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tilt sedron
Caldari M'8'S
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Posted - 2007.01.21 17:12:00 -
[61]
Originally by: Devon Rotel As a further thought/idea...
In my earlier comments I talked about the way the current spawn/drop of Cosmos parts within Hacking/Archaeology cans works - namely that you end up with piles and piles of common parts and no rares except whatever you are saving up for. A direct example would be the Elemental Crux. Before Revelations I had never, ever seen one. Now I have more than enough to keep Bob the Builder supplied for an eternity.
So perhaps an idea might be to have a quasi 'Cosmos Bazaar'.. yes, bear with me
This would involve assigning each unique part a 'value' (based on its rarity).
Then you go along to your local Cosmos Bazaar. It would be manned by an Agent, say in a central system in each Cosmos region. There you are able to trade in Parts in exchange for other Parts. This should satisfy then both 0.0 pilots, who can exchange rares for commons, as well as Empire pilots, who can do the reverse.
As a sidenote I also like the idea of Datacores being dropped by Hauler spawns and/or certain Convoys.
Devon
Bazaar? You have got the ingame Market, Contracts, the EVE-Online Forum. What else do you need? The prices are made from supply and demand on an open market.
So the only problem is, when there is not enough supply of special items.
You can see very easily, which items are "too rare" when you check the prices on the 3 trade platforms mentioned above.
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Devon Rotel
Solstice Systems Development Industries
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Posted - 2007.01.21 19:02:00 -
[62]
Well thatĘs kind of the point I was trying to make. The current systems which you mention donĘt seem to be working for the unique Cosmos parts. Therefore suggesting that the way parts drop is ębrokenĘ. Go look at the markets/contracts for these items if you donĘt believe me. If it hadnĘt have been for everyone falling over themselves to get interfaces built, none of this would have come up ū despite the fact that it has been mentioned time and again.
My second post with the suggestion of a quasi ęBazaarĘ was an idea based on staying with the current system but offering a way for players to be able to put together a mixture of parts which is balanced enough to be able to build either Interfaces or Cosmos modules. This then gives a lifeline to those people hacking in the Complexes collecting x number of useless parts waiting for the odd one or two that are useful.
I guess the question is which is the right way to go? Change the way the system itself works? Or offer a way to make up for the failings of the current system?
Devon
-If you have a fitting problem, if no skill can help, and if you can find the Contracts, maybe you can do business with... Dev's Cosmos shop- |
Xexy
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Posted - 2007.01.21 23:04:00 -
[63]
I would like to add that please make profession sites available in the new regions as well. Even if it is not directly related to invention, it is indirectly.
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Ramblin Man
Empyreum
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Posted - 2007.01.21 23:45:00 -
[64]
Whatever happened to your supposed post on the intent/specifics of the T2 BPO reseed?
Also, something about the CE2 thought process would be much appreciated. Oh, and the reasoning behind the decision to price-cap two, and only two, advanced materials via NPC probe seeding (and recycling thereof).
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Ezra
Gallente Calista Industries
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Posted - 2007.01.22 00:31:00 -
[65]
Originally by: Jaguar Dragon hi, just wanted to be helpful here, i my corp has a incognito data interface built, we attempted to do an invention , of large blaster. we used the t1 mod, cost 200k decryptor symbiotic figures, cost 10m 3 mechanical eng, data cores cost, 78m 3 plama data cores cost, 9.5m and got a FAILED invention, thats a total of 97.7 million LOST. if we used the decryptor stolen formula that would have cost use 50m.
you have put everything of importance either in 0.0 and have the requirements too high.
How is "everything of importance" in 0.0?
With the exception of the data interface (which you already have), everything is available in highsec empire.
Decryptors? Not even required, but easily farmable for a small (3-4 person) corp op with T1 ships, and farmable solo for HAC/command ship pilots. I've even seen people farm Deltole in AFs.
Encryption methods skills? 200mill for each race, you're set for life once you have them. Also potentially farmable in the COSMOS hacking sites. (Although I think there should be more of these sites and/or these skills need to be added to exploration sites.)
