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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2736
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Posted - 2015.11.25 10:14:43 -
[1] - Quote
This post features a suggested alteration of the Venture which will give it more fitting options and make it feel more like a true frigate. Further down are proposals for a mining cruiser and battleship developed by ORE faction, both focused on defensive mining in hostile space. These ships will not mine as well as a barge, but will push the envelope as to how far mining ships are able to safely intrude while also making mining in dangerous territory easier to manage in terms of risk vs. ISK.
One of the major benefits to these ships will be to allow lowsec and nullsec residents who are in the middle of a war to continue mining their own resources locally rather than relying on minerals or other goods being shipped in. Another major benefit will be to open up higher-risk gameplay within mining, giving players viable options beyond simply avoiding the risk and mining in safe systems.
All these ships feature missile weapon systems with a bonus to thermal damage, which gives them an interesting flavor that can become a new staple of ORE design philosophy. It also meshes well with their high slots and allows more room for the user to choose between mining output and damage output.
New Venture:
* increasing its slot layout to a full spread of ten slots, even with other tech 1 frigates * reducing its ore storage but changing it to cargohold, so that it can have good storage at the cost of fitting cargohold expanders * reducing warp strength to +1 to avoid power creep, increasing targeting range so you can just fit a warp stab to get a fit similar to the old Venture
4 High Slots, 3 turret hardpoints, 2 launcher hardpoints 3 mid slots 3 low slots (+1) Drone bay // bandwidth: 10m3 // 10mbit/sec CPU: 320Tf (+80) Powergrid: 35MW (-10)
Shield hit points // recharge time: 450 (+225) // 625s Armor // Hull hit points: 350 (+175) // 400 (+200) Capacitor amount // recharge time: 300 (+50) // 150s (+25s) Targeting range // Scan Resolution: 30km (+15) // 500mm (-250mm) Cargohold // Ore Bay size: 1500m3 (+1450) // 0m3 (-5000)
Skill bonuses: 4% reduction in Mining Laser and Gas Cloud Harvester duration per level 5% bonus to shield hit points per level
Role bonus: 25% bonus to thermal damage of Rockets and Light Missiles 50% bonus to mining and gas cloud harvesting yield +1 bonus to ship warp core strength
Summary of changes: * more slots, gives more fitting options * high slot choices are important -- can fit 3 mining lasers or 2 launchers but only 4 combined total * maximum offense much stronger, close to a combat frigate but at the cost of significantly reduced mining output * maximum mining output slightly higher, but at the cost of severely reduced offense * increased CPU to account for the third mining laser and the warp core stabilizer--you can spare a lot of CPU by fitting fewer mining lasers * reduced powergrid and scan resolution to prevent it from outperforming other combat frigates * doubled hit points to move it almost in line with other frigates * increased capacitor to make up for the third mining laser * ore bay removed, now has 1500m3 cargohold which with rigs and cargo expanders will reach approximately 5000m3, can carry more equipment other than ore such as ammunition, capacitor booster charges, loot, etc.
Fitting it like the old Venture: You can put on a warp core stabilizer to gain back the warp strength loss, and then fit three mining lasers to make up for the reduced mining role bonus. Your mining output will be slightly higher but the cargohold is a lot smaller. The reduced powergrid is not conducive to fitting a medium shield extender, but with the hit point increase and you won't have to. You can fit a small shield extender or put something else in that slot. In the end you wind up with about the same or slightly higher hit points (assuming you used a medium shield extender on the old Venture), better offense if you fit a missile launcher in the last high slot, slightly better mining output but much less space for ore and the scan resolution is a lot lower.
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I'll put the cruiser and battleship in the next post.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2736
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Posted - 2015.11.25 10:15:02 -
[2] - Quote
reserved
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Orca Platypus
Pator Tech School Minmatar Republic
85
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Posted - 2015.11.25 10:19:14 -
[3] - Quote
1500m3 cargohold on a frigate? This + frig wh = super rainbow jesus hauler. No ore hold? What's the ******* point of a mining ship with no ore hold?
ED: Ran the calculation. With 3 rigs and 3 lows you CAN fit a cruiser into this thing. With a fit, if you're using ORE expanders. This is bs mate. |
Avon Salinder
Royal Amarr Institute Amarr Empire
4
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Posted - 2015.11.25 10:50:19 -
[4] - Quote
I believe the new Endurance class ship will be more than sufficient to the task. -1 OP |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2736
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Posted - 2015.11.25 11:22:36 -
[5] - Quote
I updated the second post with the cruiser and battleship data. Have a look, guys.
