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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Morwen Lagann
Tyrathlion Interstellar
1592
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Posted - 2015.12.17 22:27:10 -
[31] - Quote
I should've put some planet-sized airquotes around the word "gain", I think. :)
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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Daichi Yamato
Xero Security and Technologies
2957
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Posted - 2015.12.17 23:29:40 -
[32] - Quote
Morwen Lagann wrote:Yes, we have lost those.
The new camera trades almost all of the functionality of the old one, for a gain in cinematic quality.
Not a great trade.
This does not at all apply to the tactical cam.
The orbital cam does feel 'floaty' and I also would prefer it to be sharper like the old cam. Furthermore the cam leading the ship when moving fast felt backwards to me. I was expecting the ship to lead the cam. How about when a ship is accelerating into warp the camera is trailing behind the ship, and when decelerating out of warp the ship is trailing behind the camera. When not in warp I may just prefer it to do neither.
The first person cam does exactly what its meant to do. Good fun!
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Helushka Bodaway
The Merchant Marine's Test Alliance Please Ignore
105
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Posted - 2015.12.18 00:10:02 -
[33] - Quote
Daichi Yamato wrote:Morwen Lagann wrote:Yes, we have lost those.
The new camera trades almost all of the functionality of the old one, for a gain in cinematic quality.
Not a great trade. This does not at all apply to the tactical cam. The orbital cam does feel 'floaty' and I also would prefer it to be sharper like the old cam. Furthermore the cam leading the ship when moving fast felt backwards to me. I was expecting the ship to lead the cam. How about when a ship is accelerating into warp the camera is trailing behind the ship, and when decelerating out of warp the ship is trailing behind the camera. When not in warp I may just prefer it to do neither. The first person cam does exactly what its meant to do. Good fun!
Well in photography when you are shooting a subject whether it is in motion or still. You set up your shot for you subject took towards something and give it a "place to go". In that case you are referring to the ship is at the back of the shot going towards something. As an example when going into warp the ship will be at the back of the shot with more space in the front of the shot. This is correctly done in the photography/videography world... |
Nimos Endashi
Dropbears Anonymous
6
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Posted - 2015.12.18 03:41:47 -
[34] - Quote
I'd like to offer some feedback on the orbit camera:
I'm sorry if this is very vague, but I would prefer if the camera controls were more... "snappy".
Especially zooming in and out has a lot of floatyness around it. Normally, UI designers use acceleration/deceleration like that to make things feel smoother, and to allow better control of small movements, but because most people use the mouse wheel for scrolling, we already have a lot of precision and good control of how fast we actually want to zoom. For me personally, it simply makes zooming less precise than before.
Another thing about zooming: Instead of the wheel, you can zoom by holding your left and right mouse buttons and moving the mouse up and down. This is now much slower than it used to be, you have to move your mouse across the whole screen multiple time to cover a good amount of space.
With the old camera, you could hold your right mouse button and move the mouse to turn the camera around, while keeping it in place. It's not a very important feature, but I use it quite a bit when just idling around and enjoying the view. I'd like if that could be added back.
Also, "Look at" moves a lot slower than it used to be with the old camera. When use "Look at" in combat, I do it to quickly get information, for example "is this dread in siege?", "does he have blasters fit?", "are his X modules running?". In those situation, it's more important to me to quickly look at whatever I'm trying to look at than to get a sense of scale and epicness.
For my last point, I'm not really sure if this is just a "grr change" thing, but the dynamic FOV when you zoom in and out is irritating. It would be nice to have a checkbox to turn that off, but I'm not sure if I just have to get used to that. |
Moac Tor
Cyber Core Stain Confederation
362
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Posted - 2015.12.18 08:12:13 -
[35] - Quote
I tried it out briefly and unfortunately had to turn it back off again after 5 minutes. At the moment it is a novelty and completely unusable. The main reason being it feels laggy and sluggish compared to the current camera. It needs to be snappy. Also right click should pan and left click rotate.
Modulated ECM Effects
An Alternative to Skill Trading
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Veskin Sentinel
Vagrant Skies A Band Apart.
20
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Posted - 2015.12.18 08:53:40 -
[36] - Quote
I also want to note that with the new camera, the old left click + right click zoom functions are gone. They are very useful for viewing things and making videos. They also add to the immersion.
