Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dirk Magnum
KarmaFleet Goonswarm Federation
527
|
Posted - 2016.02.09 03:29:19 -
[211] - Quote
1) no alts 2) no plex 3) no bullshit
Step into the ring with The Madness, brother.
-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á "LIVE FAST DIE."
- traditional Minmatar ethos [citation needed]
|
Conrad Makbure
Trident Expedition
79
|
Posted - 2016.02.09 04:08:50 -
[212] - Quote
iforumizer Hamabu wrote:1. undocking at 15km. 2. Cleaner UI. EVE is pretty, but the action is often burried behind too many windows 3. WIS
With respect to the quoted..
1) why stop with station undocking distances, and increase undock to 300 km. Gates have been a choke point for years now, change that. Open up the bottle necks in this game a lot more with something else.
2) work on more solo content so if people don't want to join a large corp or alliance they don't have to. There are a lot of solo corporations because people don't want to go with the old model....go solo, join corp, pay taxes, become cog in alliance.
3) make stations more of a home so we can get out of the NPC stations, make it more attainable for all who play, not just corporations/alliance. |
AtramLolipop
Republic Military School Minmatar Republic
12
|
Posted - 2016.02.09 16:15:00 -
[213] - Quote
Hilti Enaka wrote:Captain Campion wrote:1. Refocus Amarr on lasers - drones/missiles is just getting weird. 2. Up the quantity and quality of rats everywhere. Peeps who don't want cap fights should be able to rat. 3. Add some 0.0 space where caps can't go (not wormhole space). 4. Stop gate camping I like your last 2. Thread is going way off topic and starting to get into the argument about risk vs reward and earning potential. It's BS people talk about HS being safe. The game in general should be attractive no matter where you play the game and it shouldn't matter what your RL barriers are, it shouldn't stop you from being able to play the game. The problem is null sec paints a picture of viscous battles, a fight for supremacy, and a completely immersive world. When you get out there it's gate camps, blue balling and a game play focused around plexing, "because somehow attractive systems will be give more dynamic gameplay". What sucks more than anything is the state of PVP/combat. This is what the thread is focusing on. As stated, the game went from "having fun" to being "dull boring and predictable" with gate camps, logi, and EWAR. Many moons ago it things like EWAR were brought in because "you have to make the right choice or pay the consequence" i can live with that but I feel the game has changed so much over the years that it's forced people into making a contentless game unless you have sufficient more numbers, logi or ewar. It's killed small/solo gang pvp which i consider to be very important in a game that relies so many other factors coming together at once to create a interesting content full game.
Agreed - as you rightly put a lot of the mechanics in the game have made the game "contentless". All I've done for the past 4 weeks is run into remote sensor boosted Svipuls gate camping low sec. It's making the game awful to play! |
Freelancer117
So you want to be a Hero
409
|
Posted - 2016.02.09 16:41:29 -
[214] - Quote
1) The new player experience: - Don't get dropped in space in the beginning and lose your ship. Capsuleers should figure on their own how to undock, and learn by mistakes.
2) The new player experience: - oh so many tiny text boxes with tiny sentences, and absolutely no voice overs.
3) The new player experience: - You have warped to a stargate, here have an achievement, you have right clicked in space here have an achievement, etc, etc
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games pay More to win at skill training time, now with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|
Abda
Imperial Academy Amarr Empire
0
|
Posted - 2016.02.09 17:37:54 -
[215] - Quote
Remove ALL ore belts. Increase maximum anom spawn rate a bit to compensate. No more belt ratting, no more camping one system for all your RNG needs for mining and bounties. Forces people to move around the constellation at lest.
Security status lower than -8 give GCC at all times in empire space. (Concord shouldn't be ********, its obvious at this point, you are up to no good!)
Add a 'spool up' time to entering warp that starts when the 'Warp" button is pressed. (Those drives need time to warm up, even if you are perfectly aligned and up to speed already) Alignment and speed requirements must still be satisfied. Meaning aligning and ratting in your carrier or other ratting ship, while smart, isn't a great solution all the time. Doesn't even have to be long |
Daemun Khanid
Apollo Defence Industries
293
|
Posted - 2016.02.09 18:29:42 -
[216] - Quote
1. UI dev team 2. eve store marketing staff 3. various other CCP upper level decision making staff
Daemun of Khanid
|
Snowmann
Arrow Industries
43
|
Posted - 2016.02.09 19:41:01 -
[217] - Quote
I got one for you...
