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corporal hicks
Gallente Imperium Technologies Firmus Ixion
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Posted - 2007.12.01 13:12:00 -
[31]
Originally by: Kell Braugh I'll just put this here because i didn't see it elsewhere, but:
I did WC (lvl4) last night and when i went back to loot and salvage (Serp Side) there was an Overseer spawn. Jumped in my Raven, poped him for his 4.5 mil bounty and picked up some faction loot (Serp Metalic Armor Hardener, Serp Iron charges of note)
Tried waiting on the Guristas side, but nothing ever spawned :(
I keep getting the overseer in the sanshas/angels version for amarr navy but everytime the overseer is a 450k bs and drops crap :(
" Stay Frosty "
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Kadoes Khan
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Posted - 2007.12.01 22:43:00 -
[32]
Pretty easy if you speed tank with autocannons on a rifter, you should be able to push your speed high enough that they won't be able to kill you before you kill them and as you kill more of the ships the total incoming DPS goes down which makes it easier to tank. If you're using a rifter I'd go shield tanking for this one so you can get speed mods/gyros in lows. -=^=- "Someday the world will recognize the genius in my insanity." |

MoarMissle
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Posted - 2007.12.02 07:46:00 -
[33]
My Gallente Imicus dominates WC. I have 1 million SP. Drone frigate owns this mission.
I use 3 drones with 800k SP in drone skills. Frigate 4.
Gear: 2x Small Shield Extender 2x 125mm Rail with iridium or AM 1x small armor rep Then ... 1x something, I think a power diagnostic or something.
For most of the mission I stay away from the enemy at about 25km, then I close to 15km and pick off the biggest guy. I send my drones in first, and juggle them in and out as they are wounded.
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Dralaum
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Posted - 2007.12.02 11:25:00 -
[34]
Phew glad I found this topic, earlier today I lost a merlin to worlds collide and felt bad that maybe I wasn't outfitting it properly. I went in to the 2nd gate (guristas) after that with my Rifter w/the following:
2x200mm light scout autocannon w/lead charge s loaded med shield ext, 1MN afterburner, kinetic resist amp 3x shield power relays
After I got my stuff I just raced to the final gate and easily took out all the ships there and finished the mission, actually took me by suprise how easy the final part was so from now on i'm just going to skip fighting the rats in the middle gates.
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Jenni Concarnadine
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Posted - 2007.12.13 08:00:00 -
[35]
They lie, they lie / They are foresworn ... "
It may be an "undocumented feature", but I got handed this last nigth and, having looked up everybody's clues, decided to hit the gate guards first, in a Thrasher. (Yes, I'm a Min -- let's have the string-and-baling-wire jokes now, and get rid of them)
Having done them (both sorts, so that if I got killed, I at least had the bounties and loot), I tippy-toed up to the gate, and knocked. Imagine my surprise (having been told, emphatically and in RED ink, by my agent, that only a frigate could open the gates) when the gate oipened and I was into room 2 (the wrong one, as it happened, but ... ).
So I burned rubber (or vacuum) to the gate, desperately trying to hold off the two guys trying to fry me, killed me, and side-slipped the other, expecting that here the gate wouldn't. But it did.
So, in short, you can take a dee-dee-dee-destroyer through (or you could last night -- and doing so makes it a hell of a lot easier than it would have been in a Rifter or a Reaper.
I also got a pretty good payoff, which makes up for dropping 7 mil trying to buy and equip a mining cru, only to have my can nicked while I went for the indy to collect it (sob, sniff)
To my cousin n00bs out there, gleetings and fly well To my good friends who've helped me so far along the road, thanks and we'll work together someday soon To the Angel Cartel, SMIDSY.
Jenni C * * * * *
Hamsters don't overload very well |

Alexy C
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Posted - 2007.12.13 11:26:00 -
[36]
Edited by: Alexy C on 13/12/2007 11:27:07 ok it was the first mission where i had to think what to do ...after loosing 2 frigates. You cannot do it with a cruiser ...because you wont be allowed to warp in with this. You really really will have problem to do it with a frigate. Conclusio do it with a Destroyer,fit it with the right equippment and you can do it. Later is a Destroyer also very nice for hauling too. Learn to fit it now,and you will save later alot of isk's .
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Raneru
Darwin With Attitude oooh Shiny
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Posted - 2007.12.13 12:37:00 -
[37]
My advice would be for the people who are having trouble with WC to group up and do it together, then split the agent reward at the end. Missions don't need to be done solo.
Personally, when I get level 4 worlds collide I do the serpentis side and my friend does the guristas side. Then we do the last level together.
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Kusha'an
Gallente
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Posted - 2007.12.15 06:45:00 -
[38]
Never tried this mission before, but its "reputation precedes it." Anyhoo, I've been flying a cruiser for a couple of days, and - voila! I got WC mission.
