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Aqriue
Center for Advanced Studies Gallente Federation
738
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Posted - 2015.12.10 17:08:04 -
[31] - Quote
Idea I had years back
Quote: Replace with a POS fuel type system at a home system, which consumes PI and ice type materials to raise stats, wouldn't matter how many times your pod explodes, demand for PI/Ice goes up, more transactions causing small isk sink, throw in LP items like star base charters as another sink (would be cheap cost, secondary sink), more risk for players since hi-sec couldn't support the demand further requiring more null/low/WH travel....naw, stupid idea Roll removing the one time cost of an implant and replacing with an hourly cost that isn't as high so long as the market is stupidly flooded....being that BS ships are 3 times their cost from a few years ago, and you rarely see them flown outside missions, it wouldn't be that stupid of an idea once the surplus caught up to the demand
Quote:Not even implants, consume PI mats daily like POS fuel to raise your attributes like implants. PROFIT! Who wouldn't want +5 without the hassle of losing the implant? Of course the cost of the implant drops, but 1 time cost and lack of doing nothing for fear of losing it or daily cost + massive revenue generated (tax sink as well more risk and more PI generated, would keep costs a bit lower then average for +5 I think...means faster train time, more T2 exploded ships in the long run, PROFIT
Quote:POS fuels to raise +attributes. Pick a station, maintain the fuel levels like the skill que once a week. Huge isk sink. Low cost week to week, same cost in the long run as a +5 (or just buy a +5 and use them for nearly 2 years like my main has Roll). No fear of loosing expensive implants and loosing out on training time. More people venture into lowsec, maybe loose ships more often and help correct that mineral basket. Less feeling of risk, more feeling of reward just going out there.
couple of times I tried to mention it
Basically you are calling a station home, have to move minerals/ice/charters something or other there, hit a UI buttom to manage the window, and watch the quantities burn down per hour...like gaining skill points while watching the minerals go down. At the same time, its planning a lower cost per week (like a car payment) over a longer period of time instead of a 1 time down payment that a +5 implant which is easier to lose (but that +5 could be cheaper after six months, provided you don't lose it). Moves isk around, more taxing, more PVP, more loss all over EVE since you fear losing a pod less unless its fitted with a full set of implants. Just not sure if the idea should work with the special +attribute and +ability (PG, CPU, tracking, that kind of thing) |
Estella Osoka
Perkone Caldari State
921
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Posted - 2015.12.10 17:43:34 -
[32] - Quote
Next thing OP will want is not being able to park a Smart-bombing Battleship at the sun. |
Moac Tor
Cy-Core Industries Stain Confederation
342
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Posted - 2015.12.10 20:32:11 -
[33] - Quote
Tammy Torps wrote:I see many suggestions regarding the removal of attribute implants because people are afraid to be bubbled in pvp. Given how much of an isk sink these are and the amount they are traded this seems to be a the tail wagging the dog.
This would allow null sec pilots to actually use (and risk) some of the interesting implants that low sec players can use. Without the use of implants the options for null sec pilots are a bit limited.
We already have interceptors that are immune to bubbles and that has worked out well. I think pods should also be immune to bubbles. I've suggested this for a long time, but on the basis that you should also lose skill points upon pod death.
Modulated ECM Effects
An Alternative to Skill Trading
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Mallak Azaria
GoonWaffe Goonswarm Federation
6563
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Posted - 2015.12.20 07:03:37 -
[34] - Quote
Tammy Torps wrote:Mallak Azaria
You refer to the "silly" attribute skill training system. But that is of course a major part of eve and one that keeps many people coming back to the game. You seem to just want to gut the consequences and choices involved in this base part of the game. IMO that contributes to the erosion of the eve player base. Keep choices keep consequences instead remove the the lame shooting fish in a barrel mechanic of pods not warping in bubbles.
I would point out that both of you refused to answer the questions I put to you.
