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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
illirdor
The Grey Eagle Society
0
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Posted - 2011.12.12 17:42:00 -
[1] - Quote
Hey my corp lives in a WH and have noticed that you get some lag when using fitting service from the SMA are there others who have experienced it and it is something CCP is aware of??
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Archmistress
True Power Team
0
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Posted - 2011.12.12 17:44:00 -
[2] - Quote
Yup, it's there.. and sometimes it's pretty much unbearable. |
illirdor
The Grey Eagle Society
0
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Posted - 2011.12.12 17:47:00 -
[3] - Quote
yea its driving me mad XD hope CCP is looking at it :) |
Acwron
Anormalii S.A. Vera Cruz Alliance
6
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Posted - 2011.12.12 18:00:00 -
[4] - Quote
I feel your pain, fitting in space is a nightmare. In station seems to be fine. Jita lagging hell alot more than before...If CCP can't fix things, at least they are good at breaking the ones that were working fine :) |
Corina Jarr
Spazzoid Enterprises Purpose Built
87
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Posted - 2011.12.12 18:03:00 -
[5] - Quote
CCP is working on the POS fitting lag. I don't know the specifics on the issue. But it is getting ridiculous... |
Minister of Death
Ministry of War Amarr Empire
24
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Posted - 2011.12.12 18:11:00 -
[6] - Quote
CCP Tuxford said he was looking at this awhile back... but nothing seems to have been done yet :( |
Midnight Hope
Pator Tech School Minmatar Republic
19
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Posted - 2011.12.12 18:28:00 -
[7] - Quote
I feel it too and opened a bug. I suggest you all do the same. |
illirdor
The Grey Eagle Society
0
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Posted - 2011.12.12 18:28:00 -
[8] - Quote
Well lets hope they will get it fixed soon because its really a hell when you live in a WH :) |
Mia Restolo
Royal Amarr Institute Amarr Empire
29
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Posted - 2011.12.12 18:37:00 -
[9] - Quote
Yep, it's even more fun when refitting using a carrier in the middle of combat. |
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CCP Lemur
79
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Posted - 2011.12.12 18:43:00 -
[10] - Quote
It will be fixed in tomorrow's patch. If it isn't after tomorrow, please file more bug reports about it. Thanks. QA Guy | Actually Existing | A-Team Signature up to your IMGination. |
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illirdor
The Grey Eagle Society
0
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Posted - 2011.12.12 18:44:00 -
[11] - Quote
CCP Lemur wrote:It will be fixed in tomorrow's patch. If it isn't after tomorrow, please file more bug reports about it. Thanks.
Ok thx :) |
Panhead4411
Adventures with Bill
9
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Posted - 2011.12.12 19:54:00 -
[12] - Quote
can we please get a list of what is being done in all these patches? You keep saying "information soon", and then don't ever publish anything else... |
Galaxy Drones
13th Squadron E C L I P S E
0
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Posted - 2011.12.12 20:20:00 -
[13] - Quote
illirdor wrote:Hey my corp lives in a WH and have noticed that you get some lag when using fitting service from the SMA are there others who have experienced it and it is something CCP is aware of??
Same problem in all POS, fitting is a headache.
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CCP Tuxford
C C P C C P Alliance
62
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Posted - 2011.12.12 21:50:00 -
[14] - Quote
There are basically 2 problems.
1. The Fitting window updates very slowly. Mostly because each slot is getting bombarded with events (even if they are interested in it. Also it's redrawing a lot of stuff it doesn't need when we fit an item. 2. The shipUI (all the gauges and module buttons and what not) is being redrawn twice for each inventory slot that was fitted.
So you could probably get better result if you'd keep the fitting window closed while fitting but most of the lag comes from the shipUI so you might not see a considerable improvement.
Normally I would have liked these fixes to go out sooner but with these client side optimization you are usually trying to do as little work (as in the client not me personally ) and there is a chance that we don't update enough UI elements.
