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Kunming
Outcasts
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Posted - 2007.01.12 16:53:00 -
[151]
Originally by: Kagura Nikon Edited by: Kagura Nikon on 12/01/2007 16:20:33 SO Lets restrain to BS? Cause BC cannot achive these speeds without using BS sized modules and these will gimp them completely and they cannot feed it for more than 3 cycles.
Ok so your complaint is basically Typhyoon and Domni?
Now try to make a Typhoon go 4 km/s without any faction stuff or any implant. You won't do it. Now Put that nanophoon attacking a AC tempest and it is TOASTED!!!! My ACpest uses 1 TP and 1 Tracking enhancer. A nanophoon will have a signature of 2000m 30% form TP and its about 2600. Not hard at all to hit it. 2600/4000 is 0.65 200/340 is 0.58. So in fact its EASIER to hit it than to hit a typhoon at its common speed without MWD.
Please learn how game works. Really.
Of course if you fit a full snake set and officer stuff. Then is almost impossible to kill it, unless you use something as expensive as it... like a carrier.
Cut it with the personal attacks will ya? It just shows that you are a bullied lil boy escaping to the EVE universe to vent of ur frustration.. nothing more and nothing less..
Now back on topic, so you are telling me nano-mydon, and nano-drake are completely balanced and alright, dude the myrmidon does as much dmg as the domi and goes faster with a reduced sig radius!!
BTW I am maxxed in gallente, and BC 5 etc etc so I shouldnt be the one complaining actually, but, I wont ever use overpowered setups, I never used a crow despite having ceptor 5 and cal frig 5, I never used a nos-domi despite having maxed skills for it, I never used ECM on my gank ships despite having maxed EW skills of all sorts. You know why? cause it is not fun for to use the flavour of the month overpowered tactic to win, I dont play this game to vent my frustration or any other sort of e-peening and escapism.. "Fun" for me is using the complete underdog-strategy and win, or at least try to win, that is my description of fun. Being forced to using flavour of the months pushes me even more away from this game..
Now you even know my personal reasons for my abitious posting in this thread.. I ******* HATE flavour of the months, it a no brainer in a thinking game like EVE.
Oh btw since you like the nano-setups try out the nano-arbitrator some time.. before they all get nerfed to hell!
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.12 16:56:00 -
[152]
"2600/4000 is 0.65 200/340 is 0.58. So in fact its EASIER to hit it than to hit a typhoon at its common speed without MWD.
Please learn how game works. Really."
... so, uhmm. Let's see what you did there.
You compared:
(mwd-affected signature * target painter) / mwd speed = 0.65
vs:
non-mwd speed / signature = 0.58
... i.e. two completely different operations. While if we put non-mwd numbers to your first equation we get:
(320 * 1.3) / 200 = 2.08
Please learn how the math works..? Really...
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.12 17:26:00 -
[153]
Edited by: Kagura Nikon on 12/01/2007 17:27:08
Originally by: j0sephine Edited by: j0sephine on 12/01/2007 16:57:12
"2600/4000 is 0.65 200/340 is 0.58. So in fact its EASIER to hit it than to hit a typhoon at its common speed without MWD.
Please learn how game works. Really."
... so, uhmm. Let's see what you did there.
You compared:
(mwd-affected signature * target painter) / mwd speed = 0.65
vs:
non-mwd speed / signature = 0.58
... i.e. two completely different operations (reversed division order) While if we put non-mwd numbers to your first equation we get:
(320 * 1.3) / 200 = 2.08
Please learn how the math works..? Really...
Ok i Really missed that on the explanation. Anyway that shows tah a single target painter compensate for the nanosetup. And so many people say there is no way to counter a nanosetup. A single module is enough!
But I am also making callculations with anormal tpyhoon using not a single speed mod. So it kind of balance out. Put overdrives on the non MWD one and you have it again simmilar.. or put an AB.
The main problem are Snake implants that increase speed without increasing the signature.
To the other poster...
And I am not makyng any personal aatacks. I am just countering your posts because they are exaclty what I think should be countered. Completely non informed and biased posts of someone that want everyone to play like you do.
If brute force doesn't solve your problem.. then you are not using enough!! |
Blind Man
Kemono.
