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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ace Aideron
Red Falcon Group Intrepid Crossing
5
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Posted - 2015.11.25 11:25:43 -
[91] - Quote
I was very excited about the First Person camera, but the implementation isn't what I was hoping for. It's fun for a few minutes, but isn't something I would use on a regular basis.
The camera's view direction is fixed with respect to the ship, so dragging the image has no effect, and the only way to look around is to actually turn the ship. That bothers me a lot. It would be so much better if I could drag the camera around, looking in whatever direction I want. Dragging shouldn't have anything to do with the ship's direction of movement, just the direction the camera is pointed. (imagine sitting in the cockpit, and wanting to look back over your shoulder).
I would also like to see the max FOV of the first person camera be as large or even larger than the current camera, to let me get a full grasp of the nearby space. In the current implementation, it feels a bit narrower.
I like the zoom feature, although I think having much more granularity would be better than the current, seemingly small number of available steps.
Being able to detach the camera and move it, say, outside and behind the ship, could be very cool. |
Lucrii Dei
Death By Design Did he say Jump
213
|
Posted - 2015.11.26 03:25:48 -
[92] - Quote
Please CCP do not get rid on the manual depth of field feature of the current camera on TQ.
I'm hoping you know what I'm talking about. The effect that's achieved while holding CTRL and using both mouse buttons.
This feature, used properly can create a very cinematic view of the game and is wonderful for both creating videos and screenshots of EVE.
Prime example here. The background of the raw image I use in that is heavily zoomed while the ship is still in focus. This was made with the current DOF mechanic, with a little flare and blur added after for added effect.
Some of the features on the new camera are interesting but it would be a terrible shame to lose the current DOF mechanic. Particularly for people who make videos.
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Christopher Abscons
The Scope Gallente Federation
1
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Posted - 2015.11.26 03:34:26 -
[93] - Quote
Lucrii Dei wrote:Please CCP do not get rid on the manual depth of field feature of the current camera on TQ. I'm hoping you know what I'm talking about. The effect that's achieved while holding CTRL and using both mouse buttons. This feature, used properly can create a very cinematic view of the game and is wonderful for both creating videos and screenshots of EVE. Prime example here. The background of the raw image I use in that is heavily zoomed while the ship is still in focus. This was made with the current DOF mechanic, with a little flare and blur added after for added effect. Some of the features on the new camera are interesting but it would be a terrible shame to lose the current DOF mechanic. Particularly for people who make videos.
While I sometimes enjoy adjusting my own field of view, it takes a bit of handiwork to make it -just so right- only to lose it after a jump transition. That's the only reason I don't utilize it anymore.
My vote is to keep it, along with many other currently loved features, but also to make the adjustments persist through systems. While you're at it. |
Soltys
35
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Posted - 2015.11.26 15:14:26 -
[94] - Quote
With all the upcoming changes, it would be nice to finally get stuff such as:
- ability to type resolution manually, so we don't have to switch to windowed, then adjust, then switch back to borderless; or use 3rd party app for something so basic ... - FoV slider
And it applies to both new and old mode.
Jita Flipping Inc.: Solmp / Kovl
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Seatox
Northstar Cabal Tactical Narcotics Team
61
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Posted - 2015.11.27 01:59:35 -
[95] - Quote
Jumping through a gate in first person camera mode causes some incredibly messed up things to happen with the jump effect and warp tunnel animation and breaks the camera controls until you switch around a few times. |
Eli Stan
Center for Advanced Studies Gallente Federation
356
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Posted - 2015.11.28 05:03:27 -
[96] - Quote
I see now that the tactical overlay is available while in Orbit Cam mode. Thank you very much! o7
Also, I had issues similar to what Seatox describes during the mass test yesterday. I filed a bug report on SISI about it, which I hope helps you track down what's going on.
Thanks again!