I'm going to try this mission tomorrow morning when the lag is gone. Here's my setup:
Tristan 2 Std Missile launchers (Light Flameburst), 75mm, 125mm rail with AM 2 Shield boosters, 1 AB Damage Control I, SAR, 100mm steel plate Acolyte Drone in bay
Couldn't use my Cap battery or Nos b/c of cpu limitations.
I'm gonna try and make a run for it in the second room. If I get some distance I may launch drone and try to peck away at them.
Any thoughts?
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Kusha'an
Gallente
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Posted - 2007.12.15 19:49:00 -
[39]
Edited by: Kusha''an on 15/12/2007 19:50:30 Well, despite the lack of replies, I tried the mission with the aforementioned Tristan. I must say this little ship is a hardy little bugger, and it takes a punch as well as any frigate out there. I lost shields right away in the 2nd room, but the armor repper and damage control tanked well enough for me to immediately warp to the third, where I could have tanked those weak little pirates forever. My Flamebursts made short and spectacular work of them and I coasted home. Gotta say I really like this little ship.
Thanks to everyone for the tips. I wrote a short checklist of each step I would take when warping in so that I would not be flustered and panic.
1. Shield boosters 2. Damage control 3. Select destination and turn on AB 4. After losing shields, turn on armor repper 5. When fighting, launch drone.
The only thing I did stupid was launch my drone in the 2nd room. I didn't realize I could almost immed warp out. I then left it behind, but it's only a cheap acolyte, I have tons of them.
Oh, I forgot, I've been in around 2 weeks and have 988,000 SP.
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Kyste
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Posted - 2008.01.24 15:35:00 -
[40]
You mean I could have come in with my DESTROYER? The Agent said that I needed to have a Frigate to activate the first gate! Blast! 
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ramzahn
Caldari
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Posted - 2008.04.14 17:32:00 -
[41]
Just asking...
What actually happens if you get scragged after taking in the crew from the Heron? Can they like ... die? And what then?
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BorisHotch
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Posted - 2008.04.14 21:06:00 -
[42]
Hi all.
This is the hardest lvl 1 mission available as far as I'm concerned, and have seen a lot of people lose their ships on it.
I set up a channel to help out for just such a mission, called helpmymission.
Its totally genuine, with a lot of experienced people in there who are more than happy to help people out.
We have helped out on all sorts of missions, from lvl 1 to lvl 4 and have had people fly 20 - 30 jumps to give people a hand.
Please check out my bio in game for more info, and hopefully it might encourage people not to leave Eve just because of one very hard mission .
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Naiqton
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Posted - 2008.06.13 00:24:00 -
[43]
Aw i got it, its a running mission (dont fight just run/flee). But where? Jump gate cant activate at range 0-500. Its bug? :(
Lost second ship already (first my mistake: started fight, second couldnt warp out beacuse i was too close to an installation...) Dont give up tho.
*With full skills this easy quest... But its for 2 weeks oldies :xD*
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Pteranodon
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Posted - 2008.06.20 13:42:00 -
[44]
Edited by: Pteranodon on 20/06/2008 13:43:33 I really liked the leve1 1 version of this mission. I got it when I cross trained to Fly Caldari & guess what being a level 4 veteran did not mean jack as I had to do this mission in a small ship (level 1 mission-small ship)
I used an Incursus fitted with 125mm guns & thorium ammo. I used a tec2 small armor rep & an engergised plate with CCC's so it could perma rep. The afterburner kept me going at 700K & the ships did little damage around the stricken vessel before the incursus killed them all- good little ship that incursus.
I freely admit that my skills in battleships helped me fit this little ship way better than a fresh noob but hey that is what skills are about. Fly safe.
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.06.20 15:25:00 -
[45]
Braaaaainnnsss! _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Sar Hadariel
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Posted - 2008.06.22 11:20:00 -
[46]
I had a little bit of trouble with this mission as well. Had the patch loaded as well. big mistake. game quit just as i started fighting. got lucky, on the restart I was just warping in. deleted the patch. I took the other route to complete this level. I used hit and run tactics and gradually killed them all in every room. had to warp out 3 times for repairs but got it done. the loot is worth the time to kill them all. use my Cormy. 3 guns and flameburst. not tanked out. med shield extender. I like to get them engaged, align to a warp point, and kill them 1 by 1 as they trail me. if i take too much damage i hit auto pilot, lick my wounds and finish them off.
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Novacanne
Sekseh Bunnys
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Posted - 2008.06.26 17:56:00 -
[47]
Worlds Collide is the only level 1 Mission that has any challenge to it, I think a DEV felt extra mean when setting it up.
