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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
153
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Posted - 2016.01.16 12:42:44 -
[121] - Quote
Just my 0.02ISK:
- The inertia of the camera completely unnecessary. It is a tool, I shouldn't have to fight it to look around my ship. Even with camera speed set at 2.5x the normal value I find it sluggish compared to the old one.
- The off-center ship position in the cinematic cam is enough to prevent me from using it, as more often than not it puts my ship behind my overview or local window.
- The marquee select box selects stuff outside the box; ie: the visual doesn't match the real area being selected. It also, of course, targets everything regardless of overview, which makes it a dead-on-arrival feature unless that changes. Unless this is a subtle troll to get more people concorded for shooting stargates, I don't see the point. |
Bandalon Ominus
Splinter Cell Operations inPanic
20
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Posted - 2016.01.16 15:42:17 -
[122] - Quote
Aivlis Eldelbar wrote:Just my 0.02ISK:
- The inertia of the camera completely unnecessary. It is a tool, I shouldn't have to fight it to look around my ship. Even with camera speed set at 2.5x the normal value I find it sluggish compared to the old one.
- The off-center ship position in the cinematic cam is enough to prevent me from using it, as more often than not it puts my ship behind my overview or local window.
- The marquee select box selects stuff outside the box; ie: the visual doesn't match the real area being selected. It also, of course, targets everything regardless of overview, which makes it a dead-on-arrival feature unless that changes. Unless this is a subtle troll to get more people concorded for shooting stargates, I don't see the point.
Totally agree,
Please get rid of as much inertia and smoothing as possible. I want this to be ultra responsive
Secondly, please allow for a _vertical_ offset that allows your screen to remain in a fixed focussed point _slightly above your ship_ so your ship never gets in the way
I really dont like the current camera options for this because they are all way too swingy for my taste. i want stiff camera controls wthout getting my ship in the way
Lastly, where is my option to take a look 'off my ship' when i hold the right mouse button when orbiting my ship? Annoying that that was removed |
BigSako
Burning Napalm Northern Coalition.
120
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Posted - 2016.01.16 21:38:06 -
[123] - Quote
I also had some minor issues with the new cam, but over all it looks like a cool thing.
Here is some ingame footage captured with the cam: https://www.youtube.com/watch?v=SSGewmMxDe0
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Talon White
State Protectorate Caldari State
6
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Posted - 2016.01.17 18:00:10 -
[124] - Quote
May have been said before. but:
When a destination is selected and route planned; the next gate (highlighted yellow in the OV) is not auto-selected as it was before. I now have to click the gate, then click warp/jump.
1st world click problem, right there. |
Bienator II
madmen of the skies
3484
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Posted - 2016.01.18 05:47:20 -
[125] - Quote
the marquee select lock feature would be more useful if it would work on the overview too. Because every time i tried to use it in space it locked all kind of random other objects, from wrecks to random beacons additionally to the ships i actually wanted to lock.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Adria Black
Armored Apocalypse The Ancestors
0
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Posted - 2016.01.18 18:27:17 -
[126] - Quote
The new tactical camera is a miss. It triggers some maddening sounds that I cannot turn off regardless of what audio setting I chose. Either I have to disable most every sound that the game emits or suffer what is otherwise known as enhanced interrogation techniques. Please fix this. |
Astrid Farnsworth
Broke and Famous
4
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Posted - 2016.01.19 04:58:12 -
[127] - Quote
I dont know if it was already reported but when this future is enable I have to select every system to jump to no matter if its already in the auto pilot. before it auto select the next game that I have to go true new camera dont do the auto select. |
Morrigan LeSante
Senex Legio The OSS
1103
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Posted - 2016.01.19 07:54:48 -
[128] - Quote
The camera won't stop panning. I drag it to an orientation and it keeps slowly moving. This is orbit camera. It is rather dizzying, am I missing a setting? |
Lady Aesir
Ghost Recon Inc
20
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Posted - 2016.01.19 13:05:46 -
[129] - Quote
Not able to use tracking system i.e. select item in overview window does not change view to that object.
It's the main feature of the old system and needs to be replicated if this is going to become mainstay |
Morgan Johnstone
Star Tide Industries
53
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Posted - 2016.01.19 18:04:10 -
[130] - Quote
o7 Devs,
There is a LOT of feedback in this thread and I really don't have time to read it all. If this has been said before, I am simply saying it again.
When opting in to use the new camera modes, I seem to lose functionality. In the old camera I could have my camera focus on the station or stargates as I was traveling. Now the only way I can do that is to go into first person mode. I'd like there to be a fix for that if possible. I love the new modes though too.
