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Thread Statistics | Show CCP posts - 62 post(s) |
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CCP Claymore
C C P C C P Alliance
214
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Posted - 2015.11.12 17:02:22 -
[1] - Quote
Hello players,
With the latest update on Singularity you might notice some strange goings on.
For some of the work Team Game of Drones are doing in the build up to Citadels we have made the grid size bigger.
How much bigger?
MUCH BIGGER!
What is this going to affect?
As with many of the changes Game of Drones are making we really hope you will not notice much but there are some pretty big exceptions with this one.
1. Your safe spots are possibly not so safe anymore, other people can probably see you now. 2. When running some missions you will be able to see rooms you should not be able to see, we are aware of this and are working out what to do. 3. Anchoring POS might have some issues, we are aware of this.
Please let us know if you run into any issues by submitting a bug report through the F12 menu in the client. Please report the bug before restarting the client as your logs are super important for tracking down issues.
Thank you and fly safe. o7
Quality Assurance Analyst
Team Game of Drones
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Kierss Mann
Arx One Arx Alliance
6
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Posted - 2015.11.12 17:15:10 -
[2] - Quote
CCP Claymore wrote:Hello players,
With the latest update on Singularity you might notice some strange goings on.
For some of the work Team Game of Drones are doing in the build up to Citadels we have made the grid size bigger.
How much bigger?
MUCH BIGGER!
What is this going to affect?
As with many of the changes Game of Drones are making we really hope you will not notice much but there are some pretty big exceptions with this one.
1. Your safe spots are possibly not so safe anymore, other people can probably see you now. 2. When running some missions you will be able to see rooms you should not be able to see, we are aware of this and are working out what to do. 3. Anchoring POS might have some issues, we are aware of this.
Please let us know if you run into any issues by submitting a bug report through the F12 menu in the client. Please report the bug before restarting the client as your logs are super important for tracking down issues.
Thank you and fly safe. o7 Could you tell us how big it is now going to be? The grid size |
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CCP Claymore
C C P C C P Alliance
214
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Posted - 2015.11.12 17:24:30 -
[3] - Quote
Kierss Mann wrote:CCP Claymore wrote:Hello players,
With the latest update on Singularity you might notice some strange goings on.
For some of the work Team Game of Drones are doing in the build up to Citadels we have made the grid size bigger.
How much bigger?
MUCH BIGGER!
What is this going to affect?
As with many of the changes Game of Drones are making we really hope you will not notice much but there are some pretty big exceptions with this one.
1. Your safe spots are possibly not so safe anymore, other people can probably see you now. 2. When running some missions you will be able to see rooms you should not be able to see, we are aware of this and are working out what to do. 3. Anchoring POS might have some issues, we are aware of this.
Please let us know if you run into any issues by submitting a bug report through the F12 menu in the client. Please report the bug before restarting the client as your logs are super important for tracking down issues.
Thank you and fly safe. o7 Could you tell us how big it is now going to be? The grid size
Not at the moment, at the moment we are going to stick with bigger while we play about with it.
Quality Assurance Analyst
Team Game of Drones
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War Kitten
Panda McLegion
6167
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Posted - 2015.11.12 17:30:43 -
[4] - Quote
By the sound of #3...
"3. Anchoring POS might have some issues, we are aware of this."
...It sounds like two+ moons could be on the same grid!
I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.
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Omnathious Deninard
Novis Initiis
3235
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Posted - 2015.11.12 17:32:56 -
[5] - Quote
As far as the anomalies and mission pockets are considered, you could increase the distance between them to make sure they never could part of the same grid.
Maybe 4~5 times the grid distance apart.
If you don't follow the rules, neither will I.
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CCP Claymore
C C P C C P Alliance
214
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Posted - 2015.11.12 17:34:49 -
[6] - Quote
Omnathious Deninard wrote:As far as the anomalies and mission pockets are considered, you could increase the distance between them to make sure they never could part of the same grid.
Maybe 4~5 times the grid distance apart.
We are looking at numbers as we speak.
Quality Assurance Analyst
Team Game of Drones
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Arionu
Iminoneih Ltd
0
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Posted - 2015.11.12 18:51:48 -
[7] - Quote
I already noticed on SISI that in several locations where a station is on the orbit of a moon you now have a POS and a station (or several stations) on the same grid. Previously having the POS on its own grid provided a certain amount of safety when your POS was hidden.
This makes many locations less desirable if you want to hide your POS and the mechanic is implemented as is regarding POS anchoring locations. |
Bienator II
madmen of the skies
3446
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Posted - 2015.11.12 19:44:29 -
[8] - Quote
will you also change how the grids grow? because it is not the first time that i was 200k off a gate during larger fights and could not see things which are at a gate. Since 200k should be within the normal grid size i assumed there is something wrong with the algorithm which handles grid splits and growth.
(i mean you could increase grid size and it would not really change anything if the underlying mechanics are suboptimal)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Vincent Athena
V.I.C.E.
3691
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Posted - 2015.11.12 19:48:45 -
[9] - Quote
This is most likely outside your current effort, but....
Awhile ago an idea of a new way to do grids occurred to me.
