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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
533
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Posted - 2015.11.20 16:05:25 -
[91] - Quote
Make the Rev valid please |
Dr Kakamatschi
Mercurial Purpose
0
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Posted - 2015.11.22 15:47:14 -
[92] - Quote
Hi, Im a player interested into capital logistics, I skilltrained years for that and now we are getting dedicated ships for this purpose. Thats really interesting, but after reading all about the capital changes and passing it around my head for a while, Im having some heavy concerns about the effects of those changes:
1- Logistics always were a team role. I personally loved the teamwork, to form a synergetic network that can distribute power and repair. Capital logistics will now be limited to triage, which means that it will be a solo role. As a logi pilot, I dont find this very intriguing.
2- Capital Tank doesnt scale anymore with the number of ships. Yes, this is the original intent of the tweak, but the tweaks only effect logistics and titans, not carriers and dreads. So here is the problem: If you have a big capital fleet with like 5 Force Aux, every normal ship would be unkillable because its repped by 5 Aux. The Aux on the other hand are in Triage and limited to their local tank. This local tank cant be scaled with the fleetsize, thus making them the weakest link AND the prime target. This is as intended. But now imagine piloting a Force Aux: You come onto the battlefield. You turn on triage, because without it, you are useless. Now you are the prime target. You are on your own. You cant evade doomsdays. The enemy knows how much dps they need to bring to break a single local cap tank. You WILL break. Theres nothing you can do, noone can help you. The new loneliest place in the fleet: the former support role, the team role. (Only solution: Buffer, triage swapping)
3- Since the Force Aux are the weakpoint and lever of the fleet, it wouldnt make sense to attack any other capitals. This means you wont be using your remote reps. The reps are just a theoretical threat to the enemy fleet. The support role is gone. The only service you give to your fleet is the time that you can stay alive. This time can be extended by forcing the enemy to go through more otherwise useless Force Aux.
4- A tiny issue: All the caps are getting cool new toys. All EXCEPT for the Force Aux. The Aux even got taken away its logistic network.
Conclusion: I personally fear that the Force Aux class will be the most frustrating and boring ship to play in capital battles. I hope all these points have been taken into consideration and wont be an issue. |
Supreme Authority
Domunation High Command AII ShaII Perish
4
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Posted - 2015.11.23 21:18:49 -
[93] - Quote
Mike Azariah wrote:Orca Platypus wrote:Incompetent - 3 Unknown - 4 Corrupt - 12 Good - 7
This is literally worse than T3 group. I guess for the next group CCP bias will finally get full power, and corrupt people finally get the majority they need to get rid of everything threatening their bot empires in eve. Oh come ON. There has to be some overlap. I am sure at least one person is incompetent, unknown AND corrupt. m Yes, but I didn't make it on the panel. :P |
Rawketsled
Generic Corp Name
334
|
Posted - 2015.11.25 04:10:49 -
[94] - Quote
Give FAX machines an ewar bonus too. Give them a reason to target ships other than fleet members.
Why?
Because, under pressure, they'll muck up and rep the primary and/or ewar fleet members. |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
699
|
Posted - 2015.11.25 04:43:40 -
[95] - Quote
Rawketsled wrote:Give FAX machines an ewar bonus too. Give them a reason to target ships other than fleet members.
Why?
Because, under pressure, they'll muck up and rep the primary and/or ewar fleet members.
They just won't equip themselves with those modules.
Veteran and solo/small gang PVP advocate.
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Asuka Solo
Instant Annihilation Northern Army
3007
|
Posted - 2015.11.25 17:11:19 -
[96] - Quote
With the EHP discussion on supers...
Why are you reducing the EHP on the Titans by an average of 20% - 40%?
Why would super carriers still have as much EHP as titans after the re-balance?
And are you guys planning on reducing any of the slots (mid or low) for any ships (in reference to the -2 low notations on your WiP excel sheet on the EHP figures)?
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Scott Ormands
The Scope Gallente Federation
63
|
Posted - 2015.11.25 22:43:30 -
[97] - Quote
Asuka Solo wrote:With the EHP discussion on supers...
