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Robert Sawyer
The Vendunari End of Life
78
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Posted - 2015.12.01 07:01:54 -
[1] - Quote
So, I bought Elite Dangerous on Steam for 12 euros while it was on sale. For those who don't know, it's a spaceship sim that's really immersive. However, I have found a few problems with the game. I'll be addressing these in a FAQ style:
So, what is the problem with the game?
Elite Dangerous is about a mile wide and an inch deep. It lacks depth, and depth means content. Every mission is generic, such as mine in XX or mine in YY, kill this NPC, smuggle this space weed into a station etc. The game is an ungodly grind for a new ship, and it's not even exciting since you do the same things over and over and over again, even if you've reached "endgame" (which is inexistent).
Well if you don't like the game, why did you buy it?
I never said that I don't like the game. As a matter of fact, I do, and I'm addicted to it, I won't lie. However, there are just a lot of aspects that make the game unappealing: lack of depth, boring grind, almost zero player interaction etc.
Would you recommend the game to me?
If you really like spaceships, you could buy it... But for the moment, I'd say no. When the game was backed on kickstarter, you had to pay $75 for the game. Asking that amount of money for a game that feels like it's unfinished is cheeky. Asking for another $40 for a DLC that's practically the same, only with glorified planetary landings is impertinent. And asking for a lifetime expansion pass for $200 is downright insulting.
You're saying that the devs mistreat their customers?
Well, you couldn't put it like that, really. The devs are really just greedy gluttons that completely ignore the pleas of the community. We wanted social interaction like guilds and clubs, they only gave us a 4-player co-op mode. It could've been nice to walk around the station or through your ship, or more content would've been welcome, but nooooo, the money-hungry devs want more of my money for the same f*cking thing, only with space cars.
How do we know that this is actually true and not opiniated b*tching?
Believe what you will. A lot of fanboys will tell you that the game is what you make of it. I wish it were that way. With 20 hours in the game I know that pretty well. You will find out after this time that the game is practically making you do the same missions over and over and over and over again for ships that you will do the same thing in. If you really want to buy this game, I'm not stopping you, but please just sit back for a year, and see how the game evolves, and consider looking into Star Citizen.
And you know, it's a shame! If only this game would have more stuff to do, it would be just amazing, the type of 10/10 game. The devs need to stop making DLCs and actually add a purpose to the game.
"And when, at last, the moment is yours, that agony will become your greatest triumph."
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Aldous Wraith
Arcane Futuristics Elite Demons Playground
0
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Posted - 2015.12.01 11:03:20 -
[2] - Quote
Thanks for this, actually made me reconsider buying now that I know there are no guilds or whatsoever. The demanding minimum requirements were already making me not want the game so much but I think this was the last information I needed. Not like I'm surprised, all the other Elite games by Frontier are inherently for single player experience. |
Orgah
Brutor Tribe Minmatar Republic
6
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Posted - 2015.12.01 21:41:04 -
[3] - Quote
It is called "an ocean thousand miles wide, inch deep" in reviews for a reason.
At its heart, Elite: Dangerous is a remake of a game that's 20 years old, which at its turn was a sequel of the game that's 30 years old. ED core gameplay replicates and improves upon the features that were there in 1984, and at that time it was a mind-boggling revolutionary hit.
If you seek easily accessible and pre-digested content, achievements, or even a mass-multiplayer persistent universe, it is not for you. It's as niche as eve -- but in a slightly different way.
To each their own.
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William M Blazkowicz
State War Academy Caldari State
1
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Posted - 2015.12.02 06:45:40 -
[4] - Quote
At the moment, Elite Dangerous is really a sandbox of gargantuan proportions with little to no sand in it (EVE has plenty of it, though). You're right, the game has potential - however, as you said, you have to go through a really boring grind to get the best ships out there (457 hours on Steam and I have the Anaconda - meanest, baddest ship in the game). As if this wasn't enough, I'm one of those poor sods that backed the game up on Kickstarter for $75. I regret that. |
Robert Sawyer
The Vendunari End of Life
79
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Posted - 2015.12.02 08:24:06 -
[5] - Quote
Update: After struggling for another 5 hours to find a reason to play the game, I just said: "Hell, I want my money back" and requested a refund. Hopefully it'll get accepted and I can spend my hard-earned cash on a game that's actually fun (like EVE).