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Posted - 2007.01.12 17:43:00 -
[154]
this thread delivers, and was good entertainment at lunch to read some of these posts
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Sebastien LeReparteur
Minmatar SpaceTravelers Freelance Corp
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Posted - 2007.01.12 17:50:00 -
[155]
Yes indeed Nerf the only advantage of minmatar! So those unimaginative players can kill everything with there I win setup!
Smells raven pilot with torpedo complaint!
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Kagura Nikon
Minmatar MASS HOMICIDE FREGE Alliance
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Posted - 2007.01.12 17:56:00 -
[156]
Nerf the snake implants and everything will eb fine. Only problematic shipsa are nano Domni and phoon at over 7km/s
All the slowers can be easily tacled with a stabber or 2.
If brute force doesn't solve your problem.. then you are not using enough!! |
j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.12 18:08:00 -
[157]
"Yes indeed Nerf the only advantage of minmatar! So those unimaginative players can kill everything with there I win setup!"
If nano-setups are "the only advantage of Minmatar" then it means that's all the Minmatar players are using. How are then the kills they score with such single "i win" setup any more imaginative?
Pot, meet kettle...
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.12 18:14:00 -
[158]
"Ok i Really missed that on the explanation. Anyway that shows tah a single target painter compensate for the nanosetup. And so many people say there is no way to counter a nanosetup. A single module is enough!"
Uhmm no; it shows the nano-setup with MWD blasting is roughly 3+ times harder to hit than the regular battleship moving at its base speed. All the target painter is doing there is modification of hit chance from ~0.5 to 0.65 (30% increase) but it's by no means compensating for the extra speed advantage.
In order to compensate, the equation of "mwd speed * painter / signature" would have to be equal to "base speed / signature" ... while these numbers are 0.65 and 1.6 respectively (nearly 2.5x advantage to speed setup)
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No21
No0b21
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Posted - 2007.01.12 18:23:00 -
[159]
WoW, blablabla, whine whine whine, nerf nerf nerf, oh noeeesss.
To me what it seems and whats needed is a good countermeasure against this type of setups. That does NOT involve in having a tackler or a Huginn. Sure Heavy Web drones might work against BS(as i wrote pre)but not all BS have 125m3 in drone bay size and they are a bit fragile and silly, and if they dont get them after some sec,s(after deploying) he might just as well not risk it and warp out. But i find that there is not much that you can use for getting one of those Stabbers or Vagabonds. Get it as in destroy it by yourself with a setup that would work effectively against them and in a ship in the same class preferably. What is needed is something that would really negate their speed advantage fast, so they dont get all to much time to warp out or out of scrambler range and then warp. Of course there should be some real negative effects to it too.
Just a nutty idea, so dont hit me with the physics/noob wand. Maybe it shouldn't be in this thread but anyhow: Harpoon missiles? Or something that maybe would take the mass in effect and then have a variable/value for force? Making it make use of a launcher hard point would make it more unilateral and it has its negative effects and such with and compared to others. Not gonna go into to all in all... to lazy for this shat. Hope i made a good point. Yes, i am a noob, maybe even noob of the year? Donations would be cool. My sig is the best. And its blablabla on the forum...oooho. |
Alpine 69
Slacker Industries
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Posted - 2007.01.12 18:29:00 -
[160]
Originally by: Plymer Ization
Originally by: Isonkon Serikain I've seen a nano cerberus wreak total havoc... You can nano everything, these days. The possibilities haven't been fully explored.
Nano-Cerb would be insane... the RoF bonus to HAMs would be just uber... too bad I can't fly Caldari
i tried it.....
it frackin sucks....
to do damage it has to be in web and nosferatu range, thus resulting in insta death as its tank is **** in a nano setup...... eeeeeeek my sig got nerfed again :( |
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Plymer Ization
Infinitus Odium
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Posted - 2007.01.12 18:45:00 -
[161]
Originally by: Alpine 69
Originally by: Plymer Ization
Originally by: Isonkon Serikain I've seen a nano cerberus wreak total havoc... You can nano everything, these days. The possibilities haven't been fully explored.
Nano-Cerb would be insane... the RoF bonus to HAMs would be just uber... too bad I can't fly Caldari
i tried it.....
it frackin sucks....
to do damage it has to be in web and nosferatu range, thus resulting in insta death as its tank is **** in a nano setup......
