimal with mwd on so then you can turn it off and be at perfect range. |
MrsPotatoHead
State War Academy Caldari State
7
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Posted - 2016.03.09 12:48:31 -
[208] - Quote
saVVage RuS wrote: I know about the mwd turning off once im within my optimal range. My issue is getting to that range (which my keep at range apparently has trouble doing with the mwd on.) inside my scram range. If i turn off my mwd before my optimal it takes a very long time for my ship to get inside its optimal. Thats why I said if I just pulse it back on I can get the effect I want (to get closer than this 3km my "keep at range" apparently seems to have trouble passing. I was just confused as to why it just doesnt immediately close that distance when Im moving at 4km+ and can clearly get to that range very easily when the target is moving at 360 m/s. I wasn't aware of this "thats just how it is" thing where supposedly MWD work differently with keep at range. I've found a solution though like I said though. Althrough I would just prefer if keep at range worked and actually put your ship at your optimal with mwd on so then you can turn it off and be at perfect range.
Well I'm having no issues with it at all. Still working as it has done, so nothing apparent wrong with the keep at range.
You just need to burn at it, click keep at range, land scram kill mwd. Job done. You may be a little away from it but the gap is easily closed without the need to pulse the mwd.
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Povlig Hemah
Ezoterics
0
|
Posted - 2016.03.16 05:14:30 -
[209] - Quote
Here is cheap and very usefull fit to blitz "Dread Pirate Scarlet" mission using GARMUR: [Garmur, Scarlet] Ballistic Control System II Micro Auxiliary Power Core II Nanofiber Internal Structure II
5MN Quad LiF Restrained Microwarpdrive Warp Disruptor II 1MN Afterburner II Republic Fleet Medium Shield Extender
Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket
Small Hyperspatial Velocity Optimizer II Small Hyperspatial Velocity Optimizer II Small Hyperspatial Velocity Optimizer II
In Cargo: 2k of Mjolnir Rage Rocket Gate Key
============ Use MWD to reach 1st and 2nd gate. In 2nd pocket with Scarlet activate AB to approach Scarlet, lock target, activate Warp Disruptor, set orbit 5km, overheat Rocket Launcher to kill her faster.
This fit costs around 80kk. Average time to blitz this mission - 5 minutes. |
Huffy Dragon
Another Corp..
4
|
Posted - 2016.03.20 12:40:27 -
[210] - Quote
I recently took a look at mission running. So far I ran ~50 missions on SISI, finalizing fits suited for my SP etc. I want to get some input on agent-standings:
So far I was able maintain my standing for SOE by running only burner missions and recon. Has this been plain luck or can people with more experience confirm this?
While running for empire factions, i got considerably more non-burner missions. For empire corps I was not able to keep my agent standing above -2 by running only burners. Has this been bad luck or can people with more experience confirm this? |
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