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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Xerxes Fehrnah
Cherokee Mining Company
36
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Posted - 2015.12.10 22:50:25 -
[31] - Quote
I have a suggestion on the dscan cone. Instead of actually highlighting the cone itself, why not put the map into a scanning mode where only objects within the cone are highlighted brightly and everything else is greyed down with lower contrast. That way an actual visual cone will be unnecessary.
Then you don't even need a graphic for the cone, because objects themselves will indicate that it is pointed at them.
Just like the little targetable brackets around ships in space. They get little pointers when they are available to target and in range. |
Sinree
SniggWaffe WAFFLES.
0
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Posted - 2015.12.10 23:17:37 -
[32] - Quote
I can't speak for everyone but I'll explain why I don't use the new map, mostly I haven't had time to learn it.
Feature
- No option to change colour/transparency of lines (similar issue to the probing colour issues, everything looks the same)
- No option to add/remove labels, I can't see the systems my route will take me through at a glance
- Can't select 'solar system' view through map? requires probe window.
Quality of life
- Too much noise on the beta map (see features and points below).
- Viewing the current system I am in shows me things I don't care about in a system view. Around 30 green lines and 17 systems in the background. (need to use probe scanner to access the map that I find useful).
- Viewing my route to a destination doesn't show me the names of systems I am passing through.
- I can't distinguish my route from the random green lines everywhere easily.
- Statistics aren't as good (mentioned in original post).
- Map is blurry when zoomed out.
- Have to use probe window and access the map through there if I want to see the solar system view.
The bottom line is, If I use the beta map I take longer to achieve the same result, which usually means targets fleeing, time between the things I enjoy doing increasing etc. That doesn't mean there aren't some amazing features in the beta map, it just makes me a worse eve player. |
Danilaw
Sniggerdly Pandemic Legion
6
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Posted - 2015.12.10 23:30:39 -
[33] - Quote
- Cyno Beacons should be much smaller
- More contrast
- No star background (or optional)
- Make 1 person in space bigger (it's indistinguishable from no one in space)
- Ability to mark all systems in jump range
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KaTn1ss EveRdeeN
9
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Posted - 2015.12.11 00:24:48 -
[34] - Quote
QoF:
-Dscan sphere / cone should be a different color than the probe spheres.
In the current state scanning an area where you happen to be can be confusing and hard on the eyes due to the probe and dscan spheres being the same color
-Fast toggle on / off for Dscan sphere and cone.
]If I'm combat scanning a target I like the most relevant information present with little distractions.
-Window stacking isn't that optimal when the map covers up your overview, dscan and probe window if made large on your screen. Staying with the theme of the old map where once toggled your overview and probe windows are present is much better and makes for significantly faster scanning.
-Signature scanned strength is less obvious now that the green bar is tiny and below the sig.
I find the change to the sig scanned percent to be harder to read and almost confusing at times if you're going fast. I'd like to see this feature returned to it's old state where the whole sig ID and bar would will with green the more you scanned it.
MF:
-Wormholes do not show up in space on the new map.
This is an issue if one forgets to bookmark the return / entrance to a wormhole and there are lots of sigs in that system as you can no longer simply put probes over the WH symbol and one shot the hole
-Enlarging and reducing the probe spread size is sluggish and sometimes downright will not let you. It is as if there is a very small sweet spot.
I've found moving my probes in space and changing they're size is a very glitchy and frustrating at times. Some times I cannot change the probe size period without altering my camera view and even then it is as if there is a very small sweet spot.
Over all I like the new map but it isn't optimized currently to be easy to use both for information gathering and scanning. In it's current state I simply cannot use it as a fast scanner as it really slows me down. |
Tarra Nobilii
Forged Souls
12
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Posted - 2015.12.11 04:24:28 -
[35] - Quote
Confirming as others have alluded;
-trying to find people in space is harder on the new map; the statistics to see average pilots in space and/or those docked/active are not very distinguishable. If one person is in space or active, it has nearly the same shade as 2....or 3..... It does seem that 5 is slightly more noticeable but the old map is superior in this regard. The same problem exists for other statistics....I dont use it but the 'jobs started in the last 24 hours' simply looks like a bunch of yellow circles. I have to hover over each one to actually gain insight into the volume. 1 job looks identical to 56 jobs, for instance. Different colors and/or size of circles are needed. Something to differentiate the amount of stuff happening in a system. Having to hover over 50 systems is annoying.
