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Abye
Caldari UNITED STARS ORGANISATION
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Posted - 2007.01.08 18:47:00 -
[1]
Since the Myrmidon has no turret bonus, I thought, noone forces me to use hybrid weapons. Autocannons are easy on fitting and don't need cap but need ships bonuses to get punch compared to blasters. Everyone uses NOS, so I'd like to do something different. Now the question is, is the extra dps without bonuses worth the loss of the cap gained (and lacking on the target) by the NOS ?
Myrmidon 425mm AutoCannon I 425mm AutoCannon I 425mm AutoCannon I 425mm AutoCannon I 425mm AutoCannon I 425mm AutoCannon I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator Warp Disruptor I Medium Electrochemical Capacitor Booster I
Medium Armor Repairer II Medium Armor Repairer II Emergency Damage Control I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II
with AWU4 I'd have 40.95 PG and 52 CPU left so there would be some room for changes.
Of course the ACs would be replaced with nameds if I get the hands on them.
The explosive hardener also is debatable, I am considering a cap power relay.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.08 18:58:00 -
[2]
While the DPS by a combination guns-and-drones ship would be impressive, NOS are indeed the winbutton at the moment
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |
Wrai'th
Space Perverts and Forum Warriors United
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Posted - 2007.01.08 19:23:00 -
[3]
Edited by: Wrai''th on 08/01/2007 19:20:24 Had a decent amount of success using a double web with small rails. Means you can catch and pop interceptors while keeping your heavy drones out. Limits options for EW, though, and nos is in a lot of cases better.
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Krulla
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.08 19:28:00 -
[4]
Screw autocannons. Blasters massively outdamage them without a damage bonus.
5x Electron II 1x Ion II
MWD Scram Web 2x Med cap booster
2x MAR II 2x EANM II DC MFS II
3x Berserker, 2x Ogre in hold
= win.
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Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.08 19:31:00 -
[5]
Depends what drones you're going to use.
Can you do enough damage with meds + drone bonus? Can you rely on just the 5 heavies you carry to be the only way you can do damage?
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2007.01.08 19:31:00 -
[6]
Edited by: Bazman on 08/01/2007 19:28:28 Twin cap boosters, is that really nessacery? Would seem to halve the time you can spend out on the hunt but i suppose would be excellent if your operating near a base.
3 Ion II, 3 Electron II Named MWD, 2 x Named Webs, Warp Disrupter, Medium Injector (800) 2 x Med Rep, 2 x EANM, DC, Armour Explosive Hardener II
5 x Ogre II's.
Cookie cutter, but very good, I run specific hardeners in place of the EANM II's, you have the CPU to spare on it. -----
OMG READ TUXFORD!!!1 |
Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.08 19:34:00 -
[7]
Btw I generally run
6x Heavy Electron Blaster II
10mn MWD II, Warp Disruptor, Web, Heavy Electrochemical Cap Booster, Whatever (sensor booster ii for the locking of pods in good time)
1x MAR II, 1x 1600 Tungsten Plate, 3x EANM II, 1x DCU II
Requires one PG rig to fit, if you can't use/afford them then switch the 1600 to an 800 (basically just drops your armour from ~1100 to ~9000).
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2007.01.08 19:37:00 -
[8]
Originally by: Ikvar Btw I generally run
6x Heavy Electron Blaster II
10mn MWD II, Warp Disruptor, Web, Heavy Electrochemical Cap Booster, Whatever (sensor booster ii for the locking of pods in good time)
1x MAR II, 1x 1600 Tungsten Plate, 3x EANM II, 1x DCU II
Requires one PG rig to fit, if you can't use/afford them then switch the 1600 to an 800 (basically just drops your armour from ~1100 to ~9000).
WTB: Myrm with 3000 PG :P
I love this ship, its sooooo much fun, could do with a Hybrid damage bonus instead of the rep bonus, but thats just the ganker in me talking :( -----
OMG READ TUXFORD!!!1 |
Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.01.08 19:38:00 -
[9]
Originally by: Ikvar Btw I generally run
6x Heavy Electron Blaster II
10mn MWD II, Warp Disruptor, Web, Heavy Electrochemical Cap Booster, Whatever (sensor booster ii for the locking of pods in good time)
1x MAR II, 1x 1600 Tungsten Plate, 3x EANM II, 1x DCU II
Requires one PG rig to fit, if you can't use/afford them then switch the 1600 to an 800 (basically just drops your armour from ~1100 to ~9000).
Heavy cap booster?