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Dave Stark
7876
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Posted - 2015.11.28 08:59:55 -
[97] - Quote
camera still doesn't put your ship in the middle of the screen (which i still think is pretty ******* fundamental to a camera feature, being able to see your ship).
also it just seems to freak out when warping/gate jumping.
it's borderline unusable. every time i gate jump i have to change camera modes because the orbit camera is locked. |
Mathias Raholan
Lezaruss Industrial Systems Intrepid Crossing
18
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Posted - 2015.11.28 18:04:13 -
[98] - Quote
This is my first go at the test server so I'm not sure how useful my info will be, or if it's been repeated before.
I think the new camera modes are really nice and I like the option we have them. Unfortunately, as I read a few times, when switching between modes orbit camera seems to bug out. I can manipulate the tactical camera fine no matter where I fly, but after switching camera modes orbit gets stuck. The regular tracking camera works fine if I switch back. I know the game thinks I'm turning as I see the compass moving around the capacitor.
I'm not sure the system is also supposed to read the tracking camera shortcut while using the new camera, but I think that is one of the root causes. If I press "C" it goes me the option to still move my camera even though there is no tracking. I am guessing that means we will have tracking with this new camera?
On the upside they do add visual appeal and give you a nice range of option on where you want to look. I look forward to these hitting Tranquility. |
Sgt Ocker
Kenshin. DARKNESS.
778
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Posted - 2015.11.29 01:29:27 -
[99] - Quote
Where is the off switch for that horrible sound effect when in Tactical? (one of my neighbours came and asked me what the "weird noise" was. Yet said she can't otherwise hear anything while I am playing Eve - Is the horrible sound effect just too loud?)
Detaching the camera to look at your surroundings, might be useful if you could center it on something - say like your ship, so you have a point of reference. The panning around is ok but the only way I can find to get the camera back to your ship (quickly, like when you get engaged by hostiles) is to exit tactical mode - Sort of defeats the role of a tactical camera if you need to keep switching to use it. A tactical camera should have the functionality to track objects (like we have now with the nice useful, tracking camera)
1st person mode - Why? It may be ok for shooting things that aren't moving (you can get it in your crosshairs, whoopee) but aside from that, it doesn't serve much purpose and simply replaces current (useful) functionality.
Orbit camera (on a 28" screen) has too narrow a view - the amount of scrolling needed to keep up with a moving target is just stupid. At 1,300 m you can just make out it is a frigate, through the red targeting ring. Something not quite right?
Still not sure why we are losing current functionality (tracking camera for one) to have it replaced with - Well not much really - On, look at all the pretty - Off, is off; is not functionality.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
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Nicola Arman
Lacuna. AII ShaII Perish
59
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Posted - 2015.12.01 05:28:02 -
[100] - Quote
Currently the Tracking Camera: Center Tracking Position Tracking Camera: Custom Tracking Position Tracking Camera: Toggle point camera to selected item Tracking Camera: Toggle Tracking Position Mode Shortcuts seem to have no functionality while the New Camera is being used.
Orbit Camera seems very sluggish.
Also, the New Camera has brought the ship's POV too close by a few gradients if that makes any sense. At max settings space looks much crisper using the old camera. The stars look less distant and more fake with the New Camera.
Lastly, in First Person Mode there is a lack of turret impact sounds. You hear the shots being fired but you don't hear them making contact like you would outside the ship. Maybe this is intended?
These are cool as f.u.c.k. features though. Great job so far CCP! |
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Dominous Nolen
Powder and Ball Alchemist Industries
81
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Posted - 2015.12.01 22:02:51 -
[101] - Quote
Nicola Arman wrote:Currently the Tracking Camera: Center Tracking Position Tracking Camera: Custom Tracking Position Tracking Camera: Toggle point camera to selected item Tracking Camera: Toggle Tracking Position Mode Shortcuts seem to have no functionality while the New Camera is being used.
Orbit Camera seems very sluggish.
I haven't tried in a few days, do you have any easy option of clicking on a target to make it the focus? I found even if i clicked in an object in space the camera seemed to remain in a fixed position while my ship just kept drifting.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Sgt Ocker
Kenshin. DARKNESS.