Really? Even with the bonuses? Bummer. Well, not really, but yeah
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Isonkon Serikain
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.01.12 18:54:00 -
[162]
Originally by: Alpine 69
Originally by: Plymer Ization
Originally by: Isonkon Serikain I've seen a nano cerberus wreak total havoc... You can nano everything, these days. The possibilities haven't been fully explored.
Nano-Cerb would be insane... the RoF bonus to HAMs would be just uber... too bad I can't fly Caldari
i tried it.....
it frackin sucks....
to do damage it has to be in web and nosferatu range, thus resulting in insta death as its tank is **** in a nano setup......
Use heavies it works a charm. Pity the fool |
Amiable Quinn
Minmatar Lasleinur Production Fimbulwinter
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Posted - 2007.01.12 19:02:00 -
[163]
Originally by: Kunming
Now back on topic, so you are telling me nano-mydon, and nano-drake are completely balanced and alright, dude the myrmidon does as much dmg as the domi and goes faster with a reduced sig radius!!
I don't see why not, it is paper thin and once caught will go down quick. So, no, I don't htink any of us have a problem with it.
Originally by: Kunming
BTW I am maxxed in gallente, and BC 5 etc etc so I shouldnt be the one complaining actually, but, I wont ever use overpowered setups, I never used a crow despite having ceptor 5 and cal frig 5, I never used a nos-domi despite having maxed skills for it, I never used ECM on my gank ships despite having maxed EW skills of all sorts. You know why? cause it is not fun for to use the flavour of the month overpowered tactic to win, I dont play this game to vent my frustration or any other sort of e-peening and escapism.. "Fun" for me is using the complete underdog-strategy and win, or at least try to win, that is my description of fun. Being forced to using flavour of the months pushes me even more away from this game..
No one is holding a gun to your head telling you to fly anything. In ANY game you play some set-ups are going to be more effective than others. If you choose to play a setup that is not optimally effective, for whatever reason, good for you. But I fail to see what that has to do with the current discussion. Were you on the boards loudly complaining about the overpowered NOS-domi?
Originally by: Kunming
Now you even know my personal reasons for my abitious posting in this thread.. I ******* HATE flavour of the months, it a no brainer in a thinking game like EVE.
Is it? Obviously someone had the idea. As the game changes people try out different setups. Part of the thing that makes the game wonderful is that it is fluid and you constantly have to be adapting your tactics, not only based on who your fighting, but on a macro level the type of ship you are likely to be fighting.
Originally by: Kunming
Oh btw since you like the nano-setups try out the nano-arbitrator some time.. before they all get nerfed to hell!
Please do. I don't actually fly a nano-setup, but I like to see what folks can put together. If it's really effective maybe you will see thousands of nano-arbiters zooming across the skies and have the warm fuzzy feeling of knowing that it was your idea.
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Larkonis Trassler
Privateers Privateer Alliance
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Posted - 2007.01.12 19:21:00 -
[164]
Small and medium turrets can track nanophoon's easy... Hell slap a couple of tracking mods on a BS and they can toast them too. I don't know quite how tracking works but even with orbit velocities of 4km/s Medium Guns can still track me, and I've been driven off by a solo ArtyPest packing the low end Large Arties with about 4 tracking mods in mids and lows despite orbiting him at about 3500m/s and with a tracking disruptor on him he was scoring hits approximately 2/3s of the time. People who complain about these ships are unable to apply a bit of lateral thinking to their PVP setups nor are they able to coordinate their gangs effectively to deal with the threat. Get a grip, get thinking and the fad will be over before you know it! ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |
j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.12 19:32:00 -
[165]
"Small and medium turrets can track nanophoon's easy... Hell slap a couple of tracking mods on a BS and they can toast them too. I don't know quite how tracking works but even with orbit velocities of 4km/s Medium Guns can still track me, and I've been driven off by a solo ArtyPest packing the low end Large Arties with about 4 tracking mods in mids and lows despite orbiting him at about 3500m/s and with a tracking disruptor on him he was scoring hits approximately 2/3s of the time."
Out of curiosity, did any of these setups actually manage to kill you? (without any kind of external assistance)
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DubanFP
Caldari Four Rings Myriad Alliance
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Posted - 2007.01.12 19:37:00 -
[166]
just have to say one word Huginn. Nano-killers if you fit it right and/or have a friend in a BS as backup. __________________________ Why babelfish is bad mmm k "which the night do not expect that it calls the primary education before becoming deformed inside" |
Larkonis Trassler
Privateers Privateer Alliance
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Posted - 2007.01.12 19:38:00 -
[167]
Originally by: j0sephine "Small and medium turrets can track nanophoon's easy... Hell slap a couple of tracking mods on a BS and they can toast them too. I don't know quite how tracking works but even with orbit velocities of 4km/s Medium Guns can still track me, and I've been driven off by a solo ArtyPest packing the low end Large Arties with about 4 tracking mods in mids and lows despite orbiting him at about 3500m/s and with a tracking disruptor on him he was scoring hits approximately 2/3s of the time."
Out of curiosity, did any of these setups actually manage to kill you? (without any kind of external assistance)
No... But they didn't die etiher. Your point is? ------------ Crow Squad... An Audio and Visual Joygasm by Larkonis Trassler |
riffin
Minmatar House of Tempers
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Posted - 2007.01.12 19:38:00 -
[168]
Speaking from experience. . . nano setups are not "i-win"....just need the brains to counter them. A nano setup allows a player to go solo or in a small group and have some nice pvp. other wise most of the game's pvp has moved to large gank's and fleet battles.
I have been taken down plenty in many nano setups. You just have to have a brain and some team work to counter. . .not just click engage grunt tactics that lazy players love.
I do agree that nano bs's need to be examined. They are just to fast and agile for a clunky bs...
***I can't find my keys!??***
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.12 19:46:00 -
[169]
Edited by: j0sephine on 12/01/2007 19:44:01
"No... But they didn't die etiher. Your point is?"
Same issue people have with stabbed setups. If one side in the fight has two outcomes: "die or not die" and the other side has two outcomes: "kill or not die", then there's inherent lack of balance here that's beyond obvious.
or in less words -- the worst outcome for the nano setup is what's the best outcome for ship facing them. Go ahead and try to explain how it's "working as intended" -.o
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Amiable Quinn
Minmatar Lasleinur Production Fimbulwinter
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Posted - 2007.01.12 20:01:00 -
[170]
Originally by: j0sephine Edited by: j0sephine on 12/01/2007 19:44:01
"No... But they didn't die etiher. Your point is?"
Same issue people have with stabbed setups. If one side in the fight has two outcomes: "die or not die" and the other side has two outcomes: "kill or not die", then there's inherent lack of balance here that's beyond obvious.
or in less words -- the worst outcome for the nano setup is what's the best outcome for ship facing them. Go ahead and try to explain how it's "working as intended" -.o
Well, there are plenty of situations in Eve where that is the case:
Eg.
Jumping into a warp bubble. Ganking a hauler. Attacking an NPCer. Fighting a "better" ship: eg a Vaga vs. a stabber.
Basically there are plenty of setups that need counters, this is just another one.
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Helen Tranter
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Posted - 2007.01.12 20:11:00 -
[171]
Originally by: Kunming
QTF.. naNoS-setups gotta go!
just give curse/pilgrim and other NOS/Neutz ships (the blood raider ones) a build in +1 NOS/Neutz per lvl bonus and add a low slot module that does the same so you have the option of a NOS-ship but it will definetly not be the absolute option to fit a ship like it is now.
ECM, NOS, Nano, I-Stab, pre-castor gank setups... I think there is another problem why we keep seeing these "invulnerability"-setups, the ships and mods are always tested if they perform in their intended role, but I doubt there is a team within CCP that tries to create invulnerability-setup, since their only ambition is to "test" the stuff, if they had a testing team with the ambitions of "Wining" then all these overpowered setups would dissapear instead of being replaced by other overpowered stuff the next patch. BTW when are they finally gonna fire Tuxford?
Signed
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Laboratus
Gallente BGG
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Posted - 2007.01.12 20:36:00 -
[172]
Edited by: Laboratus on 12/01/2007 20:36:01
Originally by: Kunming
Originally by: Laboratus
Stuff
Web range = 10km Heavy Nos range = 24km Warp disruptor range = 20km Nano-setup orbit range = 15-20km Nano-setup speed = 3km/s upto 7km/s Web-drone max velocity = 1,9km/s
So its soo easy to web nano-setups, since they keep hanging around web range, dont touch your cap, and the explosion velocity of missiles can easily catch up to 7km/s, while your turrets can easily track 3000m/s transversal velocity, and ur drones can catch up to them with their uber speed... even if you manage to web a nano-ship its inertia will be enough to move it out of web range while its speed is decreasing slowly instead of instantly!
You have to be in a nano-setup yourself to web the other nano-setup or have a huginn (which is a specialist ship not a norm).
No idiot is gonna take a nano-setup into a long range battle, its like taking a nos domi to a fleet fight.. invalid arguement really! Gate camps with bubbles you say? Nano-setups can easily move into jump range with 1 burst of the MWD.
Domination web 15km, officers up to 40km? So? If he orbits at 15km, he is in my dps high point, so he will get the hot spewing plasma from my guns at their best. Percision cruise will rip him to pieces regardless, and normal cruise will do the same as soon as he turns MWD off again.
Unless he has infinite cap, and I doubt he won't have, unless he hax, he won't be running MWD infinitely. And then my Web drones will catch up and he will be in a world of pain. Transvectral goes both ways, so either his guns will be unable to hit too, and the whole excersice has no point, or he will be gone as soon as he slows down, since he's got no other tank but speed. While I do.
And at least according to the tracking guide, I can do enough damage to 15-20km with just neutron blaster cannons. Without damage or tracking mods, I'm getting 40% hit ratio at guess where? At my peak damage in 15km -20km. So orbiting at peak damage area without tank. Down nanoship, down. Anyways, the 7km/s doesn't seem to hurt dps as much as the increase in sig radius helps hitting the ship. With tracking and damage mods, It could be around 300-500dps. So at least blasters track that at that range. Pulse lasers can even use better damage ammo at that range.
And, no, no-one will try to stick around in a situation, that is not advantageus for them, but that is excactly what skill is about. Ambushing and locking down someone so that you have the advantage in numbers. So, no, it ain't broken, it's just another way to play the game, and as more and more ppl are realising it, they are afraid of new things, instead of adjusting.
Besides, using 1vs1 examples is redundant and non-constructive, as this is a multiplayer game, so usually you will have a lot more peeps involved. The game is not and should not be balanced around 1vs1, but at a larger level. ___ P.S. Post with your main. Mind control and tin hats |
Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.12 20:47:00 -
[173]
Originally by: Laboratus I really don't get the point of this thread.
Nano setups enable speed tanks. Speed tanks only work if you are not webbed, since torps/cruises/whatever have so high explosion velocities with any bonus skills, you have to go "too fast" to actually get any damage reduction. Just one web on you drops your velocity enough for turrets to track, drones to catch and missiles to rip you to bits.
Also, since you have sacrificed most of your hull hp with the nanos, a good sniper or two will rip you to bits from 100km away with a few volleys, way before you can get out of a bubble webbed, even with the "nber" setups. Best named webs 4tw... Fit 2 and he's slower than a freighter...
Speed tanks are so easy to counter, it's just silly to complain about them...
with a good nano setup, webbing does not help. hit mwd 3 inties webb you you sail out of intie web range you hit warp That is the real problem, webs aren't an effective counter, becuase battleships hve enough inetia that it simply takes them out of web range.
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Phelan Lore
Sniggerdly
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Posted - 2007.01.12 20:48:00 -
[174]
Originally by: j0sephine Edited by: j0sephine on 12/01/2007 19:44:01
"No... But they didn't die etiher. Your point is?"
Same issue people have with stabbed setups. If one side in the fight has two outcomes: "die or not die" and the other side has two outcomes: "kill or not die", then there's inherent lack of balance here that's beyond obvious.
or in less words -- the worst outcome for the nano setup is what's the best outcome for ship facing them. Go ahead and try to explain how it's "working as intended" -.o
The nanoship sacrifices firepower and tanking power (it can only speed tank missiles and drones) for the ability to solo. A dual rep Domi, or tempest is a much more powerful ship than a nanophoon or domi. The only difference is that you can't effectively solo in those ships.