Here's the thing: Regardless of what you say, CCP have already decided that attribute implants are going & the attribute system is being simplified for the stated reason of 'It is better for new player retention'. Given that one of the primary complaints about this game is that the attribute system is dumb you can't really argue that it's not a fair call.
Any attribute change doesn't affect older players because lets face it: How many 100m+ skillpoint players still use a remap? After a point there is really only one reasonable option & you end up sticking with it because that option trains the most skills the quickest.
You talk about me wanting to remove consequences, yet here you are advocating for a change that removes the consequence of loading your head full of expensive implants. At least what I'm advocating for doesn't cater to greedy risk-averse people playing a people shooting game.
This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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Teckos Pech
The Executives Executive Outcomes
4142
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Posted - 2015.12.20 07:58:08 -
[35] - Quote
Mallak Azaria wrote:Tammy Torps wrote:Mallak Azaria
You refer to the "silly" attribute skill training system. But that is of course a major part of eve and one that keeps many people coming back to the game. You seem to just want to gut the consequences and choices involved in this base part of the game. IMO that contributes to the erosion of the eve player base. Keep choices keep consequences instead remove the the lame shooting fish in a barrel mechanic of pods not warping in bubbles.
I would point out that both of you refused to answer the questions I put to you. Here's the thing: Regardless of what you say, CCP have already decided that attribute implants are going & the attribute system is being simplified for the stated reason of 'It is better for new player retention'. Given that one of the primary complaints about this game is that the attribute system is dumb you can't really argue that it's not a fair call. Any attribute change doesn't affect older players because lets face it: How many 100m+ skillpoint players still use a remap? After a point there is really only one reasonable option & you end up sticking with it because that option trains the most skills the quickest. You talk about me wanting to remove consequences, yet here you are advocating for a change that removes the consequence of loading your head full of expensive implants. At least what I'm advocating for doesn't cater to greedy risk-averse people playing a people shooting game.
125 million SP character checking...completely forgot I had a remap for several weeks. Don't care.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Mallak Azaria
GoonWaffe Goonswarm Federation
6565
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Posted - 2015.12.20 13:51:10 -
[36] - Quote
Teckos Pech wrote:Mallak Azaria wrote:Tammy Torps wrote:Mallak Azaria
You refer to the "silly" attribute skill training system. But that is of course a major part of eve and one that keeps many people coming back to the game. You seem to just want to gut the consequences and choices involved in this base part of the game. IMO that contributes to the erosion of the eve player base. Keep choices keep consequences instead remove the the lame shooting fish in a barrel mechanic of pods not warping in bubbles.
I would point out that both of you refused to answer the questions I put to you. Here's the thing: Regardless of what you say, CCP have already decided that attribute implants are going & the attribute system is being simplified for the stated reason of 'It is better for new player retention'. Given that one of the primary complaints about this game is that the attribute system is dumb you can't really argue that it's not a fair call. Any attribute change doesn't affect older players because lets face it: How many 100m+ skillpoint players still use a remap? After a point there is really only one reasonable option & you end up sticking with it because that option trains the most skills the quickest. You talk about me wanting to remove consequences, yet here you are advocating for a change that removes the consequence of loading your head full of expensive implants. At least what I'm advocating for doesn't cater to greedy risk-averse people playing a people shooting game. 125 million SP character checking...completely forgot I had a remap for several weeks. Don't care.
I've got 4, the last one I used back in 2012 after training a bunch of drone stuff because that was becoming the new thing.
This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.
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Mag's
the united
20897
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Posted - 2015.12.20 14:02:01 -
[37] - Quote
Just used one about 3 months ago. First one in five years or so. Was Perc will, now Intel mem.
Not sure whether I used a bonus remap or not, but the number showing didn't change. Not that I care, I won't be using another again for quite some time. They do need to go.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Amber Starview
Federal Navy Academy Gallente Federation
50
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Posted - 2015.12.23 15:16:17 -
[38] - Quote
100% No .....the idea a crazy no offence
Expensive pods are a risk and should remain so |
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