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Ria Nieyli
37126
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Posted - 2015.12.24 15:30:01 -
[151] - Quote
Jenn aSide wrote:+1 The FIRST thing I ask a true 'new player' I'm going to show the ropes to is "have you played other MMOs and and other kinds of games like RTSs or MOBAs or FPSs". This tells me what kind of preconceived notions I'm going to have to overcome in training them (i learned to do that in real life, on my job we get people from diverse background like military, prior law enforcement, some other kind of government job, or right out of college, private security and unrelated private business..it maters because each field teaches different things that are useful and/or unhelpful). If they say they played some other popular mmo, I know it's the regular mmo mindset I'm most likely up against (which can be summed up as "grind mobs, do quests, level up, acquire gear". If it's MOBAs or FPS games I'm probably dealing with someone who likes instant gratification. Not surprisingly, players who come with loads of RTS experience are the easiest to teach EVE to lol, even more so than people with no game experience imo. My experience teaching new players has shown me how EVE isn't for everyone. Other MMOs cater to human nature, letting the player feel 'special' and protecting them form others. EVE (regardless of what the lore says about being some kind of special "immortal") tells you you are a scrub, throws you into a shark tank and laughs when you get eaten... In other words, EVE treats you as an adult (or at least it used to before all the safeties and pop ups, I keep waiting for EVE to present me with a participation trophy one day). Most gamers don't want that from a game. And the more 'egalitarian' forum goes here think that should change so we can 'get more players'. Screw that.
Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either. |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
720
|
Posted - 2015.12.24 15:37:33 -
[152] - Quote
Gregor Parud wrote:Stupid people have stupid opinions based on their stupid activities within EVE. Stupid people might read them and decide to not bother. Smarter people will investigate further an/or recognise whine "reviews" made by stupids.
I don't see a problem.
Your mission is not to get rid of stupid but to make them try.
Veteran and solo/small gang PVP advocate.
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Ranger 1
Ranger Corp Vae. Victis.
6334
|
Posted - 2015.12.24 15:47:51 -
[153] - Quote
Jenn aSide wrote:Remiel Pollard wrote:Jenn aSide wrote:Rhalina Sedai wrote:I play Eve also WoW both games bring different challenges not so much wow but Eve is the true hardcore mmo, glad to be a part of it. Those morons that write steam reviews like the wow model, fair enough I say. They obviously don't have the brains to progress past the tutorials in Eve and have no clue how to go about doing things unless it is spoon fed into them. Eve has a large learning curve with no endgame, we make the play. Some people obviously cannot for whatever reason come to grips with this so they just write ****** reviews for people who want instant gratification. +1 The FIRST thing I ask a true 'new player' I'm going to show the ropes to is "have you played other MMOs and and other kinds of games like RTSs or MOBAs or FPSs". This tells me what kind of preconceived notions I'm going to have to overcome in training them (i learned to do that in real life, on my job we get people from diverse background like military, prior law enforcement, some other kind of government job, or right out of college, private security and unrelated private business..it maters because each field teaches different things that are useful and/or unhelpful). If they say they played some other popular mmo, I know it's the regular mmo mindset I'm most likely up against (which can be summed up as "grind mobs, do quests, level up, acquire gear". If it's MOBAs or FPS games I'm probably dealing with someone who likes instant gratification. Not surprisingly, players who come with loads of RTS experience are the easiest to teach EVE to lol, even more so than people with no game experience imo. My experience teaching new players has shown me how EVE isn't for everyone. Other MMOs cater to human nature, letting the player feel 'special' and protecting them form others. EVE (regardless of what the lore says about being some kind of special "immortal") tells you you are a scrub, throws you into a shark tank and laughs when you get eaten... In other words, EVE treats you as an adult (or at least it used to before all the safeties and pop ups, I keep waiting for EVE to present me with a participation trophy one day). Most gamers don't want that from a game. And the more 'egalitarian' forum goes here think that should change so we can 'get more players'. Screw that. Legitimate egalitarianism in EVE would be the meritocracy we have now. What people are asking for, when they ask for things like 'accelerated skill training', is affirmative action. That's not egalitarianism. I happily stand corrected For EVE to be successful (after a dozen years), informed citizens all agree that it needs to adopt the following mindset (catchphrases) ASAP.
"No player left behind" "Everyone's a winner" "Freedom is slavery" "Ignorance is strength" "War is peace"
... otherwise, this game will NEVER take off...
