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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
B0RG 0VERLORD
Viziam Amarr Empire
1
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Posted - 2015.12.09 15:18:15 -
[61] - Quote
-6000 player since june,way to go ccp, keep up the good work
edit:Any chance of looking at some data relating to active subscriptions?? |
Sir Constantin
37
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Posted - 2015.12.09 15:27:14 -
[62] - Quote
If Operation Frost Line sites are supposed to be new player friendly, then in HS they should disappear from the overview once you killed the first frigate wave or after completing the first pocket. That because would take over 10 minutes for a new a new player to kill everything and that's enough time for older players in T3's or other heavy optimized ships to come and steal the site. |
Vol Arm'OOO
Bagel and Lox
764
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Posted - 2015.12.09 16:19:43 -
[63] - Quote
B0RG 0VERLORD wrote:-6000 player since june,way to go ccp, keep up the good work
edit:Any chance of looking at some data relating to active subscriptions??
I dont know where you got those numbers but looking quickly at eve offline things look pretty flat from june to nov. From nov to the present it looks like we are below average - not to make excuses but that is holiday time and also there were some significant connectivity issues as I recall. Overall, IMO, I believe that EVE log ins are and have been for sometime flat - this situation strikes me as not being great but at least the serious bleeding seems to have abated. OFC I dont think citadels and little tiny new ships are going to change anything. Until ccp gets back to the place where it was with big fights and big scams making the news (and sparking the interest of new players), we are going to just tread water.
I don't play, I just fourm warrior.
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Dominous Nolen
Powder and Ball Alchemist Industries
82
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Posted - 2015.12.09 17:10:09 -
[64] - Quote
UI: Shield/Armour hardeners need to cycle more then one cycle IMO. For PVP it would be nice to be able to quickly visually check the effect being applied. Doesn't have to be a constant thing but more then the initial activation.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Freelancer117
so you want to be a Hero
383
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Posted - 2015.12.09 17:50:59 -
[65] - Quote
Tavin Aikisen wrote:Not sure if it was done prior to the patch or is in the patch notes, but ISIS has now been renamed "Ship Tree".
Was this a political correctness thing? The name made contextual sense previously... Interbus Ship Identification System. Why can't we see it anymore?
CCP Games can be bothered enough to change Interbus Ship I.D. System, but can not be arsed to give Interbus a proper Loyalty Store in game. source: https://forums.eveonline.com/default.aspx?g=posts&t=24586
That's Company proficiency in the bottom line for you
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Bianca Niam
Imperial Academy Amarr Empire
7
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Posted - 2015.12.09 19:29:36 -
[66] - Quote
Dominous Nolen wrote:UI: Shield/Armour hardeners need to cycle more than one cycle IMO. For PVP it would be nice to be able to quickly visually check the effect being applied. Doesn't have to be a constant thing but more then the initial activation. Armor repair cycles just fine, why cant shields? ..... |
Soltys
38
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Posted - 2015.12.09 19:49:43 -
[67] - Quote
Rivr Luzade wrote:Caroline Grace wrote:- Ship tree renamed to Ship tree is a good call, thank you
That was not a good call at all. The new denomination is generic, unimaginative and takes away from the EVE flavor. And it has no logical or reasonable justification.
Political correctness paranoia is the "excuse". Or "reason". Quotes intended.
Quote:This is what Isis also stands for in EVE. Renaming it has thus no logical justification.
Of course it doesn't, not that it even was supposed to be logical.
Jita Flipping Inc.: Solmp / Kovl
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Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
372
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Posted - 2015.12.09 22:06:22 -
[68] - Quote
CCP Lebowski wrote:Tavin Aikisen wrote:Vol Arm'OOO wrote:What was the point of flipping the map? Just to fuk with folk? Another change for change's sake? Just noticed this... ******* hell. This really is just change for the sake of change. This is a bug, not an intentional change. It has now been fixed internally and should be with you before the end of the week.
Brilliant! I withdraw my statement (and anger).