1) Every grid is a fixed cube that never changes. 2) A client sees what is in its grid and the surrounding 26 grids.
Result: You never have the issue of two ships being a few km apart, yet not being able to see each other. The closest any two items could be and not see each other is one cube size. (Say, 1000 km). You also never have to move grid boundaries, nor can players do so for their own..... reasons.
Know a Frozen fan? Check this out
Frozen fanfiction
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Atruin Egivand
Lightspeed Enterprises Fidelas Constans
1
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Posted - 2015.11.12 19:50:53 -
[10] - Quote
Those new and awesomely oversized extra-big grids will surely break in totally new and exciting ways
Can't say I'm a big fan of that. |
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Styphon the Black
Forced Euthanasia Soviet-Union
45
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Posted - 2015.11.12 22:58:27 -
[11] - Quote
Just curious in highly populated areas where there will be a ton of ships/missions etc. all on grid together will these massive multi AU size grids end up crashing our computers as our graphics cards strain to keep up? |
Ariete
Future Corps Sleeper Social Club
51
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Posted - 2015.11.13 00:13:38 -
[12] - Quote
Well i have been messing around with grids and so far ive been able to get and so far i have been able to get it to 1.8 million km.
So CSM IX ????
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Ashterothi
Virtus Crusade Curatores Veritatis Alliance
327
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Posted - 2015.11.13 07:42:57 -
[13] - Quote
Please make it so you cannot see inside of a FW plex from the accel gate, and vice versa.
Thanks
Listen to Hydrostatic Podcast for all your Empyrean needs!
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Tragot Gomndor
Vision Inc Hole Control
66
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Posted - 2015.11.13 09:13:14 -
[14] - Quote
Remember guys, this is still SISI. They will make sure you will not look inside a mission in the end :D
I'm not sure if those grids are really modern enough anyway. Couldnt you, CCP, add new visibility system to EVE? For example, a client can always see like 500km and everything beyond that range is not visible. Not sure if that would create a looooot of lag if there are 5000 objects around and each client needs to "if/then" check all of them.
Then change command ship boosters to range based of, for example, 1AU.
NONONONONONO
TO
CAPS IN HIGHSEC
NO
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 09:27:22 -
[15] - Quote
Arionu wrote:I already noticed on SISI that in several locations where a station is on the orbit of a moon you now have a POS and a station (or several stations) on the same grid. Previously having the POS on its own grid provided a certain amount of safety when your POS was hidden.
This makes many locations less desirable if you want to hide your POS and the mechanic is implemented as is regarding POS anchoring locations.
Can you provide me with some locations please? System, planet, moon, station?
This is the kind of thing we are looking for as we do not want to break gameplay, but we really want to make the grids bigger.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 09:30:52 -
[16] - Quote
Bienator II wrote:will you also change how the grids grow? because it is not the first time that i was 200k off a gate during larger fights and could not see things which are at a gate. Since 200k should be within the normal grid size i assumed there is something wrong with the algorithm which handles grid splits and growth.
(i mean you could increase grid size and it would not really change anything if the underlying mechanics are suboptimal)
We will not be changing how they grow, but theoretically they should not need to......famous last words maybe as we know how creative you folks can be.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 09:32:33 -
[17] - Quote
Atruin Egivand wrote:Those new and awesomely oversized extra-big grids will surely break in totally new and exciting ways Can't say I'm a big fan of that.
Hopefully I do my job properly and we break them in new and exciting ways before we hit TQ.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 09:34:18 -
[18] - Quote
Styphon the Black wrote:Just curious in highly populated areas where there will be a ton of ships/missions etc. all on grid together will these massive multi AU size grids end up crashing our computers as our graphics cards strain to keep up?
Hopefully not, we have been speaking to the graphics team as this is obviously a concern to us and they were ok with it but we will be performance testing to make sure.
You should never see another players mission unless you are ninja salvaging
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 09:36:04 -
[19] - Quote
Ariete wrote:Well i have been messing around with grids and so far ive been able to get and so far i have been able to get it to 1.8 million km.
haha good effort sir!
Did anything break? If it did I hope you sent me a bug report through the F12 menu?
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 09:37:05 -
[20] - Quote
Ashterothi wrote:Please make it so you cannot see inside of a FW plex from the accel gate, and vice versa.
Thanks
Absolutely! You should never be able to see into a mission or anything that requires an acceleration gate. At the moment there are some sites where you can, but we are working on fixing that.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 09:40:36 -
[21] - Quote
Tragot Gomndor wrote:Remember guys, this is still SISI. They will make sure you will not look inside a mission in the end :D
I'm not sure if those grids are really modern enough anyway. Couldnt you, CCP, add new visibility system to EVE? For example, a client can always see like 500km and everything beyond that range is not visible. Not sure if that would create a looooot of lag if there are 5000 objects around and each client needs to "if/then" check all of them.
Then change command ship boosters to range based of, for example, 1AU.
The simple and annoying answers are legacy code and EVE physics.
This would require lots of work possibly a dedicated team, the change we have made to grid size has been a simple change for the developers, will be a nightmare for the QA to test, and will be a headache for the designers when QA tell them about the grid nightmares.