Why are you reducing the EHP on the Titans by an average of 20% - 40%?
Why would super carriers still have as much EHP as titans after the re-balance?
And are you guys planning on reducing any of the slots (mid or low) for any ships (in reference to the -2 low notations on your WiP excel sheet on the EHP figures)?
1. reducing the base hp to compensate for the introduction of capital plates or extenders applies to all super capitals, not just titans
2. the -2 designation represents the 2 slots we would expect people to fit the capital plates in, not actually removing the slots |
Hiljah
Foo Holdings AL3XAND3R.
18
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Posted - 2015.11.26 18:20:18 -
[98] - Quote
Dr Kakamatschi wrote:Hi, ... 3- Since the Force Aux are the weakpoint and lever of the fleet, it wouldnt make sense to attack any other capitals. This means you wont be using your remote reps. The reps are just a theoretical threat to the enemy fleet. The support role is gone. The only service you give to your fleet is the time that you can stay alive. This time can be extended by forcing the enemy to go through more otherwise useless Force Aux. 4- A tiny issue: All the caps are getting cool new toys. All EXCEPT for the Force Aux. The Aux even got taken away its logistic network. Conclusion: I personally fear that the Force Aux class will be the most frustrating and boring ship to play in capital battles. I hope all these points have been taken into consideration and wont be an issue.
I think this is a really good point. What if FAXs were the only caps that can use the new cap neuts and nos? If their local tank was 3 or 4 times more effective than there remote reps you could have situations where FAXs try to cap each other out while repping others. I feel like this would make them less defenseless in small gangs. |
Asuka Solo
Instant Annihilation Northern Army
3007
|
Posted - 2015.11.27 08:36:58 -
[99] - Quote
Scott Ormands wrote:Asuka Solo wrote:With the EHP discussion on supers...
Why are you reducing the EHP on the Titans by an average of 20% - 40%?
Why would super carriers still have as much EHP as titans after the re-balance?
And are you guys planning on reducing any of the slots (mid or low) for any ships (in reference to the -2 low notations on your WiP excel sheet on the EHP figures)? 1. reducing the base hp to compensate for the introduction of capital plates or extenders applies to all super capitals, not just titans 2. the -2 designation represents the 2 slots we would expect people to fit the capital plates in, not actually removing the slots
Thanks for the above.
1. Assuming I fit cap shield extenders / armor plates, will my EHP be within 5-10% less then what is is now, or more? (Spreadsheet isn't exactly clear as day)
2. Now how about some insight as to why super carriers need as much (or more depending on the hull bonuses) EHP as Titans after this "re-balance"?
3. Why are we forcing a choice between existing capital guns (hi-slots) and HAWs (also presumed to be using the hi-slots)? Why don't we allow the capitals / supers to fit the HAW weapons into the 5 "t3 sub-system" slots in the fitting screens (for caps and supers) and add to the weapons of capitals on a grid?
4. Also, given that slowcats have been killed off completely (in terms of offensive capability of the N+1 wrecking balls), why are we still forcing capital logistics (FAX hulls) to go into triage (given all the falloff and optimal changes incoming to help nerf logistics in line with DPS mechanics) to use capital remote repair modules (preventing any remote assistance / spider tanking to FAX class hulls and making them stationary hulls in a world of up and coming capital and super capital mwd modules), while still allowing (and even buffing) sub capital logistics (See the new t2 logi frigates) to endure high-speed spider tanking, lesser-slow cat like gameplay outside of triage?
5. Given my comments in point 4 above, does CCP believe forcing players to sit in hulls like this (they will get primaried and killed near instantly in larger fights) with no ability to be remote repped by their fleet members will result in FAIR game principles towards cap pilots and FUN GAMEPLAY for FAX pilots?
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Morrigan LeSante
Senex Legio The OSS
691
|
Posted - 2015.12.02 10:52:44 -
[100] - Quote
This feels like the most relevant place to ask this.
With the extended grids and the visions of carriers operating at extreme ranges - will you guys be looking at on grid probing and/or minimum warp to distances? |
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Rek Seven
Hidden Agenda Deep Space Engineering
2118
|
Posted - 2015.12.02 11:46:34 -
[101] - Quote
Have the focus group discussed sp reimbursement?