1- Remove all Supercapitals and then rebalance each of them ; then only allow 1 of each to be in existence at anytime 2- Rebalance all ships and skills to lower influence of all skills. ( 1-2% per level instead of 5% etc ) 3- Remove all indestructible assets from game such as Outposts; and rebalance Sov/Null with removal of Supercaps. 3b- Several QOF enhancements....; and make space seem Bigger.
Then reset entire game to Day One (With the exception to any character information / Corps / Alliances ) so players start with current total SP but unallocated, and a certain amount of isk depending on several factors to allow them to essentially get started on their new life in New Eden.
Players with over 15mil SP should have enough starting ISK to be able to get most skills they want and good set of doctrine ships with plenty ISK left over. Players with more SP should have an easier time, but shouldn't scale anything close directly proportional to SP total.
The Why the Hell???
-SuperCaps should have never been allowed to get to the current numbers.
-Skills should have even less impact than they do now in order to address the too late to get in game issue. (Trying to convince new players of it being a non issue will only get harder as time goes on )
-Null Sec Sov should be more dynamic by allowing "Scorched Earth" gameplay. Moon Goo should have never been introduced in a way that allowed it to be easily controlled by the very few.
-Someone should be able to move their assets from deep space at a extremely slow speed by NPC means if they or their group get booted. More players will be willing to take the risk then since RL can intervene at the worst and unexpected times, because they aren't forced to fire sale. More than are now willing.
That is, to increase the number of people willing to try out Null, because they can still get their stuff out of deep null if they suddenly get too busy and their group got booted from where it was.
And it should take a lot longer to get around each solar system, and a bit longer to cross the New Eden cluster. Reduce warp speeds, but move all the gates vastly closer together within each solar system very near to the star. Add a lot more content to each solar system in order to allow for even greater player density per solar system.
Yes, these changes are drastic. I feel the only way they can be done is by a server reset. Taking everyone's Titan away and then trying to find a way to compensate them is just too difficult to do. Finding a way to make the game seem new again to the many who have gained so much ISK that it has destroyed their fun in it seems so fleeting. The train seems to have already left the station for many who have interest but have never tried Eve. Too many have said they have thought about trying out Null Sec but it seems to take too much of a time commitment and if you are forced to take an extended break due to RL, you can frequently become **** out of Luck. That may be appealing to the "Hard Core" but it can significantly limit the numbers you can get.
Random Guy... "Hey dude, that was more than three.."
Me... "Not Really"
1-We should correct many past game design errors and issues. (including the very hard to decide to do) 2-We should make the game and especially some aspects of it more appealing and more accessible. 3-We should re-shuffle, re-cut, and re-deal the deck. (Significant but not total Reset) ...as in a refreshing new start for all, but with a much better framework to work with.
A partial Reset could be accepted by most, depending on how it was done, and why. A full Reset will never be accepted by most of those who have spent significant real time and money on this game.
For many (but not all), the fun of a game ends when you have more money than you could ever reasonably need, and have very little to look forward to. Given the more Vets that get to that point, and the further the "Train has left the Station" for those who have yet to try; The sooner the end of this game will be.
Sometimes a reset is needed, even in a MMO. The longer we go without fixing some of the worse game design shortsights, the less likely this game will have a bright future.
But who knows, maybe another game like Star Citizen will get it right, and many of us will just continue the experience there instead....
|
Totalrx
NA No Assholes
122
|
Posted - 2016.02.09 20:32:09 -
[218] - Quote
Snowmann wrote:I got one for you...
A partial Reset could be accepted by most, depending on how it was done, and why. A full Reset will never be accepted by most of those who have spent significant real time and money on this game.
For many (but not all), the fun of a game ends when you have more money than you could ever reasonably need, and have very little to look forward to. Given the more Vets that get to that point, and the further the "Train has left the Station" for those who have yet to try; The sooner the end of this game will be.
Sometimes a reset is needed, even in a MMO. The longer we go without fixing some of the worse game design shortsights, the less likely this game will have a bright future.
But who knows, maybe another game like Star Citizen will get it right, and many of us will just continue the experience there instead....
I've often said that a full reset would be a great idea. Everyone training from square one, the mad scramble to get footholds in sov, being the first to hold down a WH POS, etc etc
That being said, as much as a marketing tool as "Everyone starts from Step 1" would be to possibly bring in new players. I don't think the mass exodus of vets would really make the financials jump. I could be wrong. Maybe vets would actually enjoy the reset. New alliances, new corp infiltrations, new drama, etc etc
Maybe though, a Mini-Eden server would be a better option? A verse people could go to for that fresh start without having the fanancial strain on CCP that the New Eden cluster has. If it started out popularizing New Eden, then they could merge tham.
There's no easy answer on how to make the game feel new again for the vets while giving new players the feeling that they can not only catch up, but also succeed in their own perception of success.