For now we are going to keep everything the same but make the actual grid size bigger.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 09:41:43 -
[22] - Quote
War Kitten wrote:By the sound of #3...
"3. Anchoring POS might have some issues, we are aware of this."
...It sounds like two+ moons could be on the same grid!
This is something we would love to know if you have examples of. It is something we are checking, but with the amount of systems and moons in EVE, we might miss it.
Quality Assurance Analyst
Team Game of Drones
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Torgeir Hekard
I MYSELF AND ME
213
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Posted - 2015.11.13 10:03:58 -
[23] - Quote
In the light of the new dessies I'm trying to anchor a small tower to do some R&D magic, but it keeps telling me that I need to be no more than 300km away, and I'm currently 3041km away. Yay to teleporting towers! |
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CCP Claymore
C C P C C P Alliance
217
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Posted - 2015.11.13 10:10:08 -
[24] - Quote
Torgeir Hekard wrote:In the light of the new dessies I'm trying to anchor a small tower to do some R&D magic, but it keeps telling me that I need to be no more than 300km away, and I'm currently 3041km away. Yay to teleporting towers!
Hmmm I will take a look, but they might be broken over the weekend then.
Anchoring is probably going to be the most affected by these changes due to how it handles the anchoring process.
Quality Assurance Analyst
Team Game of Drones
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Max Kolonko
WATAHA. Unseen Wolves
572
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Posted - 2015.11.13 10:30:35 -
[25] - Quote
CCP Claymore wrote:War Kitten wrote:By the sound of #3...
"3. Anchoring POS might have some issues, we are aware of this."
...It sounds like two+ moons could be on the same grid! This is something we would love to know if you have examples of. It is something we are checking, but with the amount of systems and moons in EVE, we might miss it.
This should be trivial for You to mass check. After all You have all space objects in your database with exact locations.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Samsara Nolte
Random Thinking Union Random Thinking
30
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Posted - 2015.11.13 10:50:06 -
[26] - Quote
Hmm -
This change might be able to finally fix somethings in j-space. Namely the grid drop of your ship when mining and orbiting certain gas sites and it might fix some of the C4 Data and Relic sites where the last wave of sleepers regularly spawn outside the grid - so we no longer have to search for them.
- great :) |
Torgeir Hekard
I MYSELF AND ME
213
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Posted - 2015.11.13 11:09:42 -
[27] - Quote
Okay. So I decided to be a smartass and brought a second character in a fast inty. I burned him in the general direction of where the tower should be (when you try to anchor it, it briefly teleports to the new position before informing you of the range issues and teleporting back).
I managed to land some 30km away from the suggested position, but now when I try to anchor the tower it says that there's no moon nearby So it's a moon grid but not a moon grid.
On an unrelated note sharing fleet/corp hangar access on a DST is broken. At least trying to press the buttons does nothing. |
Arionu
Iminoneih Ltd
0
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Posted - 2015.11.13 11:41:36 -
[28] - Quote
CCP Claymore wrote:Arionu wrote:I already noticed on SISI that in several locations where a station is on the orbit of a moon you now have a POS and a station (or several stations) on the same grid. Previously having the POS on its own grid provided a certain amount of safety when your POS was hidden.
This makes many locations less desirable if you want to hide your POS and the mechanic is implemented as is regarding POS anchoring locations. Can you provide me with some locations please? System, planet, moon, station? This is the kind of thing we are looking for as we do not want to break gameplay, but we really want to make the grids bigger.
The NPC seeded station Ikuchi VI - Moon 15 - Ytiri Storage, noticed it there first. Has second station and a functional POS on grid.
Veisto V - Moon 15 - Caldari Steel Factory also has second station and a POS on the same grid.
Mitsolen I - Moon 1 - Expert Housing Warehouse has a POS on grid.
From my tests all if not nearly all the POS anchoring spots seem to be on grid in highsec if the station is on the orbit of a moon. Sisi unfortunately does not have the population of POSes Tranquility has and I can't anchor my own due to the bug. |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
133
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Posted - 2015.11.13 13:10:23 -
[29] - Quote
CCP Claymore: I'm just going to say I love you guys for making space feel big again. Larger grids and no 250km lock limit have been on my personal list for ages.
Doesn't mean I don't dread having to redo all my tactical grids, though. |
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CCP Claymore
C C P C C P Alliance
218
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Posted - 2015.11.13 14:02:37 -
[30] - Quote
Samsara Nolte wrote:Hmm -
This change might be able to finally fix somethings in j-space. Namely the grid drop of your ship when mining and orbiting certain gas sites and it might fix some of the C4 Data and Relic sites where the last wave of sleepers regularly spawn outside the grid - so we no longer have to search for them.
- great :)
As much time as I have spent sucking gas in WH's I am not entirely sure I follow, if you could enter a bug report about it with steps to reproduce and pictures if possible I can take a look and see.
Regards to the C4 Data and Relic sites, hopefully this issue is resolved, I was running 1 of them the other night and there was no spawn after I hacked the container, was very confused. I will try and take a look into this as well.
Quality Assurance Analyst
Team Game of Drones
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