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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Anthar Thebess
1389
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Posted - 2015.12.09 13:41:47 -
[151] - Quote
You guys use tracking distributors to stop the ganks! Just .... WoW . Tracking disturb gun that is shooting a building , 5 meters away. Just .... WoW .
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Lord MacAdder
Rapid Withdrawal
1
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Posted - 2015.12.09 13:52:53 -
[152] - Quote
Just encase it hasn't been mentioned but there are a number of bugs with the Dscan
1. When you use the numeric pad to type in ranges, the filters change 2. 90% (not always) when undocking/jumping the cameras centering will be changed to off center
I also don't like that the AU increments at 0.001, it's not useful in the slightest. 0.1AU was better as anything below those ranges you tend to just switch to KM (as that is what the overview does).
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Servjen
Giant Industrials Center for Digital Chemistry
54
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Posted - 2015.12.09 14:06:25 -
[153] - Quote
Shift+clicking to open a specific hold both ship wise and with POS moduls isn't working anymore. says something about click to select?
work around:
right click and use the drop down menu for it.
This is where I put my signature, right?
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FT Diomedes
The Graduates
1994
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Posted - 2015.12.09 14:09:11 -
[154] - Quote
Anke Eyrou wrote:The price of the endurance frigate does not show up in the cargo hold of an industrial when it is being shipped.
That is because it has no market history.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Andrew Gernander
Antisocial Inquisitors
0
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Posted - 2015.12.09 14:25:44 -
[155] - Quote
CCP Turtlepower wrote:Andrew Gernander wrote:Not sure if intentional or a bug, but the Serpentis event vessels don't spawn wrecks when destroyed.
It would also be nice if they were enabled in overview by default. Had quite a bit of amusement arriving on a site trying to chase them down with mouse clicks in space This is intended. We wanted to cut out the wrecks and just drop one important loot container.
Thanks for the response, at least I know I'm not going nuts. Well, no more than usual at least.
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CCP Turtlepower
C C P C C P Alliance
258
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Posted - 2015.12.09 14:31:43 -
[156] - Quote
Anthar Thebess wrote:CCP Turtlepower what about pirate LP stores, when they will be rebalanced , why we cannot have all faction stuff in them like in other stores? It was ages since they where touched.
On the Warp Disruption Fields re balance thread , there was a statement that both sansha and concord version will drop and be available in LP store , yet sansha item was not created in the lp store.
I don't have any info on the pirate LP stores. The Sansha WDFGs are available only as loot, not in any LP store.
o7 CCP Turtlepower |
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Anthar Thebess
1391
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Posted - 2015.12.09 14:38:23 -
[157] - Quote
CCP Turtlepower wrote:Anthar Thebess wrote:CCP Turtlepower what about pirate LP stores, when they will be rebalanced , why we cannot have all faction stuff in them like in other stores? It was ages since they where touched.
On the Warp Disruption Fields re balance thread , there was a statement that both sansha and concord version will drop and be available in LP store , yet sansha item was not created in the lp store. I don't have any info on the pirate LP stores. The Sansha WDFGs are available only as loot, not in any LP store. o7 CCP Turtlepower I noticed as much. Still in Q:A from CCP Larrikin , we have info:
Quote:Q: Where will we get the new meta and faction modules?! A: Meta modules will drop from NPCs like current meta modules. The Faction modules will drop & be in LP stores like current Sansha and CONCORD modules.
Probably miscommunication, but there is a big difference in AND(&) and OR. Many people assumed that both modules will drop AND be in LP stores.
Do you think that i am naive , for asking to actually to add one to loot table and second to Lp store?
Pirate LP stores are just to get implants and dread ammo - this is not healthy.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Cometopappa
Science and Trade Institute Caldari State
2
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Posted - 2015.12.09 14:45:32 -
[158] - Quote
Shift + click to open my ship ore hold in space doesn't work any more. It only works when docked. The menu says it should work. |
Minchurra
Schneckt
26
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Posted - 2015.12.09 15:06:53 -
[159] - Quote
The minimum increment on the directional scanner range slider is now 0.001, it used to be 0.1.
0.1 was useful because it was possible to d-scan the entrance of a faction warfare plex from inside. 0.001 AU is 149,597 km and FW beacons can be further away from the entrance than that. Using 1AU is not an alternative because plexes often spawn within 1 AU of each other so you cannot be sure you are d-scanning the entrance of the one you're sitting in.
Is this an intentional change? I cannot see any documentation on it anywhere and it has affected the (pretty common) use case I outlined above. Yes I could type 0.1 into the range box, but that takes more time and for some reason when I type a number in there it thinks I have changed the filter I want to use. |
Santa Spirit
Christmas Spirit and Goodwill Toward Man
545
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Posted - 2015.12.09 15:10:12 -
[160] - Quote
Anthar Thebess wrote:You guys use tracking distributors to stop the ganks! Just .... WoW .
