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ITTigerClawIK
Amarr PIE Inc.
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Posted - 2007.01.20 19:01:00 -
[61]
Its a Fact that lots of younger corps/ alliances are put of going to low sec space to mine what they want mainly due to the reason that there is useuly no station to haul it directly back to... and of course havieng to haull it a few systems back to refine it is stupid due to fact that pirates arre most likely lurking ont he other side and mostly were there are refineing staitons in low sec to catch the miners.... a mobile refinery ship with large cargo hold would in a way be a kind of mobile compacter since minirals take up alot less space than raw ore does.... thus allowing you to mine till your hearts content... id say it should have to be deployed kinda like a dreadnought would be in seige mode unable to move while its working at maybe the low cost of a bit of fuel maybe ... this iwll be unable to mine and used with a large group of miners in ther emineing barges... i cant think of a better industrial corps dream that CCP will actuly consider ^_^ even though im not an industrialist myself
Sig (partially) nerfed. Only one image allowed, and that one image has to be under 400x120, and below 24,000 bytes. -Conuion Meow ([email protected])
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.01.20 21:10:00 -
[62]
Originally by: ITTigerClawIK Its a Fact that lots of younger corps/ alliances are put of going to low sec space to mine what they want mainly due to the reason that there is useuly no station to haul it directly back to... and of course havieng to haull it a few systems back to refine it is stupid due to fact that pirates arre most likely lurking ont he other side and mostly were there are refineing staitons in low sec to catch the miners.... a mobile refinery ship with large cargo hold would in a way be a kind of mobile compacter since minirals take up alot less space than raw ore does.... thus allowing you to mine till your hearts content... id say it should have to be deployed kinda like a dreadnought would be in seige mode unable to move while its working at maybe the low cost of a bit of fuel maybe ... this iwll be unable to mine and used with a large group of miners in ther emineing barges... i cant think of a better industrial corps dream that CCP will actuly consider ^_^ even though im not an industrialist myself
is this before or after 5 pirates show up and blow up half your barges and your 5 billion ISK capital mining ship that is stuck in seige mode?
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niroshido
Caldari Frontline Defense Force Maelstrom Alliance
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Posted - 2007.01.21 00:21:00 -
[63]
Edited by: niroshido on 21/01/2007 00:19:21 i think its gonna be the carebearathron
see link for carebearathron, as made by Oveur himself carebearathron
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2007.01.21 00:29:00 -
[64]
Edited by: Slash Harnet on 21/01/2007 00:29:30
Originally by: niroshido Edited by: niroshido on 21/01/2007 00:19:21 i think its gonna be the carebearathron
see link for carebearathron, as made by Oveur himself carebearathron
ROFL..
As for getting people to mine in low sec, the only thing this ship could do to help that is
A.) Let you dock with a whole rock in your hold B.) A POS style shield (which would be way over powered.
/Edit: C.) AoE mining laser!
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niroshido
Caldari Frontline Defense Force Maelstrom Alliance
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Posted - 2007.01.21 00:32:00 -
[65]
i forgot to mention, the carebearathrons mouth actually works, the hand that scoops the roid raises the roid to the mouth which is then swallowed, the stomach ofc is the cargohold and there is only 1 true way to get ur roid out hehe
lets put it this way, to get what u want you'll have to s*** a brick
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Angelic Resolution
Arcanum Defence Forces
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Posted - 2007.01.21 08:20:00 -
[66]
TBH I am hoping the ore capital ship will be something like this:
4 hi's 4 mediums 4 lows
2% to mining amount bonus per level 2% reduction in ice mining cycle per level. 15% to gang mining amount per level 10% to mining foreman mind link per level 99% reduction in link modules 99% reduction in strip miner CPU need Ability to fit 1 extra link module per level 5% bonus to shield per level 10% bonus to refining yield per level 5% bonus to corp cargohold per level
Special Abilities: 25% reduction in jump fuel need 50% bonus to jump range Able to fit Corporation Cargohold Able to fit Corporation Maintance bay 2+ warp strength UNABLE TO FIT WARP CORE STABILIZERS OR RIGS. UNABLE TO FIT NANO's OR ISTABS UNABLE TO FIT MORE THEN 2 MINING UPGRADES UNABLE TO FIT CARGOHOLD EXPANDERS
Why you're asking? So that the fittings for it are set, you can't go nuts and fit it with 4 cargo expanders, give it a crapload of space and AFK mine. It's meant as a gang assist for miners. A place to store and refine ore.