If some of the roles are going to be moved from one capital class to another, I feel that people should be able to trade in there capital related sp.
The wishlist is pretty much complete...
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Anthar Thebess
1382
|
Posted - 2015.12.02 15:28:44 -
[102] - Quote
Give FAX bonus to range of Capital Energy Neutralizers and Smartbombs. Make them desired for something more than logistics.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|
Scott Ormands
The Scope Gallente Federation
63
|
Posted - 2015.12.02 18:34:18 -
[103] - Quote
Morrigan LeSante wrote:This feels like the most relevant place to ask this.
With the extended grids and the visions of carriers operating at extreme ranges - will you guys be looking at on grid probing and/or minimum warp to distances?
Outside the scope of our purpose
Anthar Thebess wrote:Give FAX bonus to range of Capital Energy Neutralizers and Smartbombs. Make them desired for something more than logistics.
Not something i would support, that's not their purpose and that precludes giving those types of bonus's to the dps carriers.
Rek Seven wrote:Have the focus group discussed sp reimbursement?
we've talked about it among ourselves but it hasnt been a focused topic that we've talked to ccp about yet in detail although they are aware its a concern. We also need to consider SP inflation and the effects that can have on the game.
Asuka Solo wrote:1. Assuming I fit cap shield extenders / armor plates, will my EHP be within 5-10% less then what is is now, or more? (Spreadsheet isn't exactly clear as day)
2. Now how about some insight as to why super carriers need as much (or more depending on the hull bonuses) EHP as Titans after this "re-balance"?
3. Why are we forcing a choice between existing capital guns (hi-slots) and HAWs (also presumed to be using the hi-slots)? Why don't we allow the capitals / supers to fit the HAW weapons into the 5 "t3 sub-system" slots in the fitting screens (for caps and supers) and add to the weapons of capitals on a grid?
4. Also, given that slowcats have been killed off completely (in terms of offensive capability of the N+1 wrecking balls), why are we still forcing capital logistics (FAX hulls) to go into triage (given all the falloff and optimal changes incoming to help nerf logistics in line with DPS mechanics) to use capital remote repair modules (preventing any remote assistance / spider tanking to FAX class hulls and making them stationary hulls in a world of up and coming capital and super capital mwd modules), while still allowing (and even buffing) sub capital logistics (See the new t2 logi frigates) to endure high-speed spider tanking, lesser-slow cat like gameplay outside of triage?
5. Given my comments in point 4 above, does CCP believe forcing players to sit in hulls like this (they will get primaried and killed near instantly in larger fights) with no ability to be remote repped by their fleet members will result in FAIR game principles towards cap pilots and FUN GAMEPLAY for FAX pilots?
1. I believe that is correct, 5-10% less ehp but increaseddamage taken and reduced rep effectiveness due tom lower resists
2. AFAIK most of them shouldnt have the same or more EHP, racial bonus's are also up for change potentially so resist bonus's might change or not idk.
3. Because there needs to be choices made before you jump in that allows for counter play, if one gun type can hit everything all the time theres no reason to use anything else.
4. because it forces you to commit to the field
5. we havent even talked about fax stats yet so I cant really talk to this point other than that CCP wants every ship to be fun to fly in the correct situation and for each one to have viable plays and counter plays.
Please Keep in mind that this is all coming from just me and nothing here is final or even what ccp has agreed on, just what we as members of the focus group have talked about. P.S. totally going to remove jump drives from supers, who wants to sell me their aeon cheap. /s |
Scott Ormands
The Scope Gallente Federation
63
|
Posted - 2015.12.02 18:47:07 -
[104] - Quote
Also Logs and updated focus group google docs are now available here
https://www.reddit.com/r/Eve/comments/3v6clh/focus_group_logs_are_now_available/ |
Morrigan LeSante
Senex Legio The OSS
693
|
Posted - 2015.12.02 18:49:02 -
[105] - Quote
Scott Ormands wrote:Morrigan LeSante wrote:This feels like the most relevant place to ask this.
