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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Phantom
C C P C C P Alliance
6315
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Posted - 2015.12.08 10:32:32 -
[1] - Quote
The December release has been deployed on December 8 during an extended downtime.
This release introduces 13 completely new ships together with the revolutionary Micro Jump Field Generator, amazing new visual (damage) effects, new falloff range mechanics for remote repair modules and energy neuts/nos, a massive increase in grid size from 250 km to 8000 km, a huge amount of module rebalances, PVP killmarks on ship hulls, and so much more. Explore the full scope on EVE Updates!
Alongside those new features we see the emergence of Operation Frostline, the cluster wide storyline event promising profitable loot and a good amount of spaceship action. Check out the Operation Frostline dev blog!
The full details of all changes and improvements are available in the December release patch notes.
Please post general feedback and discussions in this thread.
Report issues with the release on the PC in the December release issues thread. For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release here.
CCP Phantom - Senior Community Developer - Volunteer Manager
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Steijn
Quay Industries
1031
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Posted - 2015.12.08 12:07:40 -
[2] - Quote
pff, saw the new background to the character selection screen and thought my gfx card was fcked initially. |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
572
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Posted - 2015.12.08 12:11:37 -
[3] - Quote
CCP PLZ
Logistics Frigate Skill books, thank you very much.
(Command destroyer books are on the market, logi frigs, not so much)
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erg cz
Eleutherian Guard Villore Accords
380
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Posted - 2015.12.08 12:15:48 -
[4] - Quote
Jarnis McPieksu wrote:CCP PLZ Logistics Frigate Skill books, thank you very much. (Command destroyer books are on the market, logi frigs, not so much)
Already mentioned in Issues threat.
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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Bianca Niam
Imperial Academy Amarr Empire
1
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Posted - 2015.12.08 12:33:40 -
[5] - Quote
The coolest new effect is the survey scanner. The rest is sort of toned down. Speaking of toned down, did something happen to the graphics? It looks like a step back from 2 hours ago. |
helana Tsero
Science and Trade Institute Caldari State
243
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Posted - 2015.12.08 12:42:51 -
[6] - Quote
Bianca Niam wrote:The coolest new effect is the survey scanner. The rest is sort of toned down. Speaking of toned down, did something happen to the graphics? It looks like a step back from 2 hours ago.
CCP messed with the depth of field.. https://forums.eveonline.com/default.aspx?g=posts&m=6209483#post6209483
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Sluzy
State War Academy Caldari State
0
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Posted - 2015.12.08 12:52:24 -
[7] - Quote
Yeah.. they messed allright... messed up... "vibrant universe"... it was alredy .. now its just plain dull! Cmon.. stop fixin what ain't broken...
And what is with default "flatten" view of old starmap??? its at different angle than before, makes u wonder what happened... unflatten/flatten fxes things.. but... why u changed that???
Otherwise... LOVE new effects... with esception of that DULLING up the bachrounds...
Cheers! |
helana Tsero
Science and Trade Institute Caldari State
243
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Posted - 2015.12.08 12:57:54 -
[8] - Quote
Sluzy wrote:Yeah.. they messed allright... messed up... "vibrant universe"... it was alredy .. now its just plain dull! Cmon.. stop fixin what ain't broken... And what is with default "flatten" view of old starmap??? its at different angle than before, makes u wonder what happened... unflatten/flatten fxes things.. but... why u changed that??? Otherwise... LOVE new effects... with esception of that DULLING up the bachrounds... Cheers!
Yeah... now space is full of blurry stars... looks like crap. CCP please put it back the way it was...
Id much rather crisp, clear starfields..... not blurry ones.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Bianca Niam
Imperial Academy Amarr Empire
1
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Posted - 2015.12.08 13:46:14 -
[9] - Quote
Is it by design that there's no visual feedback anymore? Like shield boosters, they only initially display an effect and then stops. Same with shield hardeners. Same with armor repair etc. Sort of boring looking.
https://www.youtube.com/watch?v=3j77AAji1iw |
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
368
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Posted - 2015.12.08 14:14:09 -
[10] - Quote
More changes for the sake of changes....
- The new shield effects don't cycle. So I can no longer count shield booster cycles without taking my eyes off of my ship. A minor detail, but quite annoying. I liked the visual detail of shield booster effects repeating as long as the booster was activated. The feedback has now been lost for no reason. If anything the lack of feedback make the new effects a little boring.
- New propulsion effects have lost their feedback also. You can't really distinguish when prop modules are running and how powerful they are?
- Salvage effects look cool! I like the feedback you get of seeing chunks of salvage cut away by the lasers and tractored in. Nice!