Anyway, I have also lost a couple of Kestrels to this mission, and I find being unprepared and unaware is the reason why alot of people fail at this mission, you expect it to be another walk over "pew pew" mission, when it really isn't.
You have to fit specfically for this mission entirly.
I have soloed the first two rooms in a Shield tanked Kestrel without an AB using a tactic I discovered once. Even a Kestrel will be able to out run any of the ships, so once you have taken out the long range targets, run one way until all of them are chasing you and out of range. Slow down slightly so they start catching up with you ever so slowly, once they are in 20km, fire missles at them one by one.
If they get too close, speed up to 25km and slow down again, I solo'd both home bases this way. Even popping the destroyers first.Didn't take anything above 50 shield damage, even a un tanked Kestrel can achieve this if you can get out of range fast enough.
The last room is different because you warp in with alot of them already in range and they screw you over before you can get out of range -_-
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Kalana Eargon
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Posted - 2008.06.26 18:14:00 -
[48]
Just get the fastest Minmatar frigate you can and place an AB on it and maybe some overdrive injectors, then get a small shield booster and passive shield resists if you can on it. This should allow you to fly to the gate (WITHOUT the blue nebula) without getting attacked and fly to the next gate with taking little damage, don't bother attacking anyone until the 3rd gate, immediately speed away from everyone and attack at range. This is how I used to complete Worlds Collide, the other gate with the blue nebula might hold some good reward but I've never done it yet, I might try it though.
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Pteranodon
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Posted - 2008.06.29 11:35:00 -
[49]
Originally by: Buck Tuddrussel Edited by: Buck Tuddrussel on 22/03/2007 23:18:52 Thanks for the ecouraging words Egil 
I just think that this mission is not apropriate for Lvl 1. And thanks for the social skills tip. I never took them in consideration.
It is appropriate- it teaches you that Eve is not a stroll in the park. I did this level 1 mission in an incursus fitted with an EANM, small armor repairer 2, 150MM rails with thorium & an afterburner. The rats in the objective room got toasted in seconds & the mission was really easy- just don't pick a fight with what you can't defeat & you will be fine.
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Shevek Anarres
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Posted - 2008.06.29 17:05:00 -
[50]
Originally by: Bat Baian Edited by: Bat Baian on 22/03/2007 23:09:31 Edited by: Bat Baian on 22/03/2007 23:01:54 This is the N-th time since I lost a frig to this mission    We're talking millions and millions of equipment worth lost.
How much do you lose each time you die? if you are insured and are fitting mostly T1 stuff on a kestrel it shouldn't cost you more than 150k or so. If you are losing a million you are just fitting too expensive stuff for your skills/income IMHO.
Quote:
Dunn'o how you guys rush by the NPC in the base pocket but my Kestrel with AB and Shield Boost 1 got toasted half the way to the gate. When I took a condor trying to save what was left from my very expensive outfit I got toasted the sec I stopped by the wreck. A COUPLE OF TIMES @#$%@# There were 7(!!!) demolishers, 2 anarchists, destructor, wrecker and plunderer that jump right on my head the second I enter the pocket and wipe out the floor with ANY Lvl 1 frig I tried. Cannot outrun them, cannot out power them because my shield runs out like on the 3 second before I had a chance to lock onto someone let alone fight him. Ten more seconds and capacitor and booster are also spent and I am "scrambled eggs" 
I also fly a kestrel, and I died once to this mission too, but it's not true you have to rush it, you can take them all out with a kestrel, even with mediocre skills (I am 2 weeks into the game).
You need an AB, so you don't get them all on your back at same time, missile launchers so you can hit from afar, and a shield booster plus a capacitor booster. With the capacitor booster you can get a lot more cycles out of your shield booster before it runs out, and your tank improves by a LOT.
Good luck!
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Jason Farstrider
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Posted - 2008.06.30 14:12:00 -
[51]
The biggest problem with this mission is how hard it is *compared to other level 1s*.
I got it as my first mission on my minmatar trader (high charisma, crappy combat skills). Destroyed instantly.
Now that I have a) a character with halfway decent skills, b) a kessie with decent fittings, c) a tank, and d) some kind of clue in general, I can do it fairly easily.
Keep at it. It's probably the hardest level 1 agent mission - in fact, in context it's one of the hardest missions out there.
The trick is to not mess up. If you destroy the initial ships in the 2nd room, then warp to the 3rd room, then need to warp out, you're totally boned - my kessie got blown up before I could fire a volley and warp out several times.
Once you can take out the 3rd room reliably without having to warp out, it's not too hard. Speed to the first gate. Speed to the second gate (killing the initial spawn if you absoloutely need to - but beware this means that more ships will spawn). Then clean up.
Alternately, use your free once-per-4h-refusal to ditch it and get something easier. |
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