UNABLE TO SCOOP JET CANS.
Corp Cargohold: Hi slot. Only able to be fitted to capital mining assist ship 500,000 m3 space which can only be used by corp members 5% bonus to corp cargohold space per level
Cargohold: 10,000 m3 (3 cycles of a full rack of strip miners) Drone bay: 300 m3 (5 large, 10 medium, 10 smalls)
Armor Resists: Exp: 25% Kin: 40% Em: 65% Therm: 45%
Shield Resists: Exp: 65% Kin: 45% Em: 10% Therm: 40%
What would make this thing absolutely viable for all corporations is that it uses MINERALS. As such it needs:
50 mill trit 25 mill pyer 15 mill isogen 10 mill mex 20 mill zydrine 10 mill megacyte
Give or take. This makes it a decent goal for corporations to build (Esp corps that just start off). Makes them easy to replace if they boom. A small corp of 10 could commit themselves to getting one and it'd only cost the price of a hulk instead of a dread.
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Shadarle
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Posted - 2007.01.22 04:09:00 -
[67]
You know, I bet CCP has no clue what this ship will be yet. They just put a few ideas out there and are letting the community add a whole lot of things. Then they can go through the thread and get some more ideas and then come up with a decent ship with a mixture of everything.
But I think a lot of people are looking at this forgetting a major portion of the mining population. The high-sec miners who wish they could be low-sec miners. This ship could facilitate those high-sec miners moving some mining ops to low-sec for short durations and then packing up shop and heading back to high-sec. This allows for miners to make more money, it allows pirates to have more targets to shoot at, it increases the amount of high end minerals on the market but it also decreases the amount because of all the new ships pirates can blow up.
All in all I'd say a majority of the people are over thinking the ship. It will not be nearly as complex as people think.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
WarMongeer
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Posted - 2007.01.22 04:22:00 -
[68]
Originally by: hired goon Oveur made his aversion to a capital mining-ship very clear at the fanfest.
Well maybe not very clear, but he made a strange face and I saw it crumple. And then he immediately suggested a mobile refinery.
MAKE OF IT WHAT YOU WILL. GOONSTRODAMUS HAS SPOKED!
Gotta love that...they can make a titan capable of incredible destructive power...but when it comes to a mining vessel they'll gimp it beyond comprehension or logic. Lame.
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Moon Dogg
Gallente Feral Tendency Ratel Alliance
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Posted - 2007.01.22 20:12:00 -
[69]
Originally by: Shadarle You know, I bet CCP has no clue what this ship will be yet. They just put a few ideas out there and are letting the community add a whole lot of things. Then they can go through the thread and get some more ideas and then come up with a decent ship with a mixture of everything.
Hehe - I was thinking the same at about the 10th post in this thread. CCP is probably reviewing these threads once per week, culling the good ideas from the bad. Some time in the future, they will sit around a table with index cards - each with a good idea on it - and build the new RoidMelter 3000 (TM). VOILA!
Great ideas here, by the way. Keep 'em coming!
*********************************** "My God, it's full of roids..." |
Salvis Tallan
Gallente Team Condor
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Posted - 2007.01.22 20:30:00 -
[70]
Originally by: Moon Dogg
Originally by: Shadarle You know, I bet CCP has no clue what this ship will be yet. They just put a few ideas out there and are letting the community add a whole lot of things. Then they can go through the thread and get some more ideas and then come up with a decent ship with a mixture of everything.
Hehe - I was thinking the same at about the 10th post in this thread. CCP is probably reviewing these threads once per week, culling the good ideas from the bad. Some time in the future, they will sit around a table with index cards - each with a good idea on it - and build the new RoidMelter 3000 (TM). VOILA!
Great ideas here, by the way. Keep 'em coming!
