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Tarias Black
Minmatar Privateers Privateer Alliance
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Posted - 2007.01.10 12:16:00 -
[1]
Most of the builds I see on here don't try using cap boosters/injectors, I'm just curious why. I can see that for long grinding/missions etc it's probably not economical, for something like solo pvp though wouldn't they make sense? Far easier than trying to maintain a cap any other way, a bit of nos protection and the cargo hold usage isn't too bad.
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Greyshadow
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.10 12:20:00 -
[2]
Alot of pvp solo setups use injectors
------ The Grim Reaper is out of the office at the moment leave a message and Greyshadow will get back to you! |
Spanker
Genco
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Posted - 2007.01.10 12:27:00 -
[3]
Edited by: Spanker on 10/01/2007 12:25:28
I don't like cap boosters at all, it's like admitting you've set your ship up wrongly in the first place and then to fix it you slap one of those on. "Ah well but I can always use my cap booster". It's curing the symptoms instead of the problem itself.
Personally though I always have a cap booster on my raven.
- Shpank |
Greyshadow
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.10 12:32:00 -
[4]
Edited by: Greyshadow on 10/01/2007 12:28:50
Originally by: Spanker Edited by: Spanker on 10/01/2007 12:25:28
I don't like cap boosters at all, it's like admitting you've set your ship up wrongly in the first place and then to fix it you slap one of those on. "Ah well but I can always use my cap booster". It's curing the symptoms instead of the problem itself.
Personally though I always have a cap booster on my raven.
I don't believe its like setting your ship up wrong, in most cases they are used in pvp as the engagements are short so people tend to go for a overpowered setup to either have maximum gank or tank (or even both) also some use them due to a lot of these nos ships about, its a way of sustaining a cap even when your being nos'ed to hell.
------ The Grim Reaper is out of the office at the moment leave a message and Greyshadow will get back to you! |
Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.10 12:37:00 -
[5]
It really depends.
With injectors you are more resiliant to nos and can fit more mods in place of cap chargers due to having more free slots (injector only requires 1 mid slot to be effective). However your cap now effectively has an ammo limit (the number of charges you can carry). While your cap will still recharge it does so much more slowly meaning a tougher recovery from heavy cap usage (armour repping between combat, long warps and similar). The charges themselves are also fairly bulky and can be a nuisance on ships that need to carry alot of ammo.
Cap chargers give you a much better level of cap recovery and it remains permanent, however the cost is that you use up more slots to do so and have fewer offensive/defensive options at hand. You also become more vulnerable to nos setups that will often easily overwhelm your cap recharge rate, essentially cripplng most of your ship.
Both approachs have their advantages and disadvantages. Personally I've seen as many setups that use injectors as there are those that use chargers. Tt really all comes down what your ship setup is and what you aim to do with it.
I have the body of a supermodel. I just can't remember where I left it.
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.10 14:19:00 -
[6]
Originally by: Spanker Edited by: Spanker on 10/01/2007 12:25:28
I don't like cap boosters at all, it's like admitting you've set your ship up wrongly in the first place and then to fix it you slap one of those on. "Ah well but I can always use my cap booster". It's curing the symptoms instead of the problem itself.
Personally though I always have a cap booster on my raven.
what a strange post
cap injectors are essential to most pvp ships and most ppl use them tbh
how exactly can u stand up to a nos ship without being injected. or how can u run a megathron tank for more than about 30 seconds without 1.
i'm guessing ur the kinda of person that fits loads cap rechargers on solo pvp ships
DE
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The Shin
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Posted - 2007.01.10 15:07:00 -
[7]
No cap boosters? fitted wrong?
lol lear some of pvp. for example.
A blasterthron would be DEAD with the cap booster. cant fire guns nor tank. and seriously. i will pay 2-3 mil for keeing my 300 mil ship intact, safe and a good power source than having it blown up.
Even more obvious. An Amar ship without a cap booster = a dead Amar ship. They already got some cap problems. so fitting an injector is a MUST!