Morgan Johnstone
Disabled Players Union
Morgan Johnstone - A Capsuleer in New Eden
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Conjaq
Osoroshii Akatsuki Quam'Nocent
16
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Posted - 2016.01.21 07:15:58 -
[131] - Quote
I like the idea of the new camera, it really has potential to be of good use.
Right now i've discovered two issues
* After you jump to a cyno there's a chance of getting a fish-eye camera, disabling and enabling the new camera fix this issue.
*I get motion sickness of using this. I think it's to sluggish and slow. It's basicly like playing on a screen/monitor that has CONSIDERABLE lag.
The last point makes it completely unuseable for me.. If this go live, i'll either have to stop playing, or play with a bucket besides me |
Rek Seven
Art Of Explosions 404 Hole Not Found
2133
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Posted - 2016.01.21 09:38:57 -
[132] - Quote
How do you make the tracking camera work the same way it used to?
When i'm d-scanning, i use tracking camera to find a target. With the new camera i have to hold down C and click. This is an inconvenience and i would like the old option added.
The wishlist is pretty much complete...
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nero amatam
Exul Fossores
0
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Posted - 2016.01.22 17:00:38 -
[133] - Quote
My biggest concern with the new camera is the background scaling. I think I understand what it's meant to do, but the way it sticks to the new scale when it zooms bothers me. If not removed, I'd scale it back quite a bit and make it return to default scaling once the camera's motion is done. |
Noene Drops
Signal Cartel EvE-Scout Enclave
4
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Posted - 2016.01.23 16:19:09 -
[134] - Quote
I have found these things with the new camera hard to get used to:
- sound in tactical mode that cannot be separately turned off, only with the master UI sound level (why does the sound even exist there?) - overall inertia in tactical/orbit mode, the camera doesn't feel responsive enough compared to the current one - tactical overlay in orbit mode disappears after jumping through the gate
And the biggest issue for me is dscanning with the tracking camera and without dscan map. If I stop my ship, then switch to orbit mode, start tracking a planet and dscan it with narrow angle (5-¦), I'll get the result matching to what I see on my screen, that is the planet in the center. But if I start burning or warping while tracking something, the position of tracked celestial on my screen will be shifted due to camera shift, yet the dscan result will be the same, so essentially dscan 'cone' remains pointed at something that you might not point your camera at in orbit mode. This breaks the current paradigm of dscanning with angle for exactly what you see in the middle of the screen. |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
62
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Posted - 2016.01.24 00:22:27 -
[135] - Quote
Few pointers from small testing at middle of the night from our corp.
Orbit camera:
- The panning and zooming from old orbit camera is missing (was easy way to check enemys guns and killmarks).
- both mouse buttons down zoom is the other way around than before. This seems bit strange as it's the other way as the scroll wheel. Option in settings could be nice?
- personally this mode still feels a bit slow to react to mouse moves compared to the old camera. I think it's better than first time on sisi though.
First Person Camera or cockpit mode:
- Was deemed useless (no suprise there)
- This mode could have panning. Keep the croshair to front, so you don't lose the position. if the croshair gets out of field and arrows or something pointing towards it.
- Posibility to look backwards
- When you enable tracking camera it should pan the view instead of jumping to orbit mode around the target.
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CCP Optimal
C C P C C P Alliance
312
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Posted - 2016.01.26 15:27:55 -
[136] - Quote
The patch today had some new camera improvements:
- Orbit mode tracking camera has now been improved. It now keeps the tracked item center screen, while pushing the foreground (looked at) item to the side to make sure it doesnGÇÖt obscure the tracked item
- Merged Captains Quarters camera settings and In-space camera settings into a single thing under the System Menu (ESC)
- Added settings to turn off dynamic field of view and speed offset for orbit camera
- Added setting for invert y-axis
- Improved mouse hints for camera mode buttons in ship HUD
- Fixed defect where next gate in autopilot route wasnGÇÖt automatically selected in overview
Let us know what you think! |
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Lair Osen
107
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Posted - 2016.01.26 16:12:37 -
[137] - Quote
The re centre on ship speed when tracking is aborted needs to be MUCH faster, it takes like 10 seconds now.
Also when you track someone who disappears, like warp or dock, it causes the camera to start spinning non stop while looking down at the top of your ship. I filed a bug under gameplay, is that the right section?
The ship always seems to go to the left when tracking, any way to make it go right? or is it just left only. |
Balaur Venatores
Nordului Chapters.
7
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Posted - 2016.01.26 16:33:21 -
[138] - Quote
CCP Optimal wrote:
- Fixed defect where next gate in autopilot route wasnGÇÖt automatically selected in overview
ty o7 |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
13801
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Posted - 2016.01.27 23:26:02 -
[139] - Quote
tracking camra snaps back to the original position when the ship set as interest leaves grid.
this is crazy disorienting to the point where i cant use the new camera on my scouts.
that aside, the tracking function is better now .
