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Ghost Reaper
Shinra Lotka Volterra
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Posted - 2007.01.15 19:01:00 -
[1]
At present the titan is only good for 2 things in retrospect, thats using the superweapon, and jump portal, both very effective. However they need more, they are the ship that has been rumored since release, suppose to be the best of the best ship!
For starters, they need to be as if they are constaly in siege, so rep bonus and damage bonus. They should hit like a dread in siege, then they wud be useful and more useful. At the moment all they do is sit in a POS, travel out DD, go bak in shields. They should also get tracking bonuses on the guns, so they have better tracking then dreads.
This would encourage more capital size fights, and show dominance to anyone who is able to get a titan. We need more capital fleet fights, and not just carriers, make motherships and titans more viable in fights!
Gr
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korrey
Taurus Inc
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Posted - 2007.01.16 02:07:00 -
[2]
Originally by: Ghost Reaper At present the titan is only good for 2 things in retrospect, thats using the superweapon, and jump portal, both very effective. However they need more, they are the ship that has been rumored since release, suppose to be the best of the best ship!
For starters, they need to be as if they are constaly in siege, so rep bonus and damage bonus. They should hit like a dread in siege, then they wud be useful and more useful. At the moment all they do is sit in a POS, travel out DD, go bak in shields. They should also get tracking bonuses on the guns, so they have better tracking then dreads.
This would encourage more capital size fights, and show dominance to anyone who is able to get a titan. We need more capital fleet fights, and not just carriers, make motherships and titans more viable in fights!
Gr
Absototallutely /Signed Thats how I always envisioned Titans, 6 gunned cap ship killers.
But I imagine people will start spamming this thread with "Titans are fleet ships only"
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.01.16 12:48:00 -
[3]
Tbh, we only had our titan sitting in the shield's only when the pilot was afk, it was constantly in action and very useful. It does what it does very well, hand out great bonus's to the fleet and instill's serious ****ing problem's for the enemy. The jump bridge is awesome and mega handy for skipping enemy blockades and the dd is super sexy.
I think that maybe a tanking bonus like you mentioned may be a cool idea though
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Jai Cee
UK Corp Lotka Volterra
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Posted - 2007.01.16 14:49:00 -
[4]
/signed
It seems such a shame that so awesome a ship is relegated to blowing up cruisers and moving ships into systems (though that is a HUGE advantage). Its hard to say what exact bonuses it should have but perhaps Titans should be able to enter seige mode, though given the cost of them seige mode could be boosted a little perhaps along the lines of giving it a bit more repping than a dread in seige with the ability to instapop a BS aligned at 150km. That would give those fielding one a real reason to bring a Titan out in a fleet fight and would give your opponents a good reason to bring in some dreads etc to kill it.
Of course perhaps I'm a little biased given our alliance has a titan but I doubt I'm wrong when I say that I'm pretty sure our opponents are trying to cook one too and I'm sure will have one before long.
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Effei Gloom
Minmatar eXceed Inc.
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Posted - 2007.01.23 11:55:00 -
[5]
Edited by: Effei Gloom on 23/01/2007 11:56:15
I agree the damage output of titan capital weapons is crappy, i tanked it in my Tyhoon over 15 min, and even the dd didnt scratch my hull. The damage output is same as a BC has got :)
dd: with 70% hardened armor: [ 2006.12.21 19:15:06 ] (combat) <color=0xffbb6600>Shrike [EVOL]<BOB> hits you, doing 13404.1 damage.
What shall this be? Large as a Veldspar rock that could carry some bs in its ship maintanace bay but can hold only one bs, what ship shall the pilots fly that use the clone bay to jump instantly back after pod kill? Frigs?
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1. Clone bay - ok 2. Jump bridge - ok 3. dd - ok - maybe it should reactivate all 2 hours not each ! 4. Capital guns / launchers - not ok - 4a. either remove all turret/launcher slots or 4b. give it 100% damage bonus per lvl (tracking could be worse, a bs cant hit a cruiser with large guns orbiting, so shouldnt a titan capital guns hit a fast bs easy) 5. HP - ok now - 6. Armor rep bonus - not needed - 7. Ship maint hangar - far too small - 7a. either remove it (role of carriers !) or 7b. enlarge it 10 times so you can fitt 10 bs or even one captial ship inside.
8. Give us: - 1000mn mwd / ab - capital shield extenders / armor plates ( BS should be able to fitt one, with full pg use - capital cap booster with charges 8000 - and very important, capital NOS/neutr
what you think?
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Zakru Anul
Vengeance of the Fallen Curse Alliance
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Posted - 2007.01.23 12:22:00 -
[6]
sounds fair and candy too me. but one thing does bug me. it's guarded from EW. all of types but a cloaking system. that should be added in there.
it's silly too see something half the size of a station cloak. manner of fact. i don't see why any of the cap ships can cloak. just really don't add up.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.02.04 22:24:00 -
[7]
Problem with capital ships in general is IMO that there is too big a gap between them and battleships.
Secondly, the immunity stuff is nonsense.