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Galmas
13. Enigma Project
205
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Posted - 2015.12.09 22:49:58 -
[69] - Quote
The hictor bubbles got the same icons as the warp core stabs?! that's a joke, isn't it?! |
Dominous Nolen
Powder and Ball Alchemist Industries
85
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Posted - 2015.12.09 22:57:31 -
[70] - Quote
Probably related to this change
- Module Tiericide on Warp Disruption Field Generators. More details can be found here.
As part of these changes, Warp Disruption Field Generators that are loaded with Focused Warp Disruption scripts will now scramble their targets, disabling microwarpdrives and micro jump drives
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Galmas
13. Enigma Project
205
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Posted - 2015.12.09 23:07:34 -
[71] - Quote
Dominous Nolen wrote:Probably related to this change
- Module Tiericide on Warp Disruption Field Generators. More details can be found here.
As part of these changes, Warp Disruption Field Generators that are loaded with Focused Warp Disruption scripts will now scramble their targets, disabling microwarpdrives and micro jump drives
... and give you a hard attack for free whenever you look at your hictor for bubbling up and see the warp core stabs that are no warp core stabs but cannot find the bubbles anywhere...
Anyway I will rephrase my feedback so really everyone should get the point:
I do not like the Warp Disruption Field Generators having the (almost) same icons as the Warp Core Stabs. (... Maybe because they are quite a bit different than Warp Core Stabs. ) |
Raddan Eldre'Thalas
4 Marketeers Rura-Penthe
23
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Posted - 2015.12.10 02:00:38 -
[72] - Quote
The new scanning window sig and d-scan effects need to be toned down, to much bling going on here.
D-scan AU graduations should not be every +/- 0.001 that is too small, make it back to 0.1 for the up and down arrows for distance.
D-scan: I like that when you go to switch presets a side window appears, but why can't my custom filters show up in the parenthesis after the number of items filtered? I think this is some kind of bug, I'm really stick of seeing "58 filtered (None)" on my custom filter, half the time I can't remember what its set to and I have to double check it.
Please stop the probe scanning from popping up as the active window every time I change systems, whether it's a wormhole or a star gate the window always makes itself the active window. Its really annoying because even if you have it minimized it will pop up in your face. I overlap my probe scanner and directional scan so my d-scan is on top when Im flying around and its always getting covered up as I'm mashing my d-scan jumping through wormholes. Change it please! |
Steroidastroid Ormand
6
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Posted - 2015.12.10 03:10:26 -
[73] - Quote
- New thruster flames look good - BUT! shouldn't they bend when the ship turns?
- You enlarged the grid - then how about adjusting maximum zoom out accordingly?
- With this large grid overview gets easily cluttered -
why not add a 'visible distance' Slider so pilots can adjust in real time how far they see in overview? OR even set a range like 'from 1000km to 5000km'
Already mentioned:
- dscan cone too bright and the same color as probe spheres
- half scanned signatures are too dim
- shortcut to refresh dscan still doesn't work when dscan window is active - remember that?
- no scrollbar in dscan filters
- new dscan is slower than old one
- autorefresh upon entering new system is... arguable
Also I got infected with a stuck camera bug (this happens when you jump through a stargate with (old) map on) not sure though, some people say it's been here for a while
Also - agreed 100% with Sasha O'Reily's suggestions, but there's lot more to do in this area
P.S. Thanks and keep up the good work! The effort you put in may actually save Eve. Lots of things that I saw abysmal when I started a year ago were actually adressed! |
Dominous Nolen
Powder and Ball Alchemist Industries
85
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Posted - 2015.12.10 08:20:05 -
[74] - Quote
8000km Grid sizes? Sweet Jesus.. I get that there need to accommodation for the new citadel structure sizes but 8000km seems a little.... extreme.
Would 2k or 3k not have gotten the same effect? RIP all my "off grid" bookmarks
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Belgerog
Eat My Shorts Inc.
1
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Posted - 2015.12.10 10:29:57 -
[75] - Quote
Feedback to the Scanner Probe Window:
In my Opinion it looks horrible now. I liked the classic view of the New Probe Scanner.
The Red and Blue from the Scan Cones are to intensiv.
Also the pattern from the cones is annoying.