Hopefully you should see a considerable improvement tomorrow I know I am and I mass fit in space a lot on my local. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Apollo Gabriel
Mercatoris Etherium Cartel
340
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Posted - 2011.12.12 22:01:00 -
[15] - Quote
I find it so infuriating, I'm barely logging on ... afk and afk ... and OH WOW it loaded! I'm a ******* profanity filter that can catch **** and *****, but fuckin little else. -á
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Morganta
Peripheral Madness The Midget Mafia
531
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Posted - 2011.12.12 22:25:00 -
[16] - Quote
CCP Tuxford wrote:There are basically 2 problems. 1. The Fitting window updates very slowly. Mostly because each slot is getting bombarded with events (even if they are interested in it. Also it's redrawing a lot of stuff it doesn't need when we fit an item. 2. The shipUI (all the gauges and module buttons and what not) is being redrawn twice for each inventory slot that was fitted. So you could probably get better result if you'd keep the fitting window closed while fitting but most of the lag comes from the shipUI so you might not see a considerable improvement. Normally I would have liked these fixes to go out sooner but with these client side optimization you are usually trying to do as little work (as in the client not me personally ) and there is a chance that we don't update enough UI elements. Hopefully you should see a considerable improvement tomorrow I know I am and I mass fit in space a lot on my local.
silly question, but why weren't fitting arrays designed more like a station dock?
I assume the pos mechanics (fuel, destruction, etc) has something to do with the answer, but is there a reason players remain in space in their ships when interacting with the hangar array or fitting service? couldn't they dock up to a hangar screen, ship vanishes from grid and if the module is destroyed they all pop out again?
or is this hooked to the idea that players can't physically enter a POS structure?
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
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CCP Tuxford
C C P C C P Alliance
62
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Posted - 2011.12.12 22:58:00 -
[17] - Quote
Morganta wrote:
silly question, but why weren't fitting arrays designed more like a station dock?
I assume the pos mechanics (fuel, destruction, etc) has something to do with the answer, but is there a reason players remain in space in their ships when interacting with the hangar array or fitting service? couldn't they dock up to a hangar screen, ship vanishes from grid and if the module is destroyed they all pop out again?
or is this hooked to the idea that players can't physically enter a POS structure?
Not sure what you mean when you say the disappear. 1. We could just cloak them and essentially hide people. Tbh that wouldn't really add a lot more except the fact that other people couldn't see you. We could of course hide the ship UI as well but it all feels rather hacky. 2. We could actually just dock like in another station but in order to do that we'd have to have a bit more graceful mechanic for putting up stations as well. Also handling stations blowing up with people inside it logged in or otherwise is something that would have been researched.
My best guess is that choices that were made when POS's were implemented were heavily influenced what we could do in that time frame.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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Morganta
Peripheral Madness The Midget Mafia
535
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Posted - 2011.12.12 23:01:00 -
[18] - Quote
CCP Tuxford wrote:Morganta wrote:
silly question, but why weren't fitting arrays designed more like a station dock?
I assume the pos mechanics (fuel, destruction, etc) has something to do with the answer, but is there a reason players remain in space in their ships when interacting with the hangar array or fitting service? couldn't they dock up to a hangar screen, ship vanishes from grid and if the module is destroyed they all pop out again?
or is this hooked to the idea that players can't physically enter a POS structure?
Not sure what you mean when you say the disappear. 1. We could just cloak them and essentially hide people. Tbh that wouldn't really add a lot more except the fact that other people couldn't see you. We could of course hide the ship UI as well but it all feels rather hacky. 2. We could actually just dock like in another station but in order to do that we'd have to have a bit more graceful mechanic for putting up stations as well. Also handling stations blowing up with people inside it logged in or otherwise is something that would have been researched. My best guess is that choices that were made when POS's were implemented were heavily influenced what we could do in that time frame.
yeah, I meant disappear as in the standard docking mechanic.
Thanks for the answer, I had always been kind of puzzled by why POS was implemented so far afield from stations. I am less puzzled now
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
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