Better the Devil you know.
=]|[=
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Raduvan Tsepesh
Order Of The Dragons
4
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Posted - 2016.01.29 07:12:04 -
[140] - Quote
Not a direct camera-function, but could we please be able to disable the sounds in Tactical and First Person camera modes?
I love the tactical cam, but after hours of listening to the ambient sounds in that mode, i feel like im close to going insane. I also love the roaring engines in First Person, but that also gets stale after a while, so i catch myself swapping to Orbit Camera just to get away from all the noise. |
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Holker Rubin
EVE University Ivy League
14
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Posted - 2016.01.29 13:49:05 -
[141] - Quote
During warp I used to like to click in the overview on the Planets and Sun to watch them as I fly by. I can still do this by holding the C-key down and then click it, but when I try doing this from the dial-menu or drop-down menu it is suddenly not available. Could you enable this for me please? Thank you in advance. |
Xanthos
Volition Cult The Volition Cult
1
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Posted - 2016.01.30 01:59:10 -
[142] - Quote
Can we get a setting to disable the distracting background noise produced in the tactical camera mode please? |
Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
164
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Posted - 2016.02.01 18:12:07 -
[143] - Quote
Xanthos wrote:Can we get a setting to disable the distracting background noise produced in the tactical camera mode please? This is an really annoying feature. Took me a while to figure out this noise is actually related to the tactical camera mode itself.
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
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Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
164
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Posted - 2016.02.01 18:15:13 -
[144] - Quote
The ctrl + left click in space also triggers spawn beacons to get locked on (although it takes like a minute while making the locking sound): https://i.imgur.com/oVqI0td.jpg
Winner ATXI , 3rd place ATXII, winner ATXIII - follow me on twitter: @ForlornW
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Ssoraszh Tzarszh
Eschelon Directive
84
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Posted - 2016.02.03 13:01:49 -
[145] - Quote
I noticed that the "feature" of the old camera; namely the ability to press and hold right-click and pan the camera around did not make it into the new orbit camera. I always thought this was a nice way to look at ship models in space. Now while looking at our own ship we will have to maneuver the tactical camera around to achieve the same.
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Shimrod Ombreflamme
Kaerizaki Corporate Silent Infinity
2
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Posted - 2016.02.04 12:38:07 -
[146] - Quote
Hello New Camera Lovers,
There is still some issues with the New Camera :
- Unpleasant sounds when in Tactical Camera and First Person Camera modes. Please please, CCP, remove these sounds.
- Tactical Overlay is reset after each jump and dedock.
Hope this will be fixed Soon
BTW, nice job CCP, the New Camera is nice. |
Tipa Riot
Federal Navy Academy Gallente Federation
2151
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Posted - 2016.02.05 11:34:18 -
[147] - Quote
As long as you need both hands (shortcut plus mouse) to achieve vital things like tracking a fleeing target ... this new camera is a major step backward on usability.
To be crystal clear on that, so far, EvE's "casual" functions can be handled with only your mouse hand (camera, probing, map). If this changes to require both hands for vital stuff you need access to in a split second or often to be efficient, it is not an improvement but a serious drawback.
I'm my own NPC alt.
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Faren Shalni
Noble Sentiments
160
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Posted - 2016.02.05 14:28:02 -
[148] - Quote
ok this camera is looking better than it was. however some small things that are still bugging me.
Sound during tactical mode is irritating Camera reset after docking and undocking in orbit mode Not retaining the tactical overlay when switching modes. (I should be the one to decide if its on or not) Way too slidey when zooming or turning rapidly in the orbit mode. Needs to be stable to be practical Tactical mode needs to be more crisp in movements. Turning is slow and difficult (i feel like im fighting the camera as opposed to turning it) Tracking is a nightmare. by tracking one thing I lose a lot of functionality of the tactical mode
Edits: Shortcut to recentre on my ship in tactical mode would be nice
This camera is starting to look really good but still needs tweaking. (I will add more as I find them)
So Much Space
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Capta1n 0bvious
30plus Fidelas Constans
0
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Posted - 2016.02.05 14:40:26 -
[149] - Quote
The tactical camera is fun to play with in anoms. It would be nice to have a really fast/easy way to reset your view back to being centered on your own ship. What do you think about a double click on your capacitor to reset your view? |
Faren Shalni
Noble Sentiments
160
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Posted - 2016.02.05 15:13:58 -
[150] - Quote
Capta1n 0bvious wrote:What do you think about a double click on your capacitor to reset your view?
that actually is quite cool
So Much Space
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