780
|
Posted - 2015.12.02 02:30:30 -
[102] - Quote
CCP Burger wrote:Camera Savvy Capsuleers,
WeGÇÖve pushed a massive update to the camera onto SiSi. Being a core component of the game, we feel that for this to be successful we want to develop this with you. Therefor we are going to launch the feature as an opt-in beta in December.
The new camera has three states
Orbit camera This is somewhat similar to the classic EVE camera. The main difference is that the new orbit camera has a narrower field of view, allowing you to see enemy ships without having to look at, this also helps with sense of scale. To give you a better sense of speed we seeked advice from our fantastic cinematic team. The camera drifts ever so slightly, giving you a parallax with the stars. The ship also offsets from the center of the screen depending on your speed.
Tactical camera This is the topmost camera state. Here we will allow you to detach the camera from your ship and pan around (right mouse button), allowing you to get a far better sense of your surroundings. Left button will still allow you to rotate and scroll wheel pans the camera in the direction of your view angle.
We are also going to allow you to marquee select (shift + left-mouse). Currently this only selects a single bracket, but this allows you to better select fast moving objects. Alt + left-mouse will look at and ctrl + left-mouse will target. Again this is very much work in progress, but we believe getting this into your hands sooner will lead to a better product.
Orbit camera - Narrower field of view - Even with maxed out graphics and effects, you need to be within 1,000m of something to get a glimpse of what it may look like and that is through a red overlay. Look at, at least shows you what it looks like without the overlay and from any distance within range.
Drift is annoying (needs an "On-Off" option) - Doesn't seem to be working right now at all, a stationary ship, is just stationary.
Quote:The ship also offsets from the center of the screen depending on your speed. Not in Orbit mode but it does in Tactical
Quote:We are also going to allow you to marquee select (shift + left-mouse) I'm really stupid - What is it this is supposed to do? When I hit shift, it says "click target", so I click a target - What is supposed to happen (nothing seems to, it does not even select the target I click) It does however highlight it on the overview, which happens without using "shift, left mouse".
Quote:Nicola Arman wrote: Currently the Tracking Camera: Center Tracking Position Tracking Camera: Custom Tracking Position Tracking Camera: Toggle point camera to selected item Tracking Camera: Toggle Tracking Position Mode Shortcuts seem to have no functionality while the New Camera is being used.
Orbit Camera seems very sluggish.
Again, I'm really stupid - Where are these options in the new camera? What am I doing wrong, I can't even see a tracking camera option. Have these options been removed in the new camera? Is the new camera intended to be so much less functional than the existing one?
And PLEASE create an on/off toggle for that annoying noise when tactical is active.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Karin Yang
Eye Of Insight SpaceMonkey's Alliance
10
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Posted - 2015.12.04 11:37:42 -
[103] - Quote
Two suggestions: 1. Please keep function of Tracking Camera: Center Tracking Position, at least in orbit mode. Since it is important for solo PvPer when they are spiralling. And there should be a way to center on 'my ship' to control movement direction and still focus on enemy to know where they are at the same time, as before. 2. Support camera movement in first person view, at least make it possible to turn 90 degree temporally when mouse is dragging. Since 'orbit' is the most common piloting technique, enemies in most cases are not in front of players, but beside them. Without camera movement, zoom in and out is useless, and you have no idea how the enemy is when you are flying any ship other than a bomber. |
Fer'isam K'ahn
Saints Among Sinners Executive Outcomes
432
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Posted - 2015.12.18 15:13:19 -
[104] - Quote
Interesting concept, solid presentation ....
...tried the new camera today and was very disappointed.
Next to all the small bugs it has some impacting flaws.
- The zoom is way too soft. With the old camera I slide about 3cm with the mouse (left+right click) for max in/out zoom, cursor moves about 1/3 screen. The new camera needs about 10+ cm for the full zoom and the cursor needs to be moved back 3 times to the opposite screen end. This is most important and unacceptable for any combat situation.