Overall it would be good if all the old functionality is preserved, because it works really well. Having both old and new features will be the best option.
www.veskin7.blogspot.com - my EVE related blog.
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Colman Dietmar
Red Federation RvB - RED Federation
65
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Posted - 2015.12.18 09:20:28 -
[37] - Quote
It would be nice if in orbit mode, the time camera takes to switch from one object to another would be affected by camera speed in settings. Right now it sometimes takes up to several seconds to switch, and there seems to be no way to speed it up.
Other than that, everything seems awesome and neat, and the prospect of being able to lock several targets at once is just supercool. |
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CCP Optimal
C C P C C P Alliance
307
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Posted - 2015.12.18 10:41:29 -
[38] - Quote
A couple of things many of you seem to be wondering about:
- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully) - You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that. - Due to a defect it is currently only possible to perform a Look At command on an object out of grid by doing alt+click (very useful for d-scan). The button in the Selected Item is grayed out, but this will be fixed. - Look at travel speed will be increased
Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible? |
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Five All
1
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Posted - 2015.12.18 12:31:31 -
[39] - Quote
having some fun with the first person Cam .
setup my joystick with the shortcut keys ingame for steering and targeting and fiddled with the pew pew control for example holding the trigger would press F1 and releasing the trigger would press F1 again kind off simulating firing , turned out as such - https://www.youtube.com/watch?v=bpIxNbOw_iI&feature=youtu.be
few things that I noticed , the steering keys are extremely jittery , and at times not extremely responsive . The view reticle which is dark orange is hard to see at times , the colesion detector is way to responsive for manuel flying around example not able to fly tiny ship between some open spots between debree and such , also kind off sucks not being able to see your own shots go off at them or shield deflection on your display when they fire at you .
things that chould be added is a cockpit for your capsule as your clone always sits inside the capsule even when piloting cap ships so you chould make a cockpit for the capsule which has a ship indicater on the inside to show whcih ship you are flying or something as such .
some extra centrolls will be a must for easy targeting and more responsive as well , can even make a dedicated first person centrol setup tab under centrolls which only activates when you enter first person mode , when in first person mode the focus should be on combat and not market shortcuts and such so can even disable them all when in first person mode which will allow you to allocate new keys to all the stuff you need to do .
the best use for first person that I can think off would be for pilots who fly super carriers , others can then dock on the carrier(or even dust players only) and enter locked first person mode to act as the carriers fighter wings , where the carrier can then give them orders and they will have to follow them , perhaps some easy to see heads up thing pops up to show objectives which the cap pilot gives them , could even have 1 humen pilot in a fighter wing and the rest off the fighters act as his wing men assisting in objectives .
could add a new skill line dedicated to first person pilots where it will add bonuses to damage and fight time can be implemented on fighter wings being manually piloted for example default is 10 min flight time after which connection in lost or something forcing them to do a dock with cap ship again to restock flight time , skills can extend flight time and so on .
a good example of first person space combat with wings and such that I can think off is a game called X3 .
ether way I will be rooting for first person as I have been having some fun with it doing a few PVE things will definitely want to try it in PvP some time after a update or two that is though definitely something I will be keeping a eye on . |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13463
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Posted - 2015.12.18 12:50:33 -
[40] - Quote
Holy **** that first person camera is fun. love the new work here but i do have one concern about the orbit mode
hopefully im just being a dumb ass and am missing something.
with the old camera i can turn the tracking on/off with a hotkey and then just click my target to have the screen track it, this is important for chasing small fast things as it allows me to see where they go my first priority is always to try and lock them up so i already need to ctrl - click, then ill be concerned with overheating points webs and so on so shift-f1,2,3 ect.. alt-shift-clicking is a little too many buttons to be pressing every time i want to see where someone warps off to,
can we have the old on/off function for this again because i will not be using the new camera for pvp because im a clumsy feck with my keyboard and im never going to be able to tell where anything goes with it.
Better the Devil you know.
=]|[=
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Zirio
Prometheus Project
7
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Posted - 2015.12.18 16:51:53 -
[41] - Quote
In Orbit Camera (Alt+2), would it be possible to bring back the "Hold right click" to rotate the camera? Alongside the extra zoom-in while holding down both left and right click.