Aside from that, I would agree that a titan needs to be more useful, I'd give it 6-8 turret/launcher slots with some serious damage bonus and enough tracking to at least hit capital ships.
But I also think the game really needs T2 battleships to reduce the gap between BS and Carrier/Dreads, and the E-war/scrambling immunity of MS and titans needs to go. Give Motherships say 10 inherent warpcore stabs (like a blockaderunner has 2) and a Titan 15 instead of immunity.
Probably carrier and dread could use say 3 or 4 as well, as it is kinda silly that a single T1 frig could prevent a massive dread from warping by disrupting its warpfield.
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Master OlavPancrazio
Einherjar Rising
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Posted - 2007.02.05 00:43:00 -
[8]
Personally I dislike how the titan and motherships are invulnerable, no warp scrambling. Kinda makes them too good regardless of whatever they do.
I would like ccp to add some tier of ships between capital and BS. Frankly a carrier or mothership pretty much kills the balance in any small to medium engagement because they are pretty much invulnerable to any small amount of ships.
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Rachen Mysuna
Brotherhood of Polar Equation
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Posted - 2007.02.05 01:53:00 -
[9]
i like OP's idea that would also reduce amount of ships and lag caused by battle (at least i hope it would)
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.05 10:08:00 -
[10]
Edited by: Deva Blackfire on 05/02/2007 10:05:49 About DD: 1. give it delay before it activates (never been hit one but heard its instant not 15 second wait). Its WY too easy to cyno in-fire DD.
2. make it cost more (so blasting cruisers wont be cost-effective)
3. remove blast-thru-cyno ability. Or give me ability to use smartbombs from safespot on battleship plz.
About uber-capitals: 1. give SOME way of stopping em from warp. Dictor bubbles are joke nowadays and THX to bug with launchers you would need whole army of dictors...
And one more - DO NOT BOOST CAPITAL SHIPS ANYMORE. They are good already if you know how to use em. But atm some of them are turning into solo pwnmobiles (motherships in lowsec? un-catchable titans in 0.0 - blast DD, cyno out?)
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Apple Boy
Gallente Thundercats RAZOR Alliance
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Posted - 2007.02.05 18:53:00 -
[11]
afaik DD is instant if the titan is present, delay if doing it by remote cyno. correct me if I'm wrong, but that's what I noticed when shrike missed me with his DD the other day
I agree, it would be nice to see the size of the ship maintenance array increased to be able to hold some BS's and smaller ships, otherwise what are the people supposed to use if they clone jump?
as for what was said about EW, I do agree it makes it rather annoying when there's basically nothing that can stop them, although if you look at the in game character forum section, MC was mentioning how they almost lost a mothership because of a vagabond bumping it, so it is possible to slow it down. But they shouldn't be immune to it. hard to stop, yes, immune, no.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.05 19:33:00 -
[12]
10x WCS on mommy 15x on titan would be enough imo...
Hard to scram but not impossible...
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Powdder
Brutor tribe
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Posted - 2007.02.06 04:42:00 -
[13]
Originally by: Deva Blackfire 10x WCS on mommy 15x on titan would be enough imo...
Hard to scram but not impossible...
hardly... thats just a handful of tackling frigs. After the expense and time spent on building there giant paperweights to have them held in place to be butchered by 1 million isk worth of hardware is moronic. Personally I think all ships in eve could use another 25% boost in HP. To me combat is still way to short. As far as the immunity goes, realistically they shouldn't be jammed/damped by anything less than another titan. And titan ew warfare is just unrealistic. Just my 2 cents... Pow
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.06 09:26:00 -
[14]
Originally by: Powdder
Originally by: Deva Blackfire 10x WCS on mommy 15x on titan would be enough imo...
Hard to scram but not impossible...
hardly... thats just a handful of tackling frigs.
Wait - so moms/titans are supposed to SOLO evade EVERY try to hold em down? And where is their support fleet to remove tacklers?
Atm it seems ppl want em to be solopwnmobiles. Maybe its time to reduce their power and force em to have some support? Carrier solo? Dead. Dread solo? Dead. Mothership solo? "cant touch me" Titan solo? "cant touch me"
There is quite a big gap between em both in power and inability to even hold em down. And if you think they arent solo pwnmobiles ask Ignoramus how fast solo mothership can decimate 10-15BS gang.
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Christopher Scott
Caldari Vengeance of the Fallen Curse Alliance
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Posted - 2007.02.06 11:44:00 -
[15]
If you want to boost the titan, fine, I understand that. But then you have to nerf it as well.
Get rid of cloaking devices on capital ships, TITANS ESPECIALLY.
Add a 5 second delay that stops a Titan from doing anything after jumping through a cyno, and add another 5 second delay for firing a DD through a cyno field. No more insta-cyno, insta-DD through a second cyno in less than 5 seconds. The Titan is a supercapital ship, not an instagib weapon from Unreal Tournament. No more Rifters uncloaking on a gatecamp, throwing up a cyno and then insta-DD before you can even lock the guy. 5 seconds is a FAIR amount of time to react and clear out when a Titan enters a system, or when a sucide cyno ship pops out of nowhere.
