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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
174
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Posted - 2016.02.17 05:23:57 -
[151] - Quote
You still have half the movement speed on the vertical axis for camera movement. And it is still bad.
People that just use the camera to look at pretty things are going to be perfectly happy with it and won't even notice, but using it as a tool for D-Scanning and PVP just shows how horrible it is.
A game with full 3 degrees of movement where the enemy is just as often above/below you, and uses a mouse for control, should NEVER have differing movement speeds on the axes. It makes the horizontal movement feel too fast, and the vertical movement feel too slow.
(Yes, I'm going to keep complaining about this until something is done. I'm actually scared that you're going to leave this in, because this would be a final straw that would make me seriously reconsider my subscriptions) |
Dominous Nolen
Powder and Ball Alchemist Industries
136
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Posted - 2016.02.17 05:26:39 -
[152] - Quote
Shade Millith wrote: REDACTED
Yup. Still not great, but somewhat better.
I'd suggest funneling feedback over here now, they seem to be alittle more responsive on the newest post patch issue thread
https://forums.eveonline.com/default.aspx?g=posts&m=6347402#post6347402
@dominousnolen
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Syri Taneka
Un4seen Development Sev3rance
137
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Posted - 2016.04.11 00:54:00 -
[153] - Quote
Just played around on SiSi for a bit.
I do not like the new cameras. Reasons as follows.
1) Apparently forced initial object tracking on the Orbit Camera? Couldn't find a way to turn it off, at least. I'm cool with a shortcut key to slew the camera around to an object temporarily/semi-permanently (it would certainly help, at times, when I'm trying to figure out which direction something is in relation to my current camera facing and the icons are so damned small/hard to see!), but it should not be the default and it shouldn't be forced. Most of the time, I want to be aware of where my ship is in regards to what's around it (and watching all of that around), not looking at a single target in the sea of space. Tunnel vision is VERY BAD for survival 99 times out of 100.
2) The response lag on Orbit Camera that happens when you've just selected a new focus point for the (forced) tracking camera. Orbit mode is pretty usable aside from that stickiness and the forced tracking camera itself.
3) Tactical Camera defaulting to refocus on click. No matter where you click on things (in space, overview, target listing). This mode is only really useful for carriers and citadel "pilots". And again, it's a disorientation issue. While I certainly (might) want to dial in on a target at times, most of the time I want a broader picture, and I want that picture centered on me. Other times, I might pick a focus target and want to maintain that while still selecting things around it, not constantly have my focus changed (especially when things are moving!). |
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