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Thread Statistics | Show CCP posts - 0 post(s) |
TOOMY
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Posted - 2007.01.18 15:52:00 -
[1]
and why not?
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Jason Marshall
Hammer Of Light Astral Wolves
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Posted - 2007.01.18 15:53:00 -
[2]
Autopilot?
Tacky lens flares in sigs 4tw! |
Valan
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Posted - 2007.01.18 16:03:00 -
[3]
Because a compass works due to the magentic field of the planet you're on.
So which planet are you stood on while playing EVE? /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
Donna Darko
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Posted - 2007.01.18 16:04:00 -
[4]
Edited by: Donna Darko on 18/01/2007 16:02:52 I would love a 360 degrees delimited "horizontal" circle and another 360 degrees delimited "vertical" circle in the tactical overview. That way I could say "When you drop out of warp, align to 270/45 degrees" and everyone would understand where I told them to go.
*Edit* Yes, there is no north/south, but what the ****, we're in a game. Electricians (used to, as far as my father told me when I was a kid) had a "standard" that a black wire was ground while a red wire positive and a white one was negative (or the other way around? I don't remember). There was no particular logic to that, just something they agreed on. Stories. |
Roshan longshot
Gallente Ordos Humanitas
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Posted - 2007.01.18 16:07:00 -
[5]
Originally by: Donna Darko I would love a 360 degrees delimited "horizontal" circle and another 360 degrees delimited "vertical" circle in the tactical overview. That way I could say "When you drop out of warp, align to 270/45 degrees" and everyone would understand where I told them to go.
Would'nt be so hard to do...we already have a tactics overlay.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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LUGAL MOP'N'GLO
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Posted - 2007.01.18 16:24:00 -
[6]
FC - double clicks moon to start heading that way. Once straightened out he sees that his heading is... I have no idea how you do 3D compass headings
Fleet - Right-click space (Set heading to (Whatever the FC said)) ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |
Sovy Kurosei
Amarr Thundercats RAZOR Alliance
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Posted - 2007.01.18 16:45:00 -
[7]
Edited by: Sovy Kurosei on 18/01/2007 16:43:05
Originally by: Donna Darko Edited by: Donna Darko on 18/01/2007 16:02:52 I would love a 360 degrees delimited "horizontal" circle and another 360 degrees delimited "vertical" circle in the tactical overview. That way I could say "When you drop out of warp, align to 270/45 degrees" and everyone would understand where I told them to go.
I really think this is an awesome idea CCP. It would help giving a number instead of saying "Okay, align for planet seven, it is right there, to the left and a bit below the sun guys." Even just a horizontal delimited circle would help since many systems are planar.
EDIT: Or better yet a "align gang to..." function just like there is a "warp gang to..." function. ___________________
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Donna Darko
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Posted - 2007.01.18 16:52:00 -
[8]
That works well when you're in a fleet, but if you tell someone about a complex/mission, you would need coordinates.
Here's an example of what i imagined. Stories. |
Razin
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Posted - 2007.01.18 16:59:00 -
[9]
Originally by: Donna Darko Edited by: Donna Darko on 18/01/2007 16:02:52 I would love a 360 degrees delimited "horizontal" circle and another 360 degrees delimited "vertical" circle in the tactical overview. That way I could say "When you drop out of warp, align to 270/45 degrees" and everyone would understand where I told them to go.
*Edit* Yes, there is no north/south, but what the ****, we're in a game.
Great idea, definitely needed. The polar coordinate system would be aligned along the system's ecliptic with the zero pointing to some arbitrary galactic center. ...
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Valan
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Posted - 2007.01.18 17:05:00 -
[10]
Thats what I was getting at you need a common reference point. If it was along the axis of the ship it wouldn't be any good. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
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Live Eye
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Posted - 2007.01.18 17:08:00 -
[11]
How do we all have the same concept of up and down in space? A compass doesn't have to make sense it just has to be constant for every game client...
Live Eye
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Donna Darko
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Posted - 2007.01.18 17:16:00 -
[12]
Originally by: Live Eye How do we all have the same concept of up and down in space?
It's imposed on us by the game itself. I played a few space games where "up and down" did not make any sense since the world "turned around you" kinda thing. It was pretty confusing when I saw the stations turned upside down. Stories. |
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.18 17:23:00 -
[13]
Originally by: Live Eye How do we all have the same concept of up and down in space?
The solar system's plane of the ecliptic.
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |
LUGAL MOP'N'GLO
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Posted - 2007.01.18 17:25:00 -
[14]
Originally by: Dark Shikari
Originally by: Live Eye How do we all have the same concept of up and down in space?
The solar system's plane of the ecliptic.
Ya, DUH. ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |
Lyn30101
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Posted - 2007.01.18 17:26:00 -
[15]
Originally by: Valan Because a compass works due to the magentic field of the planet you're on.
So which planet are you stood on while playing EVE?
And we don't have a playerbase-wide accepted "Galactic North" currently?
Guess you should tell IRON to change the name then. |
Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.18 17:39:00 -
[16]
1) Turn on tactical overlay. 2) Press F11 3) Turn your view so that the \/ on lowest minimap points up. 4) Look at where the nearest line of numbers from tactical overlay is in your general view and there you have it, in-game north.
TBH there's no need for compass, it doesn't add anything to this game since EVE is not a flight simulator. Plus there's no north in space.