I can say that getting rid of High Sec & Concord will only drain the game of paying customers. No new player would join when another player in a Tech II shiney ship would blow them up as soon as they jumped their first gate. One by one, people would quit the game for real life reasons, boredom, etc and the whole thing would fold. |
Beinon Starkiller
Caldari Provisions Caldari State
0
|
Posted - 2016.02.10 10:03:25 -
[219] - Quote
Indahmawar Fazmarai wrote:Three things?
1- There is no way in which PvE players can generate content, becoming enablers or instigators, through means of PvE. That is killing EVE so it would be nice to change it.
2- Stop adding content that can only be used and exploited by PvP veterans with experience and friends. Add content that can be learned, enjoyed and mastered from scratch, on your own, and even without firing a single shot. Refer to point 1.
3- Expand EVE gameplay so it is about much more than spaceships and pew pew. Add avatar gameplay and NPC interaction in stations and on planets, develop means to political intrigue, economic warfare and other non-military conflict. Refer to points 1 and 2.
For what is worth...
1. Nailed it, What got me into eve all those years ago was the lore and the tension between the factions, I enjoyed mission running for awhile thinking I was helping the faction......but never really felt like I'd achieved something
I still can't believe it's been this long and we still don't have some sort of out of ship social hub
Agree, make non pvp things exciting and more meaningfull
2. Agree with all the people mentioning the stupid combat linking that goes on, it's too much of an advantage for such little risk. Make a linked ship have to be with the ship its linking to.
3. Establish diminishing returns on logi fleets |
Beinon Starkiller
Caldari Provisions Caldari State
0
|
Posted - 2016.02.10 10:07:54 -
[220] - Quote
1. Add more incentive to 1 on 1 in pvp in Null sec and FW, reward pvpers more ISK/LP for fighting a frigate say with a frigate instead of all the alpha that goes on.
They did this in other MMO's to good affect.
2. Fix T3 Destroyers, they are crazy unbalanced
3. Overhaul high sec mission running with new stories/better rewards etc |
|
Eurydia Vespasian
Storm Hunters
18704
|
Posted - 2016.02.10 17:28:50 -
[221] - Quote
1. Make the game fun.
We'll talk about 2 and 3 afterwards. |
Infinity Ziona
Cloakers
2382
|
Posted - 2016.02.10 23:15:03 -
[222] - Quote
Hilti Enaka wrote:Captain Campion wrote:1. Refocus Amarr on lasers - drones/missiles is just getting weird. 2. Up the quantity and quality of rats everywhere. Peeps who don't want cap fights should be able to rat. 3. Add some 0.0 space where caps can't go (not wormhole space). 4. Stop gate camping I like your last 2. Thread is going way off topic and starting to get into the argument about risk vs reward and earning potential. It's BS people talk about HS being safe. The game in general should be attractive no matter where you play the game and it shouldn't matter what your RL barriers are, it shouldn't stop you from being able to play the game. The problem is null sec paints a picture of viscous battles, a fight for supremacy, and a completely immersive world. When you get out there it's gate camps, blue balling and a game play focused around plexing, "because somehow attractive systems will be give more dynamic gameplay". What sucks more than anything is the state of PVP/combat. This is what the thread is focusing on. As stated, the game went from "having fun" to being "dull boring and predictable" with gate camps, logi, and EWAR. Many moons ago it things like EWAR were brought in because "you have to make the right choice or pay the consequence" i can live with that but I feel the game has changed so much over the years that it's forced people into making a contentless game unless you have sufficient more numbers, logi or ewar. It's killed small/solo gang pvp which i consider to be very important in a game that relies so many other factors coming together at once to create a interesting content full game. battles in null are very viscous, like swimming through cement.
1 Gatecamps. The problem with gatecamps is a legacy issue. They havent really been changed since launch where your tackle consisted of a frig, no bubbles, no interdictors, no RSB's etc. That worked okay with a spawn range of 15km. With tackle now being capable of extremely long range spawn range needs to be adjusted.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Ibutho Inkosi
Irubo Kovu
111
|
Posted - 2016.02.11 08:05:46 -
[223] - Quote
When I started today the basketball goal was ten feet off the ground. Now, it's just a foot and a half and I can look straight down the pipe without jumping! (I thought I'd never be able to slam dunk!)
Now that you ask....I'd dump this idiotic skill point idea. Shows you how unrealistic a guy can be, no?
