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ArmyOfMe
Hull Breach. Outnumbered.
519
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Posted - 2015.12.10 21:10:23 -
[1] - Quote
Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much.....
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Zeko Rena
ENCOM Industries
3210
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Posted - 2015.12.10 21:14:09 -
[2] - Quote
I wonder how many Sensor Boosters they have fitted. |
Gregor Parud
Ordo Ardish
1813
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Posted - 2015.12.10 21:14:17 -
[3] - Quote
lel |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
570
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Posted - 2015.12.10 21:15:31 -
[4] - Quote
LOL Now THATS funny. Total CCP oversight on that one. Maybe theyll actually do a balance pass on the NPC ranges cuz of this. One can only hope.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Paranoid Loyd
7668
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Posted - 2015.12.10 21:26:29 -
[5] - Quote
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Mara Pahrdi
The Order of Anoyia
1063
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Posted - 2015.12.10 21:39:18 -
[6] - Quote
<3 CCP .
Remove insurance.
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Kieron VonDeux
74
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Posted - 2015.12.10 21:43:12 -
[7] - Quote
Zeko Rena wrote:I wonder how many Sensor Boosters they have fitted.
They damp each other to a negative targeting range, which confuses the hamsters who just say "give them infinite targeting range!" |
Scipio Artelius
The Vendunari End of Life
41479
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Posted - 2015.12.10 21:43:32 -
[8] - Quote
Yeah I was damped by rats 3500 km away yesterday while fighting another player.
In the end I had to warp out because I couldn't do anything in the fight.
We both laughed about it, but rat ewar too stronk.
Come Win At Eve - Join The Vendunari
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Syeed Ameer Ali
Pandemic Horde Inc. Pandemic Horde
178
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Posted - 2015.12.10 21:49:18 -
[9] - Quote
They should just remove all NPCs from the game. Who needs them?
everevolutionaryfront.blogspot.com
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Xavindo Sirober
The Merchant Marine's Test Alliance Please Ignore
17
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Posted - 2015.12.10 22:05:59 -
[10] - Quote
almost as good as the belt rat that had structures as ammo. |
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Joia Crenca
Science and Trade Institute Caldari State
260
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Posted - 2015.12.10 23:18:17 -
[11] - Quote
Xavindo Sirober wrote:almost as good as the belt rat that had structures as ammo.
Moar story plz? |
Sobaan Tali
Caldari Quick Reaction Force
696
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Posted - 2015.12.10 23:23:22 -
[12] - Quote
Apparently they've been watching too many old RnK vids and decided to run with a wild idea. Pretty slick little devils. Maybe it's a secret PvE rebalance to make rats a bit less of a push over. Not quite what anyone had in mind, though.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Sobaan Tali
Caldari Quick Reaction Force
696
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Posted - 2015.12.10 23:25:37 -
[13] - Quote
Scipio Artelius wrote:Yeah I was damped by rats 3500 km away yesterday while fighting another player.
In the end I had to warp out because I couldn't do anything in the fight.
We both laughed about it, but rat ewar too stronk.
Now what the hell kind of weapons do you have fitted that would work at 3500Km?
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Paranoid Loyd
7672
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Posted - 2015.12.10 23:29:08 -
[14] - Quote
Sobaan Tali wrote:Scipio Artelius wrote:Yeah I was damped by rats 3500 km away yesterday while fighting another player.
In the end I had to warp out because I couldn't do anything in the fight.
We both laughed about it, but rat ewar too stronk. Now what the hell kind of weapons do you have fitted that would work at 3500Km? Maybe try read his post again. He was fighting another player and was being damped at the same time from a rat, he wasn't fighting the rat at that range.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Arthur Aihaken
CODE.d
4826
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Posted - 2015.12.10 23:29:19 -
[15] - Quote
ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much..... Sorry, I couldn't help laughing...
I am currently away, traveling through time and will be returning last week.
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Joia Crenca
Science and Trade Institute Caldari State
260
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Posted - 2015.12.10 23:33:34 -
[16] - Quote
Arthur Aihaken wrote:ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much..... Sorry, I couldn't help laughing...
It's the power of the Schwartz! Orrr... there should really have been more testing before the 8000-ish km visibility was implemented. |
Iain Cariaba
2178
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Posted - 2015.12.11 03:56:40 -
[17] - Quote
Joia Crenca wrote:Arthur Aihaken wrote:ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much..... Sorry, I couldn't help laughing... It's the power of the Schwartz! Orrr... there should really have been more testing before the 8000-ish km visibility was implemented. That really seems to be the theme coming out of CCP since the change to the 6 week update cycle. At least with the old cycle what we got was mostly polished, not this 'half-assed crap to fill a release' stuff we're getting now.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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DaReaper
Net 7
2686
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Posted - 2015.12.11 04:59:46 -
[18] - Quote
Joia Crenca wrote:Xavindo Sirober wrote:almost as good as the belt rat that had structures as ammo. Moar story plz?
iirc there was a patch, and somehow something got mixed up, so when an npc fired a missile it would up firing a corp hanger array instead, in a few few min the grid was full of them
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Mister Ripley
Ministry of War Amarr Empire
101
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Posted - 2015.12.11 11:26:15 -
[19] - Quote
Joia Crenca wrote:Xavindo Sirober wrote:almost as good as the belt rat that had structures as ammo. Moar story plz?
