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Thread Statistics | Show CCP posts - 2 post(s) |
Raketenkaese
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Posted - 2007.01.20 10:37:00 -
[1]
It's like them action movies currently: everything blows up in a gasoline ball of fire :P
Why dont we have ships NOT explode e v e r y single time? It s a bit narrowminded imho but then again - it s only a game and doesnt have to have immersion factor high on the priority list.
Define immersion factor? Heh, go ahead ...
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Jim McGregor
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Posted - 2007.01.20 10:41:00 -
[2]
Edited by: Jim McGregor on 20/01/2007 10:42:47
Not sure what you would want instead... ships turning silently into wrecks? Boooring.
Maybe if my 1400mm projectile can be seen ripping a hole the size of a car in the ships hull, then we wont need explosions anymore, but I prefer them to nothing at all.
Would be nice if the bullets made a sound when they hit the ship though.
--- Eve Wiki | Eve Tribune |
Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.20 11:00:00 -
[3]
I've actually tackled this by designing a hypothetical system for making ships which don't just blow up. This is what I've found out so far:
Issue #1: Firstly, ships are currently seen in db as [ship-stats]. To give them the ability to even break into two parts they should be seen as [ship part 1-stats of part 1] [ship part 2-stats of part 2] [ship part 3-stats of part 3]. As you can see, instead of two objects there's now six objects included for just one ship which generally will mean three times more stress to db.
Issue #2: Lag. OK so if we take EVE's approach of "client is just a player for events on server" we come to problem where parts of target ship gets blown from the same place over and over again. If we want to have variance like targeting subsystems for example then the entire targeting model has to be recoded to accurately allow people to shoot targets from different angles to different locations. This will increase server load.
Issue #3: Stuff that gets left over. So OK, lets assume that there would just be some sort of burst of air from ship that gets a critical hullshot and "dies" because of that. So what we have is a wreck. You go to the wreck of the 99% intact ship and see that there's nothing left to loot because according to killmail everything was blown up even though all you did was a small hole to hull in some remote location of the ship's hull. This is of course a logical error and would cause a lot of stress to GM:s and such when dumbasses start petitions about losing the loot or not being able to fix the ship's hull back to 100% and fly back home with it etc.
Issue #4: Client download size and performance. One generic explosion means you have to have textures and such for just one explosion. If there's five of them then the HDD space needed for textures is of course five times higher and when a battle occurs you also need five times more texture memory for explosion textures than currently for obvious reasons. On top of that it once again hits the gameplay: Clearly all the players should see similar explosions for maximized gaming experience ("Hey doods, did ya see that blue explosion near the star!? It was teh awesomeness!" "uhh dude, it was red") which means every time something explodes a new byte containing the explosion type info is transferred. This may result in notable lag increase since currently afaik EVE doesn't transfer the actual "here be explosion type #182" data at all.
So in short, while it would nice to have something else than a bright explosion it just doesn't fit to EVE's architecture.
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Gileas
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Posted - 2007.01.20 11:05:00 -
[4]
Of COURSE everything blows up. And if you look closely a single burning tire rolls out of every wreck...
It's science fiction. --- Should CCP enact toll gates? Discuss it here! |
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Jiekon
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Posted - 2007.01.20 11:18:00 -
[5]
when a ship loses hull intergrity the warp core goes into meltdown as the ship loses power and it begins to lose warp core stabalisation. The immense reactions cause the warp core to explode in very pretty way.
It is the warp core exploding that causes the ship to go KABOOM and destroy some modules.
makes sense to me.. :)
___________________________ ~Jiekon
Known Issues Bug Reporting Guides for new Revelations Features
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Winters Chill
Amarr Scavenger Technologies
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Posted - 2007.01.20 11:19:00 -
[6]
Originally by: Gileas Of COURSE everything blows up. And if you look closely a single burning tire rolls out of every wreck...
It's science fiction.
I lawlered at this post.
To the post above> Nice idea, ships breaking apart ala babylon 5. I'd love to see that. But think of the poor low spec systems groaning under the strain ("You want me to draw what!!!")
The results would not be pretty. Nice idea though.
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Haffrage
Deep Core Mining Inc.
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Posted - 2007.01.20 11:37:00 -
[7]
Originally by: Jiekon when a ship loses hull intergrity the warp core goes into meltdown as the ship loses power and it begins to lose warp core stabalisation. The immense reactions cause the warp core to explode in very pretty way.
