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Iudex
Caldari CaIdari Navy
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Posted - 2007.01.19 18:09:00 -
[1]
Hi,
i know a guy who had less skillpoints(sp) than me, but few weeks ago, all of a sudden, he's telling about quite a big ammount of sp that he have; he must have overtaken me quite fast, although i had my attribute skills trained at +9 and a +5 implant set during that time.
I know another guy, he plays since August 2005, he has 28m sp and gains 1,9m sp/month according to what he says - the strange thing is that he's a pirate, does a lot of pvp, so most probably he does not even have good implants.
Then i've read in recruitment channel, people advertising something like "join our corp, we show our members how to train skills fast" (not original quote but had that content).
This things lead me to the conclusion: there must be a way outside training the learning skill and the 10 attribute skills and using implants to boost sp.
What can this be: some hidden attribute boosters, like the combat boosters but only that they boost attribute instead of let's say speed and don't show on market because of it's faction type ? Or do some of those pirate faction implant sets maybe not only increase the secondary effect with each implant but the attributes aswell, with the omega impant then adding another 50% to the attribute bonus ? Or maybe some secret learning skills that you find somewhere in the new exploration sites - or items, tasks, missions, whatever that has some bonus to attributes ? I play this game almost a year, but there are still so many mysteries that i'd not wonder if this were true - and only me didn't know of it yet.
Is there maybe someone who is willing to share his knowledge ? I understand that this information might be quite valuable and therefore secret. If you have this info and don't want to share it on forums, msg me, i'm willing to pay really lots of isk for this info (based on practicability/availability, secrecy and boosting effect).
L...i...b...e...r...a...t...e.........C...a...l...d...a...r...i........P...r...i...m...e.!
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Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.01.19 18:13:00 -
[2]
There isn't any other way to train skills faster...
However have you considered that your friend may be selectively training only skills in which he has ultra great stats...
Some characters can be very unbalanced in terms of 1 or 2 attributes being boosted much higher than the others and if he selects skills which utilse these attributes in training then it would explain why he trains faster than you ------------------------------ AMARR VICTOR |
Strel Samodelkin
Caldari
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Posted - 2007.01.19 18:19:00 -
[3]
Maybe they use boosters. I heard some of them make you learn faster by giving you a boost to your attributes dramatically.
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.19 18:22:00 -
[4]
Also, never underestimate the amount of people that lie through their teeth about the number of skillpoints they have or can train.
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.19 18:40:00 -
[5]
Originally by: Strel Samodelkin Maybe they use boosters. I heard some of them make you learn faster by giving you a boost to your attributes dramatically.
The attribute boosters never actually made it in game with kali's boosters which are all combat ones
There in the db though so they may come in later
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Firebyrd
Gallente White Dwarf Excavations Combined Planetary Union
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Posted - 2007.01.19 18:41:00 -
[6]
I have maxxed learning skills, and +4 implants(full set)... i can cover a rank 5(such as cruiser, Exhumer, Drone durability) Lvl 5 skill in less then 3 week average 18.75 days, that covers little over 1 mill SPs... so 1.9 mill in a month is doable, for some people, i also know a rare few have +5 implants..... I have been around for almost 3 yrs, and i just crossed 41 mill SPs
----------------------------------------------- In the End , there can be only 1
Learn from yesterday, that u may be stronger tomorrow
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 18:44:00 -
[7]
You can get skillpoints by doing an action over and over again. Such as increasing refining by refining all your junk or increasing velocity by orbiting a station (or whatever) really fast. ___
The world isn't going to end; we're not that lucky... |
SebbyTheFreak
Caldari School of Applied Knowledge
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Posted - 2007.01.19 18:46:00 -
[8]
Originally by: Hardin There isn't any other way to train skills faster...
However have you considered that your friend may be selectively training only skills in which he has ultra great stats...