- New vibrancy? I'm not seeing it. Perhaps it's the new blurry AA technique? I don't know, but I can't help but feel that it looks quite dull? Or am I simply not appreciating the new change?
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Beanhead2
The Bean Consortium
6
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Posted - 2015.12.08 14:18:05 -
[11] - Quote
Am I being very stupid? doing a Frostline site and no wrecks are spawning! |
helana Tsero
Science and Trade Institute Caldari State
243
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Posted - 2015.12.08 14:20:02 -
[12] - Quote
Beanhead2 wrote:Am I being very stupid? doing a Frostline site and no wrecks are spawning!
I didnt have wrecks either. Didnt bother me though.. currently drunk on Quafe Zero..hehe
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Beanhead2
The Bean Consortium
6
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Posted - 2015.12.08 14:23:06 -
[13] - Quote
Beanhead2 wrote:Am I being very stupid? doing a Frostline site and no wrecks are spawning!
Ok I was last ship drops a can...
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Rivr Luzade
Kenshin. DARKNESS.
2132
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Posted - 2015.12.08 15:03:08 -
[14] - Quote
You won't hear it often, so cherish it: A big kudoz to the art team for changing the background nebulae so that dusty parts of them occlude stars. That looks really awesome.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Terrorfrodo
Renegade Hobbits for Mordor
711
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Posted - 2015.12.08 15:11:26 -
[15] - Quote
Most of the issues with probe scanning seem to have been resolved, so good work on that :)
One minor thing: While the new scanning animation looks cool, the visual effect only plays once and ends before the scanning process (and the corresponding sound effect) actually ends. It's rather irritating, the effect should replay until the scanning is completed.
.
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Arec Bardwin
1911
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Posted - 2015.12.08 15:23:04 -
[16] - Quote
Is it just me or does the background nebuale look kinda 'zoomed in' after patch? I don't remember that they looked so pixelated before... |
Sluzy
State War Academy Caldari State
0
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Posted - 2015.12.08 16:02:52 -
[17] - Quote
Rivr Luzade wrote:You won't hear it often, so cherish it: A big kudoz to the art team for changing the background nebulae so that dusty parts of them occlude stars. That looks really awesome and conveys the feeling that the nebulae are actually inside the cluster, close to your position and not some removed, far away object.
All good and nice there, I agree... but the quality of the effect is awefull! It's not at all eye-catchy to see washed out blocky gradients on high end system with graphics pusshed to the max. Is it?
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Steijn
Quay Industries
1032
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Posted - 2015.12.08 16:05:48 -
[18] - Quote
feedback?
- missing items (no big deal)
- camera wont stay zoomed out when docking/undocking. (only a real issue when doing a lot of docking/undocking)
- space looks absolutely horrible now, all blurry and wishy washy. (this IS a problem imo.)
- sounds are no longer relative on distance (big problem as its a PITA hearing cloaking/gate sounds as though you are on top of whatever the noise is coming from).
- map upside down (meh, just a PITA having to flatten/unflatten it every time.)
Conclusion? as most of the problems listed above would be noticed within less than 5 minutes of any testing been carried out, QA department needs a kick up the ass. |
Tornii
Infinite Point DARKNESS.
78
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Posted - 2015.12.08 16:13:45 -
[19] - Quote
How do I enable new camera modes? Couldn't find anything in settings.
Socialism must eradicate capitalism before capitalism eradicates civilisation
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Lisbeth Wicked
Frater Mortalis Armada
0
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Posted - 2015.12.08 16:47:50 -
[20] - Quote
Steijn wrote:feedback? - space looks absolutely horrible now, all blurry and wishy washy. (this IS a problem imo.)
- sounds are no longer relative on distance
THIS |
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Align Planet1
Pandemic Horde Inc. Pandemic Horde
92
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Posted - 2015.12.08 17:25:15 -
[21] - Quote
I like the way space looks. |
Sasha O'Really
Neutron Blaster Solutions
0
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Posted - 2015.12.08 18:37:38 -
[22] - Quote
Hi!
I'm a newbie here. This is my first toon. I enjoy playing 6 months for now, so I will tell you what I think about the game and the current patch.
Dear CCP designers: 1. Eve online is the best game I ever played. I'm going to stay here. 2. Eve online has the worst user interface I've ever seen, in aspect information capability.