Datacores? Not rare at all, once you have access to the appropriate research agent, they essentially "flow in" with no effort. I've hardly played at all in the last month and a half (due to lack of data interfaces and disappointment that all of the preparations I made in the 2 months before Revelations have been useless so far), but during that time I've been racking up plenty of RPs. If you can afford to spend billions on a data interface, you can afford to invest a tiny amount of time in getting some standing and buying research project management. (40mill, but at the prices you claim for the datacores, that'll pay for itself in a matter of 1-2 weeks).
------------ Ezra Cornell pe0n, Calista Industries |
The Gate
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Posted - 2007.01.22 16:19:00 -
[66]
Invention isn't supposed to be easy, nor is it for everybody.
You are supposed to be able to invent some bpc's and make some isk, not completely ruin the market for the people who do own the t2 bpo so stop whining and enjoy the money that you do make from it. If you could make as much isk from invention as you do from having the bpo, then what would be the point in owning the t2 bpo ?
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xeom
Veto.
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Posted - 2007.01.23 00:58:00 -
[67]
Originally by: The Gate Invention isn't supposed to be easy, nor is it for everybody.
You are supposed to be able to invent some bpc's and make some isk, not completely ruin the market for the people who do own the t2 bpo so stop whining and enjoy the money that you do make from it. If you could make as much isk from invention as you do from having the bpo, then what would be the point in owning the t2 bpo ?
Clearly the devs disagree with you. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Mothmar Friedsquid
Gallente Vendetta Underground Rule of Three
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Posted - 2007.01.23 06:56:00 -
[68]
Capping the total number of interfaces that are going to drop is a bad idea. Please don't do it. You're simply recreating the same problem with the T2 market. Limited resources mean limited monopolies, please stop designing the game with the intent of having a very small number of people controlling large portions of the possible production capacity. 200 total interfaces is not that many; they are hard enough to build that it would be fair to just let them continue to drop. Your post implies that this is not the case.
Sometimes, video games are more important than sleep. Unfortunately, this is a bad sign. |
Tanis Bastar
Caldari Interstitial Incorporated
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Posted - 2007.01.23 11:09:00 -
[69]
Originally by: TomB At the end of the year there were around 200 more to be built, which is far from being enough.
Yeah, the meaning of this sentence is a bit opaque, but I interpreted it to mean that 100 more 2-run BPCs had dropped, but the Data Interfaces had not yet been built, presumably because of the lack of build components. But if there is in fact some kind of cap on the number of DIs to be built, I sure hope the devs let us know!
I'll repeat my biggest disappointment with Invention, which is that I'll have to fight campers at the COSMOS sites just to get the build components for a data interface--I think this alone (regardless of the number of BPCs dropped, economic viability, etc.) will prevent Invention from being adopted by a meaningful number of players--TomB admits that only a "couple of players" had succeeded in building a DI.
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Haas Tabris
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Posted - 2007.01.24 09:33:00 -
[70]
Hey Tom, just read your blog, thanks for posting that.
My question - what do we do with RP in tech II ammo fields? I understand you can't invent t2 ammo bpc's, so what do we do with these datacores?
Any chance you can make t2 ammo inventable? Thanks.
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Tergiminius
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Posted - 2007.01.27 12:33:00 -
[71]
I'm not sure if it's been mentioned above but one thing that needs to change is remove the drops completely on the t2 rig bpcs as they defeat the point of the tuner interface
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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.01.29 06:26:00 -
[72]
In the end i just gave up of finding any thing i had probes 15 systems with no real luck at all. So it got my hopes up just to get them crush but no matter.. Some day i know it will work better..
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Gilbert Savonnawong
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Posted - 2007.01.30 20:43:00 -
[73]
Hi,
First i'd like to say thanks for the great work that was done with exploration. Second, let me tell what i'd like to see changed :D.
