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Atraxerxes
22nd Black Rise Defensive Unit
20
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Posted - 2015.12.04 16:13:45 -
[1] - Quote
While my account my have only been inactive for a year, I can say short of skill training I haven't gotten past spinning my ship since late 2013. As fun as it might be to read two years worth of Dev blogs, I'll take a pass.
So, if you're feeling charitable, give me some bullet points on what I missed.
Here's some things I already have found out about.
-No more med clones. -Micro Jump Drives -T3 ships
[u]Death is the Road to Awe[/u]
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Paranoid Loyd
7590
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Posted - 2015.12.04 16:18:41 -
[2] - Quote
This is a bit quicker read then the devblogs.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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ergherhdfgh
Imperial Academy Amarr Empire
989
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Posted - 2015.12.04 17:18:17 -
[3] - Quote
The site that Loyd linked to was made precisely for players in your situation. I would be interested to hear if it works out well for you or not so that we know what to tell other players who come here and ask the same question. |
DeMichael Crimson
Republic University Minmatar Republic
52913
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Posted - 2015.12.06 00:07:18 -
[4] - Quote
Also welcome back to Eve.
May you have a much longer and more rewarding career this time around.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Tau Cabalander
Retirement Retreat Working Stiffs
5580
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Posted - 2015.12.07 23:44:58 -
[5] - Quote
I was tempted to reply to the OP with, "All the other 'Returning to EVE' threads with people asking what they missed."
... but I'll try to be helpful with a contribution of:
List of newly added skills, sorted by date
... and:
http://updates.eveonline.com/
Also suggest that you forum-search for other threads (I recently posted a message with links to ten or more such threads). If you get an error message, it means the search returned too many results. Refine your search and it will work. |
Iria Ahrens
Space Perverts and Forum Pirates
392
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Posted - 2015.12.10 23:27:15 -
[6] - Quote
Paranoid Loyd wrote:This is a bit quicker read then the devblogs.
Oooo.
Thanks.
Edit. It seems great, only I keep clicking on the article to get the amplification, and it just opens another version of the same page.
I just want to get a plex as fast as i can so i dont have to worry about resubbing, 15 dollars is Cat litter and Food for my cat, or 2 Grams of Weed, i'd rather spend it on that then on this game--Rogue Mime
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Sabriz Adoudel
Black Hydra Consortium.
5593
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Posted - 2015.12.11 00:25:10 -
[7] - Quote
On some geopolitical things (should that be astropolitical? Galactopolitical?):
- BRAVE rose like a rocket, tried to take sov, and imploded - The CFC rebranded itself the Imperium and grew from 'first coalition among equals' to almost being the only superpower. - N3 don't seem to be doing too well
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Kaska Iskalar
Republic Military School Minmatar Republic
9
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Posted - 2015.12.11 00:57:53 -
[8] - Quote
CCP Fozie wrote:As we are rebalancing larger and larger ship classes, the imbalances in EVEGÇÖs current tanking systems become a larger and larger hindrance. The solo and small gang PVP metagame (as well as much of the PVE balance as well) has been skewed towards shield tanking for some time now and we need to start taking steps to rectify that imbalance.
In Retribution 1.1 we are working to reduce some specific issues with armor tanking:
The fact that active armor tanking rigs slow a ship down, making it unsuitable for many short range weapons The fact that the mass penalty on armor plates is much more damaging than the signature radius penalty on shield extenders in most situations The lack of effective burst tanking options for armor PVPers In response we are making some changes to the way armor tanking modules and rigs work, and introducing one new skill and three new modules. CCP finally listened to all my ranting about tanking imbalance after I'd already quit.
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