With the extended grids and the visions of carriers operating at extreme ranges - will you guys be looking at on grid probing and/or minimum warp to distances? Outside the scope of our purpose
Do you not feel it is directly related to the performance of tomorrows carriers?
Let me phrase it differently - why do you not think on grids of say 1000km wide, being able to pounce onto carriers at 300-500 km away with zero effort is unhealthy?
It demands a support fleet in immediate proximity, which kinda makes their much vaunted range all for naught really.
Essentially we'll have big grids, but there's absolutely no incentive to do anything other than form a giant battleball because any and all amount of careful positioning can be circumvented in a heartbeat by some idiot with an expanded probe launcher. The range of the ships becomes pointless.
I raise it here because nothing but carriers is going to do realistic DPS at these ranges so they are the most affected by the (lack of) difficulty in on grid probing. |
Scott Ormands
The Scope Gallente Federation
63
|
Posted - 2015.12.02 18:55:18 -
[106] - Quote
Morrigan LeSante wrote:Stuff
That definitely has the ability to impact capitals however that is directly related to mechanics that we dont have any right to comment on and expect CCP to liusten to our thoughts since its not capitals themselves. If they ask us to look at im sure we will but I dont expect them too. |
Morrigan LeSante
Senex Legio The OSS
701
|
Posted - 2015.12.02 19:00:52 -
[107] - Quote
@Scott Ormands (page wrapped)
You're absolutely right, I honestly think they've just not thought that far ahead.
But (imo) it directly impacts, in a negative way, their stated "vision" for carriers to be post rebalance.
I'd hate to see them rebalanced only for that to be mechanically crap due to an oversight only caught on sisi, better to check it out now.
If nothing comes of it, that's no problem, at least I'll know it hsa been considered. |
Skia Aumer
Planetary Harvesting and Processing LLC Desman Alliance
202
|
Posted - 2015.12.04 08:49:53 -
[108] - Quote
Oh god, it was really non-obvious to find out what is going on in that focus group. Links in the OP lead to semi-dead reddit section. Yet, the meat is here (in case someone is interested): https://focusgrouplogs.tech.ccp.is/legacy/capitals.txt |
Olga Romanov
Science and Trade Institute Caldari State
3
|
Posted - 2015.12.04 09:27:03 -
[109] - Quote
It's pretty clear going by the logs that half the group have seen and experienced great use of caps/supers/**** and the other half have only had them used against them or have no experience whatsoever in using them, makes it a pretty pointless endevour for the likes of Rocket, Capu and a couple of others in trying to get the full meta of cap use across which has already become evedent.
No surprise that Lords Servents keeps bringing up stupid ideas also which is cringeworthy at best. |
Hiljah
Foo Holdings AL3XAND3R.
18
|
Posted - 2015.12.04 19:57:11 -
[110] - Quote
Scott Ormands wrote:Morrigan LeSante wrote:This feels like the most relevant place to ask this.
With the extended grids and the visions of carriers operating at extreme ranges - will you guys be looking at on grid probing and/or minimum warp to distances? Outside the scope of our purpose Anthar Thebess wrote:Give FAX bonus to range of Capital Energy Neutralizers and Smartbombs. Make them desired for something more than logistics. Not something i would support, that's not their purpose and that precludes giving those types of bonus's to the dps carriers. Rek Seven wrote:Have the focus group discussed sp reimbursement? we've talked about it among ourselves but it hasnt been a focused topic that we've talked to ccp about yet in detail although they are aware its a concern. We also need to consider SP inflation and the effects that can have on the game. Asuka Solo wrote:1. Assuming I fit cap shield extenders / armor plates, will my EHP be within 5-10% less then what is is now, or more? (Spreadsheet isn't exactly clear as day)
2. Now how about some insight as to why super carriers need as much (or more depending on the hull bonuses) EHP as Titans after this "re-balance"?
3. Why are we forcing a choice between existing capital guns (hi-slots) and HAWs (also presumed to be using the hi-slots)? Why don't we allow the capitals / supers to fit the HAW weapons into the 5 "t3 sub-system" slots in the fitting screens (for caps and supers) and add to the weapons of capitals on a grid?