Orca Platypus wrote:1500m3 cargohold on a frigate? This + frig wh = super rainbow jesus hauler. No ore hold? What's the ******* point of a mining ship with no ore hold?
ED: Ran the calculation. With 3 rigs and 3 lows you CAN fit a cruiser into this thing. With a fit, if you're using ORE expanders. This is bs mate. It can't possibly go over 5,435.8 m3, that's only large enough for a destroyer.
Avon Salinder wrote:I believe the new Endurance class ship will be more than sufficient to the task. -1 OP That's a tech 2 ship. These are tech 1. Furthermore, it's less about whether or not it can do the task, and more about forcing fitting options on the player and making them work to make their ship effective, as opposed to marginalizing the usage of the ship into narrow roles.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
Rek Seven
Hidden Agenda Deep Space Engineering
2112
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Posted - 2015.11.25 11:56:42 -
[6] - Quote
Give the BS and the cruiser a 5% bonus to gas duration per level and 100% gas yield and I'm in.
Also, they should all get the ability to fit the mining forman links.
The wishlist is pretty much complete...
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RcTamiya
SUPREME MATHEMATICS A Band Apart.
26
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Posted - 2015.11.25 12:22:39 -
[7] - Quote
Rek Seven wrote:Give the BS and the cruiser a 5% bonus to gas duration per level and 100% gas yield and I'm in.
Also, they should all get the ability to fit the mining forman links.
And they need a fridge for beer
Combatindustrials are making no sense and in fact aint that realistic or lorefriendly as well. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2736
|
Posted - 2015.11.25 12:31:07 -
[8] - Quote
Rek Seven wrote:Give the BS and the cruiser a 5% bonus to gas duration per level and 100% gas yield and I'm in.
Also, they should all get the ability to fit the mining forman links. The 5%/100% gas bonuses on the Venture go along with only 2 turret hardpoints, giving it 5.33 effective gas harvesters at max skill. The cruiser and battleship I am proposing can fit more turrets, able to reach 7.5 and 9.375 effective gas harvesters, considerably higher than the Venture. I don't see any need to increase that.
I'd like to see a tech 1 ORE command ship with mining foreman link bonuses, but it doesn't fit well onto these. I'm picturing a battlecruiser-sized ship with the ability to fit 3 ganglinks without using command processors, and the remaining slots would have turret hardpoints so you could mine if you want to but it wouldn't have mining bonuses. It could either be fit to assist with fleet defense or to help mine, but mostly it'll just have a lot of defense and fleet boosts.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
Fat Buddah
Federal Navy Academy Gallente Federation
10
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Posted - 2015.11.25 12:43:43 -
[9] - Quote
Why not throw in 'able to fit 1 mining link' for the BS? That could be an on-grid booster/miner
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Serendipity Lost
Repo Industries
1601
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Posted - 2015.11.25 12:50:27 -
[10] - Quote
Good grief. Just no. Ventures and Prospects are pretty awesome (for mining/gassing) as is. They aren't combat ships and they aren't haulers. This is a pretty obvious ploy to get A LOT of extra extra functionality out of mining ships.
Why not just give the BS version a drifter death ray to alpha one hostile ship on grid. That would make clearing an instrumental with several of these ships super easy?
These ships rock as they are. Your ideas are rife w/ abuse options.
Your designs are just begging to be ganged and ISboxed. If I were CCP I'd start monitoring all your accounts for botting activity. |
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Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
1844
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Posted - 2015.11.25 14:04:44 -
[11] - Quote
Nope
Akrasjel Lanate
Member of Black Thorne Corporation
Black Thorne Alliance
Citizen of Solitude
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2736
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Posted - 2015.11.25 14:19:00 -
[12] - Quote
Serendipity Lost wrote:This is a pretty obvious ploy to get A LOT of extra extra functionality out of mining ships. A ploy? I didn't realize it sounded like I was trying to hide that part.
Serendipity Lost wrote:Why not just give the BS version a drifter death ray to alpha one hostile ship on grid. That would make clearing an instrumental with several of these ships super easy? I'm not sure you understand the difference between functionality and raw power.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
|
Rek Seven
Hidden Agenda Deep Space Engineering
2112
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Posted - 2015.11.25 15:08:10 -
[13] - Quote
TBH, the only things i want to see on the resouce gathering side is a ship than mines better than the venture, and a industrial command ship that can fit through frigate class wormholes.
CCP should also add new industry subsystems to T3 cruisers, which could fill the role of the semi-combat mining ship.
The wishlist is pretty much complete...
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