Judgeing by the status and age of the stickys I dont think ccp ever reads these forums I think they have ideas and just want to see peoples responses to things that are brought up. ------
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Alexi Johns
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Posted - 2007.01.22 20:36:00 -
[71]
Personally i doubt CCP will ever add a capital miner class ship, if they ever do say goodbuy to the market you will probally be able to pick up mega cheaper than trit
Anyway i dont think the capacity to mine is the problem its the logistics involved in moving unrefined ore to a refinery
I would much prefer a Capital Docking array for POS's for ships such at Freighters to have full access or allow Transports to use trailers to increase capacity something like a road train in real life, say 1 per level in transport ships or add a new skill required for this. The later would fill a much whined about gap in the logistics capabiltys of eve
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booh
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Posted - 2007.01.23 10:57:00 -
[72]
Well with all those capital ships getting more and more, planned features like constellation souveregnity and guns on gates that will use fuel... And only CCP knows what else will use fuel. Maybe outpost modules, active POS shield boosters, Transport Arrays, Tactical & Strategic Structures, ship Heat, Twinned Jumpdrive Structures...
I surely hope they will make something that will be used for ICE mining primarily to keep up with the need. And this wouldn't crush the mineral market, only the ICE market... and that would be good imho.
Sure these things are planned for the not so close future... but i guess so is the ORE capital.
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Caletha
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Posted - 2007.01.23 13:01:00 -
[73]
I think a capital mining ship that is better at mining low-end minerals then high-end minerals would be perfect.
Something in the range of four times as good as a hulk for mining Trit / Pyerite, twice as bad as a hulk for mining Mega / Zyd.
This would still mean that the isk earned per hour in low-ends gets close (or even a bit higher) to that of high-ends in a hulk.
Exhumer lvl 5 (instead of BS5) to fly it.
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Moon Dogg
Gallente Feral Tendency Ratel Alliance
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Posted - 2007.01.23 20:04:00 -
[74]
One thing for sure...I really need to get my behind into gear and train Exhumers from 4 to 5!
*********************************** "My God, it's full of roids..." |
Vergil Mathers
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Posted - 2007.01.23 20:04:00 -
[75]
Ugh.. Thought it was decided a bit ago that whatever the capital INDUSTRIAL ship would be, it would NOT actually mine.. no new Capital Mining Laser.. or Capital Strip miner..
A specalized freighter that can dock at a Corp hanger array.. sounds interesting.. Give it jump drives to get to/from station and keeps it out of empire.. sounds even better.
Maybe have it be able to refine in space (Better refine than a POS array) / put it into Seige mode similar to a Dread with shields.. Hmmm.. sounds quite interesting..
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Ford Hakata
Caldari
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Posted - 2007.01.24 12:58:00 -
[76]
One cool feature would be if this capital ship could have an "extendable shield", making it a self-propelled small POS that can "anchor" itself in an asteroid field to activate the shield, and then allow corpmates to undock whatever mining vessels it has in it's cargo hold.
Playing cat and mouse with a small POS that can move itself would be awesome! It would _definitely_ make a new game out of POS warfare (and consider fitting it with a cloaking device or allowing others to anchor POS equipment near it while itself is "anchored" or using it as base of operation for exploration missions into enemy territory or as "mobile warfare POS" that can be anchored near an enemy POS to protect friendlies from attack, or one could jump into an enemy system in order to strip it of crucial minerals (assuming a slower respawn rate for rare ores), or as a tactical shield around a stargate, effectively blocking entrance to it - making the stargate one-way).
It would take warfare into a whole new level of fun! Think about all the new tactics!
Oh, I REALLY hope CCP makes this ship into something completely new. I think nothing would be more fun than making the corp carebears into a better weapon for strategic/resource/logistics warfare. --
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Abathur
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Posted - 2007.01.24 19:53:00 -
[77]
Originally by: Salvis Tallan Judgeing by the status and age of the stickys I dont think ccp ever reads these forums
You would be wrong.
Originally by: Salvis Tallan I think they have ideas and just want to see peoples responses to things that are brought up.
You would be right... sort of.
We do have a very good idea of what the ORE capital ship(s) will be like, but one of the best resources in EVE are its players. We can't please everyone, but posts like this one do get read and discussed.
"Tux did it!" |
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Salvis Tallan
Gallente Team Condor
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Posted - 2007.01.24 20:17:00 -
[78]
Originally by: Abathur
Originally by: Salvis Tallan Judgeing by the status and age of the stickys I dont think ccp ever reads these forums
You would be wrong.
