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Remiel Pollard
Shock Treatment Ministries
7128
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Posted - 2015.12.25 00:33:39 -
[181] - Quote
Mr Epeen wrote:Remiel Pollard wrote:Filthy Infidel wrote: To follow up With the released and upcomming games in the same genre, ...
Which is precisely zero. Are you talking about star citizen? Nope, sorry, not the same genre. EVE is not a space combat sim, and SC is not a single-shard entirely player-driven perpetual sandbox. EVE is unique. The sooner you understand this, the sooner you'll understand why EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for. I underlined the only provable item in that long winded paragraph of conjecture and misinformation. And Merry Christmas Remiel and Filthy Infidel! Mr Epeen
I made a correlation. I did not link it to causation. And it's very easy to prove the differences between star citizen and EVE Online as I described them, and you have to try very hard to ignore them to pretend they are unprovable. So once more, your rhetoric is as empty as the little mind that produced it.
Mr Pollard
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Gregor Parud
Ordo Ardish
1988
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Posted - 2015.12.25 00:42:07 -
[182] - Quote
Remiel Pollard wrote:Filthy Infidel wrote: To follow up With the released and upcomming games in the same genre, ...
Which is precisely zero. Are you talking about star citizen? Nope, sorry, not the same genre. EVE is not a space combat sim, and SC is not a single-shard entirely player-driven perpetual sandbox. EVE is unique. The sooner you understand this, the sooner you'll understand why EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
Exactly. This is so easy to understand yet so many people don't seem to realise it and for some reason it can't be explained to them either. Probably because they only look at the surface and don't actually think it through. ED and SC are NOT competitors of EVE at all, they will get some customers from EVE to switch but that is not the same thing because those customers never really were EVE players.
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Paul Pohl
blue media poetry
95
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Posted - 2015.12.25 00:56:01 -
[183] - Quote
Solecist Project wrote: That's also why I love EVE. There is no state that protects these people from me ... ... but the game has bad mechanics that stand in the way of natural selection.
You get dafter
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Paul Pohl
blue media poetry
95
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Posted - 2015.12.25 01:16:23 -
[184] - Quote
Remiel Pollard wrote: EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
That's an oxymoron - if it was appealing to a wider audience it wouldn't be in decline
I'd also questionable if Eve is a 'niche game' at all - or if this is marketing spin for a decline in numbers
But I agree it would be better if the game were to return to it's roots, when getting podded meant losing skill-points, ISK was harder to come by, etc
Getting rid of the CSM - and it's vested interests - would be a start - getting CCP to actually have the confidence to define what high/low/null sec actually means would be progress - implementing the lore into the game would take this process further - creating a living, changeable, coherent,universe would be great
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Scipio Artelius
The Vendunari End of Life
42261
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Posted - 2015.12.25 01:20:29 -
[185] - Quote
Paul Pohl wrote:Remiel Pollard wrote: EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
That's an oxymoron - if it was appealing to a wider audience it wouldn't be in decline I'd also questionable if Eve is a 'niche game' at all - or if this is marketing spin for a decline in numbers But I agree it would be better if the game were to return to it's roots, when getting podded meant losing skill-points, ISK was harder to come by, etc Getting rid of the CSM - and it's vested interests - would be a start - getting CCP to actually have the confidence to define what high/low/null sec actually means would be progress - implementing the lore into the game would take this process further - creating a living, changeable, coherent,universe would be great Well, in Remiel's defence, he didn't say it did appeal to a wider audience, just that it has been trying.
I don't think that's an unreasonable thing to say given all CCP have said over the last couple of years. They have definitely been trying to appeal to a wider group, at least in terms of gaining long term subscriptions rather than try and don't buy.
Come Win At Eve - Join The Vendunari
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Remiel Pollard
Shock Treatment Ministries
7129
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Posted - 2015.12.25 01:30:40 -
[186] - Quote
Paul Pohl wrote:Remiel Pollard wrote: EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
That's an oxymoron - if it was appealing to a wider audience it wouldn't be in decline
You know that old saying, you can't please everyone? Well, it's not true. If you focus on a specific demographic, you can actually please everyone in it.
