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Hertford
Ars Caelestis Imperium Alliance
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Posted - 2007.01.11 13:33:00 -
[1]
</sarcasm>
Given how a "deadspace signature" could resolve into 3 veldspar roids or 74 very angry serpentis battleships, I guess I'm not alone in warping in to a signature in a pod:
"2007.01.11 13:25:49 Notify You cannot warp there because natural phenomena are disrupting the warp."
Spend two hours finding it, then spend four hours impulsing the pod out just so I can warp.
/applaud.
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Shameless Avenger
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Posted - 2007.01.11 13:35:00 -
[2]
mild rant? |

Hertford
Ars Caelestis Imperium Alliance
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Posted - 2007.01.11 13:38:00 -
[3]
Turns out, having visited the deadspace pocket, I cannot warp to a spot about 4000km away from the pocket, but I can warp further afield.
Of course, this means the ship parked about 4000km away is now lost, because if I warp to it, I end up in the deadspace pocket...
...yeah, thanks.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.11 13:38:00 -
[4]
You can warp out of a deadspace area... I'm guessing you were trying to warp to the start of the deadspace, which you can't do.
You can warp to a planet, and then warp back, however.
-[23] Member-
 Listen to EVE-Trance Radio! (DSTrance channel ingame) |

Hertford
Ars Caelestis Imperium Alliance
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Posted - 2007.01.11 13:42:00 -
[5]
Yeah, I can get out.
...In my pod...
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.11 13:45:00 -
[6]
Originally by: Hertford Yeah, I can get out.
...In my pod...
What do you mean? Deadspace pockets do not prevent you from warping to a place outside of the deadspace.
-[23] Member-
 Listen to EVE-Trance Radio! (DSTrance channel ingame) |

Hertford
Ars Caelestis Imperium Alliance
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Posted - 2007.01.11 13:50:00 -
[7]
Originally by: Dark Shikari What do you mean? Deadspace pockets do not prevent you from warping to a place outside of the deadspace.
Yeah, I found that out. As I said above, the pocket didn't allow me to warp from it to a point 4000km away. And if I warp to the bookmark 4000km off of the pocket to retrieve my ship, I land back in the deadspace pocket.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2007.01.11 13:52:00 -
[8]
He means that he parked his ship too close to the deadspace, before it became a deadspace. So now he can't warp to his ship, at all.
From a close-but-no-cigar probe result location, he dropped a better probe and got a zero-click return. He (and this was his fatal mistake) ejected from his ship, instead of taking it to a distant safespot first.
Then he warped to the zero-click return, triggering the creation of the deadspace when he landed on the proper grid. His ship is now within the deadspace area, but (he says) at a great distance from the acceleration gate / entrance.
There's no way to warp to the ship until the deadspace goes away, because even if he warps out of the deadspace and warps back, he'll be dumped at the deadspace entrance and not at the ship.
If the ship's worth it, though, he could
1) come back in a different ship and complete the deadspace, making it despawn, then warp to his original ship; or
2) fit out a fast frigate, warp to the deadspace entrance, and start slowboating toward his ship, then go to dinner / the mall / his girlfriend's bedroom / etc, for however long it takes to recover his ship.
It's unfortunate, but I don't think it's a bug, just one of the hazards of incautious exploration.
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Hertford
Ars Caelestis Imperium Alliance
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Posted - 2007.01.11 13:54:00 -
[9]
Yup, 100% spot on Marlenus. I had no idea that being 4000km away would count as being "too close".
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2007.01.11 14:14:00 -
[10]
Yeah, I wouldn't know about this if I hadn't been warned about it by early explorers.
I don't know how far away you have to go to "be safe", but I generally go to a planet or a distant safe.
Basically you need to be further away than the size of the deadspace, but I don't know how big exploration deadspaces are.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.11 14:21:00 -
[11]
If the ships inside the pocket (it will be around 350k max deadspace pockets can't cross grids) get a fast ship like a frig and do it.
If its outside the pocket book mark the ship or something close to it warp out to planet warp back to the bookmark.
Three its your own fault for not observing the nature of the deadspace pocket.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Libertina
ISD STAR Interstellar Services Department

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Posted - 2007.01.11 14:22:00 -
[12]
Either petition to a GM to get the ship moved, or wait for the exploration deadspace to expire and vanish to warp to your bookmarked ship.
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.01.11 14:55:00 -
[13]
Edited by: Smagd on 11/01/2007 14:52:28
Originally by: ToxicFire If the ships inside the pocket (it will be around 350k max deadspace pockets can't cross grids) get a fast ship like a frig and do it.
If its outside the pocket book mark the ship or something close to it warp out to planet warp back to the bookmark.
Three its your own fault for not observing the nature of the deadspace pocket.
Actually, if you reread the thread you'll notice that there was no deadspace when he parked his ship. The deadspace came into existence only after warping to the last BM. Additionally, that assumption about deadspace pockets not being able to cross grids is totally wrong.
I suggest finding a copy of the "EVE Primer On Nature Of Deadspaces" and reading it some yourself. Should be available from your nearest holovid vendor.
I've mined off-grid roids in an exploration deadspace, so I can tell you a few things about how they work. For instance, did you know that you can't tractor jetcans across grid boundaries because you'll lose lock during transit?
The idea with the fast disposable frig sounds good, a Nanoslasher with a good AB could be able to escape any rat spawn. --
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Spanker
Genco
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Posted - 2007.01.11 15:12:00 -
[14]
Originally by: Hertford Spend two hours finding it, then spend four hours impulsing the pod out just so I can warp
Made me lol there 
- Shpank |