I Would like the possiblity to deactivate it or to activate classiv view for it. (No i dont mean the Old Probe Scanner. I Like the new one)
The Second Feedback is also Probe Window. You cant Center a Signature by clicking the Dot on the Map when the Cube is on it. The Cube overlays the Dot. Thats also annoying and not usefull.
Greetings Belge |
William Andersen
Andersen and Phelps Inc
0
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Posted - 2015.12.10 11:53:07 -
[76] - Quote
What happened to my probe scanner? I men the UI is one thing, way too busy and doesnt' really work, secondly my probes don't seem to be working as they used to, I could scan things down in 4 goes at the most, I jsut spent 10 turns trying to nail a relic site and still couldn't get it, did my skills for probing get changed as well?
| | corp:andph | |
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William Andersen
Andersen and Phelps Inc
0
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Posted - 2015.12.10 11:54:12 -
[77] - Quote
Just put the old one back until you fix the new one or at least get rid of that sphere around the entire system, that is the main piece that keeps you from actually seeing anything, it completely hides all of the icons and is nearly impossible to find anything.
| | corp:andph | |
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Bianca Niam
Imperial Academy Amarr Empire
8
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Posted - 2015.12.10 12:28:50 -
[78] - Quote
I would very much like to get the visual feedback err back. Hardeners, shield boosters etc. |
William Andersen
Andersen and Phelps Inc
0
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Posted - 2015.12.10 12:30:16 -
[79] - Quote
I just read this whole thing and the developers notes and I can see what you were trying to do with the scanner - I'd say good job all around. Maybe the probe scanner just got rushed, I never got a chance to test it on sisi but it should probably be listed as a beta until the big bugs are worked out. That's how we do it where I work, not a bad way of introducing things and having time to tweak them. Like the map for example.
| | corp:andph | |
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
58
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Posted - 2015.12.10 15:43:57 -
[80] - Quote
[quote=Yadaryon Vondawn] I cannot spot killmarks on my ships for the world, are these implemented already? [quote]
It took me a bug report and some testing on SiSi with multiple ships until I saw them on the Megathron for the first time and only after that was I able to find them on my Sin :D Hilarious
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Pilotix01
Easily.Offended The Bastion
0
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Posted - 2015.12.10 15:57:08 -
[81] - Quote
Feedback ... im not the only one who has problems updating. Really slow DL speeds ...(Im sitting on 50Mbits and am getting ~500kbits) even in Game (DL on Demand *lol*)... CCPLease check ur Content servers... Todays Launcher Update has a problem too.... |
Baljos Arnjak
Dark Praetorian Order
92
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Posted - 2015.12.10 16:23:29 -
[82] - Quote
I gotta say, I'm loving this patch so far, but I'm a visual type of guy so can't really comment on the other stuff.
The engine effects look great, the new brighter nebula look great, new damage effects looks great. Haven't noticed the other new module effects yet, but most of the modules that got them I don't use on a regular basis so.....
I do have one request in regards to the shield effects. It looks a little silly to have 15 lasers from 15 enemy NPC's all hitting my shields in one of maybe four spots. I think the impact effect would be greatly improved by adding more impact points for weapons fire to be spread out to. I know, old complaint, but maybe it's time this was improved.
Actually, this gives me another idea =)
You could use the density of weapon impacts to give a visual indication of the accuracy of incoming fire. So, the more accurate the fire is against your ship, the more "center-mass" the impacts hit. It would be one more reason to keep your eyes on your ship and what's going on around it instead of staring at the overview for the same information, which improves situational awareness and visual impression, a two'fer =)
Depending on how you did it, you should be able to use the existing hit result code (Hit, Glances, Smashing, etc) to determine how far to offset the incoming effect from center. Maybe also the God-ray code to give an accurate outline of the ship to build a hit pattern from any given angle.... Gah! You got the gears a turnin'....