"And when, at last, the moment is yours, that agony will become your greatest triumph."
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Bumblefck
Kerensky Initiatives
9478
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Posted - 2015.12.02 13:22:53 -
[6] - Quote
First Encounters - as buggy and as ancient as it is - is a thousand times better than Erectile Dysfunction
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Indahmawar Fazmarai
4255
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Posted - 2015.12.02 13:57:32 -
[7] - Quote
In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.
I just compare it to EVE's timeline. How was EVE in 2004...?
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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LordOdysseus
Skyfang Inc.
430
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Posted - 2015.12.02 16:17:41 -
[8] - Quote
Indahmawar Fazmarai wrote:In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.
I just compare it to EVE's timeline. How was EVE in 2004...?
No planetary landings and no Avatar titan.
If fire doesn't solve your problem,you're not using enough.
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Bellanea Rajanir
Poseidaon
170
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Posted - 2015.12.02 16:22:29 -
[9] - Quote
Bumblefck wrote:First Encounters - as buggy and as ancient as it is - is a thousand times better than Erectile Dysfunction SPACE DOG
per glass:
6 ice-cubes 1 pinch sodium chloride IGP 1 part Anarchal Gin 2. 5 parts BitterFruit juice
Dampen glass, dip rim in crushed NaCl
Add ice, Anarchal Gin and Bitter Fruit Juice
Swirl gently
"Station atmosphere not yet decontaminated for capsuleer consumption."
Just open the door. Let it ventilate for some time.
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Fiona Osferth
Legio Solar
0
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Posted - 2015.12.03 14:25:55 -
[10] - Quote
I played the game for a week and couldnt stand it. I wanted to love the game so much so I forced myself to play it. Its not me either, I love space sims and I loooooove dog fighting and all that junk. The PVP dog fighting in the game is VERY VERY good. But regardless I play games like X3 Albion prelude, and well... Obviously eve. This game it just... It looks nice, SOUNDS amazing! But there is no content
The Devs seem to refuse to listen to their fans and anything that the fans want they lock behind a paywall. Whereas CCP listens to their fans for the most part and takes their say. Elite Devs havent even implemented a corp/guild/player faction system when this is the kind of game PERFECT for that building own stations. having fleets, all sorts of stuff. theres only like... 12-15 ships and most of them go up to the 40-60 mil, which in Elite bucks is alot of money unless you grind grind grind.
The main turn off like I said was lack of player created content that this game has such a huge possibility to implement but the devs refuse to do. I wouldn't say I wasted my money when i bought the mercenary edition before release. but I wish it had been cheaper.
I also dont understand the hype alot of elite fanboys have about the New Horizons expansion. it literally adds:
Planetary Landings More grindy missions just on buggies Buggies (woopty freaking doo? I didnt know this was Dirt 3) Multi Crew ship 1 new ship
half of this **** shouldn't even have to be paid for.
Where is my fleet with like 5 wings attached to it and a capital ship to dock and stage from?
**** Frontier honestly. they messed up a game that could have been great. |
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Indahmawar Fazmarai
4292
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Posted - 2015.12.03 14:40:15 -
[11] - Quote
LordOdysseus wrote:Indahmawar Fazmarai wrote:In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.
I just compare it to EVE's timeline. How was EVE in 2004...? No planetary landings and no Avatar titan.
And Battleships with 6 guns which took 2 months to mine for since there was no trade hubs to sell/buy minerals in any meaningful quantity...
Also 8,000 players online.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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William M Blazkowicz
State War Academy Caldari State
1
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Posted - 2015.12.05 00:20:04 -
[12] - Quote
OP forgot to post several more reasons to why the game is in need of more content:
There is a sh*tload of stuff to do in Elite Dangerous, but there's only one goal, really: get the Anaconda. And to get there, you are forced into doing either trading or bounty hunting (exploration, mining and salvaging have sh*t pays). In EVE, you can have countless goals: build yourself a tiny corp with your real-life friends, steal a system from Goonswarm, build a Titan with the same friends, amass a huge wealth from trading and buy anything you please and the list goes on. These goals can be achieved via exploration, mission-running, ratting, incursion-running, group mining, station / inter-regional trading etc.