A few words of explanation of the second statement: EVE is the pretty old game. Most of the users on this forum really do know everything about the game mechanics, market and so on. They dont see that more information would be useful for new players. But for a beginner starting playing EVE is horror. This game cannot be played without asking the other players, checking the internet, reading forums. Most of items on the market is described poorly. There is a lot room for interpretations. For example: Skill Guided Missile Precision: Skill at precision missile homing. [....] Skill Torpedos: Skill at handling and firing of torpedos. [...] One of the first question I had: Does "Guided Missile Precision" works with Torpedos or not? What about Bombs? If this skill refers to the weapon group "Missiles" - it works, but on the other hand it may be limited only to the Light Missiles, Heavy Missiles, HAM and Cruise Missiles. It is not explained in the description. The solution is very easy - just add the another tab in the item "Supporting skills" and this will show which skills will enhance the properties of the item.
Second example (lack of information): I salvaged something and got the salvage material. I can easy check its price on the market. But finding how can I use this material is very hard by searching in-game descriptions. I had to use external services like eve wiki, chruker to check usability many materials. The only materials which are nice described are planetary materials. Everyone final product can be tracked down to the raw materials, and from the raw materials to the most complex material. I assume that planetary interaction materials were added to the game like last ones, but this kind of production browser for rigs would be extremely useful for new players.
All these things enhance new player expirience. You touch completely unimportant things like exchanging "caldari state" with an icon of Caldari, exchanging check mark from green to blue, and so on. Better investment of your time work would be expanding the information base to this point, when eve-wiki would be completely unnecessary.
Anyway - thanks for the good job - creating such fantastic game. |
Eric de'Locke
Rapid Withdrawal
15
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Posted - 2015.12.08 19:24:23 -
[23] - Quote
Of all the new features that have been release, some of which I haven't had a chance to use yet, I find the new grid size to be extremely distracting. Items are showing up on grid at 17,000 km, as well as cluttering the overview while multiple ships fly past making combat and scouting distracting. Things are appearing and disappearing from the overview making selecting items difficult. While I can see the benefit of expanding the grid beyond 250 km but the current size is more than a distraction and could prove fatal. |
ISD Rontea
ISD RUS
644
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Posted - 2015.12.08 19:38:32 -
[24] - Quote
Can you make signatures brighter http://i.imgur.com/vQ1hnhB.png ?
ISD Rontea
Vice Admiral
-Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+
Interstellar Services Department
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Yossarian Toralen
M and M Enterpises
50
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Posted - 2015.12.08 19:39:41 -
[25] - Quote
The brightness slider is awesome, it could even go a bit darker in the Amarr region.
Zoom being reset everytime you dock is very annoying and not good for gameplay at all, it will be hard avoiding being bumped off undock if you can't see what's happening around you immediately after undocking in lowsec. |
Acedia
Imperial Academy Amarr Empire
0
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Posted - 2015.12.08 19:45:49 -
[26] - Quote
Are there no attribute boosters dropped like in the last blood raider event? Please say yes I can't handle the slow skill training in this game. |
Dadgad Muldoon
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.12.08 20:00:01 -
[27] - Quote
I agree that the CCP team should be thanked for their continued efforts to improve the look of Eve. Generally, I can live with most changes in the visuals of a game, so long as it does not interfere with function.
The only real issue I have with this release is that it slows down my scanning process. The color of the probe scans match the color of the dscan, which makes it more difficult to align/overlap the two. And the more detailed probe effects combine to obscure the scan signatures you are trying to center on. It is difficult to see a small yellow "+" amid the visual noise.
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Yadaryon Vondawn
Alius Itineris Virtus
80
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Posted - 2015.12.08 20:31:16 -
[28] - Quote
Great improvements overall, really happy with this patch!
Few points of praise:
- Scanning with the upgraded interface is a million times faster
- Data sites are worthwhile now
- Game visuals feel smoother when making fast movement (spinning and such), is this TAA?
- Market loads so nicely fast now
Few points of improvement/questions:
- Sigs in the new map really needs to be a tad brighter (those red dots are really hard to spot sometimes)
- Nebulae overlay on the stars look botched, blocky and unpleasant in general
- I cannot spot killmarks on my ships for the world, are these implemented already?
- When in the D-Scan window manually typing a AU distance loads a different filter which is confusing
Great stuff keep it up!
One last question: How long will it take for dust to appear? |
Tyranis Marcus
Bloody Heathens
1458
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Posted - 2015.12.08 21:15:09 -
[29] - Quote
There are pos's on-grid with stations now.
Do not run. We are your friends.
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Owen Levanth
Sagittarius Unlimited Exploration
432
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Posted - 2015.12.08 21:17:27 -
[30] - Quote
Tyranis Marcus wrote:There are pos's on-grid with stations now.
Looks like a time for POS-relocation!
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