Originally by: Salvis Tallan I think they have ideas and just want to see peoples responses to things that are brought up.
You would be right... sort of.
We do have a very good idea of what the ORE capital ship(s) will be like, but one of the best resources in EVE are its players. We can't please everyone, but posts like this one do get read and discussed.
Always happy to be proved wrong! Of course you have ideas as to what you want, if you didn't about something this magnitude I would be really scared. And now its ship(s), eh? Interesting. *puts on tinfoil hat* ------
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Elmicker
Unscoped Myriad Alliance
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Posted - 2007.01.24 21:09:00 -
[79]
Am I the only one who finds the idea of a mobile refinery absolutely absurd?
If you want a refinery, anchor a pos. Risk v. reward. Refining (albeit innefficiently) in a ship is almost risk-free, simply because it can log off or move at any time. A pos is stationary and quite easily destructible. Plus it'll detract massively from 0.0 alliance's incomes from refinery OPs, could be quite the nerfbat to the 0.0 economy.
I adore the idea of a very massive bulk low-end miner. Combined with freighter POS docking, it could see quite the increase in mothership numbers, mining 1bil trit, then hauling all the components made from it is quite the chore.
Also. Jump-capable freighter ftw, as long as its cheaper than motherships, otherwise everyone will just continue to use those.
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Temerlyn
Minmatar STK Scientific
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Posted - 2007.01.24 23:15:00 -
[80]
It is quite possible the ore refinery can be put into seige mode to do refines and such making it a target that cannot escape easily.
In just doing this its risk vs reward becomes an interesting thing.
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2007.01.24 23:31:00 -
[81]
Originally by: Ford Hakata or as a tactical shield around a stargate, effectively blocking entrance to it - making the stargate one-way).
That would be completely overpowered... but I kind of like it
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Halada
Caldari STK Scientific
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Posted - 2007.01.24 23:41:00 -
[82]
Edited by: Halada on 24/01/2007 23:37:55 I still dont understand the point of having a mobile refinery. I wouldn't even refine in a POS because you lose so much ...
Click on my sig to read it ! |
Shichiro Motokana
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Posted - 2007.01.24 23:52:00 -
[83]
Edited by: Shichiro Motokana on 24/01/2007 23:52:48 My 0.02 ISK...
The ship should first be able to store and transport completely assembled and fitted mining rigs (barges, exhumers), essentially a limited corporate ship hangar. Allow enough room to carry say eight to ten barges, which would then allow smaller groups to take some combat ships along if they don't have that many miners.
Then give it some gang module ability and gang bonuses to help mining, and otherwise can't fit strip miners but has a half-decent setup for a defense platform (large guns and cruise/siege missile capacity).
Allow it to achieve the same refining yield as the lowest POS refinery at the expense of time in refining, and allow it a large cargo hold to store ore and minerals. The refining yield would only reach the same as the above-mentioned POS at maximum skill.
The ship should primarily be for transport of fully assembled rigs into/out of dangerous areas, providing gang bonuses, hauling back ore/mins, and light defense. It would not be strong enough to provide adequate defense on its own, but would act as an augment to the local defense.
No idea on the stats, just the general concept here.
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Devian 666
KAIZEN BROTHERHOOD
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Posted - 2007.01.25 00:47:00 -
[84]
Woah a lot of cool ideas here.
Mining fighter drones would be very cool but being stricted to being ice tugs only would be my recommendation. For ore it should be a small scale "planet eater" where the roid is absorbed by the module and after x amount of time is spat out. However, if the ship goes to warp before the cycle is complete then the roid and ore should be lost (you know warp takes power away from the rock eating module).
I don't think it should be a capital ship but instead should be a t2 freighter "modified" for deep space mining. Using a cyno is a bad idea and just means miners are stuck with having to use a second account when they've waited for all the skills.
These ships should be allowed in high sec. Hear me out before the flames hit. For mining ice only. If the ORE cap ship mines any ore then it should become a flashy red outlaw for 15 minutes (stripping 0.5+ belts should be an environmental crime). This would avoid solo belt pwnage leaving nothing for starting players, or where it does happen it is at their own risk and the ship could end up being shot down by an opportunist looking for a ORE cap ship kill.