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Ranger 1
Ranger Corp Vae. Victis.
6334
|
Posted - 2015.12.24 15:51:02 -
[154] - Quote
Ria Nieyli wrote:Jenn aSide wrote:+1 The FIRST thing I ask a true 'new player' I'm going to show the ropes to is "have you played other MMOs and and other kinds of games like RTSs or MOBAs or FPSs". This tells me what kind of preconceived notions I'm going to have to overcome in training them (i learned to do that in real life, on my job we get people from diverse background like military, prior law enforcement, some other kind of government job, or right out of college, private security and unrelated private business..it maters because each field teaches different things that are useful and/or unhelpful). If they say they played some other popular mmo, I know it's the regular mmo mindset I'm most likely up against (which can be summed up as "grind mobs, do quests, level up, acquire gear". If it's MOBAs or FPS games I'm probably dealing with someone who likes instant gratification. Not surprisingly, players who come with loads of RTS experience are the easiest to teach EVE to lol, even more so than people with no game experience imo. My experience teaching new players has shown me how EVE isn't for everyone. Other MMOs cater to human nature, letting the player feel 'special' and protecting them form others. EVE (regardless of what the lore says about being some kind of special "immortal") tells you you are a scrub, throws you into a shark tank and laughs when you get eaten... In other words, EVE treats you as an adult (or at least it used to before all the safeties and pop ups, I keep waiting for EVE to present me with a participation trophy one day). Most gamers don't want that from a game. And the more 'egalitarian' forum goes here think that should change so we can 'get more players'. Screw that. Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either.
Well, the actual game mechanics are fairly basic (for the most part), figuring out how and when to use those mechanics to successfully attain your goals has proven to be the challenge for most.
View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.
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Solecist Project
The Scope Gallente Federation
28545
|
Posted - 2015.12.24 15:51:59 -
[155] - Quote
And don't forget that highsec needs to be safe space for the new players.
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Ria Nieyli
37126
|
Posted - 2015.12.24 15:55:35 -
[156] - Quote
Ranger 1 wrote:Well, the actual game mechanics are fairly basic (for the most part), figuring out how and when to use those mechanics to successfully attain your goals has proven to be the challenge for most.
Figuring out how and when to use game mechanics is a core tenet and the stumping block of every game out there. Which is something that someone with previous gaming experience should be used to. |
Remiel Pollard
Shock Treatment Ministries
7122
|
Posted - 2015.12.24 16:05:27 -
[157] - Quote
Ranger 1 wrote:Jenn aSide wrote:Remiel Pollard wrote:Jenn aSide wrote:Rhalina Sedai wrote:I play Eve also WoW both games bring different challenges not so much wow but Eve is the true hardcore mmo, glad to be a part of it. Those morons that write steam reviews like the wow model, fair enough I say. They obviously don't have the brains to progress past the tutorials in Eve and have no clue how to go about doing things unless it is spoon fed into them. Eve has a large learning curve with no endgame, we make the play. Some people obviously cannot for whatever reason come to grips with this so they just write ****** reviews for people who want instant gratification. +1 The FIRST thing I ask a true 'new player' I'm going to show the ropes to is "have you played other MMOs and and other kinds of games like RTSs or MOBAs or FPSs". This tells me what kind of preconceived notions I'm going to have to overcome in training them (i learned to do that in real life, on my job we get people from diverse background like military, prior law enforcement, some other kind of government job, or right out of college, private security and unrelated private business..it maters because each field teaches different things that are useful and/or unhelpful). If they say they played some other popular mmo, I know it's the regular mmo mindset I'm most likely up against (which can be summed up as "grind mobs, do quests, level up, acquire gear". If it's MOBAs or FPS games I'm probably dealing with someone who likes instant gratification. Not surprisingly, players who come with loads of RTS experience are the easiest to teach EVE to lol, even more so than people with no game experience imo. My experience teaching new players has shown me how EVE isn't for everyone. Other MMOs cater to human nature, letting the player feel 'special' and protecting them form others. EVE (regardless of what the lore says about being some kind of special "immortal") tells you you are a scrub, throws you into a shark tank and laughs when you get eaten... In other words, EVE treats you as an adult (or at least it used to before all the safeties and pop ups, I keep waiting for EVE to present me with a participation trophy one day). Most gamers don't want that from a game. And the more 'egalitarian' forum goes here think that should change so we can 'get more players'. Screw that. Legitimate egalitarianism in EVE would be the meritocracy we have now. What people are asking for, when they ask for things like 'accelerated skill training', is affirmative action. That's not egalitarianism. I happily stand corrected For EVE to be successful (after a dozen years), informed citizens all agree that it needs to adopt the following mindset (catchphrases) ASAP. "No player left behind" "Everyone's a winner" "Freedom is slavery" "Ignorance is strength" "War is peace" ... otherwise, this game will NEVER take off...