I completely disagree with the conception that invention process requires extremely expensive components, namely interfaces. In BPO lottery, we already have a low probability - high reward game, the last thing we needed was a second lottery. IMO invention should be activity of the many - perhaps not for the masses, but i'd like to see a much more even distribution of goods, naturally with commensuratelly smaller rewards (fex. 1-2 run bpcs). Suggestion: remove interfaces from game completely (and dont forget to compensate interface owners).
Some of the invention components are nothing less and nothing more than rare cosmos items. These items were rare even before invention, now creating extra demand for them is not really the brightest idea. Do note that we are talking about a single one static complex (per item type) as a reliable resorce of these items. To be plain, no one in his right mind could hope that one static complex can serve the whole Eve invention community.
Third, i'd like to have the same exploration sites and other invention-related things in high sec as there are in 00. Why? First, i disagree that highsec empire is a newb place. I for one and many other ppl, we do not want to play pvp, b/c we simply do not enjoy it. This is a game, and we have the same right to get entertained for our money as pvp fans (so please stop calling as carebear and other names). Unfortuantelly, while pvp-ers can play with each other, we pve fans need content, and we need it in highsec space. If invention and exploration is not a pve content, i dont know whats a pve content. If moving it into highsec violates your sense for risk/reward (anyway it should not, some of the hidden comlexes are terrible places), nerf it.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.02 15:57:00 -
[74]
Originally by: TomB
Any comments on the data cores (specifically concerning agents) will be my privilege to read in the thread of comments, and I assure you that any further problems related to invention will from now on be a top priority of getting fixed.
Ave, TomB
http://oldforums.eveonline.com/?a=topic&threadID=468857
http://oldforums.eveonline.com/?a=topic&threadID=468074
http://oldforums.eveonline.com/?a=topic&threadID=467317
http://oldforums.eveonline.com/?a=topic&threadID=469042
Here is some threads that could need some attention
Been quite silent after last patch regarding invention. Enough players who spent effort and time into this who feel a bit screwed atm
Home: http://www.hidden-agenda.co.uk
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Kal Zakath
Gallente Silent Service Industries
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Posted - 2007.02.11 22:22:00 -
[75]
Can you give us any sort of update on the status of invention tweeks/fixs TomB?
The above threads are very informative regarding the invention problems. I have spent billions, like many others, and invention is just not worth it right now.
Kal |
Wizzkidy
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Posted - 2007.02.12 14:48:00 -
[76]
TomB
Can we please get an update on the invention situation!
Why has the number of runs been nerfed so so much (I understand you cant have 300 - 400 runs all the time and it maybe needed some tweaking but at the moment its utter excume my language but crap
Why also do Data Interfaces drop all the time now, I mean yea increase the drop rate but JESUS don't increase to the point where your getting them out of every single god damn plex lol!
I read your blog stating you would reply to us and give us updates and I want some and I wanna know whats going on tbh
Thanks for your time
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.13 11:15:00 -
[77]
Originally by: Wizzkidy TomB
Can we please get an update on the invention situation!
Why has the number of runs been nerfed so so much (I understand you cant have 300 - 400 runs all the time and it maybe needed some tweaking but at the moment its utter excume my language but crap
Why also do Data Interfaces drop all the time now, I mean yea increase the drop rate but JESUS don't increase to the point where your getting them out of every single god damn plex lol!
I read your blog stating you would reply to us and give us updates and I want some and I wanna know whats going on tbh
Thanks for your time
Seems like they just "silence" us regarding invention. Guess no dev feel like comment on it, great communication there Shouldnt hurt that much to just either tell us invention is fine as it is or that it being looked into.
btw, there wasnt 300-400 run bpc's it was 40-90 ones. Now its 14-19 ones...(and even less for certain modules). Invention for ship's is a hopeless affair.
Home: http://www.hidden-agenda.co.uk
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Wizzkidy
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Posted - 2007.02.13 15:15:00 -
[78]
Originally by: Ruffio Sepico
Seems like they just "silence" us regarding invention. Guess no dev feel like comment on it, great communication there Shouldnt hurt that much to just either tell us invention is fine as it is or that it being looked into.
btw, there wasnt 300-400 run bpc's it was 40-90 ones. Now its 14-19 ones...(and even less for certain modules). Invention for ship's is a hopeless affair.