Anyway, its just something I'd like to see! |
Paladin Genghis Khanid
Imperial Academy Amarr Empire
17
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Posted - 2015.12.10 16:59:55 -
[83] - Quote
Shields
Are shield effects supposed to nigh unnoticeable on non-shield tanked ships? I recall nothing in the patch notes stating you required a shield booster to see the effects. I had to zoom in all the way to catch the faintest hint of a shield effect. And even then I'm not even sure I saw anything as it was only seen at a certain angle one time. Every other hit, while shields were up, looked no different than prior to the patch. What was shown in the EVE Vegas footage was not what I see in game.
Armor
Are armor repairers supposed to have no visual or audio clue that they are active? Effectively, the new effect is no effect at all. If you are capable of tanking incoming damage you have no visual or audio indication that the module is even running. Is there no way to keep the green lights pulsating thru the hull and the hum of the module and have the little damaged spots repair themselves. To see even that you have to not run the module at all which you're not going to be doing in any situation other than trying to see the effect.
Or is something wrong and I'm supposed to be seeing and/or hearing something?
Hull
Are the dirt and grim effects not retroactive?
As for the exhaust animations, is it just me or do these new effects not match the ships models? It looks like two separate graphics engines. I had to turn off the trails because they look out of place with the new effect. |
Urbusk P'Tchu
Westward Bound
3
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Posted - 2015.12.11 02:05:21 -
[84] - Quote
Y did u change Mining . all my distance and turn is different , U ppl Y Y did u do this . |
Bountyhunter Bob
Mynok Industries and Exploration
0
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Posted - 2015.12.11 05:00:56 -
[85] - Quote
Just been testing out the Endurance today.
Just happened to notice that there doesn't appear to be a small version of the Medium Ice Harvesting Accelerator.
Now that you can do ice mining in a frigate sized ship you need to release a small sized version of this rig.
Something to consider possibly for the next release |
Aria Omnipota
Caldari Provisions Caldari State
0
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Posted - 2015.12.11 06:41:26 -
[86] - Quote
CCP,
Is it intentional that the green box for anchoring POS mods now works in 1 meter increments instead of the previous 1 km?
It is much more difficult to place mods in order and where they do not intersect with other mods than when the green box was limited to 1km sections of space.
If this is a bug, please fix. If this is a "feature" please return it to how it was originally. It was not broken before, why break it now? |
Neadayan Drakhon
Heuristic Industrial And Development AddictClan
0
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Posted - 2015.12.11 06:46:33 -
[87] - Quote
Aria Omnipota wrote:CCP,
Is it intentional that the green box for anchoring POS mods now works in 1 meter increments instead of the previous 1 km?
It is much more difficult to place mods in order and where they do not intersect with other mods than when the green box was limited to 1km sections of space.
If this is a bug, please fix. If this is a "feature" please return it to how it was originally. It was not broken before, why break it now? I'm having the same problem. There was no need to change this, this 'free form' anchoring is very annoying, it takes much longer to align things than should be necessary.
At least give us an option to switch back to the old snap-to-grid |
Dominous Nolen
Powder and Ball Alchemist Industries
86
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Posted - 2015.12.11 08:04:15 -
[88] - Quote
- Noticed animations for things such as salvagers seem to pick a random spot in space to intially activate and then slide to the intended highlighted target.
Will upload a video and log a bug report for this once the video has completed upload.
- Modules when jumping gates now seem to slide in from the left hand side of the screen rather then remaining static.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Trajan Unknown
Rifterlings Zero.Four Ops
73
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Posted - 2015.12.11 11:14:45 -
[89] - Quote
CCP love you long time! Might should use one of my female chars to do so but well, if you are male imagine my female char telling you that. <3
When I logged in a few minutes ago I realised you have changed the d-scan stuff so now I have a scroll down menu for my filters and the "shortkeys" don-Št mess around with my filters anymore when I manually put the d-scan distance in by using numbers block. This change is making me a super happy capsuleer! |
Zeerse Solaris
EVE University Ivy League
2
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Posted - 2015.12.11 12:31:07 -
[90] - Quote
Still thinking there is a much better way of doing Frostline type events rather than open beacons, if you can find one theres nothing stopping someone coming in at the end of the cycle and getting the loot. Seems like the blurb on this is that CCP want that which I find strange if that annoys/frustrates whomever loses out. |
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