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DoctorColossal Pervius
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Posted - 2007.01.10 16:06:00 -
[8]
Edited by: DoctorColossal Pervius on 10/01/2007 16:03:38
Originally by: Spanker Edited by: Spanker on 10/01/2007 12:25:28
I don't like cap boosters at all, it's like admitting you've set your ship up wrongly in the first place and then to fix it you slap one of those on. "Ah well but I can always use my cap booster". It's curing the symptoms instead of the problem itself.
Personally though I always have a cap booster on my raven.
1. This a mission running set-up? (Not flaming - just that npc's don't use nos or neutralisers. How ya cap recharge mods can sustain them is a real question....)
2. Here you have contradicted yourself AND admitted you set your ship up wrong....
Lesson for today: Cap injectors are very useful for PVP. Try not to contradict yourself in the same post as it comes across a bit silly.
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wierchas noobhunter
Caldari Kemono.
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Posted - 2007.01.10 16:14:00 -
[9]
dont think i have ships fit no cap injector on it tbh
Join 'Turby' channel ingame. Bring pie |
Tarias Black
Minmatar Privateers Privateer Alliance
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Posted - 2007.01.10 16:29:00 -
[10]
Oh, good. Looks like most people agree with me then :)
Badly fitted with boosters? Surely without boosters you either tank worse, fly slower, can't hold targets or do less damage due to less spare slots?
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DarkElf
Caldari DJ's Exotic Dancers Escorts
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Posted - 2007.01.10 16:43:00 -
[11]
Originally by: Tarias Black Oh, good. Looks like most people agree with me then :)
yup completely. most decent pvp'ers cap inject like 90% or their ships. the guy above is a mission runner just ignore his post. injectors in pve don't really work as they usually run out to quickly for missions.
DE
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Daos Leghki
Paxton Industries
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Posted - 2007.01.10 18:21:00 -
[12]
Cap boosters are annoying sometimes because it forces you to be tethered to a logistics train. You can't fit much ammo into your hold if you're using cap boosters, so you're only good for about one engagement (both on ammo and cap booster charges).
That said, most injected setups I've seen are superior to non-injected.
Repopulate Low-Sec Paxton Industries is Recruiting
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.10 18:29:00 -
[13]
a lot of 0.0 raven ratting setups use injectors, becuase sooner or later it will turn into PvP.
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Borasao
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Posted - 2007.01.10 19:07:00 -
[14]
Injectors are like playing Diablo with nothing but potions in your backpacks: it's cheesy but it works.
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Romulus Maximus
Reikoku Band of Brothers
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Posted - 2007.01.10 20:00:00 -
[15]
Cap Boosters are essential to a lot of ships. With the amount of nossing/ew/drone boats we have now,there is little choice. Fights are no longer about guns,there about how many nos u got fitted v how many cap boosters the opponent has.
The trend for ew/nos/drone boats upsets me tbh. With a cap booster i can go against a mild nos ship. If its all nos i cant.
Cap is life. Period. A ship without cap loses. Whether it dies, or loses the ability to hold and kill its targets. It loses. A cap booster helps a little, to either run a super tank, or give u the chance to take on a nos ship etc. Amazing stuff can be achieved with cap boosters. But once there gone, you better hope the ppl u were shooting have too :)
Current RKK Ranking: (AMM15) Ace - 1000 kills
(Fox) targets are lewt, just not yet in can form |
Xaintrix
The Shadow Order Storm Armada
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Posted - 2007.01.10 22:34:00 -
[16]
Hell even Level 4 mission running I use a heavy electrochem booster. It has bailed me out of many a **** up. Say you leave your booster on a bit long and forgot about it as you get wailed on, etc.
As I sink in come cap rigs, my need for it will diminish, however as something that can not only allow me to hang in there longer as well as get back into the fight faster, it's hard to pass up.
I remember a very freaking tough L4 storyline where we brought in some help - about 3-4 BSes and a Drake total.... holy hell we were not expecting the merc room to be as bad as it was. Thankfully I soaked up a lot of damage, but had to bail out as I dipped into armor. Having all those charges allowed me to refresh my shields and cap and get right back in there to pick up for another gang member who had to bail because of aggro. Thankfully by then we whittled enough of them down to then make the DPS managable.
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