Some characters can be very unbalanced in terms of 1 or 2 attributes being boosted much higher than the others and if he selects skills which utilse these attributes in training then it would explain why he trains faster than you
Yep, personnally I'm a uber perc/will character, and i basically only train combat skills. I make +/- 2mil sp per month, and I barely have +3 implants. However, if i was to start training mining skills or some **** i'd drop to like, 1mil max
Selective training FTW
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Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.01.19 18:50:00 -
[9]
Originally by: Nero Scuro You can get skillpoints by doing an action over and over again. Such as increasing refining by refining all your junk or increasing velocity by orbiting a station (or whatever) really fast.
Nero trained 'Talking Bull****' to lvl V in just over 5 mins.
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kieron
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Posted - 2007.01.19 18:59:00 -
[10]
Skill training speed cannot be improved without the use of the learning and advanced learning skills, implants or boosts to attributes. I would doubt the validity of someone claiming to have a system using something other than the above mentioned tools to decrease skill training times.
kieron Community Manager, EVE Online |
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 19:01:00 -
[11]
Originally by: Brutor Shaun
Originally by: Nero Scuro You can get skillpoints by doing an action over and over again. Such as increasing refining by refining all your junk or increasing velocity by orbiting a station (or whatever) really fast.
Nero trained 'Talking Bull****' to lvl V in just over 5 mins.
And how! ___
The world isn't going to end; we're not that lucky... |
meepsheep
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Posted - 2007.01.19 19:05:00 -
[12]
Edited by: meepsheep on 19/01/2007 19:01:36
Originally by: Brutor Shaun
Originally by: Nero Scuro You can get skillpoints by doing an action over and over again. Such as increasing refining by refining all your junk or increasing velocity by orbiting a station (or whatever) really fast.
Nero trained 'Talking Bull****' to lvl V in just over 5 mins.
actually at one time nearly every rank 1 skill could be trained via use, loads of people got mechanic 5 overtime simply from fitting there ships, there was a 5minute or so timer in between the sp from usage though.
for example once every 5mins you would gain a small ammount of sp in mining from activating a mining laser.
for some reason it got disabled
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 19:07:00 -
[13]
Originally by: meepsheep Edited by: meepsheep on 19/01/2007 19:01:36
Originally by: Brutor Shaun
Originally by: Nero Scuro You can get skillpoints by doing an action over and over again. Such as increasing refining by refining all your junk or increasing velocity by orbiting a station (or whatever) really fast.
Nero trained 'Talking Bull****' to lvl V in just over 5 mins.
actually at one time nearly every rank 1 skill could be trained via use, loads of people got mechanic 5 overtime simply from fitting there ships, there was a 5minute or so timer in between the sp from usage though.
for example once every 5mins you would gain a small ammount of sp in mining from activating a mining laser.
for some reason it got disabled
People were exploiting it by orbiting stations at high speed and refining all their crap, that's why it got disabled. ___
The world isn't going to end; we're not that lucky... |
Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2007.01.19 19:08:00 -
[14]
Originally by: meepsheep Edited by: meepsheep on 19/01/2007 19:01:36
Originally by: Brutor Shaun
Originally by: Nero Scuro You can get skillpoints by doing an action over and over again. Such as increasing refining by refining all your junk or increasing velocity by orbiting a station (or whatever) really fast.
Nero trained 'Talking Bull****' to lvl V in just over 5 mins.
actually at one time nearly every rank 1 skill could be trained via use, loads of people got mechanic 5 overtime simply from fitting there ships, there was a 5minute or so timer in between the sp from usage though.
for example once every 5mins you would gain a small ammount of sp in mining from activating a mining laser.
for some reason it got disabled
I did hear about this a while ago, and to be honest, it makes sense. You don't get all your skills in RL by reading about stuff......you've got to get out there and do it.
Perhaps if you got a 5 minute training boost for using a skill currently in training, it would encourage more people to stay logged on and doing stuff. Isn't that what CCP want?