Elite Dangerous has about 30 ships or so, where EVE has well over 200 vessels to choose from. When buying a new ship in EVE, you feel fulfilled and happy about your work and results (like when I purchased a Tengu), because each ship brings new combat capabilities and opens new doorways. In E:D, buying a new space vessel brings nothing new to the table as you do the SAME things as before (bounty hunting/trading), and it will make you wonder why you didn't slit your wrists earlier.
Personally, the first 40 hours of E:D were fantastic. I started getting a bit worried at 50, I was struggling to find reasons to play at 100 and at the 200 hour mark I just stumbled through the game. After 457 hours I realised that I'm just wasting my time and I decided to spend my time in EVE. |
Jill Xelitras
Xeltec services
486
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Posted - 2015.12.06 15:24:09 -
[13] - Quote
Indahmawar Fazmarai wrote:In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.
I just compare it to EVE's timeline. How was EVE in 2004...?
In 2004 EvE may have had much less "features" than it has now, but the core of what makes EvE fun to this day, namely player interaction aka sandbox was there. I started playing in october 2005 after I had read about the GHSC heist in a non-gaming magazine. By this time I already regretted not having found EvE a lot earlier. EvE had had a rich history of political turmoil, the roots of which can be traced to the very beginings.
Proof: mOo
Actually EvE in 2003 was (most likely) a bad game from a pure game mechanics perspective. But some people had fun back then ... and it's the same kind of people that enjoy EvE today. People who love developing fittings, doctrines and tactics. People who love organizing logistics, teaching new players and supporting leaders. People who enjoy commanding fleets, negotiating trade agreements, creating propaganda material or spying. Basically all the stuff which makes EvE different from the new batch of singleplayer with a touch of coop or multiplayer but only if consentual space arcade games.
SC or E:D may be better at simulating flight mechanics (even if they are just as fictitious as EvE's flight mechanics), but EvE is the better simulation in economics and politics.
PCU discussion Marsha's post,
SP discussion Sibyyl's post
opinions = onions*pi
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Lateris
53
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Posted - 2015.12.06 18:27:37 -
[14] - Quote
I play ED and have to agree that the depth is not there like Eve. One aspect that I do appreciate about ED is the planetary landings within a procedural generated landscape with no loading screens from space to the surface. That aspect for their game engine is very cool. But so is our warping tunnel with no loading bar.
I wish Eve had taken this route years ago with planetary landings like ED does but only with moons. I understand the programming issues involved and to be direct it would make the experience sweet like a cinnamon roll. But our game has come a long way. I think ED will eventually have more depth but within their scope not related to what we have in Eve Online.
0/
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Solecist Project
The Scope Gallente Federation
25603
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Posted - 2015.12.06 19:39:03 -
[15] - Quote
Quote:Scientists found out!
In the night ... ... it's dark.
More news at 11. Back to you Jay! |
Snagletooth Scott
Snagle Material Services CAStabouts
0
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Posted - 2015.12.07 02:36:28 -
[16] - Quote
Indahmawar Fazmarai wrote:LordOdysseus wrote:Indahmawar Fazmarai wrote:In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.
I just compare it to EVE's timeline. How was EVE in 2004...? No planetary landings and no Avatar titan. And Battleships with 6 guns which took 2 months to mine for since there was no trade hubs to sell/buy minerals in any meaningful quantity... Also 8,000 players online.
Still only 8,000 players online, the rest are alts. |
Linna Excel
Center for Advanced Studies Gallente Federation
215
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Posted - 2015.12.09 04:46:41 -
[17] - Quote
ED is basically euro truck simulator with lasers. I played the last game in the series and enjoyed it a little.
I can has blogging skills!
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Eurydia Vespasian
Storm Hunters
18698
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Posted - 2015.12.09 19:32:28 -
[18] - Quote
What depth is it that Eve supposedly has again? Did I miss that part? |
DaReaper
Net 7
2686
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Posted - 2015.12.09 22:20:48 -
[19] - Quote
Indahmawar Fazmarai wrote:In a way, E:D still isn't finished. And it won't be finished until planetary landings and avatar content are fully implemented.