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Valan
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Posted - 2007.01.18 17:51:00 -
[17]
Originally by: Lyn30101
Originally by: Valan Because a compass works due to the magentic field of the planet you're on.
So which planet are you stood on while playing EVE?
And we don't have a playerbase-wide accepted "Galactic North" currently?
Guess you should tell IRON to change the name then.
Thats because we relate up and down with North and South and thats the way the map used to laod. My map loads flat now and a different way around so if the guy deleted the alliance map new players wouldn't actually know where North was. To base an in game mechanism on an old now out of date convention isn't the way to go. To have a random north in space kind of messes with the fiction anyway.
Would make more sense to have a compass defined by the EVE gate for fictional purposes. Although there are issues withusing a spatial body becasue they're all meant to move including the galaxy. But planets don't orbit in EVE anyhow. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
Andargor theWise
Disbelievers of Fate The SUdden Death Squad
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Posted - 2007.01.18 17:53:00 -
[18]
Originally by: Ather Ialeas Plus there's no north in space.
Oh, the IRONy. - Got grief?
Revelations MySQL Database |
Valan
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Posted - 2007.01.18 18:00:00 -
[19]
Originally by: Andargor theWise
Originally by: Ather Ialeas Plus there's no north in space.
Oh, the IRONy.
Can't beat Canadian humour /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
Max Hardcase
Art of War Anarchy Empire
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Posted - 2007.01.18 18:42:00 -
[20]
It would work since we'd all have the same fixed reference.
I wish the tactical overlay got rid of the damn greyed out area/bubbles, I hate looking at washed out space. The circles alone would be enough for me. ( along with planar axis lines).
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Valan
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Posted - 2007.01.18 20:58:00 -
[21]
Originally by: Max Hardcase It would work since we'd all have the same fixed reference.
I wish the tactical overlay got rid of the damn greyed out area/bubbles, I hate looking at washed out space. The circles alone would be enough for me. ( along with planar axis lines).
Only if the object was a long way off. For instance warping to an object thats way off. All you need is a general fix
Completely useless in close quarters, the command select target at 36 degrees will probably be meaningless. All that coding just give an align message for ships in your immediate vicinity.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
TOOMY
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Posted - 2007.01.18 22:25:00 -
[22]
hmm interesting ;)
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Feng Schui
Minmatar Republic Military School
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Posted - 2007.01.18 22:58:00 -
[23]
reference point would be.. derr.. the sun! (or Jita)
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Donna Darko
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Posted - 2007.01.19 00:23:00 -
[24]
Edited by: Donna Darko on 19/01/2007 00:21:12
Originally by: Valan To base an in game mechanism on an old now out of date convention isn't the way to go. To have a random north in space kind of messes with the fiction anyway.
Uhum... Go look in Ships & Modules and see how many setups still use the initials PDU when talking about a Power Diagnostic System. It's only been what, a year that Power Diagnostic Units were renamed? Same with BCU (now Ballistic Control Systems) and others.
Oh and what happens to the map when it's flattened out? It looks just as before; there you go your "north" is established. I don't think any of the new player will need it explained more than once to get their bearings that way.
On a slightly off topic subject, I actually hate the way the map opens now and in fact consider it a bug. In fact, you just reminded me to go petition for it to return to "normal".
*EDIT*
And where the **** did the conversation turn from a 360 degrees compass to "where is north"? Is this all you can come up with in terms of intelligent discussion of the feature? Stories. |
Lost Ninja
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Posted - 2007.01.19 00:49:00 -
[25]
Originally by: Valan Because a compass works due to the magentic field of the planet you're on.
So which planet are you stood on while playing EVE?
Stars have magnetic fields too, far stronger than planetary fields. Make a compass work off the stars field instead. _________________________________________________________
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Guss Morkle
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Posted - 2007.01.19 00:58:00 -
[26]
Isn't this the system used in Star Trek?
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Raindrop
LittleHauling Daikoku Trade Syndicate
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Posted - 2007.01.19 01:00:00 -
[27]
Isn't the enemy's gate down, the ceiling is north and so on? Raindrop
100% Carebear and loving it. Collector of junk and leftovers. NPC and low end minerals trader. Hauler. |
Babalon Neferet
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Posted - 2007.01.19 01:20:00 -
[28]
Originally by: Donna Darko ...I would love a 360 degrees delimited "horizontal" circle and another 360 degrees delimited "vertical" circle in the tactical overview. That way I could say "When you drop out of warp, align to 270/45 degrees" and everyone would understand where I told them to go.
/signed. Brilliant idea.
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SSgt Sniper
Gallente Zekarus Ltd.
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Posted - 2007.01.19 01:45:00 -
[29]
Originally by: Andargor theWise
Originally by: Ather Ialeas Plus there's no north in space.
Oh, the IRONy.
That's SOOO what I thought when I read that. ---------
Representing all the casual gamers happily living in Empire, that want NO PART of your 0.0 annoyances.
However, I do not represent my corp. We vote first. |
Ekscalybur
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Posted - 2007.01.19 01:52:00 -
[30]
I really like this idea. I'd like to see this implemented, with orientation control intergrated near where speed control is sitting now.
Wouldn't even come close to turning EvE into a flight simulator as someone mentioned eariler in this thread. Would be a great way to get formation flying going now before the implementation. It would require a good FC with good spatial thinking skills, and a fleet that's willing to listen. Great things would come of it. Battles would be won on maneuvers and not because 1 amorphous blob was bigger than the other amorphous blob.
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