- The Zoom has too much glide, which makes precision difficult and disturbs the focus on other things, like reading info and watching displays from the corner of your eye, while the background is still sliding slowly to a halt. It Blurs and disturbs. The glide is nice for recordings , but needs to be harder or be able to deactivate for combat.
- Jumping throws any camera view out of focus, its just somewhere, usually accompanied by a side-way slide through the tunnel and some flickering black screen with hard jumps between focuses and hard cuts. No pleasure at all. Jumping multiple toons on multiple screens is plain sick.
- Also this happened:
Side-way-jump and game frozen http://i.imgur.com/WVdzNbi.jpg Stuck in warp tunnel on arriving: http://i.imgur.com/ZDlIVo7.jpg
Had to restart the client.
Haven't tried the tactical overlay much yet, might get back to it later.
o/
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
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Sgt Ocker
Kenshin. DARKNESS.
789
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Posted - 2015.12.18 22:50:52 -
[105] - Quote
I know its Xmas and all but seriously. New camera had a few issues last time I tried it, now it is simply far worse. Switching from "orbit" to "tactical" leaves me with a frozen overlay, a ship that is so big I only knew what it was because I undocked in it (could not make out the ship at all, it is just way too far zoomed out). Switching back to orbit more back to again, ship is zoomed right out (I was able to zoom it in so I could see it)
Seems active development means - Put it on SISI, ask for feedback, then ignore the thread completely. (and then of course - it hits TQ - ready or not, usually not)
Come on Devs, if your going to put up a feedback thread, at least acknowledge it from time to time.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Dominous Nolen
Powder and Ball Alchemist Industries
88
|
Posted - 2015.12.18 23:36:44 -
[106] - Quote
EBR-61076: Opened Bug report w/ video included for the following issues.
- Camera zoom issues (still sluggish and not stopping when Mouse scroll finished).
- Camera is now auto zooming to extremely far out for gate jumps and gate animating is sideways/backwards when session changing. Once change is complete the camera still remains at the most extreme zoom setting as before the jump.
Please turn off the sound in the tactical overlay or atleast make it togglable. Much like Incursion audio or audio in Thera it is permanently on at full volume and cannot be turned off with normal ambiance settings.
Either provide an option in the sound menu or tie it to the ambiance sliders (In all cases, not just the map)
The FOV in orbit view doesn't make me sick to my stomach so... that's a plus.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Kieron VonDeux
94
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Posted - 2015.12.19 06:56:09 -
[107] - Quote
First Person View: We should be able to right click and move camera like we were able in the original camera, at least up to 120 degrees each way.
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elitatwo
Eve Minions The-Company
963
|
Posted - 2015.12.20 01:11:43 -
[108] - Quote
Doomchinchilla wrote:You really should have a 4th option to allow us to keep the old camera at all times. Most times for smaller gang pvp you don't want the camera detached from yourself, I can't see ever wanting first person mode and the orbit camera feels more for people that are making videos vs. looking for optimal knowledge of their surroundings.
When I pvp I'm always fully zoomed out with the tacitcal overlay on, I don't want to be zoomed in at any point looking at my ship as it doesn't help with positioning. And I don't want the camera to ever uncenter from my ship so I lose perspective in a fight.
Sorry for being late!
What she said and when you put the new cam on TQ just have a 4th option to switch between the new view and old one on the fly. Just flown in POV for the first time and its awesome!
Put in a 4th button to the 3 new ones to change the view camera to the one we have now and release it.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Velarra
475
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Posted - 2015.12.20 17:02:48 -
[109] - Quote
CCP Burger wrote:Camera Savvy Capsuleers, WeGÇÖve pushed a massive update to the camera onto SiSi.
- Old camera will be set as default, you will be able to opt in to the new one (this was originally intended to be the case)
Thank you, most sincerely with much profound appreciation.