I can't stress enough how much that extra zoom helps with footage. |
Alexey Rumyancev
Catastrophe Assembly Out of Sight.
4
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Posted - 2015.12.18 17:45:12 -
[42] - Quote
Quote:First-person camera? Dis gon b gud :D - Stealth Bomber pilot |
Swiftstrike1
Swiftstrike Incorporated
903
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Posted - 2015.12.18 22:16:44 -
[43] - Quote
Tracking camera should have a UI button, not just a hotkey. Also, mine doesn't offset itself - the object I'm tracking is always obscured behind my ship rather than never :'(
Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.
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Kontract Killa
256th Shadow Wing Phantom-Recon
9
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Posted - 2015.12.18 22:53:03 -
[44] - Quote
Would be nice to have TrackIR support so I could then control the camera in FPV with my head and fly with wasd. That would make the FPV much much more useful. |
helana Tsero
Science and Trade Institute Caldari State
268
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Posted - 2015.12.19 00:23:17 -
[45] - Quote
With the new orbit camera I cant see the turn tracking camera on/off check box. Is it still there ?
Current camera has the check box immediately below tactical overlay on/off button in UI.
The tracking camera is very important. When u are sitting cloaked at someones POS.. the tracking camera allows u see where they warp to easily. Also when some jumps a wormhole/gate. the tracking camera allows u to see where they warped to..
Tracking camera is not just used for Dscan. and the lookat camera is not a substitute as it has a max range of 100km and it takes to long to switch from one lookat target to another. (2 clicks where as the tracking camera only reques 1 click)
TLDR - New Cameras need tracking camera on/off UI button.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Vincent Athena
V.I.C.E.
3737
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Posted - 2015.12.19 04:40:57 -
[46] - Quote
CCP Optimal wrote:A couple of things many of you seem to be wondering about:
- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully) - You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that. - Due to a defect it is currently only possible to perform a Look At command on an object out of grid by doing alt+click (very useful for d-scan). The button in the Selected Item is grayed out, but this will be fixed. - Look at travel speed will be increased
Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible? For me: I was doing Recon 1 of 3. You head almost straight down in the mission, so I turned the camera that way. Result: The entire scene twists clockwise, then counterclockwise, back and forth, in a sickening way. You seem to be doing the camera bobbing differently with the new camera, as this does not happen with the old camera.
To reproduce: turn on the new camera, look straight down.
Another issue: The camera gets stuck upon undock. To reproduce: set mode to orbit, dock, undock.
Know a Frozen fan? Check this out
Frozen fanfiction
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Azzadal
The Second Quarter
1
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Posted - 2015.12.19 04:46:41 -
[47] - Quote
I have Eve.exe crashing when undocking with the new camera. "Runtime error abnormal program termination"
Not every undock but still 2 times per 1 hour. Then I turn the new camera off and no more crashing.. Please look at it.
P.S. Win7, i7-4790, 16RAM, GF980Ti |
Dave Stark
7878
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Posted - 2015.12.19 08:42:05 -
[48] - Quote
CCP Optimal wrote:Thanks for all the great feedback! I've already started making fixes and adjustments based on it
so we'll be able to have the camera put our ship in the middle of the screen? excellent.
then again, not even sure how it got to tq even in an opt-in beta state without such basic features. |
Zarek RedHill
MASS A DEATH Mordus Angels
12
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Posted - 2015.12.19 11:57:24 -
[49] - Quote
Hello,
I like the new orbital camera. The only thing that is really preventing me from using it is that I can't get the "center camera on selected target" to work. I tried the keybind, I tried Shift-Alt-click, and neither work.
Now for my not-so-nice feedback. Being a programmer myself, I sympathize that sometimes old things break as you're trying to deprecate large swathes of old legacy code. I appreciate the "beta" program for new features, but please try to test (don't break) the old/current ones while beta-ing the new one.
Two things broke in the current/old camera with this patch:
1) The camera does not lock at 90 degrees up/down anymore. This is a huge deal since I lost a ship a couple of days ago because when the FC said "align down" I continued aligning to the same spot as before. It wasn't an expensive loss or anything, just annoying/frustrating. Here is video proof :).