This should only work if the distributor is wired correctly IE. 1 - 8 - 4 - 3 - 6 - 5 - 7 - 2 (for most regular rotation V-8 engines) if its not in that order, you'll have a misfire issue.
Anthar Thebess wrote: Tracking disturb gun that is shooting a building , 5 meters away. Just .... WoW .
well if tracking really does disturb the gun that much, i know of a good space psychologist who might help the gun learn to not let tracking disturb them that much.
just saying
ok, now for the serious stuff; where did you get the idea that tracking disruption was supposed to "stop ganks"? that is not, and never has been the intent.
o/ Santa
On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue.
Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=6081085 2015!!!!!
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John Wheway
Space Mutts
0
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Posted - 2015.12.09 15:11:10 -
[161] - Quote
Unable to launch client. Client update unsuccessful
will not launch game or update client
Cannot find link for beta launcher.
Need to log in and cannot launcher says version 2.2.967872
gives exception error with too much to post here
I am lucky enough to play on an iMac GǪ..
Ticket logged
Please fixGǪ.
I need my fix
John |
Santa Spirit
Christmas Spirit and Goodwill Toward Man
545
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Posted - 2015.12.09 15:16:35 -
[162] - Quote
John Wheway wrote:
Cannot find link for beta launcher.
John
Hi John, it is a few posts in on this thread, about midway if i recall correctly.
I would find it for you, but RL calls at the moment.
o/ Santa
here you go:
Mac (https://binaries.eveonline.com/EveLauncher-984818.dmg)
On Occasion, I must apologize for the things I say because they sometimes make me sound as though I have a clue.
Please feel free to join in on the fun Dec 14th. https://forums.eveonline.com/default.aspx?g=posts&m=6081085 2015!!!!!
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John Wheway
Space Mutts
0
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Posted - 2015.12.09 15:19:36 -
[163] - Quote
Cheers, Applying to see if it will let me log in
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Astecus
Astral Sanctuary - 2nd Division
78
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Posted - 2015.12.09 15:20:10 -
[164] - Quote
It seems the client forgets camera set to center tracking position after docking and undocking.
Tested with several characters, after only undocking, they remember center position, after docking and undocking again, custom tracking position is active, and selecting center again is forgotten after dock+undock. |
Vermillion Thellere
Echelon Research SpaceMonkey's Alliance
7
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Posted - 2015.12.09 15:23:47 -
[165] - Quote
Second instance of mouse failure to work anything after exiting planet mode |
Davina Sienar
The Misinterpretation of Silence Mean Coalition
103
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Posted - 2015.12.09 15:28:20 -
[166] - Quote
Yadaryon Vondawn wrote:It feels as if the data site changes were not applied. I ran three Data sites so far (4-5 cans a site) and did not found a single COSMOS item. On SiSi I found a few in each site. I cannot 100% confirm this is bugged. Anyone else experiences with this? EDIT: NVM data sites confirmed profitable now
....but will only be profitable for a short time...... if stuff that is meant to be dropped inside of special COSMOS plexes only, is now dropping evereywhere - well stuff will be "overdropping" and prices go low shortly no idea at all why this cosmos items are meant to be dropping everywhere now
a lot of cosmos stuff like the skillbooks already got screwed due to the old lootspill mechanizm now the rest of it will follow and so also the modules beeing build with it....
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Kia Dax
DEFCON 5. Defenders Of EVE Alliance
0
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Posted - 2015.12.09 15:36:59 -
[167] - Quote
Steijn wrote:when undocking, the camera doesnt remember the view you had when you docked eg. im zoomed completely out but everytime i undock its zoomed me back in.
Same here and combined with the zoom shortcuts not working anymore except the muse wheel, its real anoying.
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CCP Lebowski
C C P C C P Alliance
677
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Posted - 2015.12.09 15:53:40 -
[168] - Quote
Kia Dax wrote:Steijn wrote:when undocking, the camera doesnt remember the view you had when you docked eg. im zoomed completely out but everytime i undock its zoomed me back in. Same here and combined with the zoom shortcuts not working anymore except the muse wheel, its real anoying. This has been fixed internally
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Sarah Flynt
140
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Posted - 2015.12.09 16:24:34 -
[169] - Quote
Anthar Thebess wrote:You guys use tracking distributors to stop the ganks! Just .... WoW . Tracking disturb gun that is shooting a building , 5 meters away. Just .... WoW . It sounds ridiculous, I know. Until you do the math wrt. optimal range disruption.