Quote:I'd also questionable if Eve is a 'niche game' at all - or if this is marketing spin for a decline in numbers
It's always been a niche game, right from the word go. There will only ever be a minority of people that can 1. handle it to begin with, and 2. grasp the concept of a single-shard player-driven sandbox to a degree that will keep them interested. The vast majority of people want to be fed content, they don't want to make it. Which is why you can number all your favourite actors and musicians on your hands (and maybe your feet, but there won't be many when compared to the greater population). Content creators are, generally, less numerous than content consumers. This is a demonstrable fact.
The thing is, it's survived as a niche game for longer than WoW has even existed, and WoW is declining much more rapidly than EVE Online in terms of percentages.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Solecist Project
The Scope Gallente Federation
28632
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Posted - 2015.12.25 02:14:32 -
[187] - Quote
Paul Pohl wrote:Solecist Project wrote: That's also why I love EVE. There is no state that protects these people from me ... ... but the game has bad mechanics that stand in the way of natural selection.
You get dafter You lack the knowledge and understanding to make such a calo about me.
Just look at your own words.
You don't understand that the attempts to widen the audience were counter productive ... ... because the broad mass of people does not want to play a niche game!
Anyhow, let me thank you for the opportunity, even though you don't understand anyway. :)
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Solecist Project
The Scope Gallente Federation
28632
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Posted - 2015.12.25 02:18:31 -
[188] - Quote
Paul Pohl wrote:Remiel Pollard wrote: EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
That's an oxymoron - if it was appealing to a wider audience it wouldn't be in decline I'd also questionable if Eve is a 'niche game' at all - or if this is marketing spin for a decline in numbers But I agree it would be better if the game were to return to it's roots, when getting podded meant losing skill-points, ISK was harder to come by, etc Getting rid of the CSM - and it's vested interests - would be a start - getting CCP to actually have the confidence to define what high/low/null sec actually means would be progress - We know what it means.
Why don't you?
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Paul Pohl
blue media poetry
95
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Posted - 2015.12.25 02:33:30 -
[189] - Quote
Scipio Artelius wrote:Paul Pohl wrote:Remiel Pollard wrote: EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
That's an oxymoron - if it was appealing to a wider audience it wouldn't be in decline I'd also questionable if Eve is a 'niche game' at all - or if this is marketing spin for a decline in numbers But I agree it would be better if the game were to return to it's roots, when getting podded meant losing skill-points, ISK was harder to come by, etc Getting rid of the CSM - and it's vested interests - would be a start - getting CCP to actually have the confidence to define what high/low/null sec actually means would be progress - implementing the lore into the game would take this process further - creating a living, changeable, coherent,universe would be great Well, in Remiel's defence, he didn't say it did appeal to a wider audience, just that it has been trying. I don't think that's an unreasonable thing to say given all CCP have said over the last couple of years. They have definitely been trying to appeal to a wider group, at least in terms of gaining long term subscriptions rather than try and don't buy.
I agree, they are in a difficult position
They have created a game that requires a certain level of commitment and the market has changed, toward games that don't... and seek to fleece you early on because there is nothing to the mid and late game.... and arguably nothing in the game at all... and it is prizes for all.... |
Paul Pohl
blue media poetry
95
|
Posted - 2015.12.25 02:34:16 -
[190] - Quote
Solecist Project wrote:Paul Pohl wrote:Solecist Project wrote: That's also why I love EVE. There is no state that protects these people from me ... ... but the game has bad mechanics that stand in the way of natural selection.