This sort of opt-in / optional feature consideration is acutely important and very much appreciated by those easily made sick by forced, violent camera zooms, pans, dolly's and similar visual experience "features". |
Therishia Amarthon
Born Imperialism Solyaris Chtonium
7
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Posted - 2015.12.26 13:18:02 -
[110] - Quote
So far my only issue with the cam, which by the way is absolutely space porn, is that it zooms in on the backgrounds. then again it gives a sense of scale... but we need High Res if it should be good... cos now stations, planets and moons looks ugly. |
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Velarra
480
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Posted - 2016.01.03 04:01:37 -
[111] - Quote
Spent some time playing around with the new camera features & settings.
I think most issues that exist have been brought up but oddly enough I don't see any mention of issues with the star gate animation. Thankfully you now are obeying the 180 rule whenever you move the camera around. However, the forced camera movement and positioning when activating a stargate is severely interfering with the various new camera modes.
To restate an old request, in this case to resolve the issues with the new camera glitching while using a star gate while moving from one system to another.
Could you *please* stop forcefully moving the camera when a stargate is activated? No, it's not making me sick, but its severely messing with the new camera modes and causing some weird glitching. |
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CCP Optimal
C C P C C P Alliance
304
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Posted - 2016.01.05 15:14:44 -
[112] - Quote
Hey hey!
Just wanted to give you guys a quick update on the latest developments. All of the improvements listed below are now available on SISI so please drop by and give it a stab.
- On doing "Look At" in tactical mode, the camera will now attach the camera to the item. To detach, just pan away. - Pressing the Orbit Camera button while already looking at your ship will now activate Chase Camera Mode for your own ship. - "Look at" animation speed has been increased by 100% - Camera now stays on target for a few moments after it explodes - The "Look At" action can now be performed on objects far away, either by doing ALT+click, right-click menu, radial menu or Active Item window button. This is now recommended for directional scanning as it neatly centers the far-away object on the screen. - Triggering the tracking camera can now be achieved through the "Set as interest" action, either via ALT+SHIFT+click, right-click menu, radial menu or Active Item window button. We are planning to map this to a less finger-warping, language switching shortcut than ALT+SHIFT though. Using this action in tactical mode will now rotate the camera in place. - Much smoother camera transitions when performing "Look At" and "Set as interest" - Marquee select can now be used to lock/unlock multiple targets by holding down cltr+marquee or ctrl+shift+marquee. ALT+marquee will now perform a much smarter look at that allows for drilling down into clusters. Other combat shortcut commands (orbit, approach, etc.) will be applied to the nearest target in the cluster selected. - Marquee select is now much more robust than before. - Movie makers will be happy to hear that it is now possible to manually control the FOV of the camera in orbit mode by holding down ALT while zooming. The fov is reset to auto-mode by resetting the camera (look at or pressing the orbit mode button). As a bonus feature, ALT+SHIFT+zoom will perform a zolly zoom, which is probably not very practical, but ... why not? - Camera mode selection is now persisted on any state change, such as jumping, docking/undocking, opening up the map, restarting the client, etc. - Wonky jump effect has been fixed
I cannot thank you enough for all the feedback! |
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Altrue
Exploration Frontier inc
1977
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Posted - 2016.01.05 15:34:59 -
[113] - Quote
Seriously, you've got to stop with changing the fov dynamically.
If you want to have a shortcut for movie makers to change their fov, why not (even though a permanent setting would've been ten times better)... But changing the field of view on the fly when you zoom in and out is just NOT POSSIBLE.
Until you fix this, I don't see how anyone could get comfortable using the new camera, aside some edge cases of people that never use the zoom or something.
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13439
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Posted - 2016.01.05 16:21:31 -
[114] - Quote
CCP Optimal wrote: - Triggering the tracking camera can now be achieved through the "Set as interest" action, either via ALT+SHIFT+click, right-click menu, radial menu or Active Item window button. We are planning to map this to a less finger-warping, language
what prey tell was wrong with the old way this worked?
can we have a semblance of it or will this new camra require us to decide between trying to catch the frigate or see where it goes?
sorry if i seem snippy but almost every person that responded in the other thread has brought this issue up.
is it a deliberate decision to add an additional step in there or a technical/coding nuance that has killed the old tracking camera?