Yes OK maybe I was going a bit OTT on the number of run my bad but they have been nerfed LARGE! and its hard enough ti make a profit atm.
Not only that I thought it was going to be worth investing in this but obviouly not.
TomB I qoute you now - Quote: Any comments on the data cores (specifically concerning agents) will be my privilege to read in the thread of comments, and I assure you that any further problems related to invention will from now on be a top priority of getting fixed
Well then if you have read this thread reply and tell us that is the case and your working on it. and we will start giving even more suggestions but at the moment you have been silent for ages on this and tbh its not on.
Come on plz with suger on top
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Kal Zakath
Gallente Silent Service Industries
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Posted - 2007.02.25 14:06:00 -
[79]
No love yet?
bump for TomB
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UniqueOne
Caldari Resurrection R i s e
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Posted - 2007.02.26 11:59:00 -
[80]
Edited by: UniqueOne on 26/02/2007 11:57:56 Edited by: UniqueOne on 26/02/2007 11:56:28 My experiances so far with invention.
Purchased a data interface BPC - 200m Purchased materials to build it - 200m Purchased encryption methods skillbook - 385m Purchased various other skillbooks - 100+m 3 attempts so far at invention - datacore+tool costs - about 150+m
Results - Abosolutely nothing... and I see people talking about how it may ruin the T2 market.. Get serious!
This is a joke.
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pershphanie
The Ancient Race
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Posted - 2007.02.26 20:51:00 -
[81]
Originally by: UniqueOne Edited by: UniqueOne on 26/02/2007 11:57:56 Edited by: UniqueOne on 26/02/2007 11:56:28 My experiances so far with invention.
Purchased a data interface BPC - 200m Purchased materials to build it - 200m Purchased encryption methods skillbook - 385m Purchased various other skillbooks - 100+m 3 attempts so far at invention - datacore+tool costs - about 150+m
Results - Abosolutely nothing... and I see people talking about how it may ruin the T2 market.. Get serious!
This is a joke.
If that's all you lose before making a profit then consider yourself lucky. I was down atleast 3bill before i made a profit.
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UniqueOne
Caldari Resurrection R i s e
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Posted - 2007.02.26 23:28:00 -
[82]
Originally by: pershphanie
Originally by: UniqueOne Edited by: UniqueOne on 26/02/2007 11:57:56 Edited by: UniqueOne on 26/02/2007 11:56:28 My experiances so far with invention.
Purchased a data interface BPC - 200m Purchased materials to build it - 200m Purchased encryption methods skillbook - 385m Purchased various other skillbooks - 100+m 3 attempts so far at invention - datacore+tool costs - about 150+m
Results - Abosolutely nothing... and I see people talking about how it may ruin the T2 market.. Get serious!
This is a joke.
If that's all you lose before making a profit then consider yourself lucky. I was down atleast 3bill before i made a profit.
Just proves my point. What is the point if only people that already own T2 BPO's can afford to invent? I don't have 3b to spend, neither do most players.
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Ventro69
Caldari Manson Family
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Posted - 2007.03.16 14:01:00 -
[83]
I paid 400mill for my interface and I'm working real hard for 4 R&D agents to get the datacores to start invention. I believe T2 is something you could really profit from and should work hard for. Keep everything the way it is.
If I could change anything, I would give more people access to the BP drops. It feels like only people living in 0.0 are benefitting from this.
Anyways, like I said, keep things the way they are and make people work for it. I want to play for another 2 years, don't want to accomplish everything in the first year!
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Ventro69
Caldari Manson Family
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Posted - 2007.03.16 14:15:00 -
[84]
P.S. Stop whining about the material cost. Get a Cruiser with a decent tank,train up Hacking and go fight for it like all us decent pilots do. You're just too lazy to train the skills and become a decent pilot. If you want a game that you win everytime go play EVE-lite and set difficulty to "please daddy don't hurt me".
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