You get dafter You lack the knowledge and understanding to make such a calo about me. Just look at your own words. You don't understand that the attempts to widen the audience were counter productive ... ... because the broad mass of people does not want to play a niche game! Anyhow, let me thank you for the opportunity, even though you don't understand anyway. :)
And hence you get dafter
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Bianca Niam
Imperial Academy Amarr Empire
17
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Posted - 2015.12.25 02:50:32 -
[191] - Quote
Steam users are lol. |
Paul Pohl
blue media poetry
96
|
Posted - 2015.12.25 03:14:06 -
[192] - Quote
Remiel Pollard wrote: You know that old saying, you can't please everyone? Well, it's not true. If you focus on a specific demographic, you can actually please everyone in it. And as demographics grow with new people, so too do the people you can please. Have you seen the movie Event Horizon? Most people don't like it, but the few who do absolutely adore it. When you go for mass appeal, lots of people are gonna like it, but not to the same degree that a cult following will LOVE AND ADORE FOREVER Firefly for example. EVE Online will live in the memories of its fanbase for at least a lifetime after the servers go down. WoW and its iterations are very easy to forget. Which is why EVE has a place in an art gallery, and WoW does not.
I'd suggest this is where Eve has gone wrong...
Yeah fine... focus on demographics.... and to pick up on another forum thread - if you were the last person in Eve what would you do? The answer is simple.... you would fight it out with your alts.... forgetting that the Jita market alt 0.01ing you is in fact you
Is this really the demographics?
I don't think so...
CCP have a beautifully realized graphical universe, they have a interesting variation of playstyles and game content, they have devs who are committed to the game etc
None of this is niche... in fact it is precisely the reason people play video games.... |
Gregor Parud
Ordo Ardish
1990
|
Posted - 2015.12.25 03:47:38 -
[193] - Quote
Paul Pohl wrote:Remiel Pollard wrote: You know that old saying, you can't please everyone? Well, it's not true. If you focus on a specific demographic, you can actually please everyone in it. And as demographics grow with new people, so too do the people you can please. Have you seen the movie Event Horizon? Most people don't like it, but the few who do absolutely adore it. When you go for mass appeal, lots of people are gonna like it, but not to the same degree that a cult following will LOVE AND ADORE FOREVER Firefly for example. EVE Online will live in the memories of its fanbase for at least a lifetime after the servers go down. WoW and its iterations are very easy to forget. Which is why EVE has a place in an art gallery, and WoW does not.
I'd suggest this is where Eve has gone wrong... Yeah fine... focus on demographics.... and to pick up on another forum thread - if you were the last person in Eve what would you do? The answer is simple.... you would fight it out with your alts.... forgetting that the Jita market alt 0.01ing you is in fact you Is this really the demographics? I don't think so... CCP have a beautifully realized graphical universe, they have a interesting variation of playstyles and game content, they have devs who are committed to the game etc None of this is niche... in fact it is precisely the reason people play video games....
I did some background checks because it's always entertaining to figure out someone's agenda.
This is you This is your obvious other character this is an alt in your corp who lost a rather funky pod to someone who posts in this thread
It all makes sense now, your stance and your participation in this thread. |
Teckos Pech
The Executives Executive Outcomes
4202
|
Posted - 2015.12.25 03:53:54 -
[194] - Quote
Paul Pohl wrote:Remiel Pollard wrote: EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
That's an oxymoron - if it was appealing to a wider audience it wouldn't be in decline
I think you need to rethink that. The statement was that changes have been made to EVE to try to appeal to a wider audience. He did not write that it does appeal to a wider audience.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Tisiphone Dira
Garoun Investment Bank Gallente Federation
556
|
Posted - 2015.12.25 04:00:49 -
[195] - Quote
Paul Pohl wrote: Getting rid of the CSM - and it's vested interests - would be a start - getting CCP to actually have the confidence to define what high/low/null sec actually means would be progress - implementing the lore into the game would take this process further - creating a living, changeable, coherent,universe would be great
You mean turn 'high-sec' into 'completely safe-sec' don't you
edit: Oh Gregor, I just investigated your post. teehee, did I do that *innocent look*
Guess my guess about his motives was correct. |
Remiel Pollard
Shock Treatment Ministries
7134
|
Posted - 2015.12.25 04:03:27 -
[196] - Quote
Paul Pohl wrote:Remiel Pollard wrote: You know that old saying, you can't please everyone? Well, it's not true. If you focus on a specific demographic, you can actually please everyone in it. And as demographics grow with new people, so too do the people you can please. Have you seen the movie Event Horizon? Most people don't like it, but the few who do absolutely adore it. When you go for mass appeal, lots of people are gonna like it, but not to the same degree that a cult following will LOVE AND ADORE FOREVER Firefly for example. EVE Online will live in the memories of its fanbase for at least a lifetime after the servers go down. WoW and its iterations are very easy to forget. Which is why EVE has a place in an art gallery, and WoW does not.
I'd suggest this is where Eve has gone wrong... Yeah fine... focus on demographics.... and to pick up on another forum thread - if you were the last person in Eve what would you do? The answer is simple.... you would fight it out with your alts.... forgetting that the Jita market alt 0.01ing you is in fact you Is this really the demographics? I don't think so... CCP have a beautifully realized graphical universe, they have a interesting variation of playstyles and game content, they have devs who are committed to the game etc None of this is niche... in fact it is precisely the reason people play video games....
Well that was a whole lot of meaningless hyperbole. Care to actually make a coherent point that shows a legitimate understanding of the concept of demographics?
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Mr Epeen
It's All About Me
9702
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Posted - 2015.12.25 04:04:48 -
[197] - Quote
Tisiphone Dira wrote:You mean turn 'high-sec' into 'completely safe-sec' don't you Sov null already has the 'completely safe-sec' thing covered.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Jenn aSide
Ascendent. Test Alliance Please Ignore
13220
|
Posted - 2015.12.25 04:53:04 -
[198] - Quote
Paul Pohl wrote:
That's an oxymoron - if it was appealing to a wider audience it wouldn't be in decline
This is not true. What CCP did was dampen down some of the things that appealed to it's original niche crowd in hopes of getting more mainstream customers. Personally, I don't think I would stay in EVE if I'd started after around 2011 as opposed to before, knowing myself I believe I would have had a feeling of "this game is insulting my intelligence" after the 1st few hours of pop ups telling me what not to do. When I started in 2007 EVE threw me into the water and said "swim or die" (and the guy who brought me into the game did the same thing, said it was the best way to learn).
It's like a steak house thinking it needs vegan customers so they start offering tofu based dishes. But the vegans don't come because they don't want to consume anything in a place where meat is consumed, meanwhile the steak house is getting fewer of it's original customers because all that making tofu stuff means worse steak.
Obviously the steak house should have stuck to making steak and finding more carnivores lol.
Quote: But I agree it would be better if the game were to return to it's roots, when getting podded meant losing skill-points, ISK was harder to come by, etc
IMO sticking to this would have been the best way.
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Mr Epeen
It's All About Me
9702
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Posted - 2015.12.25 05:04:09 -
[199] - Quote
Jenn aSide wrote:...meanwhile the steak house is getting fewer of it's original customers because all that making tofu stuff means worse steak. What?
Tofu cooties in the kitchen waft into the air and somehow contaminate the steak?
Anyway, Merry Christmas, Jenn.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Solecist Project
The Scope Gallente Federation
28662
|
Posted - 2015.12.25 09:02:54 -
[200] - Quote
You know who he reminds me of?
Lucas.
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Solecist Project
The Scope Gallente Federation
28662
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Posted - 2015.12.25 09:05:05 -
[201] - Quote
Solecist Project wrote:Paul Pohl wrote:Remiel Pollard wrote: EVE survived and grew for more than 10 years in a much more 'broken' state than it's in now, not to mention much harder to get into than it is now. It's only started to decline as it started to try to appeal to a wider audience instead of the niche market it's intended for.
