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Engrinnes
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Posted - 2007.01.11 18:25:00 -
[1]
Edited by: Engrinnes on 11/01/2007 18:25:18 Hi guys, I'm a miner-turned mission runner, about to start my first level 4 mission. Being a miner, all my gunnery skills suck, and while I have good tanking skills, I have to rely mostly on drones to dish out punishment. This brings me to the mad-scientist-like setup I've created (mostly in my head) for my dominix: lows: large repper, 6 armor hardeners meds: 3x omnidirectional tracking, AB, painter highs: 2x heavy NOS, 3x drone control range extenders (don't remember the name) rigs: 3x drone optimal range extenders (don't remember that either)
Given this setup and my current drone skills, my sentry drones should be able to hit from 100KM away, and they can tear through a BC in 15-20 seconds. How realistic is this setup for level 4 missions assuming i tank properly? Thanks in advance!
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.11 18:28:00 -
[2]
Yes, that fit is quite ridiculous.
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Tarminic
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Posted - 2007.01.11 18:29:00 -
[3]
Originally by: Ather Ialeas Yes, that fit is quite ridiculous.
Shutup, I hit the enter key!
It's true, I swear. |
Corwain
Gallente Infinite Innovations
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Posted - 2007.01.11 18:40:00 -
[4]
Your problem is cap. Where is it coming from?
Also, you're gonna have to run 2x LARs for a bit for some parts of lvl4s, or at least 1 LAR 1 MAR.
So you're gonna need lots of cap rechargers, maybe an injector too (though being charge dependant makes the missions go very long). Don't worry about a painter, the domi has plenty of drone space for mediums, lights aren't really needed unless your drone tacking skills are crap. Put a DC on your ship at least until you're comfortable with the lvl4s. You're gonna be warping out in structure a lot at first. Make sure to read the guides and kill the scramming frigates first if you see em! Don't put rigs on your dominix until you've been running lvl4s for a while and know what to expect. You'll lose a lot of ships at first, drone aggro FTL. This ain't a Raven you know.
Train up cap skills and drone skills. Guns are worthless on a PvE Domi. If you must do that bit carry sentry drones.
This is my lvl4 setup. Want to get rid of my cap charge dependancy sometime...
2x Heavy Nos, 2x light energy turret for aggro, 2x drone link augmenters, Tractor 1x Electro Heavy Booster w/ 800s, 4x F10b Nominal cap recharge 2x LAR II, 1 F85 DC, 4x hardeners T1 (T2 costs too much, but have the skills)
Used to be able to replace her for about 20mil. Now that Nominals and LAR IIs cost so much it's more like 30. Another 20mil for insurance.
Have fun! Bring a friend along until you get the hang of it if you've got any.
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Tarminic
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Posted - 2007.01.11 18:52:00 -
[5]
Edited by: Tarminic on 11/01/2007 18:49:39 You make a good point as far as capaciter usage goes...my general strategy that i've been using for level 3 missions is as follows: 1. Warp in and use heavies to take out any nearby ships that aggro 2. Move to 50-60KM from closest clump of NPCs 3. Open fire with sentry drones, kill all non-frigates until they get within 20KM (often this never even happens) 4. Bring out heavies to kill remaining forces 5. Repeat until rich
I was thinking I could do something similar in level 4 missions except that I'll be getting hit at much farther out than my usual 30-40KM or so, thus the increased range for sentries. I have good drone skills (interfacing 5, sentry drone op 4, heavy drone op 4, drone nav 4, drone sharpshooting 5, drone durability 4) and fairly good cap skills as well. Using two reppers seems like a good idea though...
As for the rigs, I do a lot of salvaging and will be getting three of them for approximately 15 mil, so the financial expense of those is fairly small, relatively speaking.
It's true, I swear. |
Musagetes
Gallente Vendetta Inc
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Posted - 2007.01.11 19:39:00 -
[6]
With no cap recharging, you won't be able to tank for more than a few minutes at best. And even if you put 6 drone link augmentors in your high slots, you won't be able to target anything further out than the base 70km targeting range of the Dominix + your Long range targeting skill, so that's kind of wasted. For the missions I use sentries in I equip a sensor booster. You'll probably want to put a gun of some sorts in your high slot to pull with, unless you want your drones to take all the heat. :)
-- Hold Infinity in the palm of your hand And Eternity in an hour. |
Tarminic
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Posted - 2007.01.11 19:46:00 -
[7]
Hm...you make another good point about the targeting range of the domi, although the drones might still auto-target anything that starts shooting at me I suppose. I wonder how effectively battleships would be able to hit my sentry drones, it usually takes cruisers awhile to whittle their shields down...a sensor booster seems like a good idea, as does a cap booster. Well, i suppose that at 70KM tracking cruisers and battleships isn't really a big issue anyway, eh? Thanks for all the helpful responses guys. :)
It's true, I swear. |
Elerie Dana
Paxton Industries
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Posted - 2007.01.12 07:26:00 -
[8]
Just want to agree with the posters above. As to how long your sentrys will last. 1-2 Cruise missiles will pop them easy trust me.