4. Also, given that slowcats have been killed off completely (in terms of offensive capability of the N+1 wrecking balls), why are we still forcing capital logistics (FAX hulls) to go into triage (given all the falloff and optimal changes incoming to help nerf logistics in line with DPS mechanics) to use capital remote repair modules (preventing any remote assistance / spider tanking to FAX class hulls and making them stationary hulls in a world of up and coming capital and super capital mwd modules), while still allowing (and even buffing) sub capital logistics (See the new t2 logi frigates) to endure high-speed spider tanking, lesser-slow cat like gameplay outside of triage?
5. Given my comments in point 4 above, does CCP believe forcing players to sit in hulls like this (they will get primaried and killed near instantly in larger fights) with no ability to be remote repped by their fleet members will result in FAIR game principles towards cap pilots and FUN GAMEPLAY for FAX pilots? 1. I believe that is correct, 5-10% less ehp but increaseddamage taken and reduced rep effectiveness due tom lower resists 2. AFAIK most of them shouldnt have the same or more EHP, racial bonus's are also up for change potentially so resist bonus's might change or not idk. 3. Because there needs to be choices made before you jump in that allows for counter play, if one gun type can hit everything all the time theres no reason to use anything else. 4. because it forces you to commit to the field 5. we havent even talked about fax stats yet so I cant really talk to this point other than that CCP wants every ship to be fun to fly in the correct situation and for each one to have viable plays and counter plays. Please Keep in mind that this is all coming from just me and nothing here is final or even what ccp has agreed on, just what we as members of the focus group have talked about. P.S. totally going to remove jump drives from supers, who wants to sell me their aeon cheap. /s
"That's not their purpose" They're never going to get to be used for their intended purpose because they will be primaried or capped out. 3. Some of us won't ever be jumping in, we'll be warping. I think having to refit gun type is fine, but there should be plenty of room in cargo for this. A capital gun ship that can't defend itself from one battleship is really pathetic.
4. Will carriers need to siege? There are many ships designed to keep ships on the field, why not increase their usefulness?
5. Because none of can name any ships that are obsolete or not fun. |
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Sgt Ocker
Kenshin. DARKNESS.
781
|
Posted - 2015.12.05 00:56:21 -
[111] - Quote
With the proposed reductions to EHP and reliance on plates (yes I know it is just ideas) Quote:Archon: 4 (0) mids, 7 (0) lows - Amarr Carrier skill bonuses (per level): 10% increase to Armor hit points 10% increase to Armor Repairer repair amount
Quote:Thanatos: 5 (0) mids, 6 (0) lows - Gallente Carrier skill bonuses (per level): 15% increase in Fighter squadron maximum velocity (Crazy Idea disclaimer) 15% increase to ship warp speed
How about - Amarr Carrier skill bonuses (per level): 10% increase to Armor hit points (buffer fit, reliance on FAX) 5% to Fighter damage
Gallente Carrier skill bonuses (per level): 10% to Armor Repair Amount (local reps, maintain mobility) 15% increase in Fighter squadron maximum velocity
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Asuka Solo
Instant Annihilation Northern Army
3007
|
Posted - 2015.12.15 10:07:04 -
[112] - Quote
Scott Ormands wrote:Morrigan LeSante wrote:This feels like the most relevant place to ask this.
With the extended grids and the visions of carriers operating at extreme ranges - will you guys be looking at on grid probing and/or minimum warp to distances? Outside the scope of our purpose Anthar Thebess wrote:Give FAX bonus to range of Capital Energy Neutralizers and Smartbombs. Make them desired for something more than logistics. Not something i would support, that's not their purpose and that precludes giving those types of bonus's to the dps carriers. Rek Seven wrote:Have the focus group discussed sp reimbursement? we've talked about it among ourselves but it hasnt been a focused topic that we've talked to ccp about yet in detail although they are aware its a concern. We also need to consider SP inflation and the effects that can have on the game. Asuka Solo wrote:1. Assuming I fit cap shield extenders / armor plates, will my EHP be within 5-10% less then what is is now, or more? (Spreadsheet isn't exactly clear as day)
2. Now how about some insight as to why super carriers need as much (or more depending on the hull bonuses) EHP as Titans after this "re-balance"?