That's an oxymoron - if it was appealing to a wider audience it wouldn't be in decline I'd also questionable if Eve is a 'niche game' at all - or if this is marketing spin for a decline in numbers But I agree it would be better if the game were to return to it's roots, when getting podded meant losing skill-points, ISK was harder to come by, etc Getting rid of the CSM - and it's vested interests - would be a start - getting CCP to actually have the confidence to define what high/low/null sec actually means would be progress - We know what it means. Why don't you? Ofc no answer. Time to get this shithole locked.
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
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Indahmawar Fazmarai
4428
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Posted - 2015.12.25 09:29:37 -
[202] - Quote
Tisiphone Dira wrote:Ria Nieyli wrote:
Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either.
Rookie chat is complete garbage, yes. Apparently the best isk is in mining.
It is all about questions and answers.
Question: what is the specialization faster to master for a single player? Answer: Mining.
It haves the shortest skillqueues and the cheaper top ships. Of course it is a terrible advice for anyone who is not a miner... But it is a good advice for a player who doesn't knows the game, doesn't knows anybody in the game and is playing alone.
So mining is the faster and easiest big money for a noob... but is not a career for everybody and is not a career that leads to long tenures and high retention unless the player is a miner at heart.
Of course, there's real big moeny elsewhere. Mining is peanuts compared to nullsec PvE or highsec incursions. But those are activities that require knowing the right someone, which is not the case for a true noob who dons't knwos anybody and can't choose who is he going to meet and know.
The best advice, of course, would be "know someone and pray that he won't cheat you, that he won't be a loser in his trade, that he will be a good teacher and that you will enjoy whatever he teachs you".
Know someone and he leads you to a safari. Meeec, mistake! You lost EVE! Know someone and he's a double tanker mission runenr. Meeec, mistake! You lost EVE! Know someone and he's RL busy so he can only log in once in a blue moon. Meeec, mistake! You lost EVE! Know someone and he's an a-hole who think you're stupid rather than green. Meeec, mistake! You lost EVE! Know someone and he teachs you to WH but after 3 months you just hate the idea of login in to Anoikis... Meeec, mistake! You lost EVE!
Running blindfold through a forest, avoiding the trees until you reach the exit. That's how you suceed in EVE. And this situation is 100% CCP's doing. EVE is a social game where the best social players are rewarded inmensely (think of Mittens), but as in RL, the game is full of people who don't succeed at socializing. This is where EVE could make a difference by being fun and rewarding even to the socially less apt, since it is just a game. But somehow CCP decided that EVE would only make sense for the social winners and thus the socially inept are delivered a bad gaming experience.
It's not that EVE is better with friends. It's that "with friends" is the ONLY way in which EVE is rewarding.
And this all leads to loners suggesting other loners that mining is the easiest loner money in the game. Which is true but also is horribly wrong.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Gregor Parud
Ordo Ardish
1994
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Posted - 2015.12.25 09:32:46 -
[203] - Quote
I mostly play alone, I don't mine. Your :logic: is, again, completely wrong. QED. |
Mithandra
Catastrophic Operations Get Off My Lawn
395
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Posted - 2015.12.25 09:33:24 -
[204] - Quote
You can play with yourself if you wish but trust me, the more warm bodies, the better.
Eve is the dark haired, totally hot emo gothchild of the gaming community
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Remiel Pollard
Shock Treatment Ministries
7137
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Posted - 2015.12.25 09:36:28 -
[205] - Quote
Indahmawar Fazmarai wrote:Tisiphone Dira wrote:Ria Nieyli wrote:
Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either.
Rookie chat is complete garbage, yes. Apparently the best isk is in mining. tl;dr You can't make new friends in EVE.
Lies. I made all my friends here.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
774
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Posted - 2015.12.25 09:43:31 -
[206] - Quote
dafuq is a "friend?" |
Indahmawar Fazmarai
4428
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Posted - 2015.12.25 09:51:45 -
[207] - Quote
Remiel Pollard wrote:Indahmawar Fazmarai wrote:Tisiphone Dira wrote:Ria Nieyli wrote:
Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either.
