Blinky Jimmy wrote:Please be more specific about your platform. It sounds to me like what you are saying is "Balance for Balance's sake must be maintained". Do you want to change the small ship meta, as evidenced by your stated dislike of frigates? You are regularly seen flying larger ships; do you want to buff these? How so? You say also PvP should be accessible to new players; how do you intend to accomplish that?
(1) In general, I think that finding a healthy state of balance, is always a moving target, and more of a goal to strive for, but never something we ever fully achieve.
(2) I think that the small ship meta, especially in small gang pvp, is evidence that people do not have good/enough reasons to want to fly bigger ships. Some of this has to do with the speed; people don't like spending so much longer in warp/warping compared to smaller ships. Some of this has to do with them not bringing enough to the table for the added cost/tedium. There are a few ideas I have kicking around in my head such as a "secondary-stat" buff for BS (scan res, sensor strength, cargo capacity) which are basically quality of life improvements. But balance is not done in a vacuum, and restoring a healthy "food pyramid" of ships would go a long way to giving BS more reasons to be used. Thus why I spend a lot of time flying, and encouraging others to fly BCs and BS, so people see what they can do, so that they get used more, and then have more similar sized targets out there (rinse repeat).
(3) Right now the game does not do a good job of explaining how actual pvp works in the tutorials/NPE. We rely heavily on a player joining the right "newbro" corp that will teach them what they need to know. There are plenty of resources out there these days for new players, but it all relies on them finding these external sources. I want to see a lot of the wisdom out there put in front of new players right off the bat so we can retain as many as possible. Examples? Including basic pvp fittings in the "corp fittings" of the starter NPC corps so they have something to work off of. Making starter/lvl 1 missions more like burner missions/actual pvp; less farming and more intense 1v1 scenarios that force new players to learn mechanics.