2) It seems the "center camera on selected target" also broke in the original camera -- you have to jump to another system to get it to start working. Often we need to undock and fight, so having to jump out-then-in is not an option.
Note: I've tried restarting, etc. These problem has been happening for a couple of days now. |
Ariete
Future Corps Sleeper Social Club
53
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Posted - 2015.12.19 12:06:37 -
[50] - Quote
I really like the new camera system, but until you make dscan usable with it i.e. click dscan rather the alt shift click dscan. Im going to have to turn it off.
So CSM IX ????
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Bertral
Les chevaliers de l'ordre Goonswarm Federation
10
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Posted - 2015.12.19 15:00:56 -
[51] - Quote
When in tactical mode, the zoom is centered on the mouse relative to the middle of the screen, regardless of the camera center offset. It becomes unusable when playing with an asymetrical setup. I play on two screens with the camera centered 50% left, so my ship is in the middle of the left screen. However, if I need to zoom straight in/out in tactical mode, I have to put my mouse between my two screens. Otherwise, the camera flies away to the right.
EDIT : The FPS UI should also be centered on the camera center. |
Xavier Kaine
Lucifer's Hammer A Band Apart.
68
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Posted - 2015.12.19 15:35:04 -
[52] - Quote
Veskin Sentinel wrote:o7
Looks nice, smooth and brand new.
However, I think that the tracking camera in the Orbit mode has changed too drastically. Old tracking options give a sense of immersion - turning to a selected object. The shortcut of Alt+Shift+ left click is too complex when you just want to turn the camera to the selected item - something that was done with a single click before. Not to mention that the sudden shift of view makes a player lose sense of their position. In that field I think the old camera tracking is just fine. Don't change it.
I miss the regular camera radial menu where options like "Center Tracking Position" and "Custom Tracking Position" were present, along with the other two options. I think it would be nice to have them back - the radial menu with these options should be available just for the Orbit camera.
And maybe we should be able to turn the First Person camera to some degree (with a mouse drag).
Other than that I think a good progress is made, well done guys!
100% These things. I want to love the new camera so bad, but I need the center and custom tracking when using orbit. I too felt like these other suggestions were needed within five minutes of switching to the new camera. It's beautiful, but needs a dose of functionality if CCP's end goal is to replace the current camera. |
Primary This Rifter
4S Corporation Goonswarm Federation
1022
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Posted - 2015.12.19 22:13:59 -
[53] - Quote
Vincent Athena wrote:CCP Optimal wrote:A couple of things many of you seem to be wondering about:
- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully) - You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that. - Due to a defect it is currently only possible to perform a Look At command on an object out of grid by doing alt+click (very useful for d-scan). The button in the Selected Item is grayed out, but this will be fixed. - Look at travel speed will be increased
Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible? For me: I was doing Recon 1 of 3. You head almost straight down in the mission, so I turned the camera that way. Result: The entire scene twists clockwise, then counterclockwise, back and forth, in a sickening way. You seem to be doing the camera bobbing differently with the new camera, as this does not happen with the old camera. To reproduce: turn on the new camera, look straight down. Another issue: The camera gets stuck upon undock. To reproduce: set mode to orbit, dock, undock. It sounds like you're hitting gimbal lock. |
Catalina Franklin
Blind Assault Silent Infinity
0
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Posted - 2015.12.20 14:24:29 -
[54] - Quote
Although these new options do sound interesting, I've grown used to using the custom tracking position and locking onto ships / objects using that. Is there an option to do the same in the new camera modes being added. And if it is the alt-shift-click why add the keybinds to it. I would prefer to just be able to use 'c' like I have done in the past. If these changes could be implemented without taking the functionality of the current camera system I think that would be best as its what we all know.
Essentially if I have to alt-shift-click to get the same functionality of the current custom tracking position I would rather keep what is in the game currently.
Edit: Just tried the new camera. In some ways it is okay but the current functionality of the custom tracking position is much more to my liking. Instead of just replacing it I think there needs to be consideration for those that like the current camera controls and some need to be left in. |
helana Tsero
Science and Trade Institute Caldari State
268
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Posted - 2015.12.21 13:06:53 -
[55] - Quote
Have you considered providing a option to disable the ship icons/brackets that obscure a targeted ship?
