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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Aiyshimin
Fistful of Finns Paisti Syndicate
587
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Posted - 2015.11.17 14:47:15 -
[61] - Quote
Design process:
"Battleships and battlecruisers have one unique feature, and they are almost viable for some situations- let's remove the uniqueness quickly"
"Oh and one more thing, let's make only the caldari one useful for links"
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Aebe Amraen
Dreddit Test Alliance Please Ignore
186
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Posted - 2015.11.17 14:47:24 -
[62] - Quote
Does the 6km radius on the MJFG apply to
1) All ships/etc. that are within 6km when you activate the module (i.e. when spoolup starts)
or
2) All ships/etc. that are within 6km when spoolup finishes
or
3) Something else? |
Ned Thomas
Signal Cartel EvE-Scout Enclave
1805
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Posted - 2015.11.17 14:47:30 -
[63] - Quote
Folks, it specifically says in the OP that you can't jump capitals.
Repeat after me: You. Can't. Jump. Capitals.
"Can't" being the important word.
As in you will not be able to do it. "It" being "jump capitals".
Which was specifically stated in the first post of this thread.
Ok? |
Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 14:47:47 -
[64] - Quote
Alyssia Benar wrote:Still no answer to whether we can jump Caps or not. :(
you cant |
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CCP Rise
C C P C C P Alliance
5352
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Posted - 2015.11.17 14:48:20 -
[65] - Quote
Aebe Amraen wrote:Does the 6km radius on the MJFG apply to
1) All ships/etc. that are within 6km when you activate the module (i.e. when spoolup starts)
or
2) All ships/etc. that are within 6km when spoolup finishes
or
3) Something else?
2.
When it finishes. Doesn't matter what happens during spool up.
@ccp_rise
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Ivory Kantenu
EXPCS Corp SpaceMonkey's Alliance
90
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Posted - 2015.11.17 14:48:44 -
[66] - Quote
I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well?
[i]Learn the basics of Wormhole Selling:
https://forums.eveonline.com/default.aspx?g=posts&t=101693&find=unread[/i]
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Thanatos Marathon
Black Fox Marauders
571
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Posted - 2015.11.17 14:50:17 -
[67] - Quote
Will these be allowed inside Small FW outposts? If so they will need to be tuned down some or we are looking at another year of having a single ship type dominate small plexes and AFs will still be missing their niche in FW Lowsec (assuming they get T2 resist profiles).
Will there be any sort of aggression mechanics applied to jumping someone or something around, and if so will that give Faction Standings penalties to people in FW? |
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CCP Rise
C C P C C P Alliance
5352
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Posted - 2015.11.17 14:50:34 -
[68] - Quote
Ivory Kantenu wrote:I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well?
Yes.
@ccp_rise
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Anthar Thebess
1375
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Posted - 2015.11.17 14:54:42 -
[69] - Quote
Drones on a ship that one of the base roles is to jump 100km is a very bad idea.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Cpt Patrick Archer
Quam Singulari Triumvirate.
53
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Posted - 2015.11.17 14:54:50 -
[70] - Quote
So why exactly is CCP adding this?
I have no idea how this going to be fun to use, apart from being another big gimmick which will annoy people big time.
What's the counter going to be? Apart from some insta lock ships to blap it before it does the MJD fagottery. |
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Oddsodz
Rifterlings Zero.Four Ops
171
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Posted - 2015.11.17 14:55:18 -
[71] - Quote
TrouserDeagle wrote:
because the eris is such a great ship right
Alas my dear, You have no clue just how good that ship is. 800DPS Hull Tank Man Point = WIN Eris.
As for the new ships. I Can not tell you how happy I am to hear that they can be daisy chained MFJG. That alone will reward pilot skill of flying the ship (And I mean manual piloting). I can not tell you how much fun I am going to have with a wing man that knows what we are doing. Oh the Joys of "HOE SNATCHING" (thank CCP Avalon for that term) is just going to be wonderful. Now all I got to do is find a Wingman and have a nice little gang of Assult frigs to back me up. Them null fleets with them big blobs, I am shall PICK YOU APARTTTTTTTTTTTTTTTTTTTTTT.
Can you tell I am happy? |
Cpt Patrick Archer
Quam Singulari Triumvirate.
53
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Posted - 2015.11.17 14:57:44 -
[72] - Quote
CCP Rise wrote:If this kind of tactic becomes really common it is always an option to either defend your logi/fleet with long range scrams to use on the incoming Command Dessies or, if you don't have another option, simply scram your own fleet.
Please tell me you're joking? |
Lord Jasta
The Scope Gallente Federation
20
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Posted - 2015.11.17 15:00:22 -
[73] - Quote
Yet another item that can't be used in high sec, :( why not have this with a criminal timer? |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
630
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Posted - 2015.11.17 15:01:55 -
[74] - Quote
CCP Rise wrote:When it finishes. Doesn't matter what happens during spool up.
What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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CCP Rise
C C P C C P Alliance
5352
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Posted - 2015.11.17 15:03:44 -
[75] - Quote
Arline Kley wrote:CCP Rise wrote:When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up
This works, can't wait to see what's possible with it.
