Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rei PingYu
Newbies 1st Corps.
0
|
Posted - 2015.12.23 07:25:32 -
[1] - Quote
target: deadspace gurista cruiser (medium) range: 25 km angular velocity: .0061800
weapon: dual heavy pulse laser (large) max range: 56m optimal: 43m rad: .0511208
my ship size: large 40,000,000 kg .021232x inertia mod 21.0 m/s
i am hitting my target on occasion, rarely penetrating, but seeing mostly misses, grazes, and glances while he makes this 157,080 meter journey a couple times. i approach targets @ <1m/s (dont like to keep my back to my opponent, even in games) |
Paranoid Loyd
7839
|
Posted - 2015.12.23 07:33:36 -
[2] - Quote
don't feed the troll
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
|
Rei PingYu
Newbies 1st Corps.
0
|
Posted - 2015.12.23 07:40:25 -
[3] - Quote
if you think my posts are trolling, you are disconnected.
these are questions, and documents of my personal and legitimate feelings while learning eve. assuming my posts trolling would do nothing but invalidating my feelings and experiences.
and, if you do the math, i should be spot on for full dps (for a large target) |
Rei PingYu
Newbies 1st Corps.
0
|
Posted - 2015.12.23 07:49:16 -
[4] - Quote
for example...
is it my turret optimal range?
optimal range is 13 km, is this is a +/-. and not a falloff distance only +, he would be 5km inside my falloff range, which would explain all my glaces and grazes |
Yang Aurilen
The Mjolnir Bloc The Bloc
1008
|
Posted - 2015.12.23 08:58:09 -
[5] - Quote
Rei PingYu wrote:target: deadspace gurista cruiser (medium) range: 25 km angular velocity: .0061800
weapon: dual heavy pulse laser (large) max range: 56m optimal: 43m (with a 13 km variance) rad: .0511208
my ship size: large 40,000,000 kg .021232x inertia mod 21.0 m/s
i am hitting my target on occasion, rarely penetrating, but seeing mostly misses, grazes, and glances while he makes this 157,080 meter journey a couple times. i approach targets @ <1m/s (dont like to keep my back to my opponent, even in games)
Start reading
Post with your NPC alt main and not your main main alt!
|
Lan Wang
Knights of the Posing Meat FETID
2174
|
Posted - 2015.12.23 09:16:45 -
[6] - Quote
out of range, optimal is 18km according to the wiki, i always go by optimal unless im using projectiles which i would then use falloff
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
|
Rei PingYu
Newbies 1st Corps.
0
|
Posted - 2015.12.23 10:36:31 -
[7] - Quote
chance to hit = .5((transversal speed/(range to target/turret tracking speed) x turret signature resolution/target signature radius)^2+((max,(O, Distance-optimal range))/falloff)^2)
i know the math, and the equation. but, before i go and "solve for every ship and possibility", i was hoping for a quicker answer from someone who has been down this road |
Lan Wang
Knights of the Posing Meat FETID
2177
|
Posted - 2015.12.23 10:38:04 -
[8] - Quote
Rei PingYu wrote:chance to hit = .5((transversal speed/(range to target/turret tracking speed) x turret signature resolution/turret signature radius)^2+((max,(O, Distance-optimal range))/falloff)^2)
i know the math, and the equation. but, before i go and "solve for every ship and possibility", i was hoping for a quicker answer from someone who has been down this road
you're out of range...
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
|
Solecist Project
The Scope Gallente Federation
28322
|
Posted - 2015.12.23 11:09:21 -
[9] - Quote
Lan Wang wrote:Rei PingYu wrote:chance to hit = .5((transversal speed/(range to target/turret tracking speed) x turret signature resolution/turret signature radius)^2+((max,(O, Distance-optimal range))/falloff)^2)
i know the math, and the equation. but, before i go and "solve for every ship and possibility", i was hoping for a quicker answer from someone who has been down this road you're out of range...
Paranoid Loyd wrote:don't feed the troll
You know better than that, Lan. Petition about name still open.