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 19:30:00 -
[15]
Originally by: Brutor Shaun
Originally by: meepsheep Edited by: meepsheep on 19/01/2007 19:01:36
Originally by: Brutor Shaun
Originally by: Nero Scuro You can get skillpoints by doing an action over and over again. Such as increasing refining by refining all your junk or increasing velocity by orbiting a station (or whatever) really fast.
Nero trained 'Talking Bull****' to lvl V in just over 5 mins.
actually at one time nearly every rank 1 skill could be trained via use, loads of people got mechanic 5 overtime simply from fitting there ships, there was a 5minute or so timer in between the sp from usage though.
for example once every 5mins you would gain a small ammount of sp in mining from activating a mining laser.
for some reason it got disabled
I did hear about this a while ago, and to be honest, it makes sense. You don't get all your skills in RL by reading about stuff......you've got to get out there and do it.
Perhaps if you got a 5 minute training boost for using a skill currently in training, it would encourage more people to stay logged on and doing stuff. Isn't that what CCP want?
The eternal conundrum with roleplaying games.
Experience points are supposed to represent your own skill. You do something that took skill and you gain a 'point' to prove it. Get enough points and your character will come to reflect how skillful you are in real life.
The problem lies in that lots of games developers forgot it's YOU who's supposed to be skilled, not your avatar. If your avatar gets better at solving puzzles (for example) because he solved a puzzle, not you, then it's inevitable that he will reach the highest level in puzzle solving. This just results in a grind, because the avatar is only restricted to advancement by however long it takes him (not you) to complete the puzzle and earn his 'point' proving he's a good puzzle solver. Sound familiar? Yup, that's grinding for you.
If your avatar only gets better at puzzle solving when YOU get better at puzzle solving then things get more interesting. That's my definition of a game.
So your idea wouldn't work in EVE Brutor Shaun. It would just result in a grind since ever individual action is determined by your avatar's skill, not yours (unless you want to add eve-brand treadmills that increase your velocity the faster you run?). ___
The world isn't going to end; we're not that lucky... |
ReaperOfSly
Gallente Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.01.19 19:30:00 -
[16]
No, that'd be terrible. Eve would become another powergaming MMO like all the others. --------------------------------------------------------------------
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 19:34:00 -
[17]
Originally by: ReaperOfSly No, that'd be terrible. Eve would become another powergaming MMO like all the others.
Unless you gained experience points for your own skill.
Treadmill sounding more attractive now? Eh? EH? ___
The world isn't going to end; we're not that lucky... |
Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.19 19:38:00 -
[18]
Originally by: Nero Scuro
Originally by: Brutor Shaun
Originally by: Nero Scuro You can get skillpoints by doing an action over and over again. Such as increasing refining by refining all your junk or increasing velocity by orbiting a station (or whatever) really fast.
Nero trained 'Talking Bull****' to lvl V in just over 5 mins.
And how!
That actualy used to be true. Hasn't been for quite a long time though.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.19 19:45:00 -
[19]
Originally by: kieron Skill training speed cannot be improved without the use of the learning and advanced learning skills, implants or boosts to attributes. I would doubt the validity of someone claiming to have a system using something other than the above mentioned tools to decrease skill training times.
Hax? Well known fact: most facts aren't well known |
Fenderson
The Priory Shroud Of Darkness
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Posted - 2007.01.19 19:49:00 -
[20]
i have 28 perception/24 will and i clear 1 mil SP about every 19 days when training ship command or gunnery skills.
Intel/mem stuff is quite another story tho... and dont even ask me about charisma :p
got new corp, need new sig. mail me ingame. |
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Clementina
Eye of God X-PACT
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Posted - 2007.01.19 19:54:00 -
[21]
Originally by: Nero Scuro
The eternal conundrum with roleplaying games.
Experience points are supposed to represent your own skill. You do something that took skill and you gain a 'point' to prove it. Get enough points and your character will come to reflect how skillful you are in real life.