I'd run a dual rep if i were to fly a myrmidon. Alas, dont have the cash atm... -----
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Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.08 19:46:00 -
[10]
I meant a medium cap booster
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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Diehard Si
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Posted - 2007.01.09 14:15:00 -
[11]
Personally i've used 3 x NOS and 3 x medium blasters, but going to have a rethink of my mids i think. --------------------------------------
Lets face it, people that use the word 'noob' are blatantly either 12 or with more friends on the internet than in real life! |
Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.01.09 14:26:00 -
[12]
Originally by: Ikvar Btw I generally run
6x Heavy Electron Blaster II
10mn MWD II, Warp Disruptor, Web, Heavy Electrochemical Cap Booster, Whatever (sensor booster ii for the locking of pods in good time)
1x MAR II, 1x 1600 Tungsten Plate, 3x EANM II, 1x DCU II
Requires one PG rig to fit, if you can't use/afford them then switch the 1600 to an 800 (basically just drops your armour from ~1100 to ~9000).
Somewhat resilient to NOS and doesn't have empty turrets (that looks really embarassing when zooming in ). Very nice.
The guns are just for distraction anyway; it's the drones that do the chewing. 7 heavy drones > 6 med guns. --
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Christopher Dalran
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Posted - 2007.01.09 15:09:00 -
[13]
Originally by: Dark Shikari While the DPS by a combination guns-and-drones ship would be impressive, NOS are indeed the winbutton at the moment
NOS is only an Iwin if your target does something incredibly stupid like knowingly fly into nos range and get webbed.
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Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.10 20:54:00 -
[14]
Originally by: Smagd
Originally by: Ikvar Btw I generally run
6x Heavy Electron Blaster II
10mn MWD II, Warp Disruptor, Web, Heavy Electrochemical Cap Booster, Whatever (sensor booster ii for the locking of pods in good time)
1x MAR II, 1x 1600 Tungsten Plate, 3x EANM II, 1x DCU II
Requires one PG rig to fit, if you can't use/afford them then switch the 1600 to an 800 (basically just drops your armour from ~1100 to ~9000).
Somewhat resilient to NOS and doesn't have empty turrets (that looks really embarassing when zooming in ). Very nice.
The guns are just for distraction anyway; it's the drones that do the chewing. 7 heavy drones > 6 med guns.
You get a few extra dps out of 6 Heavy Elec IIs w/ void and every little helps when you're breaking a tank.
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.10 20:54:00 -
[15]
Originally by: Smagd
Originally by: Ikvar Btw I generally run
6x Heavy Electron Blaster II
10mn MWD II, Warp Disruptor, Web, Heavy Electrochemical Cap Booster, Whatever (sensor booster ii for the locking of pods in good time)
1x MAR II, 1x 1600 Tungsten Plate, 3x EANM II, 1x DCU II
Requires one PG rig to fit, if you can't use/afford them then switch the 1600 to an 800 (basically just drops your armour from ~1100 to ~9000).
Somewhat resilient to NOS and doesn't have empty turrets (that looks really embarassing when zooming in ). Very nice.
The guns are just for distraction anyway; it's the drones that do the chewing. 7 heavy drones > 6 med guns.
You get a few extra dps out of 6 Heavy Elec IIs w/ void and every little helps when you're breaking a tank.
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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The MelonMan
Caldari Tactical Enterprise Group LTD
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Posted - 2007.01.10 22:39:00 -
[16]
Ok time for my myrmidon setup i live and die by this setup.
Highs 5 electrons 1 neutron (possibly 4 electrons and 2 ions not sure if it fits)
Mids 10mn MWD(i like best named or t2) 20km Scram Webber Tracking Disrupter Best named Cap injector with 800s
Lows 2x MarII 1 kin therm explosive active hard 1 Pseu dmc
You get all your resists above 60 with skills and with a rack of ogres you can handle all cruiser cept a stabber and battle cruisers are easy with it also. Turret based battleships are easy td em and stay out of web range let the ogres do the work. I also like to use some repper hardwiring implants with it and repair systems 5 helps too. The only problem tends to be ravens with it. If they have javelin torps your dead but t1 torps are tankable.
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Bannedkiller
Gallente
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Posted - 2007.01.11 00:05:00 -
[17]
ive been flying my myrmidon with 6 med nos in the highs and it rlly does disable the enemy ship quickly, and if u have good skills ur 5 heavys will quickly tear through them!
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Justice Bringer
Minmatar United Univers
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Posted - 2007.01.11 00:34:00 -
[18]
Originally by: Bannedkiller ive been flying my myrmidon with 6 med nos in the highs and it rlly does disable the enemy ship quickly, and if u have good skills ur 5 heavys will quickly tear through them!
What will you do when your drones start poping and you've got nothing left in your drone bay?