RisingStar (CCP Foxfour) wrote:Arg I really don't have time for this as this is the only day I have free to work on tournament ****, but here goes.
We have a policy of not reusing typeIDs in the game and this is a perfect example of why we don't do that. For those that don't know, a typeID is a unique identifier that references an item. Not an instance of an item, that is an itemID. For example 587 is the typeID for the Rifter (and yes I have that memorized for some reason) while the Rifter you are flying has an itemID of something like 102343249878 and the Rifter back in your home station has an itemID of 102343241111. Both are items with the typeID of 587. The other important thing to understand is that we often reference things by their typeID. So we will say these typeIDs are allowed in this mission, or when you shoot a missile it spawns an item of typeID blah.
That last one is where this story comes in. There was this time long ago from before I was working at CCP so I apologize if I get any of the details wrong. We had a specific NPC shooting some missile. I don't know why but we decided we wanted to delete that missile. So we deleted that typeID. What we failed to do was delete all references to it. So there was still this NPC in some mission attempting to fire a missile that doesn't exist anymore. I mean, that is a problem on its own but this story doesn't end there. Oh no not a chance.
A while later someone created a new structure to go in a mission, one of those large collidable structures. When we create things we don't choose the typeID, that is generated for us by our tools. When this new structure was created we were reusing typeIDs that had been deleted. I mean, why not it has been deleted right? No need to increment that typeID number further than needed. So this new structure was created with the typeID that that NPC used to use as a missile. Well, it was supposed to be a past tense thing. Turns out as I said before the NPC was still shooting that same deleted typeID that is now no longer deleted.
So picture this: An NPC sitting in a mission. You warp in. NPC does its NPC thing and targets you. Normally this is where a missile gets spawned and chases you down in its valiant attempt to kill you. This time however instead of a missile spawning a giant ******* structure appears out of nowhere! What the hell you must be thinking, and rightfully so as this is pretty wacky. It gets better though because since that structure was spawned with the center of it being right on the NPC, the NPC is now in the middle of it. This cannot be allowed by the submarine physics of space! No no no. To correct this the game gives a giant kick to the NPC and pushes him out of the structure at a high velocity. So now along with this structure appearing out of nowhere you have this NPC shooting off at some seemingly random direction at a high velocity. Thing is, NPCs don't really have a targeting range. They have a range they will engage at but not a range at which they lose their target lock. So this valiant NPC, while confused about why the hell he is moving at such a speed is dedicated to the cause of killing all capsuleers! So what does he do? Attempts to fire his missile again. Which does what? Well the same thing as before. Spawn a structure and eject the already fast moving NPC at high velocity. So by the time you even wrap your head around the fact that there are magically appearing structures the NPC is gone. Checking d-scan will reveal an ever increasing number of structures in this straight line away from you. By the time things stop working or downtime comes along if you were to carefully check the system you would have found a string of these structures several AU in length.
There are more, but that one gets me every time.
https://www.reddit.com/r/Eve/comments/3cnx7g/what_are_some_of_the_craziest_bugs_youve/csxamm3 |
Otso Bakarti
Filial Pariahs
516
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Posted - 2015.12.11 11:55:31 -
[20] - Quote
Ow! My eyes! I just looked at a Reddit reprint! I'll need eye replacement surgery at the least. Too bad you can't unsee things. Too bad also we're not good enough for the staff to share stories with us like they do with those people with just a tenuous connection to our beloved game here over there in their third-party venue. What's a fella to do?
*clips eyelids open - grabs a laser *
There just isn't anything that can be said!
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Solecist Project
The Scope Gallente Federation
27203
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Posted - 2015.12.11 12:00:57 -
[21] - Quote
Otso Bakarti wrote:Ow! My eyes! I just looked at a Reddit reprint! I'll need eye replacement surgery at the least. Too bad you can't unsee things. Too bad also we're not good enough for the staff to share stories with us like they do with those people with just a tenuous connection to our beloved game here over there in their third-party venue. What's a fella to do? *clips eyelids open - grabs a laser * Check out /r/eyebleach. It works!
I identify as Sol-kin and I oppose all WiSgender because the white priviledged spacists just want to oppress me with their Avatariarchy. Once the carebears are eradicated, I will stand before them, screaming...
THE GAME ! (:
You lost... :)
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Kaska Iskalar
Republic Military School Minmatar Republic
12
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Posted - 2015.12.11 12:27:54 -
[22] - Quote
Syeed Ameer Ali wrote:They should just remove all NPCs from the game. Who needs them? Why not? Camelot Unchained is doing it. |
ISD Max Trix
ISD Community Communications Liaisons
76
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Posted - 2015.12.11 13:23:45 -
[23] - Quote
Please leave all post patch feedback in the dedicated thread located here.
ISD Max Trix
Ensign
Community Communication Liaisons (CCLs)
Interstellar Services Department
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