Although it is hard to kill a nano ship without a rapier or huginn, it is very easy to force them to disengage.
Nanoships are a step in the right direction for EVE as well. Every single patch pushes EVE PvP away from solo and small gang PvP towards blobs. Nanosetups that allow soloing are good.
Sniggwaffe is recruiting |
Phelan Lore
Sniggerdly
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Posted - 2007.01.12 20:50:00 -
[175]
Originally by: Audri Fisher
That is the real problem, webs aren't an effective counter, becuase battleships hve enough inetia that it simply takes them out of web range.
Minmatar recons?
Webs are a counter... I lost my last phoon to a bubble camp reaproaching the gate. A huginn with enough sensor boosters and webs will stop a nanoship pretty fast.
Damps + ceptors also work well.
Sniggwaffe is recruiting |
Laboratus
Gallente BGG
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Posted - 2007.01.12 21:08:00 -
[176]
Originally by: Audri Fisher
with a good nano setup, webbing does not help. hit mwd 3 inties webb you you sail out of intie web range you hit warp That is the real problem, webs aren't an effective counter, becuase battleships hve enough inetia that it simply takes them out of web range.
I've had the same problem myself, with Vagas. It's all in timing, and luck is not bad either. But, I have to say, that if inties are not going fast enough, there's something wrong with their setup... What was the speed record? 42km/s with a zealot? Can't remember... ___ P.S. Post with your main. Mind control and tin hats |
Nicocat
Caldari New Age Solutions
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Posted - 2007.01.12 21:28:00 -
[177]
I have to agree that medium guns can still mess up Nanoships. I duelled a Sleipnir in a Nanophoon, and got out in... 18% structure, with a kill. Medium T2 guns are extremely nasty to something with absolutely no tank.
Also, I battled a Megathron and tried to orbit him. Got driven off in about 20 seconds due to my overlooking the wonders of TDs ;) ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |
riffin
Minmatar House of Tempers
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Posted - 2007.01.12 21:48:00 -
[178]
Edited by: riffin on 12/01/2007 21:45:35
Originally by: Phelan Lore
Nanoships are a step in the right direction for EVE as well. Every single patch pushes EVE PvP away from solo and small gang PvP towards blobs. Nanosetups that allow soloing are good.
----------| <---- this is a nail and you hit it square on the head with the above quote. Players love blobs because it minimizes danger and it takes little skill. Anytime pvp isnt as easy as 1,2,3 (stabs, nano) players get upset. Blobs and fleet battles can be fun but small gang fighting and 1v1 is much more fun and challenging.
Nerf nano BS's and figure out a counter measure for the rest...
***I can't find my keys!??***
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AKULA UrQuan
Caldari STK Scientific
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Posted - 2007.01.12 22:03:00 -
[179]
nano BSes have a sig radius larger than a moon, Have trouble running a MWD forever, have problems killing a well tought out passive tank, wide open to Damps and get hammered into puppy chow from most large/medium turrets.
They're nifty but hardly pwnmobiles.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2007.01.13 00:29:00 -
[180]
gonna post this in both the nano threads, i think it kinda boils it down a bit.....
only case i can see this as being remotely overpowered is when the nano is mixed w/ (one, combo or all) of the following: NOS, drones, missiles.
guns cant hit at that speed. so that is balanced.
nos? a full rack of nos is stupid. How does this mod not have hardpoints on ships just like guns and missiles!?!? Reduce a dominix's or typhoons NOS fittings to 2-3 hvy nos and you have fixed a big part of the problem
drones? the DPS that can be killed. this is the argument that keeps drones in the realm of sanity. however, a bit of handy-work w/ quickly pulling back to drone bay and re-deploying can make it rather hard to even kill one. I would say the fix here is a delay (maybe 10-15 seconds) before you can pull back to drone bay could fix this
missiles? if your target is hauling arse, your missiles wont hit him for much if at all. But if YOU are hauling arse, missiles have no prob w/ that. dont have a fix idea for this but i dont think its really an issue. not as much as the nos/drones bit i suppose
in short. its not the nano setups that have to go. Its the 4-5+ hvy nos on a bs and the deploy/returntobay/deploy/returntobay that is causing the issues. Problems that have been around LONG before the nano-fad
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