@ccp_rise
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2275
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Posted - 2015.11.17 15:03:53 -
[76] - Quote
Arline Kley wrote:CCP Rise wrote:When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up This is allowed and works exactly like you'd think. With a 6km radius, though, it'll be tough to make this work in practice!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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CCP Terminus
C C P C C P Alliance
466
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Posted - 2015.11.17 15:03:53 -
[77] - Quote
Arline Kley wrote:CCP Rise wrote:When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up You can daisy chain them yes.
@CCP_Terminus // Game Designer // Team Size Matters
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CCP Rise
C C P C C P Alliance
5352
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Posted - 2015.11.17 15:04:30 -
[78] - Quote
Lord Jasta wrote:Yet another item that can't be used in high sec, :( why not have this with a criminal timer?
We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :(
@ccp_rise
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Max Kolonko
WATAHA. Unseen Wolves
572
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Posted - 2015.11.17 15:06:03 -
[79] - Quote
CCP Rise wrote:Ivory Kantenu wrote:I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well? Yes.
How will missile or bomb behave after the jump? I assume missile will follow to the target (turning in spot if needed) while i assume bomb will continue in direction it was moving but it now obviously miss its target?
Also about pos ff block. Does this only refer to ff you dont have or one of mjd ships dont have access to or any ff? Also since you land 50km from ff what uf you activate for example 20km from ff, what will happen then?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Alyssia Benar
Vision Inc Hole Control
30
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Posted - 2015.11.17 15:06:14 -
[80] - Quote
Ned Thomas wrote:Folks, it specifically says in the OP that you can't jump capitals.
Repeat after me: You. Can't. Jump. Capitals.
"Can't" being the important word.
As in you will not be able to do it. "It" being "jump capitals".
Which was specifically stated in the first post of this thread.
Ok?
He edited it in later:
CCP Rise wrote:You cannot jump caps. Sorry I missed that in the OP, it's added now.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2276
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Posted - 2015.11.17 15:06:15 -
[81] - Quote
CCP Rise wrote:Lord Jasta wrote:Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :( Hahaha, oh man. I get the intention here, but you picked a pretty bad example to use. :haw:
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Alyssia Benar
Vision Inc Hole Control
30
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Posted - 2015.11.17 15:07:38 -
[82] - Quote
Another Question: Can you activate it from within a Force Field to jump ships out? |
Sanders Schmittlaub
New Jovian Exploration Department A Band Apart.
15
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Posted - 2015.11.17 15:08:33 -
[83] - Quote
Big fan of these, will definitely be getting, using, and abusing several of them.
One complaint.
The Magus really needs an expanded drone bay. Not having enough drones to replace one lost wave is going to be a pain in the butt.
My reasoning is simple enough - the Vexor has 75mbits of bandwidth and 125mbits of capacity, while the Ishtar, which is exactly the same hull, gets 125mbits of bandwith and 375m3 of capacity. The Myrmidon has 200m3/100mbits while the Eos has 250m3/125mbits.
I don't care about the bandwidth, but if the T2 variants of two different Gallente ships can expand both their bandwith and capacity with no modifications to the ship models, I think the same approach can be given to the Magus and expand its drone bay a little bit (at least 70m3 would be my vote). |
Airi Cho
Dark-Rising Decayed Orbit
115
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Posted - 2015.11.17 15:08:34 -
[84] - Quote
CCP Rise wrote:Lord Jasta wrote:Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :(
How can you discriminate against lowsec and 0.0 incursion fleets?:p
In a more serious note ... you could make the spool up already give you criminal status. which gives the fleet some chance to react. but tbh ... the crap people would do with them to miners, haulers and so on is probably not worth the trouble. bumping haulers with machariels is bad enough. we don't have to make it easier. |
Zockhandra
Jewish Zeppelin Mafia
20
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Posted - 2015.11.17 15:08:48 -
[85] - Quote
Alyssia Benar wrote:Another Question: Can you activate it from within a Force Field to jump ships out?
Oh god, dragging out 5 bot machs using a AWOXer, okay i like that idea |
Maksmad
Perkone Caldari State
8
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Posted - 2015.11.17 15:09:22 -
[86] - Quote
WHat rank will be the new command destroyers skill?
Also will you rename Command Ships skill to Command Cruisers? |
afkalt
Republic Military School Minmatar Republic
2407
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Posted - 2015.11.17 15:10:04 -
[87] - Quote
CCP Rise wrote:Lord Jasta wrote:Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :(
It's not over the top. It's hilarious and moreover, some needed risk to that community.
If we expect fleets to offensively scram these down, or each other, why then is it unreasonable for us to expect the same of incusioners? |
Zaed Trevize
Federal Defense Union Gallente Federation
3
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Posted - 2015.11.17 15:10:24 -
[88] - Quote
1) Go as close as you can to the logis
2) Activate magic module
3) ???
4)Profit
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Matt Faithbringer
Ravens Of Faith and Light
24
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Posted - 2015.11.17 15:13:36 -
[89] - Quote
CCP Rise wrote:Lord Jasta wrote:Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over the top :(
Why? Why cannot the incursion fleet scram each other? How exactly would you be able to destroy them then? |
Lumpymayo
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
103
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Posted - 2015.11.17 15:14:47 -
[90] - Quote
I feel like they need a CPU reduction bonus for command processors. Fitting 2 links will make these things so weak, and fitting 2 links with some tank, DCU and MWD doesn't seem reasonable to me.
I am assuming the cpu from this screenshot. http://i.imgur.com/Ha2IfjO.png |
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