Falcione
Mortis Angelus
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Posted - 2007.01.11 16:11:00 -
[15]
This is why we read our exploration guides before we go dancing around the universe...
Your ship should be there when the complex expires. ----------- My Bio in Progress Prologue / CH.1 |

Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.01.11 16:25:00 -
[16]
Happened to me early on, too. Stuck petition resulted in a very nice GM teleporting my pod back to my ship :D

Now recruiting!
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Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2007.01.11 16:25:00 -
[17]
Happened to me early on, too. Stuck petition resulted in a very nice GM teleporting my pod back to my ship :D

Now recruiting!
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Nova Beta
Minmatar Sebiestor tribe
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Posted - 2007.01.12 04:00:00 -
[18]
sounds like a new "safe" ss to me !
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Sawirek
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Posted - 2007.01.12 16:55:00 -
[19]
Well i liked the exploration a lot for the first month, than CCP done something and exploration now lack the motivation, well i am talking of 0.0 exploration offcourse, it is unrewarding, used probes for around 30M and earned 50-60M, not to mention the hours i spend probing, maybe its just bad luck, but as everyone with BS can make 20-40M per hour in 0.0, so why to bother with exploration ? I would suggest that the encounters in 0.0 should be harder ( so you need a team of ppl to do it) and more rewarding,i really don't like 4 of my friends disapointed because they used ammo worth more ISK than they earned in a exploration plex.
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Xaintrix
The Shadow Order Storm Armada
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Posted - 2007.01.12 21:23:00 -
[20]
Originally by: Sawirek Well i liked the exploration a lot for the first month, than CCP done something and exploration now lack the motivation, well i am talking of 0.0 exploration offcourse, it is unrewarding, used probes for around 30M and earned 50-60M, not to mention the hours i spend probing, maybe its just bad luck, but as everyone with BS can make 20-40M per hour in 0.0, so why to bother with exploration ? I would suggest that the encounters in 0.0 should be harder ( so you need a team of ppl to do it) and more rewarding,i really don't like 4 of my friends disapointed because they used ammo worth more ISK than they earned in a exploration plex.
I dunno, some of my corpmates have found some very luscious belts in 0.0 through exploration. :) It's hit and miss. Not all Exploration will be fruitful.
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LUGAL MOP'N'GLO
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Posted - 2007.01.12 21:39:00 -
[21]
Originally by: Xaintrix
I dunno, some of my corpmates have found some very luscious belts in 0.0 through exploration. :) It's hit and miss. Not all Exploration will be fruitful.
Lets take this comment and compare it to static complex situations. Complexes have an insane drop rate. Pretty sure they almost always drop something. You don't have to find static plexes, they're already there and you can bet... Already farmed.
Introduce exploration, its for everyone else that doesn't have the manpower and isk to farm a 10/10 but has all the time in the world and less isk to waste. Exploration makes you look throughout many systems for a signature, then spend anywhere from an hour to 3 hours to find the signature. Mind you, at this point you don't even know what it might be. IF you find the deadspace without slitting your wrists first you might find a 'plex' or a belt of roids. Its a roll of the dice (a 250 sided die with 3 good sides) if you actually found anything worth while.
After doing all of that... THEN you hope for a loot drop of somesort.
Somehow exploration is backwards. It should be MORE profitable than plex farming because it takes more time and more effort. Exploration costs much more to carryout than finding a plex does. You and 20 of your friends can get together and head to a plex. None of your 20 friends will go with you 'hoping' that you find something in your cov ops. If you happen to find anything, you will have to get people to come 2-20 jumps just to hope that 1) They can actually complete the plex and 2) That there is anything usefull inside.
Whine about all the effort you put into farming that plex out in 0.0 and then stop and think about how much more effort goes into finding an exploration site that most likely sucks donkey balls.
Exploration sucks. ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |

Venkhar Krard
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Posted - 2007.01.12 21:51:00 -
[22]
Edited by: Venkhar Krard on 12/01/2007 21:50:30 No. Claiming and defending a high end complex costs MUCH more than some silly probes and you need more people to defend the system 24h a day.
Explorations should never be more profitable than static plexes.
Oh but i agree on the second part.. the rewards could be a little bit higher 30-40% more maybe.
The other + on the exploration sites - you dont have much competition once you found one. Dont need to log on 5 seconds after DT to get the key ;]
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Bastogne
Caldari Merch Industrial
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Posted - 2007.01.12 22:14:00 -
[23]
Why don't people just petition stuck when this happens?
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Le Bon
Gallente Reikoku Band of Brothers
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Posted - 2007.06.26 10:42:00 -
[24]
I will have to agree with a lot of the ôwhinesö in this thread. The past couple of days IÆve looked into these encounters and exploration.
First of all let me talk about the encounters a little: IÆve run 4 encounters across 2 different systems. 2 Blood Raider/Corpum/Corpus 2 Drone
First of all I found a drone encounter, which dropped a lot of the mineral yielding items (Forgot what they are called) that drones drop, and it did it in droves. Alone with a nice amount of salvaging which is all good.
Second was a blood/corpum/corpus encounter. At first I had a grin from ear to ear seeing the rats at the thought IÆd get some good hardeners or reps or something along those lines. To my shock when I looted the ones that actually dropped loot (most of them did not) it was all crap, t1 (not named) etc etc. Not that good bounties either so meh.
Ran another drone encounter, not as good yield as the first but it kicked out the boredom for a little while.
Fourth I found another blood encounter. Completely empty, no rats just structures.
After this I thought IÆd travel the 50 round trip jumps to get the exploration probes to take a look at if it is actually any good.
Got the probes. Scanned for a while, found a Magremetric (or however it is spelt.) Further 30 minutes scanning it down to a certain spot and actually finding it. Found, warp in. 2 Corpum BS and a structure surrounded by cans. Kill the BS release donÆt have the codebreaker/hacking mods.. another 50 jump round trip whilst my carebear friend waits in the plex so it does not despawn. Get back, get my friend onto it, opened 2 of the 10 cans avail with skills at l3.. rest were ôtoo complexö. Just dropped random salve goods, not perticulary of any value. Maybe its just my bad first time luck but at the moment its not really worth the time. Funà but definitely not worth the time
And whats this about soul mining plexes? :\
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Shi Mun
Caldari Perkone
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Posted - 2007.06.26 10:48:00 -
[25]
Originally by: Hertford
Originally by: Dark Shikari What do you mean? Deadspace pockets do not prevent you from warping to a place outside of the deadspace.
Yeah, I found that out. As I said above, the pocket didn't allow me to warp from it to a point 4000km away. And if I warp to the bookmark 4000km off of the pocket to retrieve my ship, I land back in the deadspace pocket.
Grab an interceptor/vigil, whack on sum speed mods, best afterburner u can get. See ya tomorrow.  --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.06.26 10:53:00 -
[26]
Originally by: Shi Mun
Originally by: Hertford
Originally by: Dark Shikari What do you mean? Deadspace pockets do not prevent you from warping to a place outside of the deadspace.
Yeah, I found that out. As I said above, the pocket didn't allow me to warp from it to a point 4000km away. And if I warp to the bookmark 4000km off of the pocket to retrieve my ship, I land back in the deadspace pocket.
Grab an interceptor/vigil, whack on sum speed mods, best afterburner u can get. See ya tomorrow. 
Tomorrow? Dude, with a Vigil and T1 speed mods (mwd if allowed in that deadspace) you will hardly take that long :P --- WTS: Forum Signatures, price negotiable. Evemail me!
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Lady Trade
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Posted - 2007.06.26 11:25:00 -
[27]
Edited by: Lady Trade on 26/06/2007 11:24:26 So does this mean, that if i park my ship at a safe and then someone does some exploration then i could theoretically end up not being able to get back to my ship?
So if i park my ship at spot A and then someone opens an exploration site within 4000km of Spot A then i'll land in the exploration site and not the ship?
Sounds pretty buggie (or totally ********) to me. |

Gilbert Drillerson
DarkStar 1 GoonSwarm
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Posted - 2007.06.26 11:46:00 -
[28]
Originally by: Lady Trade Edited by: Lady Trade on 26/06/2007 11:24:26 So does this mean, that if i park my ship at a safe and then someone does some exploration then i could theoretically end up not being able to get back to my ship?
So if i park my ship at spot A and then someone opens an exploration site within 4000km of Spot A then i'll land in the exploration site and not the ship?
Sounds pretty buggie (or totally ********) to me.
Make sure your SS is atleast 4.5 AU from a planet, and it cant happen. All exploration sites spawn within 4AU of a planet... also the chance of the scenario you suggest has to be in the realm of the impossible, the chance of a deadspace spawning on top of your random safespot just as you need it has to be extremely close to zero :)
Dont get mad - Get even |

The Mantra
Caldari Knights of Sovereignty United Corporations of Eve
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Posted - 2007.06.26 11:52:00 -
[29]
Originally by: Le Bon Funà but definitely not worth the time
Well, first complex we found after a few minutes searching was a Sansha site with an 8.5mil bounty TS BS boss, who dropped 5 TS items in loot...
Plus a couple of drone encounters with nice minerals, one low level Sansha and one empty so far.
TBH, it's all about the luck. So far, definitley worth the time.
Especially as the added fun value makes it more worth the time - hell, even if I wasn't earning as much, running exploration with my friends is better than ratting all day... and that's what counts in the end, isn't it?
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.06.26 11:57:00 -
[30]
Surely if you just wait till next DT, the exploration site will disappear and you can warp to your ship same as ever? --------

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