Edit: yeahahahahahahaahahaohmy****inggod that chase camera is fun!
Better the Devil you know.
=]|[=
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Tipa Riot
Federal Navy Academy Gallente Federation
2011
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Posted - 2016.01.05 22:31:56 -
[115] - Quote
Are you designing this new camera for EvE players or just video makers? Seriously, move all those gimmicks to a separate mode for video makers and keep the basics as simple as they are, especially *click* -> track.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
2011
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Posted - 2016.01.05 22:33:31 -
[116] - Quote
Are you designing this new camera for EvE players or just video makers? Seriously, move all those gimmicks to a separate mode for video makers and keep the basics as simple as they are, especially *left click* -> track.
I'm my own NPC alt.
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Mister Ripley
Ministry of War Amarr Empire
109
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Posted - 2016.01.06 01:08:48 -
[117] - Quote
- Orbit Mode
- Offset is horrible
- Zoom speed seems fine now, but it still feels like it's rubberbanding
- "Look At" on far away objects is totaly broken. It rotates the camera angles from its current position, but doesn't move the camera position.
- "Look At" on far away objects should behave like "Set as Target"
- If I click the button to move the camera it must not do some random ****.
- While "Look At" is active. Moving the camera causes some vomit inducing swivel.
- FOV should be a normal setting. If I want to play with another FOV it should persist. Now it resets every time I click in "Orbit Mode". EVERY TIME!!!11
- Activating "Look At" on a near object and then deactivating it cases the camera to make crazy spins to get behind my ship. I lose orientation every time I try it...
- Tactical Camera
- Can't zoom with Left+Rigth Mouse Buttons while in Warp
- Invert zoom direction setting (the one with with Left+Rigth Mouse Buttons) doesn't work
Inertia on zoom is just bad, bad, BAD. |
Salpun
Global Telstar Federation Offices Unicorn Nation
835
|
Posted - 2016.01.06 01:55:14 -
[118] - Quote
Custom tracking location is not linked into anything with the new camera while short cuts are still activate.
Short cuts active but have to be assigned allow the changing of the location but assign as interest does not use that location. The old camera setup while simple was clear. This new camera has allot of features that are not well documented in the client.
I liked the click on Overview item camera moves to custom location functionality.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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helana Tsero
Science and Trade Institute Caldari State
265
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Posted - 2016.01.06 22:58:02 -
[119] - Quote
Biggest Issue by far for me.
Nebula / Star field is washed out and blurred using orbit cam
Using the orbit camera makes the nebula's / star field look absolutely awful.. If you cant find a way to make nebula / star field look sharp in the new cam like it currently does on TQ (using the old camera) then don't ever take these new cameras out of beta, People will quit over it... myself included. I play this game so I can enjoy the beauty and immersion of space. The orbit cam blurred starfields kill that beauty.
Secondary Issues
- Need the tracking camera to work like it currently does on TQ.
- The initial Tactical Cam removed the white ghosting in the first 30km of the tactical overlays circles.. This was GREAT ! But now I see you have put it back in again. Honestly that ghosting is not needed.. If a player requires the ghosting to remember the range of his weapon or point range then he is dead anyway.. vast majority of eve players are not this dumb. The ghosting obscures your view of your immediate surrounds.. it actually makes choosing targets harder.. and it looks really ugly. Please remove it. (and on current TQ tactical overlay as well)
- Inertia when zooming in and out using orbit cam.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Arthur Aihaken
CODE.d
4927
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Posted - 2016.01.06 23:32:12 -
[120] - Quote
When enabled and running multiple clients on Mac, the new camera controls somehow manage to screw up audio (music was disabled, so this was just FX). The audio skips and is distorted to the point where it makes gameplay quite unenjoyable.
I am currently away, traveling through time and will be returning last week.
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