Also there needs to be an anti-macro method of mining ice or all the high sec ice would be gone in 23 hours. Cool an orange sig |
Rudy Metallo
Minmatar G.H.O.S.T
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Posted - 2007.01.25 01:46:00 -
[85]
Teh dreadz r in r belts, steelin r barges.
What JForce said on the first page, prolly.
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Crexa
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Posted - 2007.01.25 04:59:00 -
[86]
I think one of the biggest problems for us small time miner corps is the fear factor that comes with wanting to mine in 0.0, but in no way are we willing to risk a hulk(s) plus fittings. Its mostly suicide. Oh you can usually handle the wolf pie, its the roving bands of 3-5 that get you. Most of the risk is involved in moving from high sec to low sec thru the choke points controlled by rival corps or pirates. Then once you get going, you are all sweaty and nervious, cuz if it ain't the npcs you just killed its the incoming pies.
A mobile refinery is an interesting idea, but you still need to get out to 0.0 and that means going thru choke points. So whats that mean? Well, now not only are you exposing your exhumers and barges, but a big ole floating refinery target. You have probably just doubled your losses.
I think I would rather have jumpdrives for my hulk, or a industrial with jumpdrive capability.
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Kirjava
Caldari Storm Thesis
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Posted - 2007.01.25 21:33:00 -
[87]
Dang, I just found this and my last 4 months of prepping my alt for a Thanatos havedone a surprising imitation of what happens when monkey fecius meets co-ordinates of a fan... Oh well at the task of hand, the most genious and original idea so far looks to have been ignored, compressing ore into a state that it must be taken to a station to get the minerals, but still effectively reduces the amount of space the ore takes up. A few jumps away, a carrier could hop back and forth every few hours whilst systems are wiped clean of all that deliious crokite. My own 2 pence is the have the capital mining beams aimed at low ends only, veld and the like isnt mined much in 0.0 so the extra trit will come in handy should capital mining be so inclined. Do this perhaps by making the modulated Capital mining laser, requires crystals to operate at a level higher than a standard T2 mining laser and release only Scordite and Veldspar crystals [insert low end choice of crystal here]. The industrialists do need some more love, thus far the biggest asset to a mining fleet has been a carrier for runs to empire and the Hulk... A year ago now.
To recap, this ship should be: 1) Between a carrier and a mothership. 2) Should refine to a compressed state. 3) Should have the ability to mine if so inclined, but specced up for dedicated low ends. 4) Will only be able to refine when in a stasis period like a dreadnaughts siege mode.
All in all, if I were to have one I would keep my Refinery ship in a SS and move the ore to it in standard industrials, I wouldent risk it in an Asteroid belt when refining. Oveur specificaly mentions mining capital ship(s), indidcating we may have a refinery ship and a low end extraction ship. Ore vessels come in threes so I am inclined to consider a long range cargo ship using minimal fuel, think quadrouple the cariers fuel/range ratio and similar capacity.
Regardless, I want one, but to train it on my support charecter or my main is a different question altogether...
Storm Thesis CEO |
Sarin GB
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Posted - 2007.01.27 03:29:00 -
[88]
OMFG! ROFLMAO! You people have no real imagination at all do you?!
Answer this: Why would anyone bother to make a Capital Mining Ship to Strip and Refine Roid Belts when they could build a Capital Ship with Capital Mining Lasers designed to refine Moon Material?
Sure add all the Mod Cons but honestly you're thinking too small if you're thinking roids :D.
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Tramp Oline
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Posted - 2007.01.27 11:21:00 -
[89]
Here is something interesting from the new patch notes:
"Freighters now have a sensor strength attribute to counter target jamming modules."
A capital freighter with combat abilities? Why would a ship that can't mount any offensive weapons need to counter jamming modules? Hmmm
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TheFirstInquisitor
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Posted - 2007.01.27 13:21:00 -
[90]
Originally by: Sarin GB OMFG! ROFLMAO! You people have no real imagination at all do you?!
Answer this: Why would anyone bother to make a Capital Mining Ship to Strip and Refine Roid Belts when they could build a Capital Ship with Capital Mining Lasers designed to refine Moon Material?
Sure add all the Mod Cons but honestly you're thinking too small if you're thinking roids :D.
WTT Clue and information on proffitability of moon mining.
Note to all, What I say may be infact of a more humorous tone than comes accross. |
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