The problem lies in that lots of games developers forgot it's YOU who's supposed to be skilled, not your avatar. If your avatar gets better at solving puzzles (for example) because he solved a puzzle, not you, then it's inevitable that he will reach the highest level in puzzle solving. This just results in a grind, because the avatar is only restricted to advancement by however long it takes him (not you) to complete the puzzle and earn his 'point' proving he's a good puzzle solver. Sound familiar? Yup, that's grinding for you.
Actually, character skills are supposed to represent things that your character knows how to do but you do not. For instance my character has Gallente Frigate 5, but in real life I cannot fly any aircraft bigger than a kite, much less a spacecraft. Games are supposed to reward skill at playing the game. If I beat someone at chess, it's because I'm good at chess, not because I'm good at medieval warfare.
Anyway the only way to bring real life skills into this game would be to do stuff like hook a treadmill to the computer and how fast you run is how fast you fly in the game, or hook a punching bag up, and the harder I hit, the more damage I do in game.
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 20:02:00 -
[22]
Originally by: Clementina
Originally by: Nero Scuro
The eternal conundrum with roleplaying games.
Experience points are supposed to represent your own skill. You do something that took skill and you gain a 'point' to prove it. Get enough points and your character will come to reflect how skillful you are in real life.
The problem lies in that lots of games developers forgot it's YOU who's supposed to be skilled, not your avatar. If your avatar gets better at solving puzzles (for example) because he solved a puzzle, not you, then it's inevitable that he will reach the highest level in puzzle solving. This just results in a grind, because the avatar is only restricted to advancement by however long it takes him (not you) to complete the puzzle and earn his 'point' proving he's a good puzzle solver. Sound familiar? Yup, that's grinding for you.
Actually, character skills are supposed to represent things that your character knows how to do but you do not. For instance my character has Gallente Frigate 5, but in real life I cannot fly any aircraft bigger than a kite, much less a spacecraft. Games are supposed to reward skill at playing the game. If I beat someone at chess, it's because I'm good at chess, not because I'm good at medieval warfare.
Anyway the only way to bring real life skills into this game would be to do stuff like hook a treadmill to the computer and how fast you run is how fast you fly in the game, or hook a punching bag up, and the harder I hit, the more damage I do in game.
Um... yeah, that's kinda obvious TBH. I'm not suggesting you have to be personally skilled at all of these things, but a representation is usually nice.
For instance, most space sims don't require skill in actual spaceship control but they allow you to fly the ship manually from the*****pit. That's close enough. Your avatars skill is being represented by your own skill. ___
The world isn't going to end; we're not that lucky... |
Iudex
Caldari CaIdari Navy
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Posted - 2007.01.19 20:02:00 -
[23]
Originally by: kieron Skill training speed cannot be improved without the use of the learning and advanced learning skills, implants or boosts to attributes. I would doubt the validity of someone claiming to have a system using something other than the above mentioned tools to decrease skill training times.
Ok, thanks for the info. But what are "boosts to attributes" ? Learning and advanced learning skills = known Implants (=known) or boosts to attributes, does this mean there are other boosts than implants ? Are this the boosters someone mentioned about, which are in game but "not yet out" ? So it's not only a rumour, they really exist ? Sounds like good news
L...i...b...e...r...a...t...e.........C...a...l...d...a...r...i........P...r...i...m...e.!
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 20:04:00 -
[24]
Ok, I had an idea - T2 skills. Skills that only increase when you do something, they don't just increase on their own.
Hacking would make a good T2 skill. When you hack something you get a little puzzle mini-game similar to all those old cyberpunk jacking-in cyberspace games. You get good at the game and your skill reflects this. Would make the mini-professions a little more interesting. ___
The world isn't going to end; we're not that lucky... |
Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 20:06:00 -
[25]
Originally by: Iudex
Originally by: kieron Skill training speed cannot be improved without the use of the learning and advanced learning skills, implants or boosts to attributes. I would doubt the validity of someone claiming to have a system using something other than the above mentioned tools to decrease skill training times.