I just compare it to EVE's timeline. How was EVE in 2004...?
in 04 eve was alot of fun with tons of stuff to do. some of the infrastructure stuff was not there in 04 but it was not dull
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Joia Crenca
Science and Trade Institute Caldari State
260
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Posted - 2015.12.10 23:30:33 -
[20] - Quote
Solecist Project wrote:Quote:Scientists found out!
In the night ... ... it's dark.
More news at 11. Back to you Jay!
I'm missing a bit here... someone posts a pretty good description of their experience with EVE's main competitor, giving the rest of the forum a chance to understand without burning so much time, and you're tearing the poster or the description down?
That said, it does seem like Elite's development is quite a bit more into 'mining' the playerbase's collective wallet. EVE was heading somewhat down that road with Incarna, and still gets thick-skulled with the players (hello Overview icons...), but we seem to be in a better relationship with our CCP folks than Elite players have with their devs. |
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Zeko Rena
ENCOM Industries
3260
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Posted - 2015.12.11 00:29:42 -
[21] - Quote
I really enjoy ED, but it is similar in EVE in the way that the players make the content, yes the mission system is about as boring as EVE's I can agree to that.
Looking forward to the Horizons expansion launching next Tuesday, which will include landing on planets that do not have atmospheres for now, and being able to drive around in a buggy, I have been avoiding the beta so not sure what you can do while in said buggy |
Robert Sawyer
The Vendunari End of Life
81
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Posted - 2015.12.12 23:12:40 -
[22] - Quote
Zeko Rena wrote:I really enjoy ED, but it is similar in EVE in the way that the players make the content, yes the mission system is about as boring as EVE's I can agree to that. Looking forward to the Horizons expansion launching next Tuesday, which will include landing on planets that do not have atmospheres for now, and being able to drive around in a buggy, I have been avoiding the beta so not sure what you can do while in said buggy
For the love of God, no. Do not buy Horizons! I have forced myself to play Elite (I'm at 75 hours now) and it's completely sterile. I really want to like this game, but I cannot. And Horizons is basically the same thing with buggies.
Save your money for a PLEX or something.
"And when, at last, the moment is yours, that agony will become your greatest triumph."
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Alpheias
Euphoria Released Triumvirate.
8937
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Posted - 2015.12.13 16:16:02 -
[23] - Quote
Robert Sawyer wrote:
Elite Dangerous is about a mile wide and an inch deep. It lacks depth, and depth means content. Every mission is generic, such as mine in XX or mine in YY, kill this NPC, smuggle this space weed into a station etc. The game is an ungodly grind for a new ship, and it's not even exciting since you do the same things over and over and over again, even if you've reached "endgame" (which is inexistent).
Sounds like EVE to be brutally honest.
However, if you are going by the "EVE Online" definition of content, which is the amount of people that you can blow up in a internet spaceship game then yes, EVE is packed to the brim with content. But it is also very easy to fill a fictional region of space (New Eden) with stuff compared to the Milky Way that we habit. Just try it, billions upon billions of stars and trillions of objects.
Agent of Chaos, Sower of Discord.
Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.
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Jenshae Chiroptera
2441
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Posted - 2015.12.13 16:34:05 -
[24] - Quote
Alpheias wrote:... However, if you are going by the "EVE Online" definition of content, which is the amount of people that you can blow up in a internet spaceship game then yes, .... List the different activities and how many different ways you can go about doing them.
Yes, it boils down to blowing up ships but there is a great deal between ore and wrecks.
CCP - Building ant hills and magnifying glasses for fat kids
There are other ways to fix Null Sec stagnation and Fozzie SOV is the wrong approach.
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Alpheias
Euphoria Released Triumvirate.
8937
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Posted - 2015.12.13 17:34:09 -
[25] - Quote
Jenshae Chiroptera wrote:Alpheias wrote:... However, if you are going by the "EVE Online" definition of content, which is the amount of people that you can blow up in a internet spaceship game then yes, .... List the different activities and how many different ways you can go about doing them. Yes, it boils down to blowing up ships but there is a great deal between ore and wrecks.
No there isn't. Because if there is any depth in EVE, it is only in your mind.
