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Primary This Rifter
4S Corporation Goonswarm Federation
1000
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Posted - 2015.12.31 11:24:33 -
[1] - Quote
I found a bunch of player ship wrecks at several gates right after downtime, with nobody else around. Do wrecks no longer despawn at downtime? |
Solecist Project
The Scope Gallente Federation
29404
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Posted - 2015.12.31 11:25:47 -
[2] - Quote
Not that I recall.
Indahmawar Fazmarai wrote:
The game has changed little from my point of view ... yet here I am, playing again with 3 accounts...
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Solecist Project
The Scope Gallente Federation
29404
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Posted - 2015.12.31 11:26:46 -
[3] - Quote
As in... I don't remember them vanishing just because DT came all over the game.
Indahmawar Fazmarai wrote:
The game has changed little from my point of view ... yet here I am, playing again with 3 accounts...
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
581
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Posted - 2015.12.31 13:12:59 -
[4] - Quote
I have had both happen tbh. At varying degrees and ways for years now. Its the same with ore belts tbh. Ive seen full respawns after DT or emergency DT and other times its just all the same as it was before the DT as normal. I assume that it could be a function of how CCP does DT or what might persist and why through sessions in certain conditions, things still in memory or some such issue.
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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Linna Excel
Center for Advanced Studies Gallente Federation
248
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Posted - 2015.12.31 16:25:43 -
[5] - Quote
I thought wrecks stayed in space for an hour or two.
I can has blogging skills!
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Paranoid Loyd
8014
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Posted - 2015.12.31 16:28:20 -
[6] - Quote
Eternus8lux8lucis wrote:a function of how CCP does DT or what might persist and why through sessions in certain conditions Most likely this.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Steijn
Quay Industries
1038
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Posted - 2015.12.31 16:49:41 -
[7] - Quote
it depends if CCP switches the 'hoover' on as i call it. If they just do a switch on switch off, they seem to stay, if they mess about tweaking stuff, they despawn. |
ISD Buldath
ISD STAR
262
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Posted - 2015.12.31 21:46:10 -
[8] - Quote
Linna Excel wrote:I thought wrecks stayed in space for an hour or two.
Wrecks and container have a Life limit of 2 Hours, on the dot, not a second prior or after.
~ISD Buldath
Interstellar Services Department
Support, Training and Resources Division
Lt. Commander
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Solecist Project
The Scope Gallente Federation
29490
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Posted - 2016.01.01 00:37:14 -
[9] - Quote
ISD Buldath wrote:Linna Excel wrote:I thought wrecks stayed in space for an hour or two. Wrecks and container have a Life limit of 2 Hours, on the dot, not a second prior or after. And under TiDi?
HA! ^_^
Happy new year, ISD Bloodbath! (I keep misreading it as bloodbath, I think I'll stick with it. ^_^)
Indahmawar Fazmarai wrote:
The game has changed little from my point of view ... yet here I am, playing again with 3 accounts...
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Primary This Rifter
4S Corporation Goonswarm Federation
1001
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Posted - 2016.01.01 02:08:45 -
[10] - Quote
There are certain timers that TiDi doesn't affect, such as deployable anchoring and reinforcement timers. I'm pretty sure that wrecks and containers aren't affected either. |
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