Rookie chat is complete garbage, yes. Apparently the best isk is in mining. tl;dr You can't make new friends in EVE. Lies. I made all my friends here.
I wonder what have you read...?
Starting with a specific case, I explained that EVE is a poor game unless you meet the right people and that hurts retention since meeting the right people depends on random and social skills.
I never said that you can't make friends in EVE.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Remiel Pollard
Shock Treatment Ministries
7137
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Posted - 2015.12.25 09:53:43 -
[208] - Quote
Indahmawar Fazmarai wrote:Remiel Pollard wrote:Indahmawar Fazmarai wrote:Tisiphone Dira wrote:Ria Nieyli wrote:
Unfortunately, a lot of the baseline EVE advice offered to new players by the community is backwards and counterproductive. It's just grossly unoptimised and people defend it to the point of hostility. EVE isn't exactly outlandish in concept if you have previous gaming experience. It's not exactly the most hardcore or skill intensive game either.
Rookie chat is complete garbage, yes. Apparently the best isk is in mining. tl;dr You can't make new friends in EVE. Lies. I made all my friends here. I wonder what have you read...? Starting with a specific case, I explained that EVE is a poor game unless you meet the right people and that hurts retention since meeting the right people depends on random and social skills. I never said that you can't make friends in EVE.
You did talk about finding them as if at the first sign of meeting someone 'undesirable' they're gonna quit. And yet here I am, despite falling for the goon's recruitment scam and losing 500mil in my early days. Again, this comes back to the only people who quit are the ones who were always going to, regardless of who they meet. The ones with a genuine interest in the game are the ones who stick around. They're the only ones this game needs to cater to, because they're the ones paying subscriptions. See, we were all new once, we weren't always vets you know. We all have to go through the same stuff. And here we are. Are we the truly last group of people to take a genuinely interest in this game? I'm gonna say it loud and proud: if we are, then we SHOULD let it die. I'd rather it die than become something it was never meant to be.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Indahmawar Fazmarai
4429
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Posted - 2015.12.25 10:25:29 -
[209] - Quote
Remiel Pollard wrote:Indahmawar Fazmarai wrote:I wonder what have you read...? Starting with a specific case, I explained that EVE is a poor game unless you meet the right people and that hurts retention since meeting the right people depends on random and social skills. I never said that you can't make friends in EVE. You did talk about finding them as if at the first sign of meeting someone 'undesirable' they're gonna quit. And yet here I am, despite falling for the goon's recruitment scam and losing 500mil in my early days. Again, this comes back to the only people who quit are the ones who were always going to, regardless of who they meet. The ones with a genuine interest in the game are the ones who stick around. They're the only ones this game needs to cater to, because they're the ones paying subscriptions. See, we were all new once, we weren't always vets you know. We all have to go through the same stuff. And here we are. Are we the truly last group of people to take a genuinely interest in this game? I'm gonna say it loud and proud: if we are, then we SHOULD let it die. I'd rather it die than become something it was never meant to be.
I have 3 active accounts in this moment and started playing in 2008. I think I have a genuine interest in the game, but that interest is completely different than yours. I think that some things that would be good for me would be good for the game, too. I never talk about the stuff that would be good for me but not for the game. It makes no point to ask CCP to shoot their feet or ask them the impossible.
Yet I think that, being a very odd case of a long term player, at least CCP loses nothing to listen to my voice. Insight arises from being confronted to the unusual. In many senses, I can't help being unusual. If I can exploit that and help something I care about, then the better to me...
...and doesn't hurts how the process itself is fun.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Gregor Parud
Ordo Ardish
1996
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Posted - 2015.12.25 11:13:01 -
[210] - Quote
Indahmawar Fazmarai wrote:I never talk about the stuff that would be good for me but not for the game.
lol
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