Agent of Chaos, Sower of Discord.
Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.
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Captain Tardbar
Deep Core Mining Inc. Caldari State
1137
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Posted - 2015.12.21 20:54:45 -
[26] - Quote
Eh. I said ED would kill EVE. However, the ED devs are worse than CCP.
Back during the beta, the kept increasing ship prices while not adding any new ships. Then made it more difficult to make more money.
It was if they thought they could add more content by adding more grind.
Also their lack of commitment to the Oculus Rift was perturbing. Many people bought ED to play on the Rift, but the devs failed to figure out how to get it working in direct mode.
Also it always felt like playing with yourself and that space was almost empty.
I knew several people who bought it but are not playing anymore.
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
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Nachtengel von Rothschild
8
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Posted - 2015.12.22 08:53:56 -
[27] - Quote
i bought it because tards claimed it an mmo and it was supposed to be similar to eve according to what i heard.
wrong.
400 billion systems, about 20 people playing. whenever i bring this up somewhere close to ED fanboys they always say "well if you go near the most popular systems you will see others" oh ok, so what's the point of the other 399,999,999,996 systems? "it's for exploration... endless exploration" too bad i can't tell the difference between systems... other than their names i guess.
you need to refuel in this game... or you are going to end up in the middle of no where hoping for someone who doesn't exist to come and save you.
best part of this so called mmo is, you can play online with the option to never encounter another human... even though there's like no one in the game regardless. you can't even chat in this game unless you are locked to someone close to you... you can't even form guilds/corporations or whatever name you want to come up with... there is none of it.
it isn't an mmo, it's a single player game with online authentication... just like diablo 3 and path of exile.
multiplayer option =/= mmo. always online =/= mmo.
very disappointed. |
Tipa Riot
Federal Navy Academy Gallente Federation
1942
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Posted - 2015.12.23 12:00:52 -
[28] - Quote
As an EvE player I will forever put its MMO gold standards (no instancing, single shard persistent universe, player driven economy) now on every other MMO game ... sadly E:D doesn't even try to compete here.
I'm my own NPC alt.
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Joia Crenca
Science and Trade Institute Caldari State
267
|
Posted - 2015.12.25 06:08:08 -
[29] - Quote
Nachtengel von Rothschild wrote:i bought it because tards claimed it an mmo and it was supposed to be similar to eve according to what i heard.
wrong.
400 billion systems, about 20 people playing. whenever i bring this up somewhere close to ED fanboys they always say "well if you go near the most popular systems you will see others" oh ok, so what's the point of the other 399,999,999,996 systems? "it's for exploration... endless exploration" too bad i can't tell the difference between systems... other than their names i guess.
you need to refuel in this game... or you are going to end up in the middle of no where hoping for someone who doesn't exist to come and save you.
best part of this so called mmo is, you can play online with the option to never encounter another human... even though there's like no one in the game regardless. you can't even chat in this game unless you are locked to someone close to you... you can't even form guilds/corporations or whatever name you want to come up with... there is none of it.
it isn't an mmo, it's a single player game with online authentication... just like diablo 3 and path of exile.
multiplayer option =/= mmo. always online =/= mmo.
very disappointed.
Picked on one item there... having to refuel? If you're into deep exploration, that sounds like a 'hang up the game' moment waiting to happen. |
Jade Blackwind
785
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Posted - 2015.12.25 08:39:07 -
[30] - Quote
Joia Crenca wrote:Picked on one item there... having to refuel? If you're into deep exploration, that sounds like a 'hang up the game' moment waiting to happen.
1. Fit a module called a Fuel Scoop of an appropriate size for your hyperdrive before you go out exploring.
2. When you feel that your fuel is low, skim the corona of a nearest scoopable star (that's most of the main sequence. Brown and white dwarves, T Tauri, etc. provide no fuel) until you see the message "Fuel scoop active" on your HUD and the fuel bar starts filling.
3. Maintain balance between the heat (so the star doesn't bbq your ship) and the fuel intake rate (so the refueling process takes 40 seconds and not 4 hours) until the tank is full.
4. ???
5. Cash in exploration data and PROFIT.
Voila, your guide to refueling in E:D. |
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