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
|
ISD Decoy
ISD Community Communications Liaisons
1516
|
Posted - 2015.12.23 11:55:43 -
[10] - Quote
I have removed a couple off-topic threads. OP, you have a short leash.
Quote:27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Decoy
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
|
ergherhdfgh
Imperial Academy Amarr Empire
1030
|
Posted - 2015.12.23 12:08:08 -
[11] - Quote
http://go-dl.eve-files.com/media/0910/eve-tracking101.swf
The above is a link to a flash based gunnery / tracking tutorial. It is by no means comprehensive. However it does a really good job of helping you visualize the basics of eve gunnery.
Beyond that some key google search phrases would be: "eve tracking", "eve gunnery", "eve turrets". There is a metric ass ton of info out there on the topic. |
Memphis Baas
850
|
Posted - 2015.12.23 12:46:35 -
[12] - Quote
You're using large guns vs. a medium target, there's damage reduction due to the signature radius / signature resolution difference.
And pulse lasers are short range; so verify the optimal range of the guns (with the ammo that you're using), if the target is past optimal you will do less damage. |
Neuntausend
GoonWaffe Goonswarm Federation
476
|
Posted - 2015.12.23 17:17:15 -
[13] - Quote
Rei PingYu wrote:chance to hit = .5((transversal speed/(range to target/turret tracking speed) x turret signature resolution/target signature radius)^2+((max,(O, Distance-optimal range))/falloff)^2)
i know the math, and the equation. but, before i go and "solve for every ship and possibility", i was hoping for a quicker answer from someone who has been down this road
No matter the target stats - if it's beyond your optimal range, there's a miss chance. No calculations needed, that's just how it is. |
Bastion Arzi
Angry Mustellid Decayed Orbit
322
|
Posted - 2015.12.23 17:29:16 -
[14] - Quote
i take it ur using an apoc? only thing i can think off that gets that sort of range with pulse lasers.
and guristas rats so no td....
if ur being jammed ur not shooting so i guess thats not the problem either.
npc cruiser shouldnt be too hard to hit even with large guns, they tend to burn directly at u so....
you know what i am well and truly stumped.
u do know that lasers do em and thermal damage and u will be shooting into the npcs highest resists right?
|
Rei PingYu
Newbies 1st Corps.
0
|
Posted - 2015.12.23 19:27:33 -
[15] - Quote
mathematically speaking, i should be penetrating for 1/2 damage, unless there is a small portion of this equation i am missing. getting into more of the math, i havent done the agi for my ship but she is close to a turret with probably some of the highest in game agility. you have to be doing a good 2600m/s to make the 25km orbit around me in one min, and you have to equal my pivotal agi.
my turrets should be close to .5 rpm, 1 rpm = .1047 rad.
i havent done the agi equation because the only one i can find is for warp align and out time, bu i should be pretty able to nearly be at a standstill, and pivot with an object to remove transverse velocities.
ive been doing these complex equations for days, figuiring out optimal conditions, but my theoretical science is not making a seamless transition to applied science. |
J'Poll
Perkone Caldari State
6098
|
Posted - 2015.12.23 20:38:54 -
[16] - Quote
Wow, it ain't that hard:
* Out of range * Oversized guns for the job (though they should hit, for reduced damage)
All the info you need can be gotten from in game overview + show info screens.
p.s. Looks like it will soon be time for you to roll a new troll alt. This one already lost the name. Doubt it will take long before the (forum) ban will be there too.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Malbona Pomon
Petulant Luddite GmbH
19
|
Posted - 2015.12.23 20:58:05 -
[17] - Quote
Your ship is just a ball with no actual front, your guns basically fire from the middle. If you could spin the ship rapidly in place to perfectly track your target it would make no difference than if you did not.