Wives ? Girlfriends ? what are they , they fit in a high-slot or something ?
Your wallet = ISK Wives/girlfriends = raven with 8 nos that only works on your wallet.
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Don Jehova
Gallente Malicious Intentions
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Posted - 2007.01.12 08:34:00 -
[9]
My domi setup for lvl 4's:
highs: aggro gun of choice, 2 heavy nos, rest small guns and/tractors
med: cap recharchers that fits my wallet. Some t2 rest named.
lows: 2 LARS t2, 4 hardeners t2, eanm t2 no rigs yet.
drones t2 hammers, mix of t1 heavies (training for t2) am gonna experiment with sentries asap
This setup will work decent for most lvl4's if your not unlucky to mass agro
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FreeHansje
Gallente
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Posted - 2007.01.12 10:52:00 -
[10]
Quote: 1-2 Cruise missiles will pop them easy trust me.
I have yet to loose a sentry in missions. When a sentry takes damage you just scoop and launch it again. I think drones aere too small a target for the big missiles to really harm them. ----- FreeHansje
Yes, I'm a Newby. So sue me! |
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Pan Crastus
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Posted - 2007.01.12 11:04:00 -
[11]
I love it when people can't spell "ridiculous" ...
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Miss KillSome
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Posted - 2007.01.12 11:44:00 -
[12]
Edited by: Miss KillSome on 12/01/2007 11:42:03 go with 4x heavy nos, one tractor, one salvager web, painter, omni module for drones tracking, 2x eutetic cap rech 2x LAR t2, 3x rat specified armor hardners, 1600mm plate, cap power relay
i can get ALOT of drones with lvl5 BS, even with lvl4 u can get 5 sentry drones(rat specific dmg), 5 heavy drones, the rest let it be medium ones t2.
Lock BCs first, aggro them with painter, and then let sentry drones do the rest. I can get angel BC down in 15 secs. When all the BCs are gone, get BSs, fi they come too close, use web, if outside web range, then scoop sentries and get heavy drones out..
If u see problem with sustainig cap, then fit one cap booster with 800 charges..
oh, and about that painter: it is good to paint BCs and smaller so sentry drones can hit them better. And its a good aggro tool..
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Don Jehova
Gallente Malicious Intentions
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Posted - 2007.01.12 11:58:00 -
[13]
"i can get ALOT of drones with lvl5 BS, even with lvl4 u can get 5 sentry drones(rat specific dmg), 5 heavy drones, the rest let it be medium ones t2."
How would the BS lvl have any affect on the number of drones? Am I a total newb since i dont get this
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Miss KillSome
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Posted - 2007.01.12 12:08:00 -
[14]
Edited by: Miss KillSome on 12/01/2007 12:05:24 U can get more different dmg types with different drones..
and domi has a drone bay space bonus..
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Don Jehova
Gallente Malicious Intentions
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Posted - 2007.01.12 13:00:00 -
[15]
"and domi has a drone bay space bonus"
is that new. I dont see it in the item database. Looks to me as if it has damage bonus to drones but no drone bay bonus
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Ortu Konsinni
KIA Corp
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Posted - 2007.01.12 13:03:00 -
[16]
Originally by: Miss KillSome and domi has a drone bay space bonus..
No it doesn't. --- High quality pics of ALL EVE ships!
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Miss KillSome
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Posted - 2007.01.12 13:59:00 -
[17]
loool, my mistake..
yes, drone dmg was meant to be written:)
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Galen Silas
Gallente Mean Corp
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Posted - 2007.01.12 14:40:00 -
[18]
Edited by: Galen Silas on 12/01/2007 14:36:56 Whats with all the drone range extenders. pretty soon your drones will be reaching farther than you can lock. If your gonna use your rig slots then put some armor mods in there or somethin or possibly energy grid rigs.