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Sinnbad Mayhem
Amarr Axe Gang
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Posted - 2007.01.11 02:10:00 -
[19]
Originally by: The MelonMan Ok time for my myrmidon setup i live and die by this setup.
Highs 5 electrons 1 neutron (possibly 4 electrons and 2 ions not sure if it fits)
Mids 10mn MWD(i like best named or t2) 20km Scram Webber Tracking Disrupter Best named Cap injector with 800s
Lows 2x MarII 1 kin therm explosive active hard 1 Pseu dmc
You get all your resists above 60 with skills and with a rack of ogres you can handle all cruiser cept a stabber and battle cruisers are easy with it also. Turret based battleships are easy td em and stay out of web range let the ogres do the work. I also like to use some repper hardwiring implants with it and repair systems 5 helps too. The only problem tends to be ravens with it. If they have javelin torps your dead but t1 torps are tankable.
Every BC I fly or ever encountered has a webber fitted. Do you find getting in blaster optimal a problem with your setup?
S&M |
Rudy Metallo
Minmatar G.H.O.S.T
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Posted - 2007.01.11 03:43:00 -
[20]
Cap drain is the name of the game in Kali.
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Bannedkiller
Gallente
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Posted - 2007.01.11 04:32:00 -
[21]
Originally by: Justice Bringer
Originally by: Bannedkiller ive been flying my myrmidon with 6 med nos in the highs and it rlly does disable the enemy ship quickly, and if u have good skills ur 5 heavys will quickly tear through them!
What will you do when your drones start poping and you've got nothing left in your drone bay?
well considering that due to the mwd i have on im about 1km off of em and then i rescoop em if the start to take damage. Its quite simple rlly.
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Pettu
Species 5618 Kaos Empire
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Posted - 2007.01.11 05:11:00 -
[22]
My usual setup :
High: 4x Electrons II w/Void, 2x Medium Dimishing Nos Med: 1x 10MN Mwd(named), 1x fleeting web, 1x named warp disruptor, 1x Remote Sensor Dampener II, 1x electro cap booster (with 400 or 800) Low: 2x MAR II, 1x DCU, 3x armor hardeners (expl, kin, therm)
Dronebay: 2x waves of meds (em, expl) , 1x waves of light (expl)
Reason for the remote sensor dampener is that if your target desides to go after your drones first, you simply just scoop them in and relaunch them and it will take them a good while to relock them. I just run the two nos to get cap for my two reppers, as if i really need it with the 800 cap charges ----
I want to rent a killboard for pretty cheap... send me mail ingame please |
Galen Silas
Gallente Mean Corp
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Posted - 2007.01.12 15:14:00 -
[23]
Go with the six nos, thatw ay anyone else using those blasters or lasers will eventually not have enough cap to boast to activate them. It is a win button right now yes, but somehow it seems like thats whats ccp was going in a way, not being sarcastic, I just thought it odd that ccp made a gallente ship, espeially a bc without a hybrid damage bonus. The again if you look at it thats why we have the brutix is it not. Myrmidon is our nice tnaking drone boat that fits well with dual reppers and 6 nos in the highs
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000Hunter000
Gallente The Lookers
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Posted - 2007.01.12 16:05:00 -
[24]
Well i read a lot and tbh learned little, not even what sort of drones to fit :/
So i built myself a myrmi as a sort of b-day present :D cuz i just love how the ship looks not cuz i have any clue on armortanking/hybrid guns (yes even though i am gallente i prefer the irony of defeating the enemy with his own weapons), but i was planning on atleast trying L3 mish with it for a laugh.
So can anyone atleast tell me a good setup for a myrmi to do L3's?
And who knows, mebbe i'll have a change of heart and leave caldari ships for what they are
Resized tag... again... hope this pleases the tag ninjas from ccp... again :p
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Porter Hadlend
Gallente Righteous-Indignation Imperium Alliance
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Posted - 2007.01.12 16:13:00 -
[25]
I use this for everything.. it's really a PVP setup.. but it does fine in 3x BS spawns too when things are quiet, plus I like to be ready in case a hostile does jump in.
3x Heavy Electron Blasters II 3x Medium Diminishing Nos ----- 1x 10 MN Afterburner II 1x Fleeting Warp Scrambler 1x Fleeting Web 1x Conjunctive Magnometric ECCM Scanning Array 1x Medium Electrochemical Cap Injector ----- 2x Medium Armor Repairer II 1x Internal Forcefield Array 3x Energized Adaptive Nano Membrane II
With AWU5 I have 89 CPU and 99.25 PG left.
Be Chaotic Neutral |
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