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Ilya Koval
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Posted - 2007.01.09 21:11:00 -
[1]
before i go and spend some more isk on some rigs and waste it again like i did on some bay launching things to make it fire faster and gaining hardly anything,
i wondered if any1 could give me there thoughts on best to go for?
im flying a raven, my skills are pretty high for both missiles and shields, also using 3 BCMs and then a shield boost amp,
i was think of having 1 to take the shield boost cap down as that is hammering me if i dont micro manage it, then for missiles 1 to decrease targets sig radius factor then 1 to reduce effect of targets speeed
any1 think that would be a good 3 to go for or maybe something better to try.
thanks ilya
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Eltee Kantanamee
Caldari Vertuni Logistics Fleet Support
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Posted - 2007.01.09 21:23:00 -
[2]
well i put 3 tank shield rigs on my raven for resist bonus, have over 75% + on all 4 resists on shields =)
for anything else tho, i would sugest wait till prices go down a bit more Yes, I have a Rokh, No i can't kill you in one.
Vivendi Fleet Logistics is looking for talanted Pilots to join our ranks, and defend our deep space assets.We will pay for moderate ship and module |

The Gent
Deep Core Mining Inc.
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Posted - 2007.01.09 21:29:00 -
[3]
Capacitor Control Circuit I = 15% better cap rechg
Semiconductor Memory Cell I = 15% higher cap capacity
Depending on your preference and isk level, these will make your flying of the Raven much more enjoyable. No drawbacks. With three cap rigs, you'll lose your need to micro manage the SB.
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Black Scorpio
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Posted - 2007.01.09 21:36:00 -
[4]
Originally by: The Gent Capacitor Control Circuit I = 15% better cap rechg
Semiconductor Memory Cell I = 15% higher cap capacity
Depending on your preference and isk level, these will make your flying of the Raven much more enjoyable. No drawbacks. With three cap rigs, you'll lose your need to micro manage the SB.
Seconded, I found out that if you say use 3 shield EM resists, you get the nice bonus on the first one and then second and ... third.. meh.. Afterwards, Active hardeners do jack nothing so you're back where you started with resistances....
Cap recharge/cap capacity are great in combo, maybe 2x1? depends on your setup if you want to setup for long tanking or short tanking of greater damage.. up to you! and Cheers :)
NOTE: If you are participating as a part of a gank squad, and need the damage, and will be a part of a gang and just need raw DPS, and can fit the raven this way (i.e. have extra one).. put 2-3 ROF rigs, will do great in addition to the already existing ROF bonus on the Raven...
I know it's a lot of If;s, but damage output is great, it's a shower of cruise/torps.. at BS5 :)
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Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.01.09 21:38:00 -
[5]
3 CCC I's --- Eris Discordia is miiiiiine |

Ilya Koval
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Posted - 2007.01.09 21:53:00 -
[6]
sorry, whats a CCC without going through the whole rig list?
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The Gent
Deep Core Mining Inc.
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Posted - 2007.01.09 21:54:00 -
[7]
Edited by: The Gent on 09/01/2007 21:50:09 Capacitor Control Circuit I = CCC
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phatpanda
Gallente
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Posted - 2007.01.10 04:32:00 -
[8]
are there stacking penalties for rigs? like 3CCCI?
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DiseL
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Posted - 2007.01.10 05:43:00 -
[9]
I don't believe the Capacitor Control Circuit has a stacking penality and due to no drawback they are my top choice. Much easier running the faction booster with the 45% cap recharge bonus :)
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phatpanda
Gallente
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Posted - 2007.01.10 14:52:00 -
[10]
Wow, that's impressive, I wonder if there will be a nerf coming for that... or maybe they will slap on a stacking penalty. Just out of curiosity, do u guys see anything else worthy to put the raven besides the ccc?
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.10 15:20:00 -
[11]
If CCP doesn't boost the combat rigs by at least 50% (so 10% bonus will turn to 15 and 20 to 30), you will hardly see anyone using them. Cap rigs are relatively overpowered right now, astronautics rigs are the i-win on speed focused set-ups and the rest is generally mediocre.
 Basilisk Fitting Link |

Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.01.10 15:27:00 -
[12]
Originally by: Sokratesz If CCP doesn't boost the combat rigs by at least 50% (so 10% bonus will turn to 15 and 20 to 30), you will hardly see anyone using them. Cap rigs are relatively overpowered right now, astronautics rigs are the i-win on speed focused set-ups and the rest is generally mediocre.
Or they could remove the stacking with modules and have both modules and rigs stack seperately. As it currently is, all damage rigs are pretty useless on any ship larger than a frig :( --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Exlegion
Legion's Knight
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Posted - 2007.01.10 15:45:00 -
[13]
You can't go wrong with 3x CCCs. I have them on my L4 Raven with two heavy NOS and have no cap problems on most missions.
Exlegion
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Arimai
hirr Morsus Mihi
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Posted - 2007.01.10 15:51:00 -
[14]
Edited by: Arimai on 10/01/2007 15:48:34
Originally by: DiseL I don't believe the Capacitor Control Circuit has a stacking penality and due to no drawback they are my top choice. Much easier running the faction booster with the 45% cap recharge bonus :)
1.15^3 != 1.45.
3 CCC's = 1.52x cap/sec, aka 52% more.
Then again it's a reduction of recharge time, not a cap size rig..
Thus, it's (1/(1-.15))^3 = 1.628, aka 62.8% extra regen.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2007.01.10 17:19:00 -
[15]
Originally by: Leandro Salazar
Originally by: Sokratesz If CCP doesn't boost the combat rigs by at least 50% (so 10% bonus will turn to 15 and 20 to 30), you will hardly see anyone using them. Cap rigs are relatively overpowered right now, astronautics rigs are the i-win on speed focused set-ups and the rest is generally mediocre.
Or they could remove the stacking with modules and have both modules and rigs stack seperately. As it currently is, all damage rigs are pretty useless on any ship larger than a frig :(
That is not necessarily true. You need to think of the damage rigs just like any other damage boosting module on your ship. Is there any point to using 6 BCU's? NO. The same holds true for using 3 damage rigs and 3 BCU's.
Instead, damage rigs should be used on setups that are focused more on other aspects (like tanking or speed), to give you a damage bonus you would otherwise be missing.
Rigs that stack should be used to fill in the gaps in your setups, they don't lend themselves well to pushing your setup to new and dizzying heights. However, I would hardly call them useless.
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Trotski II
Rasta Tropical Club
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Posted - 2007.01.11 01:03:00 -
[16]
Originally by: Ranger 1
That is not necessarily true. You need to think of the damage rigs just like any other damage boosting module on your ship. Is there any point to using 6 BCU's? NO. The same holds true for using 3 damage rigs and 3 BCU's.
Instead, damage rigs should be used on setups that are focused more on other aspects (like tanking or speed), to give you a damage bonus you would otherwise be missing.
Rigs that stack should be used to fill in the gaps in your setups, they don't lend themselves well to pushing your setup to new and dizzying heights. However, I would hardly call them useless.
Capacitor Recharge Rig=15% No drawback Cap II =20%
Rig that gives more ROF=10% ThereŠs a drawback BCS II=10% or 10.5% canŠt remember so half the effect of it.
Capacitor rigs are overpowered. Should be 10% and 15% for techII.
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