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Riho
Red Wrath Exquisite Malevolence
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Posted - 2007.01.12 17:11:00 -
[19]
Originally by: Engrinnes Edited by: Engrinnes on 11/01/2007 18:25:18 Hi guys, I'm a miner-turned mission runner, about to start my first level 4 mission. Being a miner, all my gunnery skills suck, and while I have good tanking skills, I have to rely mostly on drones to dish out punishment. This brings me to the mad-scientist-like setup I've created (mostly in my head) for my dominix: lows: large repper, 6 armor hardeners meds: 3x omnidirectional tracking, AB, painter highs: 2x heavy NOS, 3x drone control range extenders (don't remember the name) rigs: 3x drone optimal range extenders (don't remember that either)
Given this setup and my current drone skills, my sentry drones should be able to hit from 100KM away, and they can tear through a BC in 15-20 seconds. How realistic is this setup for level 4 missions assuming i tank properly? Thanks in advance!
u dont need 6 hardeners... try and fit 2 reps and 4 hardeners and a damage control
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Angaro
Gallente Jericho Fraction The Star Fraction
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Posted - 2007.01.12 17:32:00 -
[20]
Originally by: FreeHansje
Quote: 1-2 Cruise missiles will pop them easy trust me.
I have yet to loose a sentry in missions. When a sentry takes damage you just scoop and launch it again. I think drones aere too small a target for the big missiles to really harm them.
On a domi with drone durability trained they should have well over 3k hitpoints... 1-2 cruises will not pop them.
Also I think more than one or two heavy nos is a waste of highslots... the rats generally have too little cap for any more NOS to be useful. Throw in some railguns, for pulling and additional damage.
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Barrier Solo
Infinity Shipyard Masters Interstellar Starbase Syndicate
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Posted - 2007.01.12 17:35:00 -
[21]
My fit, mostly missions against Sansha/Blood. I agro everything.
High slots - 4 large lasers, 1 med laser, 1 drone link augmentor Mid Slot - 5 cap chargers Low Slot - 4 hardeners, 1 cap relay, 2 LAR T2 or better Rigs - 3 cap recharge rigs
Both reppers going all the time, lasers going all the time, drones kicking ass with DI5 and Gallente BS 5.
Lasers because I don't need to think about ammo.
Barrier Solo, CEO, INSM, ISS Join us! http://oldforums.eveonline.com/?a=topic&threadid=402528 |
Dawnstar
Gallente Kiroshi Group
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Posted - 2007.01.12 18:52:00 -
[22]
Originally by: Miss KillSome
oh, and about that painter: it is good to paint BCs and smaller so sentry drones can hit them better. And its a good aggro tool..
I'll second the target painter. I use mine a lot and it makes a lot of difference in how quickly the drones nail the smaller ships. It also works really well at grabbing the aggro I don't fit a ship without a painter much anymore these days. -D |
Blakkon Darkthorn
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Posted - 2007.01.12 18:54:00 -
[23]
You definately need two lar II's on some lvl 4 missions.
Since I am lazy I wanted my Domi to run 2 lar II's non-stop without depending on a NOS. The setup I have evolved to is a bit pricey but also quite survivable.
High: 3 - 250mm named rails (anything that shoots is fine) 1 - E500 Nos 1 - Salvager 1 - Tractor Beam
The tractor and salvager give you things to do while the drones kill stuff.
Med: 5 - Cap Recharger II
Low: 2 - LAR II 1 - Best named damage Control 4 - T2 hardeners, rat specific (usually active but against sansha 2 therm, 1 em 1 EANM)
With this and good energy skills you can run 1 LAR II full-time, and a second LAR II long enough to escape most bad scenarios.
I beefed up the tank with rigs to make it permananent and to boost the armor reparing.
Rigs: 1 - Cap recharge rig 1 - Cap battery Rig 1 - Armor rep increase rig.
The cap stabilizes at about 45% without the nos running, and Reps 1840 per cycle.
Drones are rat specific but alot of times ogre II's are good enough. I usually use t2 large drones, with good drone skills they can easily and quickly kill everything but the interceptors (strain drones, Guardian Veterans, etc), for those I keep t2 hobgoblins. If there are lots of tacklers I will kill them first with the lights, then switch to heavies. Mediums are alot more expensive and when you are killing tackler frigs time is sometimes very important and the extra spee dof the lights can help, or at least prevent leaving 5 mil in drones when you warp out.
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