-while not as functional, the new map is pretty
-when trying to change statistics, the 'popup' performance is relatively annoying as it minimizes after a certain time. If I am spending time researching the map, I would like the options to switch views to not minimize (or at least remain open longer). In this sense, beauty is taking too much influence from functionality. On the old map, the options are persistent.
-a plain black background (or option for it) would be helpful....the stars look nice but once again, it affects the ease of researching
-maybe I am a fool but I simply dont understand how "group" is helpful in any way (by constellation or region). Dotlan does this better and is more usable. It looks kinda cool but once again, I dont understand how/what it could be used for.
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Dominous Nolen
Powder and Ball Alchemist Industries
86
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Posted - 2015.12.11 07:45:25 -
[36] - Quote
Quality of Life:
- Make the visibility between statistical differences like number of avg # of Pilots in Space more defined. Currently there is quick glancing at this map to determine between 1 pilot and 10 pilots in space. The current map much better a highlighting the differences in the heat map. Image linked below.
The map looks pretty and all but if you're looking for populated systems you have to tooltip over everything to show the pilot numbers. There is literally no visible difference between 1 pilot in space and 10 that I've seen. Heat bloom that again like the old map to bring the parity back.
http://imgur.com/EKs3TAA
- Focus current location function in wormholes still shows a shrunken window with in a full screen view. This has existed (and been reported as a concern) since the initial roll out of the beta map.
Example: http://imgur.com/vDSSmfc
Functionality/QoL:
- Make the tab function the same as it does in the out of map view to collapse windows. If you are full screen and you have an overview on the right hand side the close button is not available in Focus current location to take you back to the regular map.
- PLEASE give the map window the ability to roll up in floating view just like if we double click chat/overview/any other functional window in game
- Seperate the map controls so they aren't hidden at the top of the map. If you have chat windows or browser pinned you have to constantly shuffle windows to access these.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Thomas Meagher
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.12.11 19:11:00 -
[37] - Quote
Hiding UI with the old map lets you just look at the map, with the new map / probe scanner it makes the screen black. |
helana Tsero
Science and Trade Institute Caldari State
251
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Posted - 2015.12.12 09:12:09 -
[38] - Quote
Missing Funtionality
- the new map does not show the lines between systems when in 'pilots in space in last 30 mins view'.
- In other views you can see connecting lines but there is no indication of what system is which.
- For a map to be useful it must show the connecting systems with system names and connecting lines in a reasonable radius (4-5 jumps) around the selected system
- When I create a route I can not see the system names on the route.
I want to create a route following the populated systems and I want to be able to see what the system names are along that route and see what systems branch off the route systems (including there names) I am a wormholer and need to create a efficent route for a null roam and see what alternative systems I could jump into along the route
- New Map Example of route and 'pilots in space last 30 mins' with new map. - Its completely devoid of any useful information like system names or connecting lines. Its not remotely useable..
- Old Map Example of route and 'pilots in space last 30 mins' with old map - I can see what the system names are and see the connecting lines.
Quality of Life Improvments
- On 90% font the text and system connection lines are very hard to see. Please make sure the map scales with the font.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Ransu Asanari
AQUILA INC Verge of Collapse
478
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Posted - 2015.12.12 13:01:04 -
[39] - Quote
Missing Functionality
- EBR-42872 - When Beta Map is Fullscreen and you click Focus Current Location while in a wormhole, the system pops up in a window that is not fullscreen (takes up 2/3 of the screen), and the window is forced behind all other windows, obscuring the close button. Example: http://i.imgur.com/WNdk2Xc.png
- Fullscreen Beta Map showing New Eden obscures Search "Magnifying Glass" behind Overview or Selected Items window.
- Missing feature parity for Jump Range Visualization and Sovereignty Filter. Both of these were mentioned in the original devblogfrom December 2014 as "will be dealing with as soon as possible". Link: https://community.eveonline.com/news/dev-blogs/a-map-to-treasure/
- Floating Beta Map does not minimize when CTRL+TAB -> Hide Windows is Selected. Use Case: When quickly minimizing all windows to take screenshots, or fixing windows that are partially out of screen, this window will block view.