Ok, thanks for the info. But what are "boosts to attributes" ? Learning and advanced learning skills = known Implants (=known) or boosts to attributes, does this mean there are other boosts than implants ? Are this the boosters someone mentioned about, which are in game but "not yet out" ? So it's not only a rumour, they really exist ? Sounds like good news
Boosters do exist ingame ATM but they're hard to make so you won't see any on the market. ___
The world isn't going to end; we're not that lucky... |
j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.19 20:11:00 -
[26]
Edited by: j0sephine on 19/01/2007 20:07:26
"Boosters do exist ingame ATM but they're hard to make so you won't see any on the market."
Boosters were originally planned to adjust character attributes but they ain't. The ones put in game are combat pills, of the "get boost to some combat ability at the risk of screwing up few other of your abilities, for a while" variety.
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Jas Dor
Minmatar
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Posted - 2007.01.19 20:12:00 -
[27]
Originally by: kieron Skill training speed cannot be improved without the use of the learning and advanced learning skills, implants or boosts to attributes. I would doubt the validity of someone claiming to have a system using something other than the above mentioned tools to decrease skill training times.
Prehaps a schedualing system to reduce the amount of down time between one skill finishing and the other starting.
Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |
Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 20:16:00 -
[28]
Originally by: j0sephine Edited by: j0sephine on 19/01/2007 20:07:26
"Boosters do exist ingame ATM but they're hard to make so you won't see any on the market."
Boosters were originally planned to adjust character attributes but they ain't. The ones put in game are combat pills, of the "get boost to some combat ability at the risk of screwing up few other of your abilities, for a while" variety.
I knew some of them did that but I hadn't checked the stats on them all. Nice to know. ___
The world isn't going to end; we're not that lucky... |
Eralus
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Posted - 2007.01.19 20:16:00 -
[29]
Originally by: Nero Scuro Ok, I had an idea - T2 skills. Skills that only increase when you do something, they don't just increase on their own.
And what would be the point?
Right now, you decide you want to train a skill, so you start training that skill, and X time later, you're trained. Time it takes to learn a particular skill is based on your character's attributes. If your character is good at Perception and Willpower, he'll train things like flying ships real fast and things like mining real slow.
So let's say you change it to use-based. Now, when you want to train a skill, you keep doing that skill over and over for a while, and then it's trained.
So what is the difference? There is only one: The latter lets people who have more time to 'grind' away at repeating the same task over and over again (or who have better macros) gain skills faster than those who don't. I don't consider this to be a positive change.
Other than that, it's still, decide you want skill, time lapses, then you have skill.
And this is coming from a guy who has a pretty extensive MUD background, both as a player and a developer. I once wrote a use-base skill system for a MUD, that even had you slowly FORGET how to do skills if you stopped using them, with the rate based on your stats (high wis chars could have more skills before they started to forget things, high int chars could train new skills faster, etc..) Trust me when I say the EVE way is better.
There's one other key thing about EVE: There *ARE* skills that YOU as a PLAYER have. Putting together the best ship fitting is a skill. Figuring out in what order to train your skills is a skill. Figuring out which modules are most profitable to produce, or the most profitable trade routes, are skills. Communicating with other players are skills. Mastering alliance politics is a skill. Being able to PvP as a team is a skill. And these are skills that you as a person gain with experience in the game, and a lot of these things are skillsets that other games just don't offer at all. _____ Lifewire is a big, ugly, mean... carebear. |
Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.19 20:22:00 -
[30]
@ Eralus
What you said is entirely true, but what I'm trying to suggest is that the skill wouldn't be a grind to raise. You'd need real skill to raise it, you couldn't just do the task again and again until you succeeded. If the task you needed to pass was randomly generated combined with some kind of penalty for failure and you wouldn't have people grinding it. People who were legitimately skilled at the task would end up gravitating towards that profession because of the reward of doing something few others could do (and therefore raking in the ISK).
Of course, it's entirely possible it would end up a grind but that'd be a fault of implementation, not the suggestion. ___
The world isn't going to end; we're not that lucky... |
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