
Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
 |
Posted - 2007.01.09 15:28:00 -
[1]
Edited by: Sokratesz on 09/01/2007 15:25:02
Each ship comes with a standard total shield HP and standard shield regeneration time. Shields are the ONLY defence your ship has that will regenerate for free, over time.
There is generally 2 ways of tanking the shield.
Active
This involves a shieldbooster and sometimes a shield boost amplifier - they spend capactor energy to regenerate your shield, so may not run forever (untill your cap is out of power).
Passive
This involves using shield extenders to increase the total HP of your shield, and shield power relays and shield rechargers to decrease the shield recharge time. This causes for more shield HP to recharge in less time, essentially giving you 'free' shield. This method takes up more slots though so you may limit your other fitting options while using it.
Which way serves you best is up to you - if you want to be cap independant, use passive, if you want to have burst-recharge, use active. At all times it's a good idea to use 1 or 2, and on some ships even 3 damage hardeners. These also exist in a passive and active form, the latter using more cap but giving a substantial better resistance amplification. They will decrease the amount of damage your ship takes from incoming missiles / shots for their respective hardener type, and thus increase your chances of survival.
Then there is always armortanking - which involves cmpletely different fitting methods and a different approach to repairing damage. While shield tanking mostly takes up medslots, armortanking modules solely use lowslots. The way resistances are amplified and the amounts of cap and CPU/Powergrid used differ severely - take, for example, a look at the 'invulnerability field I' and the 'medium shield booster I', both shieldtanking modules, and the 'energized adaptive nano membrane' and the 'medium armor repairer I', both armortanking modules. A bit of a special module is the 'damage control unit I', since it uses very little cap, boosts both shield and armor resistances a small bit but gives a great boost to hull resistances.
Depending on your ship and your skills a different tank setup will be preferable. For every ship there are dozens of possible setups depending for what purpose it will be used. If you have any questions or need inspiration, take a look through the numerous fitting threads on different ships, and the guides found here and there on tanking.
 Basilisk Fitting Link |