You have to be at 0 velocity to use the DD, and you can't cyno it near your own POS. The Titan is a supercapital ship, that should be present with a at least SOME KIND of a fleet. No more lame 'solotitan' kills where one guy just hides in a POS until 4am in the morning by himself (hi chowdown) in a titan and tries to score 'leet DD kills" FFS that's not what a titan is supposed to be used for.
If you want the Titan to be more of a supercapital ship, then fine, buff up the Titan's supportive skills, damage output, and tanking ability all you want. Great. But you have to NERF and REMOVE all the lame single-player metagaming crap that Titans are used for now. Fair enough trade?
Originally by: DB Preacher I may be a muppet on these forums and wind peeps up massively but what is going on here is waaaaay over the edge of reasonable morality.
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Pilk
Axiom Empire
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Posted - 2007.02.06 12:01:00 -
[16]
Originally by: Apple Boy ..., although if you look at the in game character forum section, MC was mentioning how they almost lost a mothership because of a vagabond bumping it, so it is possible to slow it down. But they shouldn't be immune to it. hard to stop, yes, immune, no.
Linkage? I poked around and couldn't find it.
--P
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.06 13:33:00 -
[17]
Originally by: Christopher Scott If you want to boost the titan, fine, I understand that. But then you have to nerf it as well.
Get rid of cloaking devices on capital ships, TITANS ESPECIALLY.
Add a 5 second delay that stops a Titan from doing anything after jumping through a cyno, and add another 5 second delay for firing a DD through a cyno field. No more insta-cyno, insta-DD through a second cyno in less than 5 seconds. The Titan is a supercapital ship, not an instagib weapon from Unreal Tournament. No more Rifters uncloaking on a gatecamp, throwing up a cyno and then insta-DD before you can even lock the guy. 5 seconds is a FAIR amount of time to react and clear out when a Titan enters a system, or when a sucide cyno ship pops out of nowhere.
You have to be at 0 velocity to use the DD, and you can't cyno it near your own POS. The Titan is a supercapital ship, that should be present with a at least SOME KIND of a fleet. No more lame 'solotitan' kills where one guy just hides in a POS until 4am in the morning by himself (hi chowdown) in a titan and tries to score 'leet DD kills" FFS that's not what a titan is supposed to be used for.
If you want the Titan to be more of a supercapital ship, then fine, buff up the Titan's supportive skills, damage output, and tanking ability all you want. Great. But you have to NERF and REMOVE all the lame single-player metagaming crap that Titans are used for now. Fair enough trade?
Sooooo SIGNED Also motherships fall under same category...
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Nisse Owned
The Order of Chivalry
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Posted - 2007.02.06 14:18:00 -
[18]
Edited by: Nisse Owned on 06/02/2007 14:18:55 But, if titans was a uberweapon that couln't be beaten, what would the smaller alliances do, they would just get DD'd to pieces cause noone can take out the titan cause its too strong, i mean not every alliance have 400 people blobs that they can move as they want to.
Errr, the point is, they cant be too strong either, they need to have some kinda weakness, at the moment its a very strong ship, but imagine if they were stronger than they already are, titans isnt supposed to be soloPWNMobiles, i think they fit their task good atm, maybe a bit of damage bonus to it but tracking penalty should be aswell i think, else its far too strong against smaller ships which make it a bit unbalanced
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Emsee
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Posted - 2007.02.06 21:26:00 -
[19]
All we need are some capital nanos and MWDs and NOS
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Planek
Lynx Frontier Inc. Sparta Alliance
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Posted - 2007.02.07 03:44:00 -
[20]
Originally by: Emsee All we need are some capital nanos and MWDs and NOS
nanotitan ftw :P
I dont agree with making titan's capable of sieging and putting out more damage than a dread. A dreadnaught has it's purpose which is to siege towers. If a siegable titan is introduced pos warfare will be altered greatly.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.07 09:33:00 -
[21]
Originally by: Planek
I dont agree with making titan's capable of sieging and putting out more damage than a dread. A dreadnaught has it's purpose which is to siege towers. If a siegable titan is introduced pos warfare will be altered greatly.
You mean you dont like the idea of titan solo sieging large POS... "Oh enemy fleet warping on me" (doomsday) "what fleet?". Would be SO much fun to solo pwn everything. NOT
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.07 16:26:00 -
[22]
If your bs are fitted properly,
dd and no losses, and titan is left with only his jump ability for the next hour.
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Deva Blackfire
Celestial Apocalypse Insurgency
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Posted - 2007.02.07 17:50:00 -
[23]
Edited by: Deva Blackfire on 07/02/2007 17:46:24 So if your BS are fitted properly titan runs away (maybe pops damaged ones).
If BS are fitted improperly titan kills em.. and then doesnt have to run.
Wait this reminds me of something... WCS abuse (you can either die or see him run)? Or maybe nanoships abuse (you either die or see him run)... Hmmm....
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