3. Why are we forcing a choice between existing capital guns (hi-slots) and HAWs (also presumed to be using the hi-slots)? Why don't we allow the capitals / supers to fit the HAW weapons into the 5 "t3 sub-system" slots in the fitting screens (for caps and supers) and add to the weapons of capitals on a grid?
4. Also, given that slowcats have been killed off completely (in terms of offensive capability of the N+1 wrecking balls), why are we still forcing capital logistics (FAX hulls) to go into triage (given all the falloff and optimal changes incoming to help nerf logistics in line with DPS mechanics) to use capital remote repair modules (preventing any remote assistance / spider tanking to FAX class hulls and making them stationary hulls in a world of up and coming capital and super capital mwd modules), while still allowing (and even buffing) sub capital logistics (See the new t2 logi frigates) to endure high-speed spider tanking, lesser-slow cat like gameplay outside of triage?
5. Given my comments in point 4 above, does CCP believe forcing players to sit in hulls like this (they will get primaried and killed near instantly in larger fights) with no ability to be remote repped by their fleet members will result in FAIR game principles towards cap pilots and FUN GAMEPLAY for FAX pilots? 1. I believe that is correct, 5-10% less ehp but increaseddamage taken and reduced rep effectiveness due tom lower resists 2. AFAIK most of them shouldnt have the same or more EHP, racial bonus's are also up for change potentially so resist bonus's might change or not idk. 3. Because there needs to be choices made before you jump in that allows for counter play, if one gun type can hit everything all the time theres no reason to use anything else. 4. because it forces you to commit to the field 5. we havent even talked about fax stats yet so I cant really talk to this point other than that CCP wants every ship to be fun to fly in the correct situation and for each one to have viable plays and counter plays. Please Keep in mind that this is all coming from just me and nothing here is final or even what ccp has agreed on, just what we as members of the focus group have talked about. P.S. totally going to remove jump drives from supers, who wants to sell me their aeon cheap. /s
3. We dont have just 1 gun type, we have 3. (small guns, medium guns and large guns - not to mention missiles - can all hit capital or super capital hulls). But capital guns can't effectively hit sub cap hulls (without the effort of sub capital tackle, webbing and target painting). Where's the counter play in that? Drones? - There goes the carriers ability to use normal drones (coming soon). Fighters? - End of skynet (recently) . Guns? - End of tracking titans (back in the day).
So going back to the fun statement, supported by counter play arguments. Why should sub capitals be allowed to shoot every hull in this game and not need anything bigger to overcome its sorely needed shortcomings? Why not allow capitals and supers to shoot back at and effectively apply dps to as many hulls or not quite as many as sub caps can with new slots that give those hulls value above being escort targets, structure bashers and giant km pinatas?
4. Care to explain how allowing remote reps in triage while disallowing warping or jumping is not achieving the same thing? Also care to explain how forcing players to commit a multi billion isk ship - where isk is not a balancing factor for fun no matter how hard the spin - to the field "by means of on grid based ritual seppuku" no less, is going to be "fun" and allow for counter play (for FAX pilots) in the sub capital + dreadnaught N+1 meta?
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Anthar Thebess
1395
|
Posted - 2015.12.16 15:45:54 -
[113] - Quote
Give assault frigates triple ( or more ) damage bonus against capitals and super capitals. ( Lore: Hitting week points / subsystems) This will bring this ships back to life , and provide interesting ingame tactics.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Anthar Thebess
1395
|
Posted - 2015.12.16 15:53:03 -
[114] - Quote
Sgt Ocker wrote:With the proposed reductions to EHP and reliance on plates (yes I know it is just ideas) Quote:Archon: 4 (0) mids, 7 (0) lows - Amarr Carrier skill bonuses (per level): 10% increase to Armor hit points 10% increase to Armor Repairer repair amount Quote:Thanatos: 5 (0) mids, 6 (0) lows - Gallente Carrier skill bonuses (per level): 15% increase in Fighter squadron maximum velocity (Crazy Idea disclaimer) 15% increase to ship warp speed
How about - Amarr Carrier skill bonuses (per level): 10% increase to Armor hit points (buffer fit, reliance on FAX) 5% to Fighter damage Gallente Carrier skill bonuses (per level): 10% to Armor Repair Amount (local reps, maintain mobility) 15% increase in Fighter squadron maximum velocity
Just no. People skilled certain ships for certain bonuses. Some things should not change.