This is not the thread to discuss this btw.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Primary This Rifter
4S Corporation Goonswarm Federation
984
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Posted - 2015.12.09 16:59:43 -
[170] - Quote
"Beta map crashes if a route of more than 350 jumps is optimized"
Wait, how many jumps can you optimize now? I thought you couldn't optimize routes of more than 20 waypoints because it grows way too computationally expensive. Did you switch to a heuristic? |
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CCP karkur
C C P C C P Alliance
3942
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Posted - 2015.12.09 17:32:13 -
[171] - Quote
Liam Boothby wrote:Senshi Hawk wrote:Garath Garemoko wrote:Cant accept courier Contracts. The accept button does nothing. The reject etc button function, just cant accept Also having this issue. Some contracts are fine, others cannot be accepted. I've just found a pattern, it's related to the contract size. Tried with contracts issued privately to Red Frog, every contract smaller than 19.816 can't be accepted, while every contract bigger than 28.000 works fine. A workaround for this issue is to simply open the cargo of your current ship, and after that you can accept the contract We have fixed this internally, but until we deploy that fix, please use that workaround
CCP karkur | Programmer | Team Game of Drones | @CCP_karkur
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Grookshank
Jump Drive Appreciation Society Test Alliance Please Ignore
55
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Posted - 2015.12.09 17:51:24 -
[172] - Quote
1. New dscan unusable if you have multiple presets. See: http://imgur.com/ZkFiMfR
2. New probe scan colors make distinguishing the cross to move probes from everything else very hard, since the cross is not grey instead of white and the blue circles around the probes are bigger. Also the red x for the sigs are worse than the dots.
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x-007
Hogwarts SchooI of Witchcraft and Wizardry Paisti Syndicate
1
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Posted - 2015.12.09 18:03:54 -
[173] - Quote
Grookshank wrote:1. New dscan unusable if you have multiple presets. See: http://imgur.com/ZkFiMfR 2. New probe scan colors make distinguishing the cross to move probes from everything else very hard, since the cross is not grey instead of white and the blue circles around the probes are bigger. Also the red x for the sigs are worse than the dots.
Also, manually entering a distance to D-Scan changes the presets... (The preset hotkeys are number keys, which are, incidentally, also used for typing in distance...) |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
283
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Posted - 2015.12.09 18:09:38 -
[174] - Quote
Also having the same problems as Grookshank with having multiple presets and not being able to select them for Dscan. |
Dominous Nolen
Powder and Ball Alchemist Industries
83
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Posted - 2015.12.09 18:12:42 -
[175] - Quote
x-007 wrote:Grookshank wrote:1. New dscan unusable if you have multiple presets. See: http://imgur.com/ZkFiMfR 2. New probe scan colors make distinguishing the cross to move probes from everything else very hard, since the cross is not grey instead of white and the blue circles around the probes are bigger. Also the red x for the sigs are worse than the dots. Also, manually entering a distance to D-Scan changes the presets... (The preset hotkeys are number keys, which are, incidentally, also used for typing in distance...)
Please give us back the separate values for KM and AU as well.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Blake Bathana
True Companions
8
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Posted - 2015.12.09 18:13:58 -
[176] - Quote
John Wheway wrote:Unable to launch client. Client update unsuccessful will not launch game or update client Cannot find link for beta launcher. Need to log in and cannot launcher says version 2.2.967872 gives exception error with too much to post here I am lucky enough to play on an iMac GǪ.. Ticket logged Please fixGǪ. I need my fix John
I have the same problem please help.
Blake |
Altair Taurus
Federal Navy Academy Gallente Federation
17
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Posted - 2015.12.09 19:31:56 -
[177] - Quote
Did you change level 4 mission triggers, NPC AI (drone aggro) and removed blitzing option from missions or those issues reported by some players are bugs?
Any stealth nerf of this kind is not welcome! |
Coredeath Cicada
Bueno Excellente. The Big Dirty
5
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Posted - 2015.12.09 19:40:19 -
[178] - Quote
Is the spacial background looking fuzzy, blurry and blocky, intentional? Against the rest of the high detail ships, stations etc it really does stand out and looking very ugly.
- Core |
Raabe
Omni-InternOps
12
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Posted - 2015.12.09 19:47:20 -
[179] - Quote
well the patch patch today at 9.12. fixes the "zoom-volume" bug for me...
but NOT these terrible sfx really! all sound effects still sounds like they come out a c-64! like overmodulated, scratchy, noisy,... aura: "dock"-º$%&(%$"kratzkratz acc=)?(/kratzkratz"
ingame bugreport sended...
never change a running system!
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Altair Taurus
Federal Navy Academy Gallente Federation
17
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Posted - 2015.12.09 20:00:15 -
[180] - Quote
Now shield boosters and shield hardeners animations are not present after initial animations accompanying turning on respective modules. Is this intentional? Anyway old animations were not that bad! |
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