As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.
|
Alexei Stryker
Steiners Erben
95
|
Posted - 2016.02.11 14:45:41 -
[224] - Quote
1) Sexy women clothings 2) More sexy women clothings 3) Wanking in station
Ideas:
Right click context menu on char -> custom entries
Minimize the docking game
|
ISD Max Trix
ISD Community Communications Liaisons
148
|
Posted - 2016.02.11 18:29:18 -
[225] - Quote
Quote: 34. Posting of inappopriate content is prohibited.
The posting of pornography, discriminatory remarks which are sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive as well as excessive obscene or vulgar language, posts which discuss or illustrate illegal activity, or an instance of providing links to sites that contain any of the aforementioned is strictly prohibited on the EVE Online forums.
Removed a post.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
|
Hilti Enaka
State War Academy Caldari State
96
|
Posted - 2016.02.16 00:53:09 -
[226] - Quote
Grind to go out and enjoy the game and out whit people. Goes through 4 gate camps in 30 minutes all of which have sensor boosted Svipuls.... YAWN. |
Hilti Enaka
State War Academy Caldari State
96
|
Posted - 2016.02.22 23:32:24 -
[227] - Quote
Cyno Nereus now for solo pvp seriously ? |
Nana Skalski
Poseidaon
5611
|
Posted - 2016.02.22 23:45:37 -
[228] - Quote
Make Space Pope a thing in the game. He should reign with full power. Blessed would receive a buff to SP and ISK bounty aquisition.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
|
Rosov Aulmais
Fuxi Legion Fraternity.
0
|
Posted - 2016.02.23 11:41:57 -
[229] - Quote
Add Valkyries and Vespas to the drop tables. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
187
|
Posted - 2016.02.24 05:12:40 -
[230] - Quote
1. remove cyno/warp limitations on complexes - and preferably, don't overuse those goddamn acceleration gates. 2. delay local to allow for some actual hunting instead of everybody simply POSsing up by the time you load grid. 3. make T3 cruisers choose between nullified or cloaked. Both is ridiculous.
(can I add another few points?)
4. get rid of Territorial Claim units. Whoever "uses" the system more apparently holds it; and whoever wants to put structures up (POSses, POCOs, Citadels, Outposts, ...) can freely do so. Keeping them, of course, might be the tricky part. 5. Factional Warfare beacons. Absolutely ridiculous: scram, dual web - case closed. Could we perhaps land on grid at a random spot like 12km off the goddamn beacon? 6. Tone the Navy down, but make people with sec status between -2 -- -5 valid prey for players. Ideally allowing a career as bounty hunter (perhaps by affiliating your corp with Concord's blessing as a freelance bounty hunter agency?) would encourage highsecbears to take up pro-active roles in empire security.
(some more??)
7. Fix that darned Bellicose alright. Give it a hefty CPU/PG/speed/agility/capacitor bonus, half the price, I don't know -- but for the love of Bob give it *some love!* 8. dropping from a wardecced corp ought to cost a fee, payable to the wardeccers. In the same vein, staying in an NPC corp past your first 30 days in-game ought to cost a renewal fee. You want the added protection? You got to pay for it, or be dropped entirely OUT of any corp and relinquish your right to CONCORD intervention. |
|
lilol' me
Retribution Holdings Corp Retribution.
58
|
Posted - 2016.02.24 17:17:31 -
[231] - Quote
Hilmar, fozzie and Seagull... and perhaps falcon |
Hilti Enaka
State War Academy Caldari State
96
|
Posted - 2016.02.25 00:48:27 -
[232] - Quote
Brokk Witgenstein wrote:1. remove cyno/warp limitations on complexes - and preferably, don't overuse those goddamn acceleration gates. 2. delay local to allow for some actual hunting instead of everybody simply POSsing up by the time you load grid. 3. make T3 cruisers choose between nullified or cloaked. Both is ridiculous.
(can I add another few points?)
4. get rid of Territorial Claim units. Whoever "uses" the system more apparently holds it; and whoever wants to put structures up (POSses, POCOs, Citadels, Outposts, ...) can freely do so. Keeping them, of course, might be the tricky part. 5. Factional Warfare beacons. Absolutely ridiculous: scram, dual web - case closed. Could we perhaps land on grid at a random spot like 12km off the goddamn beacon? 6. Tone the Navy down, but make people with sec status between -2 -- -5 valid prey for players. Ideally allowing a career as bounty hunter (perhaps by affiliating your corp with Concord's blessing as a freelance bounty hunter agency?) would encourage highsecbears to take up pro-active roles in empire security.
(some more??)
7. Fix that darned Bellicose alright. Give it a hefty CPU/PG/speed/agility/capacitor bonus, half the price, I don't know -- but for the love of Bob give it *some love!* 8. dropping from a wardecced corp ought to cost a fee, payable to the wardeccers. In the same vein, staying in an NPC corp past your first 30 days in-game ought to cost a renewal fee. You want the added protection? You got to pay for it, or be dropped entirely OUT of any corp and relinquish your right to CONCORD intervention.
Edit: And 9, yes, boosting only within a 250km radius please. How can you help people fly faster or tackle faster if you're nowhere near and can't see bubkes?? Not hating on boosters; but if there's two people attacking me I want to see two people. Not one and the holy father who arth in heaven. Thank you for considering my whine. I'll take my Stilton now - bye!
Nice post agree with it all. I would like to see cyno mechanic updated/changed, i mean cyno industrial ships are awful. |
Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.02.27 00:59:45 -
[233] - Quote
Nereus with neut web scramb and a massive tank....
Seriously wtf CCP, WTF. |
Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.03 01:19:39 -
[234] - Quote
1. some sort of indicator to let people know that there might be something on the other side of a gate. It be even better if gates simply did not exist. 2. cyno is shown as a module on the hull of a ship, 3. incentivised PVP resulting in penalties to situations like 1 v 20. (read the research about gamification and game design, the solo to small content is what makes customers return and the game more interesting)
I |
Hilti Enaka
State War Academy Caldari State
99
|
Posted - 2016.03.07 12:51:50 -
[235] - Quote
Enjoyed filling in "How likely are you to recommend Eve-Online to someone you know".....
Let's see if they do anything with the NPS. |
Daerrol
Death By Design Did he say Jump
294
|
Posted - 2016.03.07 19:03:21 -
[236] - Quote
I live in Amarr Warzone area. I see gate camps but honestly they are quite rare. Other than major null-sec regional gates. I can't see a gatecamp lasting long in low before some group decides to bring a bigger fleet. Even still after a month of living there you should know the spots that are likely gatecamped vs the ones that aren't. Where are you seeing 3 svipul gatecamps in a row!?? (Also send in your bait DST, scram 3 of them then jump in the backup?) |
Kamahl Daikun
Back To Basics. Tactical Supremacy
81
|
Posted - 2016.03.07 19:47:21 -
[237] - Quote
All I want is to make use of the Slaves and Exotic Dancers I've had in my hangar for years. It feels like such a shame that I can't simply install a pole in my CQ and have them dance around. |
Petr Lagman
Lag Squad
0
|
Posted - 2016.03.08 11:40:28 -
[238] - Quote
CCP needs to think BIG because those small changes dosnt make BIG impact
1. Implement Dust 514 content into EVE Online as an expansion
2. rework PI for smartphones and tablets
3. expand "walking in stations" for gambling games that would be also avaiable on smartphones and tablets
i know i would tell CCP shut up and take my money! |
Xantia Naari
Varmland nation
0
|
Posted - 2016.03.08 15:47:00 -
[239] - Quote
I have three simple ideas. They are not the 3 things I would want to change the most. Just some tweeks to the game.
The fleet watchlist. It would be great if I could color code those that you add so you can tell them apart. For example, when running HQ incursion sites logies have a lot of people on their watchlist (The anchor, The FC, New guys and other logi). Beeing able to tell people apart easely would be great.
I don't know if this is possible, but it would be nice if wrecks that are abandoned could be distingused from privat wrecks when combat scanning. This would open up an alternative way for new guys to make some isk if there are some philantropist who don't bother salaving their wrecks but chose to give them away.
When running level 4 security missions and hording all the loot they generate, players will end up with hundredes upon hundreds of different moduls, ammo and what not. This is the same regardless of what faction you choose. Or atleast more or less. Missions for Brutor tribe will give you slightly more of one kind of modules then missions for caldari navy and vice verse, but there will still be hundreds upon hundreds of all kinds of stuff. So what do people do with it all? well stuff below tier 3 is reprocessed and the other stuff is sold of, but mission runners rarely have the skills to have hundreds of sell orders open at once. You see where I'm going with this... My wish is that the variety in security mission loot was more NPC corp dependent. This would spread players out more instead of focusing in certain systems like Funtanainen. The possibility to focus on getting specific kinds of modules in the loot inorder to fill a market nish would add alot more dimensions for the common mission runner and new eve player. |
Niko Lorenzio
United Eve Directorate
526
|
Posted - 2016.03.08 19:14:01 -
[240] - Quote
Get rid of the NDA, turn CSM into a bridge between CCP and players.
Improve and add more ways for players (especially new ones) to discover and join in the countless player organized groups and activities.
Improve the tools that the players have to create and provide content for their fellow players.
The CSM XI Election are now open until March 25th, 2016. Please consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
First page | Previous page | Next page | Last page |