The numbers to use are the actual values as presented on the turret and from the overview (for the target) in game. If you let it orbit you while you move at 0ms vs <1ms you will find the numbers displayed for the radial velocity do not change much if at all. |
ergherhdfgh
Imperial Academy Amarr Empire
1033
|
Posted - 2015.12.23 22:05:49 -
[18] - Quote
AMARR CITIZEN 11151215 wrote:mathematically speaking, i should be penetrating for 1/2 damage, unless there is a small portion of this equation i am missing. getting into more of the math, i havent done the agi for my ship but she is close to a turret with probably some of the highest in game agility. you have to be doing a good 2600m/s to make the 25km orbit around me in one min, and you have to equal my pivotal agi.
my turrets should be close to .5 rpm, 1 rpm = .1047 rad.
i havent done the agi equation because the only one i can find is for warp align and out time, bu i should be pretty able to nearly be at a standstill, and pivot with an object to remove transverse velocities.
ive been doing these complex equations for days, figuiring out optimal conditions, but my theoretical science is not making a seamless transition to applied science. Your tracking speed number is only accurate if you are shooting at a ship with the exact same signature radius as your turrets signature resolution. When shooting at ships smaller than you your turrets track slower and when shooting at ships bigger than you your turrets track faster than the listed speed. |
Bumblefck
Kerensky Initiatives
9861
|
Posted - 2015.12.23 22:56:18 -
[19] - Quote
J'Poll wrote:
p.s. Looks like it will soon be time for you to roll a new troll alt. This one already lost the name. Doubt it will take long before the (forum) ban will be there too.
It could be that it might be you who'll be experiencing that, for mentioning that.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|
Rei PingYu
Newbies 1st Corps.
0
|
Posted - 2015.12.24 02:11:07 -
[20] - Quote
so, visualizing the equation, i think it looks like this
X+++++++++Y-----Z
where x = my ship + = 1m range within optimal Y = optimal mark - = 1m range within falloff Z = falloff
this would be a 15 m range, with a within 15m falloff and within 10m optimal
however, it might be this and this is my problem
X (1%) (1%) (1%) (1%) (20%) (40%) (60%) (80%) (100%) (80%) (60%) (40%) (20%) (1%) (ad infin)
where
x = my ship (y%) = 1m integer solution for equation after modifiers on proper targets
where my range is 5-15m, optimal at 10, and falloff inside of 5m and outside of 15m
if someone could please explain this for me, i would greatly appreciate it, but this second interpretation of the equation would explain the prominent glances and grazes. they could be caused by modifiers from things i am unaware of as well, and i may be unable to penetrate consistently inside a minimum range, which is why i need a technical explanation, with citations please if available |
|
Memphis Baas
853
|
Posted - 2015.12.24 02:45:39 -
[21] - Quote
We're trying to explain but you're ignoring the explanations.
First of all, KILOmeters. km not meters m
Second of all, if everyone has speed = 0:
X+++++++++++++++Y-----Z-----2Z 100% 100% 100% 100% 50% 0% hits
Your gun OPTIMAL without crystals = 18km, falloff = 6 km But if you put crystals in it, the ranges change.
With multifrequency crystal: X++++++++Y-----Z-----2Z (9 km optimal) X+++++++++----------------T (target at 25km)
With standard crystal: X+++++++++++++++++Y-----Z------2Z (18 km optimal) X++++++++++++++++++-------T (target at 25km)
With radio crystal: X+++++++++++++++++++++++++++Y------Z------2Z (28 km optimal) X+++++++++++++++++++++++++T (target at 25km)
What crystals are you using? The crystals change the range of the gun. You are using SHORT RANGE GUNS to shoot a target that is too far away. |
ergherhdfgh
Imperial Academy Amarr Empire
1033
|
Posted - 2015.12.24 03:58:15 -
[22] - Quote
you seem to be ignoring a lot of the math. All of the math is out there if you just look for it.
The optimal and falloff math that you are using only works if the target you are shooting at has a bigger sig radius than your turrets sig resolution and neither you nor your target are moving.
The optimal and falloff calculations are just the start. They are your base potential damage that everything gets built upon. You can have wrecking shots that hit for triple damage. Also there are some chance based RNG calculations that figure into the mix.