- Floating Beta Map is not an included window in CTRL+Tab window objects to minimize/open.
- Floating Beta Map window does not obey other window behavior to minimize to just the window bar when double clicked. Use Case: Having the Map open at the top of screen, and being able to double click it to quickly open or minimize it to/from the title bar only. Only being able to Dock Left/Right is not sufficient.
- Unable to remotely search for W-Space systems by J-Code/Locus, including Thera. Thera is viewable by searching and
selecting a station, but not the system itself. Use Case: Looking at systems in a wormhole chain to view system size, planet orientation, and empty space; see where bookmarks are, check planets for PI, check sun type, etc.
Quality of Life Improvements
- The Focus Current Location function needs a lot of work to make it more graceful in W-Space. The way the window pops up to view the solar system is jarring and intrusive, completely against the flow of the Beta Map when zooming into a system in New Eden. I highlighted other problems with the way this window works above.
- The Cynosural Field statistic needs balancing. The Cynosural Field Generator (Orange) heat bloom circle for 1 in system is gigantic, actually larger than a normal Cynosural Field (Blue), or if there is a Generator AND and active Cyno in system (Red). Example: http://i.imgur.com/KMbiost.png
- Heat Blooms overlap very easily when large, making viewing data absolutely impossible. The Cynosural Fields statistic is again a good example of this, especially when zoomed out. Image: http://i.imgur.com/s3uWqCY.jpg
- Considerably reduce the circle heat bloom for any "1 in system" statistic. The solar system should light up to show it, but not drown out surrounding systems. This is especially important when searching from a high level zoomed out for system activity for locations to roam to for PVP. I primarily use the "Average Pilots in Space in the Last 30 Minutes", and "Number of Pilots Docked and Currently Active" statistics. Old Map Example: http://i.imgur.com/v7vG75I.png vs New Map Example: http://i.imgur.com/EFrtGeg.png
- Heat bloom differentiation needs to be a lot easier to tell the difference from 1 and 2 in system, 1 and 5 in system, 1 and 10 in system, 1 and 20 in system, etc. There is a very slight color change as there are more pilots in system, but the circle doesn't grow a lot. From a high level it is very difficult to differentiate the statistics. For example when looking at pilots in space, these two systems side by side look almost identical. Example 1: http://i.imgur.com/WID5sAC.png Example 2: http://i.imgur.com/CMQ5zgA.png
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Abavus Durden
Pukin' Dogs
80
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Posted - 2015.12.13 13:27:04 -
[40] - Quote
ChrisDude70 wrote:Only real issue I have with the new map is that it's got this weird... fuzzy... look going on. The stars feel like they're slightly out of focus.
TIghten that up and I'll be happy.
Agree. Also, as others have suggested the ability to turn off the background would allow my tired eyes to read this better.
Other Quality of Life:
- After spinning the map around, I want a way to quickly reset the map. I love the focus on current location, but another button to reset true north and return the map to a zero tilt/spin view.
- For bonus points, another button would allow me to save my current zoom level, map tilt, and maybe even star color, line preferences as a default and snap back to it.
- The search icon is set all by itself in the opposite corner of everything else. I just now found it, gah. Recommend moving it over with the rest of the icons.
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Horiz Rin
School of Applied Knowledge Caldari State
10
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Posted - 2015.12.13 15:20:42 -
[41] - Quote
Beatrice Bourdain wrote:Quality of Life Improvement:
- Average Pilots in Space in the Last 30 Minutes is harder to use because of point scaling and colour choices - point size could be transformed by an exponent or other option to make the distinction greater, range of brightnesses of colours used could be widened to make it easier for colourblind players to get the important information from the map.
- I use the old map to plot courses through space that look for certain sized system populations - in the old map these scale from very small to very large with a great deal of granularity. In the new map the size of this marker for the smallest case of 1 person in space is the size of a marker that in the old map would be many tens of people. The colour graduation that goes with this is quite difficult for myself as a colourblind player to make out. In short I find it very difficult to discern very sparsely populated space from busier space in the new map. In addition seeing the plotted route with this overlay is hard when zoomed out.
Pretty much exactly what I wanted to say.
The colours look great in a stylish and minimalistic way - but totally useless to actually get any information from.
Fix - provide an option to switch from sexy and stylish to 'in your face' primary colours. |
Zekora Rally
A Black Spot
25
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Posted - 2015.12.14 09:47:37 -
[42] - Quote
Quality of Life.
I can't see the red dot indicating partly scanned sigs. I have to squint to see it. Same goes for the probe cursor, i can't see it at all. Please, make it more legible like on the old map. Thanks. |
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CCP Goliath
C C P C C P Alliance
2889
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Posted - 2015.12.14 10:25:37 -
[43] - Quote
Luchius wrote: -I would like the ability to toggle whether the solar system map is super-imposed over the current system I'm in.
Could you expand on what you mean here and include use cases and if possible a mockup screenshot?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Captain Panther
Polite-people-KGB United Fleet
5
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Posted - 2015.12.14 11:57:07 -
[44] - Quote
CCP Goliath wrote:Luchius wrote: -I would like the ability to toggle whether the solar system map is super-imposed over the current system I'm in.
Could you expand on what you mean here and include use cases and if possible a mockup screenshot?
I'm sorry to intervein, but i think he meant almost the same i wanted to talk about.
- Local system view on the global star map can be very intrusive and makes difficult to plan the route on-the-fly. Look at this case:
1. I'm in system A and want to jump into near system B through the jumpgate. I see that system B has 3 connections (lines) with other systems as well. 2. I jump through the gate and local system view (on the global map) changes to the system B also messing the connection lines to adjacent systems due to stargates reposition on local map making it realy difficult to find out where to jump next.
I want to say that when i'm in system A i can see connections pattern for system B and when i jump to B the connection point are moved around and connections pattern became different. Sometimes, when connected systems are close to local system they are hard to spot. This makes such kind of navigation very unferiendly.
Basicaly i want to be able to use global map without the detailed local system view. I don't need local system content i just want to see the gate connections pattern for a nearby stars and be able to easily jump in them.
I've searched all of the interface and wasn't been able to find any option that might switch off local view. Sorry if i missed it.
PS: i can use Select constellation feature to have the similar effect but it feels a bit hacky as i can select the system and must select constellation again to remove local view.
PPKGB - -¦-¦-+-¦-+ -Ç-¦-¦-Ç-â-é-+-+-¦-¦ -Ç-â-ü-ü-¦-+-¦ -ƒ-¦-ƒ -¦-+-Ç-+-+-Ç-¦-å-+-+. -Æ-¦-¦-¦-+ -+-¦-¦-+-Ç -+-+-+-+-é-+-¦ -ü-+-+-é-¦-¦-é-ü-é-¦-â-Ä-ë-¦-¦-+ -+-¦-+-Ç-¦-¦-+-¦-+-+-Å -¦-+-Å -Ç-+-â-+-+-¦ -+-+ -+-+-â-ü-¦-¦-â -¦ -ü-+-ü-é-¦-¦-¦ -ä-+-+-é-¦ -¦-+-î-Å-+-ü-¦ :)
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Captain Panther
Polite-people-KGB United Fleet
5
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Posted - 2015.12.14 12:04:18 -
[45] - Quote
- When i have selected system on global map and then use Select constellation the constellation gets selected ok, but selected system had all local content dissapeared while gate connection point are still pointing on (invisible now) gates instead of the star. I expect selected system flush to work in this case as if i select another system so connection points are reset to point to the star.
PPKGB - -¦-¦-+-¦-+ -Ç-¦-¦-Ç-â-é-+-+-¦-¦ -Ç-â-ü-ü-¦-+-¦ -ƒ-¦-ƒ -¦-+-Ç-+-+-Ç-¦-å-+-+. -Æ-¦-¦-¦-+ -+-¦-¦-+-Ç -+-+-+-+-é-+-¦ -ü-+-+-é-¦-¦-é-ü-é-¦-â-Ä-ë-¦-¦-+ -+-¦-+-Ç-¦-¦-+-¦-+-+-Å -¦-+-Å -Ç-+-â-+-+-¦ -+-+ -+-+-â-ü-¦-¦-â -¦ -ü-+-ü-é-¦-¦-¦ -ä-+-+-é-¦ -¦-+-î-Å-+-ü-¦ :)
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Destiny Dain2
Your Destiny Corporation
28
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Posted - 2015.12.14 22:01:51 -
[46] - Quote
Scrap this project. You just improved the map and now your messing it up.
- Spend the time on redoing the UI on planetary interaction.
- Start working on the next structures
There is lots to do and the map is not one of them. |
Thomas Meagher
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.12.14 23:17:55 -
[47] - Quote
This is REALLY needed please CCP!
And really.... Just take the old map, put a new background on it, make the lines / dots shinier. BAM! New map. |
Zekora Rally
A Black Spot
25
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Posted - 2015.12.15 00:09:13 -
[48] - Quote
There are a few elements of the beta map that I do like such as the ability to resize the map and still focus on what's going on in the background and the legibility of scanned sigs and bookmarks which makes it easy for me to fill in siggy after scanning a bunch of sigs in a go instead of filling it one after the other. With this change, I can easily identify the scanned sigs I have attached to certain bookmarks. |
Soltys
39
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Posted - 2015.12.15 02:21:30 -
[49] - Quote
Quality of Life
- dimming everything around on zoom kills this map's functionality. This is literally anit-map feature. The longer explanation is here. The shorter example from that post, presenting the same area of space:
new map: http://imgur.com/UKRSzhp old map: http://imgur.com/IFzYeGo
Which one would you prefer to use in practice ?
As mentioned in the longer post, the 3d view suffers much more from this than abstract view. Mixed with other features - extra dimming everything more than 2 jumps away, more quiet coloring options (such as ships destroyed in last hour) - and you end with seeing almost nothing
- labels are near unreadable - on further zoom they are hidden, on closer zoom they fall into the same issue as above
- there's no way to control line's color; they are now dilligently interpolating from one star's color to another and there's nothing we can do about it
- toggle for black background, seriously ....
- toggle for turning off/squeezing/anything_similar merged solar map (similar post here)
Jita Flipping Inc.: Solmp / Kovl
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Captain Panther
Polite-people-KGB United Fleet
6
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Posted - 2015.12.15 16:46:25 -
[50] - Quote
Quality of Life Improvement
- Local system view that is accessible from the Probe scanner (not sure if it even applicable for this thread). Please make the red signature small dots more colorful because they're too dim and blending with the other dark stuff on the map (background for example). It is VERY hard for a slightly colorblind person like me to find them.
- When i mouse over the signature in the list the red dot becomes lighter and is well visible on the map. I prefer this color to be the default for unhighlighted signature. And please make it even more lighter or bigger when i mouse over the signature in the list. Please help colorblind persons like me, thanks :)
- Please take a look at my previous post, i've corrected it a bit.
PPKGB - -¦-¦-+-¦-+ -Ç-¦-¦-Ç-â-é-+-+-¦-¦ -Ç-â-ü-ü-¦-+-¦ -ƒ-¦-ƒ -¦-+-Ç-+-+-Ç-¦-å-+-+. -Æ-¦-¦-¦-+ -+-¦-¦-+-Ç -+-+-+-+-é-+-¦ -ü-+-+-é-¦-¦-é-ü-é-¦-â-Ä-ë-¦-¦-+ -+-¦-+-Ç-¦-¦-+-¦-+-+-Å -¦-+-Å -Ç-+-â-+-+-¦ -+-+ -+-+-â-ü-¦-¦-â -¦ -ü-+-ü-é-¦-¦-¦ -ä-+-+-é-¦ -¦-+-î-Å-+-ü-¦ :)
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CCP Goliath
C C P C C P Alliance
2889
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Posted - 2015.12.16 13:18:27 -
[51] - Quote
Going to lock this thread for now folks, as the team is off on vacation and so will not be able to push any changes or process any more feedback for the moment. Thanks so much for all the replies thus far - we've got a great table of fixes and improvements that is sitting with the CSM for their input, and then will be prioritised within the team.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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