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Thread Statistics | Show CCP posts - 1 post(s) |
Dianabolic
Reikoku Band of Brothers
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Posted - 2007.01.05 18:23:00 -
[1]
Originally by: CallMe 8675309 ...protecting FORTY different stations
If we didn't have a plan already in place to do exactly that then we wouldn't have even started.
Come take a few off of us, see how long you keep them - and see how much you lose taking them.
Quote: 2006.12.18 23:46:04 Notify Phoenix belonging to nOrAb self-destructs.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2007.01.05 18:47:00 -
[2]
Originally by: Ange1 Congratualtions BoB. In all my time, I don't think I've seen such a total demolishing of a super power, even back in the days of CA.
I have a question though, BoB did lose a Carrier to The Establishment when we were working for ASCN. I'm not sure if you count Merc kills against you at all or you were just counting direct ASCN kills (as you state not a single Capital was lost). Just curious.
I think we lost one to CELES in that time period, aswell.
I'm not too sure if we have included merc losses (in the great scheme of it they are negligible) but for sake of accuracy I shall find out :)
Quote: 2006.12.18 23:46:04 Notify Phoenix belonging to nOrAb self-destructs.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2007.01.06 01:35:00 -
[3]
Originally by: welsh wizard Anyone woken up yet? BoB gonna utterly destroy you? No, you sure? Hows that novel you've been writing? Still writing it? Still laying those words down? Yeah? Well you keep that up....
gj bob.
Sig *****!!!
Gl in your new corp mr welsh ;)
Quote: 2006.12.18 23:46:04 Notify Phoenix belonging to nOrAb self-destructs.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2007.01.10 16:25:00 -
[4]
Originally by: Ian Novarider Other things that can be learned from this war IMHO:
a) proper strontium level management in POS is extremely important (so that a reenforced POS comes out of reenforcement in a timezone where your alliance is strongest). Such stront management can and should be done even at the height of the enemy attack (so having a hauler character within POS shields that can log in at more or less any time helps).
b) a "standing" cyno chain network for rapid troop movement is a must
c) a Titan is VERY useful as a flying jump portal, as it allows you to bypass gatecamp blob traps. This gives your fleet many more tactical and strategical options.
d) Ship Replacement programs should be planned BEFORE a war (so this plan can be executed starting at day 1). Every delay in getting cheap replacement ships to your frontline pilots will cost ya.
e) Shared capital ships .... to allow the use of capital ships at ANY time, you might want to consider assigning teams of capital ship pilots (from different time zones) to corp owned capital ships. There are other ways of ensuring capital ship availability, but most of them are not allowed by CCP.
f) Many of your ships will be lost on their way to the frontline, usually to enemy interceptor wolfpacks. Convoys and convoy security (and the proper ships for the job) is an area you can train for before a war starts.
g) You can never have enough covert ops pilots (especially when they have probing experience too) (and whenever one of your gang pilots warps to zero to uncloak your own cov ops pilot, have him watch 200 episodes of "Denver Clan" , because thats the torture he deserves)
h) You can never have enough dictor pilots
Personal opinion, of course.
Have fun
Ian
Good post, kudos for your analysis of what you did wrong.
Good luck in fixing it :)
Quote: 2006.12.18 23:46:04 Notify Phoenix belonging to nOrAb self-destructs.
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