If you read around on Eve uni or do some google searching you will find your answers.
You are in the new player question and answer section of the forum asking a very advanced question. A question to which the answer is out there. I spent a good amount of time looking into this once. It was complicated enough that I do not recall all the details nor the specifics of the math and I am not going to look it up again and refigure it out just so that I can explain it in detail to you when you are capable of doing your own research.
You've asked the question and been given resources to find the answer. |
Rei PingYu
Newbies 1st Corps.
0
|
Posted - 2015.12.24 06:58:56 -
[23] - Quote
Thank you very much, i was overlooking a modifier, making any hits i was scoring by default being unable to perform at maximum effectiveness i believe.
i was not taking into account the signature radius modifier of the size classification. this causes the random damage table to become quickly skewed away from being able to consistently perform perfect hits with the tracking loss.
i thought tracking was a hit or miss. dependent upon angular velocity, and dps was a variable on a random table. i was unaware of the synergy between the 2.
Thank you very much, you saved a few hours of math and a couple dozen equations <3 |
J'Poll
Perkone Caldari State
6100
|
Posted - 2015.12.24 10:54:12 -
[24] - Quote
AMARR CITIZEN 11151215 wrote:Thank you very much, i was overlooking a modifier, making any hits i was scoring by default being unable to perform at maximum effectiveness i believe.
i was not taking into account the signature radius modifier of the size classification. this causes the random damage table to become quickly skewed away from being able to consistently perform perfect hits with the tracking loss.
i thought tracking was a hit or miss. dependent upon angular velocity, and dps was a variable on a random table. i was unaware of the synergy between the 2.
Thank you very much, you saved a few hours of math and a couple dozen equations <3
Whahaha
Funny thing about that.
Let's see, reply number 9 already said that. Yet you disagreed and/or ignored it.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Gregor Parud
Ordo Ardish
1979
|
Posted - 2015.12.24 13:55:03 -
[25] - Quote
Given the rather absurd nature of the OP's posts & threads and his changed name we can safely assume that we were right all along. OP is a troll.
Just close the thread. |
Memphis Baas
857
|
Posted - 2015.12.24 14:56:37 -
[26] - Quote
Buy my X+++++++ !!
It was for naught!?!? |
Solecist Project
The Scope Gallente Federation
28547
|
Posted - 2015.12.24 16:21:29 -
[27] - Quote
Btw, she's in a corp held by an alt, for new players.
Time to crush it, before she does too much harm.
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
|
ergherhdfgh
Imperial Academy Amarr Empire
1034
|
Posted - 2015.12.24 16:58:04 -
[28] - Quote
Solecist Project wrote:Btw, she's in a corp held by an alt, for new players.
Time to crush it, before she does too much harm. Farming war targets from the NC Q&A is considered bad form. Typically this place is held as a safe haven against that kind of thing.
It is also supposed to be a safe haven from trolls.
This thread seems to be walking a lot of gray areas |
Solecist Project
The Scope Gallente Federation
28564
|
Posted - 2015.12.24 17:13:16 -
[29] - Quote
ergherhdfgh wrote:Solecist Project wrote:Btw, she's in a corp held by an alt, for new players.
Time to crush it, before she does too much harm. Farming war targets from the NC Q&A is considered bad form. Typically this place is held as a safe haven against that kind of thing. It is also supposed to be a safe haven from trolls. This thread seems to be walking a lot of gray areas Yes, but OP is bad. The name and threads speak for themselves. We can not allow bad people, who want to hurt the game, to be protected by what they want to ruin.
Good people achieve nothing when they restrict themselves from doing things bad people would do.
Thus she's a target, for the greater good.
Makes sense, no? And besides. It's not farming and "bad form" is irrelevant. Apply common sense instead, please.
Umar Umarhabib > The bad thing is, every time I die with a juicy Deadspace set up, it becomes harder to fly solo.
|
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
6795
|
Posted - 2015.12.25 08:36:13 -
[30] - Quote
Question got answered, I'll just be closing this thread.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |