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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Chronotis
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Posted - 2007.07.30 20:14:00 -
[271]
Whilst I enjoy and encourage debate and speculation, I would emphasise that everything on sisi currently is a placeholder in our development process and no bearing whatsoever on the intended final release. Drawing conclusions from sisi macho extracts would be largely a futile exercise at this point in time other than to fuel more speculation.
However, we endeavour to put an end to the speculation fairly soon with a dev blog explaining all.
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swoj
The New Order. United Connection's
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Posted - 2007.07.30 20:34:00 -
[272]
excellent, looking forward to reading it :)
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Moon Dogg
Gallente Serenity Inc
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Posted - 2007.07.30 22:09:00 -
[273]
Thanks for the timely comment Chronotis! I may just hve to have your illegitimate love-children.
*********************************** "My God, it's full of roids..." |
Kara Rhane
Gallente Rhane's Research and Development Labs.
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Posted - 2007.07.30 22:27:00 -
[274]
Originally by: CCP Chronotis Whilst I enjoy and encourage debate and speculation, I would emphasise that everything on sisi currently is a placeholder in our development process and no bearing whatsoever on the intended final release. Drawing conclusions from sisi macho extracts would be largely a futile exercise at this point in time other than to fuel more speculation.
However, we endeavour to put an end to the speculation fairly soon with a dev blog explaining all.
Just a question, hopefully it's answerable. Should we make any more suggestions on what we're hoping/begging/praying for on the thing? Or has it already past this stage.
I was thinking of submitting a few ideas but if it's already in the works I'd like to just take that time and play instead. Is this answerable? ***** Rhane's Research and Development LabsÖ
Click to search our Ammo's, Missiles, and Drone BPO sets. |
Danniels Jack
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Posted - 2007.07.30 22:57:00 -
[275]
So the riddles will be taken from our mouths are fried up with scrambled eggs, reworded and shoved back into where they came from.
Lets see what the Devs put into this omelette :)
Can anyone here the Dinner bell ringing?
Danniels Jack Please drink responsibly :)
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Lougra
Gallente United Forces Knights Of the Southerncross
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Posted - 2007.07.31 09:35:00 -
[276]
Edited by: Lougra on 31/07/2007 09:35:33
Originally by: Princess Jodi
I've read the responses to my earlier post where I said it should not refine, because doing so would get around Alliance taxes. I still feel this way, but I admit I may easily lose that argument. Just keep in mind that there is a possible way to circumvert the Alliance's needs, and since they are the ones who put up the infrastructure, maintain it and protect your ass from hostiles you had better contribute to the Alliance in some form. My paranoid mind tells me I'll see rich and highly skilled characters going off solo and just being a leech on their corps/alliances if the thing can refine.
At this point you are totally wrong. Democracy means: You have two options to choose. The good one, and the bad one. You know the consequences but you are totally free on which one you choose. Your alliance can forbid the refining process except outposts but if you find a member to refine illegally the ore, you can force them to pay a huge amount of cash. (with current percantage of refining loss in POS, alliance members have greater profit if they refine the ore in alliance's outposts. Or your tax fee is greater than 25%).
As i can see you trying to ensure the the refining fee for your alliance (which we all know is a very vital point) but you cannot 'forbid' that option from other alliances which want to give it to its members.
Originally by: The ship maint bay so that you can carry barges probably won't happen because then all you have is a Carrier that can refine. If you want to do that, just make a Refining Module that can fit on any capital ship and don't bother making a new ship at all.
If the capital ORE ship is not capable to carry barges, then is pretty much useless. Is a capital ship which has jump drive, which means is purely for 0.0 systems BUT you expect a mining barge to jump through gates to reach the mining belt?
[quote =] Things like a Factory Ship and Science Ship don't really make a whole lot of sense to me. You can do all those things at a POS, and they tend to be time intensive. Therefore what are you gonna do? Log in and sit cloaked while you make some Torps or get a few hours research done on a BPO?
At least i agree here That point is totally useless. Carebear is the surname that you got, if you enjoy to play eve, in other way than the rest want YOU to play it. |
Lucio Joe
Amarr
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Posted - 2007.07.31 11:14:00 -
[277]
And what about removing carriers from their actual role of transport ships between empire and 0.0? We, the carebears, should have a ship for this purpose. Carriers are supposed to be combat ships.
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Marcus Tedric
Gallente Tedric Enterprises
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Posted - 2007.07.31 13:30:00 -
[278]
Originally by: Lucio Joe And what about removing carriers from their actual role of transport ships between empire and 0.0? We, the carebears, should have a ship for this purpose. Carriers are supposed to be combat ships.
Carriers are Combat Support Ships - and well designed for that purpose. They can carry 2 Hulks themselves (but perhaps that space is better for Frigate and Cruiser spares for the CSP).
However, the 'Ore Ship' having twice the Ship Maint Bay for 4 Hulks, would be pretty good, on the assumption the Drone bay is much smaller - say 1000m3? - for defence. But still have a reasonable Corp Hanger.
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Bowlance
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Posted - 2007.08.05 21:06:00 -
[279]
These posts are very odd, it seems like the new Capital ORE ship is being suggested more as a refining array station that favors someone who gets all those industry skills in 0.0 space. Than someone who goes out, and uses mining barges / exhumers both in 0.0 and empire.
You have 6 ships specifically for mining. Three of those ships being competitive with other alternatives. (Hulk that can tank w/ great mining, Covetor ships that are inexpensive, and the Mackinhaw that is great for ice mining.)
Most of the discussion seems based on a mobile factory/refining ship. Largely irrelevant because; -ORE ships are designed for care bears. -Very few miners live in 0.0 -Refining minerals in empire is easy.
So basically.. you'd add a new ship that a few very rich players might use if they do a bunch of refining in 0.0, not exactly what the new miner guy aspires to do most of the time. (Most miners are pro-empire.)
Expanding it to be more usefull, lowering the cost, and specifically choosing roles carefully seems more effective;
Salvaging ship that can double as a salvaging / tractor beam ship like destroyers are used for agent running. (Something with 8 turrets, and a cargo bay that rivals some industrial ships.) This fits more in role with a ship that picks up ore in a specific system.
Industrialist ship that can refine ore in space, although this reinvents the wheel with what; empire stations, pos refinery, and station refinery already do. Additionally I'd like to point out that a ship like this would only be good for 0.0, and would negatively reflect on less honest alliance members paying their refine tax. (It is extremely hard to balance how a truely mobile refining array would affect current alternatives for refining in 0.0)
A mining ship with a slight increase over the hulk in terms of mining capability, particularly with 4 strip miners.. I highly doubt they'd add this into the game, but if they did, I'd make it a higher tier than the first two.
Having said that, additionally a ORE ship that is specifically designed to carry large amounts of unprocessed / processed minerals is very appealing. (Although, adding a jump gate may be a bit overpowered. Carrier jumps, and mineral compression [specifically tractor beams, and passive targeter] tend to be the status quo, a ship that transports ore would affect this practice.)
I'd like to also point out that different aspects can be applied to design different types of ships. Personally I'm a bit skeptical about the new mining ship(s).
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