Hide brackets doesn't work because as soon as u target something (or select it) the icon appears.
A new cinematic camera and the new armor/shield effects don't do much good if the ships are hidden by a giant red icon...
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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M1k3y Koontz
Respawn Disabled The Initiative.
804
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Posted - 2015.12.21 17:12:30 -
[56] - Quote
CCP Optimal wrote: - If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully)
Much better, I set it to 2x and it feels just like the old camera, with one exception. When I click and hold the left and right mouse button, the speed of zooming doesn't seem to be impacted by the slider. Zooming with the scroll wheel changes though. Will left click+right click zooming be impacted by the slider?
First person view looks awesome, though I can't really use it outside of bombing runs.
How much herp could a herp derp derp if a herp derp could herp derp.
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Alexis Nightwish
379
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Posted - 2015.12.21 18:59:09 -
[57] - Quote
First person: May be good for making videos, but I'd never use it for actual play.
Orbit: Hate it. I hate how when my ship "goes fast" my ship lags behind the camera center. I also hate the "smoothing" or "sliding" or whatever it's called when you zoom and instead of the camera just stopping when you stop scrolling, it continues moving with artificial momentum. I hated that on the map, and I hate it here. Please just keep the current orbit camera as it is and have these new "features" opt-in.
If you want to give us the ability to make sexy videos, include dedicated tools for making sexy videos. Don't interfere with our ability to play the game in the name of free marketing.
Tactical: Kinda tricky to get used to. The biggest complaint I have is I have no idea where the focus point is. Can you please provide some kind of obvious but not obnoxious graphical element to the focal point/fulcrum/anchor for the camera? It's also a little bit on the sensitive side. Could we get a sensitivity slider? Other than that, it's pretty cool and is a great addition! :)
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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elitatwo
Eve Minions The-Company
1020
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Posted - 2015.12.22 02:01:25 -
[58] - Quote
Swiftstrike1 wrote:Tracking camera should have a UI button, not just a hotkey. Also, mine doesn't offset itself - the object I'm tracking is always obscured behind my ship rather than never :'(
What he said. I simply turned off the new camera because I needed the tracking cam at the time and I don't use the keyboard much unless it's CTRL+left-click or CTRL+SPACE.
The first person view is an awesome tool - even for someone who is customed to use the double-click in space for defensive flying. If you could steer your boat in first person view (yes I set the keybinds) that would help alot.
It feels unnatural when you double click in space in first person view to accelerate.
The tactical cam is perfect and I have no complaints.
The orbit cam does off-center your ship which can be disasterous but I like how smooth it is.
Can you add a fourth button to the left side of the hud so we can switch between the tracking cam and the other three?
Oh and can you make it so that when you zoom out in first person view you can watch where everything is and zoom back to first person steering? If that happens I'll never turn it of again, promise!
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Remiel Pollard
Red Federation RvB - RED Federation
7325
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Posted - 2015.12.22 08:53:16 -
[59] - Quote
1st person and tactical are kinda redundant, and feel more like gimmicks to me, but having them isn't a problem, I'll just never use em. Tactical overlay already does what I would need, and 1st person is for combat sims, not EVE. Orbit cam 'looks' prettier on the surface, but it's lost a lot of features. 1. having a custom and centered tracking position mean I can switch between centered for dscan, and custom for 'cinematics'. 2. right click and drag no longer does anything, and where holding left and right and dragging back and forth allowed for finer zoom functionality, that also does nothing. We need those back.
Honestly, if it had been me doing this, the only thing I would have added would be a randomised cinematic cam that switches to a random position and style focusing on any given aspect of the player's immediate environment, with the player as the central element. Nothing else was needed here, and this feels like wasted development time. Even my idea of a cinematic cam feels like wasted development time, but at least it would introduce a new entertainment element to the game. None of these cams really do that, they just rehash things that we already have, or remove them.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Naughty Dred
Piraholics Anonymous Cede Nullis
4
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Posted - 2015.12.22 12:28:10 -
[60] - Quote
How on earth did this get to Beta without realizing you missed out the tracking camera? :P
Apart from that its awesome, i really want to use it, but till the tracking camera is put back in i literally have no choice but to stay with the old one, as will many other people. |
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