Chimera , archon - bonus to the hit point numbers ( change from resists bonus ) Thanathos - bonus to fighter squadron damage ( many people skilled this hull only because of this bonus) Niddy - don't know. Faster warp ? Much faster alignment ? Maybe much lower EHP, but 7LY jump range.
Capitals need to be changed, but people and CCP should not change the basic reason why some hull was important before. The only reason why the concept of hovering nyx was made, is because this ship famous for its DPS ( even when Hel looks tons better).
There is no point of adding local rep bonus , for me local capital repers need to be adjusted - instead of all hulls that can use them.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
Sgt Ocker
Kenshin. DARKNESS.
789
|
Posted - 2015.12.20 22:13:00 -
[115] - Quote
What happened to the capital focus group?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Asuka Solo
Instant Annihilation Northern Army
3007
|
Posted - 2015.12.21 10:44:08 -
[116] - Quote
Sgt Ocker wrote:What happened to the capital focus group?
Seems they had a high level reddit chat a few months ago, then got turned into a dedicated Q&A forum group....
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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elitatwo
Eve Minions The-Company
971
|
Posted - 2015.12.21 12:07:51 -
[117] - Quote
Asuka Solo wrote:Sgt Ocker wrote:What happened to the capital focus group?
Seems they had a high level reddit chat a few months ago, then got turned into a dedicated Q&A forum group....
So nothing then. Happy Holidays
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
2099
|
Posted - 2015.12.28 11:55:37 -
[118] - Quote
Anthar Thebess wrote:Give assault frigates triple ( or more ) damage bonus against capitals and super capitals. ( Lore: Hitting week points / subsystems) This will bring this ships back to life , and provide interesting ingame tactics.
Give all supers a trench with an exhaust port at the end where a single missile hit can blow it up!!!
On a serious note, if something was made to be the bane of capitals, would need to be something that Battleships prey upon. That would bring up a more healthy ecosystem that could feed itself positively with more opportunities.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2441
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Posted - 2015.12.28 17:20:04 -
[119] - Quote
Kagura Nikon wrote:Anthar Thebess wrote:Give assault frigates triple ( or more ) damage bonus against capitals and super capitals. ( Lore: Hitting week points / subsystems) This will bring this ships back to life , and provide interesting ingame tactics. Give all supers a trench with an exhaust port at the end where a single missile hit can blow it up!!! On a serious note, if something was made to be the bane of capitals, would need to be something that Battleships prey upon. That would bring up a more healthy ecosystem that could feed itself positively with more opportunities.
So BC unless we want to loop back to BS ... |
Kagura Nikon
Bon Jovian Drifters Did he say Jump
2104
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Posted - 2015.12.29 08:52:56 -
[120] - Quote
Frostys Virpio wrote:Kagura Nikon wrote:Anthar Thebess wrote:Give assault frigates triple ( or more ) damage bonus against capitals and super capitals. ( Lore: Hitting week points / subsystems) This will bring this ships back to life , and provide interesting ingame tactics. Give all supers a trench with an exhaust port at the end where a single missile hit can blow it up!!! On a serious note, if something was made to be the bane of capitals, would need to be something that Battleships prey upon. That would bring up a more healthy ecosystem that could feed itself positively with more opportunities. So BC unless we want to loop back to BS ...
Before the old tier 2 BC hulls were moved to some of the command ships I was always found of the idea of making a new T2 BC class with those hulls. Strategic bomber... like the stealth bomber.. but with the old move faster while cloaked but not warp cloaked... and with a new special launcher that could fire citatel torpedoes :P
"If brute force does not solve your problem.... then you are surely not using enough!"
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