Don't forget 'listen and believe'.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Solecist Project
The Scope Gallente Federation
28547
|
Posted - 2015.12.24 16:15:56 -
[158] - Quote
Ria Nieyli wrote:Ranger 1 wrote:Well, the actual game mechanics are fairly basic (for the most part), figuring out how and when to use those mechanics to successfully attain your goals has proven to be the challenge for most. Figuring out how and when to use game mechanics is a core tenet and the stumping block of every game out there. Which is something that someone with previous gaming experience should be used to. I'm not sure that'snaccurate for most games nowadays. People do not really learn when help messages constantly tell you what to do.
There's a big difference between throwing someone into the sea so he learns swimming ... ... or teaching someone how to swim by telling him how it works.
The former is far more effective, because it forces people to use their brains. The latter is just information intake with no deeper thought process behind it.
So, while I don'tmdisagree with you, I believe that the modern gamer has degraded mostly to a pattern based robot with no thinking skills whatsoever.
Just look at all the special needs kids here on the forums who can't even figure out how to use google. Or how to form a coherent thought. Or how logic works. Or what PvP means. Too long, that list ...
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Jenn aSide
ascendent. Test Alliance Please Ignore
13214
|
Posted - 2015.12.24 16:23:50 -
[159] - Quote
Solecist Project wrote:
People do not really learn when help messages constantly tell you what to do.
Exactly. CCP might not think so, But I think all those helpful guides, pop ups and safeties hurt more than help. Feeling 'pain' (like the emotional pain you feel when you accidentally jump into low sec and get killed, like most of us did prior to 2011) can be highly motivating.
This is why I wasn't surprised when CCP Rise talked about not only being unable to fine proof that ganking makes people leave but also about the idea that it might even make some people stay longer. A game that ticks you off (or lets people tick you off) is way more interesting than a game that strives to keep you from getting ticked off.
I'll bet you many of those negative steam reviewers never really got killed while playing EVE but rather mostly did low level pve in safety and got bored. |
Ria Nieyli
37127
|
Posted - 2015.12.24 16:28:04 -
[160] - Quote
Jenn aSide wrote:Solecist Project wrote:
People do not really learn when help messages constantly tell you what to do.
Exactly. CCP might not think so, But I think all those helpful guides, pop ups and safeties hurt more than help. Feeling 'pain' (like the emotional pain you feel when you accidentally jump into low sec and get killed, like most of us did prior to 2011) can be highly motivating. This is why I wasn't surprised when CCP Rise talked about not only being unable to fine proof that ganking makes people leave but also about the idea that it might even make some people stay longer. A game that ticks you off (or lets people tick you off) is way more interesting than a game that strives to keep you from getting ticked off. I'll bet you many of those negative steam reviewers never really got killed while playing EVE but rather mostly did low level pve in safety and got bored.
Confirmation bias. This game is advertised as a PvP thing, of course that people that stay aren't dettered by PvP. |
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Tisiphone Dira
Garoun Investment Bank Gallente Federation
553
|
Posted - 2015.12.24 16:31:21 -
[161] - Quote
Ria Nieyli wrote:
Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either.
Rookie chat is complete garbage, yes. Apparently the best isk is in mining.
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Bumblefck
Kerensky Initiatives
9870
|
Posted - 2015.12.24 16:31:45 -
[162] - Quote
Solecist Project wrote:And don't forget that highsec needs to be safe space for the new players.
And HoleySheet. Don't forget HolySheet!
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Jenn aSide
ascendent. Test Alliance Please Ignore
13214
|
Posted - 2015.12.24 16:32:41 -
[163] - Quote
Ria Nieyli wrote:Jenn aSide wrote:Solecist Project wrote:
People do not really learn when help messages constantly tell you what to do.
Exactly. CCP might not think so, But I think all those helpful guides, pop ups and safeties hurt more than help. Feeling 'pain' (like the emotional pain you feel when you accidentally jump into low sec and get killed, like most of us did prior to 2011) can be highly motivating. This is why I wasn't surprised when CCP Rise talked about not only being unable to fine proof that ganking makes people leave but also about the idea that it might even make some people stay longer. A game that ticks you off (or lets people tick you off) is way more interesting than a game that strives to keep you from getting ticked off. I'll bet you many of those negative steam reviewers never really got killed while playing EVE but rather mostly did low level pve in safety and got bored. Confirmation bias. This game is advertised as a PvP thing, of course that people that stay aren't dettered by PvP.
Ok, that makes no sense at all.
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Ria Nieyli
37127
|
Posted - 2015.12.24 16:37:44 -
[164] - Quote
Jenn aSide wrote:Ok, that makes no sense at all.
EVE is advertised as a single shard PvP universe. People that try it out expect to fight other players.
Then they get ganked.
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Gregor Parud
Ordo Ardish
1981
|
Posted - 2015.12.24 16:41:51 -
[165] - Quote
Caleb Seremshur wrote:Gregor Parud wrote:Stupid people have stupid opinions based on their stupid activities within EVE. Stupid people might read them and decide to not bother. Smarter people will investigate further an/or recognise whine "reviews" made by stupids.
I don't see a problem. Your mission is not to get rid of stupid but to make them try.
Sorry, no. I disagree.
You can't help stupid, it's wasted effort. I'd much rather use that time & effort on people who show (if only a sliver) of promise. It's kinda like the Budget, people have this silly idea that it's a bottomless pit where if you take something from it it doesn't affect anything at all, it does.
Same here, effort & time isn't infinite, people helping idiots in whatever way and CCP themselves can't keep pouring effort into it. If you try and somewhat succeed then not far down the line you will have to put in more effort to keep them playing by (gasp) dumbing down the game more and adapting more to their mediocrity.
I'll happily pour in hours of effort, chatting, explaining, making videos and even having people tag along IF that person shows some sort of promise. Be it because he asks questions that showcase an inquisitive mind or because he did something that is a result of the will to put in effort and try stuff outside their comfort zone, those are the sort of newbies we should help. If I or anyone else also has to pour their effort in to the onslaught of clowns then there's no time or energy left to help the folks who would actually benefit from it and who we, in return, would benefit from as well.
Darwinism, right from the start. Not everyone is a winner. |
Ria Nieyli
37128
|
Posted - 2015.12.24 17:02:15 -
[166] - Quote
Gregor Parud wrote:Caleb Seremshur wrote:Gregor Parud wrote:Stupid people have stupid opinions based on their stupid activities within EVE. Stupid people might read them and decide to not bother. Smarter people will investigate further an/or recognise whine "reviews" made by stupids.
I don't see a problem. Your mission is not to get rid of stupid but to make them try. Sorry, no. I disagree. You can't help stupid, it's wasted effort. I'd much rather use that time & effort on people who show (if only a sliver) of promise. It's kinda like the Budget, people have this silly idea that it's a bottomless pit where if you take something from it it doesn't affect anything at all, it does. Same here, effort & time isn't infinite, people helping idiots in whatever way and CCP themselves can't keep pouring effort into it. If you try and somewhat succeed then not far down the line you will have to put in more effort to keep them playing by (gasp) dumbing down the game more and adapting more to their mediocrity. I'll happily pour in hours of effort, chatting, explaining, making videos and even having people tag along IF that person shows some sort of promise. Be it because he asks questions that showcase an inquisitive mind or because he did something that is a result of the will to put in effort and try stuff outside their comfort zone, those are the sort of newbies we should help. If I or anyone else also has to pour their effort in to the onslaught of clowns then there's no time or energy left to help the folks who would actually benefit from it and who we, in return, would benefit from as well. Darwinism, right from the start. Not everyone is a winner.
Then again most people don't even try being remotely competent. I mean, the overbearing advice is to buy a PLEX then go and welp the ships you get through it. |
Solecist Project
The Scope Gallente Federation
28549
|
Posted - 2015.12.24 17:05:46 -
[167] - Quote
This has nothing to do with CCP, though. It's western societies in general that are degrading.
We can, though, through reason and common sense explain CCP what is wrong. The issue is though that the degenerates will argue with each other ... ... about things they don't even really understand ... ... killing it off.
That's also why I love EVE. There is no state that protects these people from me ... ... but the game has bad mechanics that stand in the way of natural selection.
But not today, spaghetti.
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Solecist Project
The Scope Gallente Federation
28564
|
Posted - 2015.12.24 17:07:44 -
[168] - Quote
Bumblefck wrote:Solecist Project wrote:And don't forget that highsec needs to be safe space for the new players.
And HoleySheet. Don't forget HolySheet! He reminds me a lot of myself sometimes, when I still was the resident outlaw of Hek in 2012. I prefer him ten times more than a single carebear. :)
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Solecist Project
The Scope Gallente Federation
28564
|
Posted - 2015.12.24 17:11:00 -
[169] - Quote
Tisiphone Dira wrote:Ria Nieyli wrote:
Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either.
Rookie chat is complete garbage, yes. Apparently the best isk is in mining. Well ... what do we do to remove the garbage? We need to make an effort that CCP bans people who do crap like this.
Banning everyone who says people should go mining would be a great start. And I'd ban CCP for making people go mining in the first place.
Okay, I've spammed enough.
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Gregor Parud
Ordo Ardish
1983
|
Posted - 2015.12.24 17:19:10 -
[170] - Quote
Tisiphone Dira wrote:Ria Nieyli wrote:
Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either.
Rookie chat is complete garbage, yes. Apparently the best isk is in mining.
Day 1 it is. Get a Venture for free and suck on rocks, easily the best income for a complete newbie. A result of the "lets cuddle the non-efforts" approach CCP had with that ship (and all the other mining ships) and it's not very difficult to make several mil isk/h in that thing right from the start. It's too good. |
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Ria Nieyli
37141
|
Posted - 2015.12.24 17:19:52 -
[171] - Quote
Yes, ban all miners because sandbox doesn't real |
blue dehazon
Vega Farscape
31
|
Posted - 2015.12.24 17:26:11 -
[172] - Quote
I have to agree to the fact that ther is a large amount of sensorship on this forum if moderaters dont like it,they rather klose a post then in sted of taking the trollers,if they taking action against people that repetedly trolling in any post, then the forum can function a lott better-perma accont ban from forum shud be used a lott more. |
Solecist Project
The Scope Gallente Federation
28570
|
Posted - 2015.12.24 17:41:43 -
[173] - Quote
Ria Nieyli wrote:Yes, ban all miners because sandbox doesn't real Hey, unlike most people in this thread Incan afford to be unreasonable and extremist sometimes. :P
And the irony from the post above is hilarious. :D
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Vertinox
Science and Trade Institute Caldari State
4
|
Posted - 2015.12.24 18:26:43 -
[174] - Quote
I think the problem is that the forums bring out the negativity in people.
I think EVE would succeed better not if CCP changed the game, but if the player base changed its negative attitude.
Everyone puts down the opposing sides viewpoint and calls each other idiots.
If people would become better persons and respect others even though they disagree.
Maybe it's just the forums, but in game people seem nicer.
Or maybe channels are self regulating.
I mean it's fine to gank people but if it appears the victim is mad then remain calm and explain to him why their fit wasn't optimal.
Just insulting him does nothing but hurt the game community.
Hence bad reviews on Steam. |
Filthy Infidel
Californian CottonPickers Band of Boogers
14
|
Posted - 2015.12.24 22:04:21 -
[175] - Quote
Vertinox wrote: I think EVE would succeed better not if CCP changed the game, but if the player base changed its negative attitude.
Much of the negativity towards EVE from players within the game, is based upon the lack of change, wrong changes and the lack of reinvention.
Too be able to change the playerbase negativity, EVE needs to come With some changes.....
EVE is like a minmatar ship... old, rusty, patch together With ductape and bad Welding... and coverd up With some Nice Paint. The ship still flies... but it leaves a trail of parts, rust and discontent With some of the playerbase.
To follow up With the released and upcomming games in the same genre, EVE should contemplate about making EVE 2.0 and steal some good ideas from the other games..... |
Johan Civire
Caldari Provisions Caldari State
1042
|
Posted - 2015.12.24 22:53:38 -
[176] - Quote
Well .... The are right in same way. Let be honest here the game is boring for the 3/4 of your playing time. And sometimes it take a job in real life to get things done in eve. People do not have the time anymore to get all those things done. People want the arcade style back. Well it seems that way. Fast gameplay easy gameplay and for the most of there times the wants gems to faster upgrades. Or pay every year fifa games or cod for 60 bucks. Or games that you can level 10 levels to continue your adventure. We are living and playing in this area. I hope we can manage to stay alive and going to the next fase of gaming. People do not have patience and developers know that see clans of fate or heroes or whatever the calling mobile game, games.
Those developers are rich know. And CCP knows that. So the are trying to change the assets of the game. Making the game easy for the most part. Trying to get rid of those hardcore stuff. That keeps your mind blowing to figure it out on your own. So we are facing the same problem. CCP needs money and there are a company so to earn money you have 2 things. Make it simple and more fast past and let players buy plex and SP (sp is not confirm yet, but the already thinking of that). So this will speed things up (allot) if you have the money and not the patience sins i already confirm that people do not have that kind of patience anymore the will do that.
Or stay at this level and slowly dieing to the end of eve online. You know this, and every one knows this. We are the last players that have that kind of dedicated for eve online. And we are losing this unless we can do something about that. I just do not know how to beat those new kind of players.
Or we have option 3 we do what players want. Release the god damn WiS update and make it more compiling for new players to learn the game with the avatar game style and slowing going to space.
Or we do nothing and see what we get. The listen to there players want more space ships sure for the hardcore players but we do not get many new players we are still losing players.
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Mithandra
Catastrophic Operations Get Off My Lawn
395
|
Posted - 2015.12.24 23:37:31 -
[177] - Quote
Filthy Infidel wrote:Vertinox wrote: I think EVE would succeed better not if CCP changed the game, but if the player base changed its negative attitude.
Much of the negativity towards EVE from players within the game, is based upon the lack of change, wrong changes and the lack of reinvention. Too be able to change the playerbase negativity, EVE needs to come With some changes..... EVE is like a minmatar ship... old, rusty, patch together With ductape and bad Welding... and coverd up With some Nice Paint. The ship still flies... but it leaves a trail of parts, rust and discontent With some of the playerbase. To follow up With the released and upcomming games in the same genre, EVE should contemplate about making EVE 2.0 and steal some good ideas from the other games.....
I prefer to think of eve as the emperors flagship. Golden magnificent and leaving lesser ships floundering in its wake.
Eve is the dark haired, totally hot emo gothchild of the gaming community
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Filthy Infidel
Californian CottonPickers Band of Boogers
14
|
Posted - 2015.12.24 23:49:39 -
[178] - Quote
Mithandra wrote:Filthy Infidel wrote:Vertinox wrote: I think EVE would succeed better not if CCP changed the game, but if the player base changed its negative attitude.
Much of the negativity towards EVE from players within the game, is based upon the lack of change, wrong changes and the lack of reinvention. Too be able to change the playerbase negativity, EVE needs to come With some changes..... EVE is like a minmatar ship... old, rusty, patch together With ductape and bad Welding... and coverd up With some Nice Paint. The ship still flies... but it leaves a trail of parts, rust and discontent With some of the playerbase. To follow up With the released and upcomming games in the same genre, EVE should contemplate about making EVE 2.0 and steal some good ideas from the other games..... I prefer to think of eve as the emperors flagship. Golden magnificent and leaving lesser ships floundering in its wake.
as said, coverd in Nice Paint ;D
Happy Christmas |
Remiel Pollard
Shock Treatment Ministries
7127
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Posted - 2015.12.24 23:56:28 -
[179] - Quote
Filthy Infidel wrote: To follow up With the released and upcomming games in the same genre, ...
Which is precisely zero. Are you talking about star citizen? Nope, sorry, not the same genre. EVE is not a space combat sim, and SC is not a single-shard entirely player-driven perpetual sandbox. EVE is unique. The sooner you understand this, the sooner you'll understand why EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Mr Epeen
It's All About Me
9701
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Posted - 2015.12.25 00:12:56 -
[180] - Quote
Remiel Pollard wrote:Filthy Infidel wrote: To follow up With the released and upcomming games in the same genre, ...
Which is precisely zero. Are you talking about star citizen? Nope, sorry, not the same genre. EVE is not a space combat sim, and SC is not a single-shard entirely player-driven perpetual sandbox. EVE is unique. The sooner you understand this, the sooner you'll understand why EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for. I underlined the only provable item in that long winded paragraph of conjecture and misinformation.
And Merry Christmas Remiel and Filthy Infidel!
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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