It is the warp core exploding that causes the ship to go KABOOM and destroy some modules.
makes sense to me.. :)
That also explains why cap ship explosions seem to defy all logic with the circling flames. Because jump drives can do that crap =D -----
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Jim McGregor
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Posted - 2007.01.20 11:39:00 -
[8]
Edited by: Jim McGregor on 20/01/2007 11:36:31
Explosions in vacuum. :)
--- Eve Wiki | Eve Tribune |
Rod Blaine
Evolution Band of Brothers
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Posted - 2007.01.20 11:40:00 -
[9]
Yes, s subspace singularity created by the collapsing warpcore creates a field of dual-phase muons in such amazing densities that it also will transmit sound thourgh further subspace layers of indeterminable substance.
TREK GEEK ALERT FFS !
Old blog Originally by: Vriezuh Naz: John is a realist
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Jaggeh
Salvage Team And Rig Suppliers
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Posted - 2007.01.20 11:46:00 -
[10]
a wizard did it --------------------------------------- Carpe Pugya Pyga - Seize the Buttocks
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Mikal Drey
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Posted - 2007.01.20 11:49:00 -
[11]
Originally by: Jim McGregor Edited by: Jim McGregor on 20/01/2007 11:36:31
Explosions in vacuum. :)
hey hey
I know something else that explodes in a "vacuum" . . .. . . .
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Jim McGregor
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Posted - 2007.01.20 11:55:00 -
[12]
Originally by: Mikal Drey
I know something else that explodes in a "vacuum" . . .. . . .
Thats disgusting. --- Eve Wiki | Eve Tribune |
The Ratfink
Shinra Lotka Volterra
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Posted - 2007.01.20 12:57:00 -
[13]
Originally by: Jiekon when a ship loses hull intergrity the warp core goes into meltdown as the ship loses power and it begins to lose warp core stabalisation. The immense reactions cause the warp core to explode in very pretty way.
It is the warp core exploding that causes the ship to go KABOOM and destroy some modules.
makes sense to me.. :)
Star Trek law suit on its way!
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Gileas
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Posted - 2007.01.20 13:49:00 -
[14]
Originally by: Rod Blaine Yes, s subspace singularity created by the collapsing warpcore creates a field of dual-phase muons in such amazing densities that it also will transmit sound thourgh further subspace layers of indeterminable substance.
TREK GEEK ALERT FFS !
No no no, there's no sounds in space. All the sound you hear is generated by your pod's interface.
Quote: "As you know there is no sound in space, but when we were developing the capsules we found that people wanted to use as many of their senses as possible, thus we added the sound. By letting a computer create three dimensional sound we also add to the awareness you have while in battles, for instance."
--- Should CCP enact toll gates? Discuss it here! |
Shigsy
Caldari Four Horsemen
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Posted - 2007.01.20 14:11:00 -
[15]
Originally by: Mikal Drey
Originally by: Jim McGregor Edited by: Jim McGregor on 20/01/2007 11:36:31
Explosions in vacuum. :)
hey hey
I know something else that explodes in a "vacuum" . . .. . . .
LOL
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Yukami Kido
Caldari Adeptus Illuminati Aegis Authentica Ethereal Dawn
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Posted - 2007.01.20 14:14:00 -
[16]
Originally by: Jiekon when a ship loses hull intergrity the warp core goes into meltdown as the ship loses power and it begins to lose warp core stabalisation. The immense reactions cause the warp core to explode in very pretty way.
It is the warp core exploding that causes the ship to go KABOOM and destroy some modules.
makes sense to me.. :)
why does the part about warp cores sound like its ripped straight from star trek?
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.20 14:15:00 -
[17]
Originally by: Jaggeh a wizard did it
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Redundancy
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Posted - 2007.01.20 15:39:00 -
[18]
Much to my chagrin, I thought that EveTV illustrated an embarrassing number of times where stuff did not blow up!
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Hikari Kisugi
Caldari
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Posted - 2007.01.20 16:03:00 -
[19]
Originally by: Redundancy Much to my chagrin, I thought that EveTV illustrated an embarrassing number of times where stuff did not blow up!
hehe
I would not worry, EVE TV has sucessfully demonstrated majorly embarrassing situations of their own on these forums! ----- 'The worst spot in hell is reserved for those who betray.'
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Yblarbo Janks
Caldari Veto. Veto Corp
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Posted - 2007.01.20 16:05:00 -
[20]
Explosions are the only thing in the universe that allow a manly man say "Oooooh, Ahhhh, Preeeeetty" without coming off as a guy that likes the company of other guys when its dark and cold at night.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.01.20 17:18:00 -
[21]
Originally by: Jim McGregor Not sure what you would want instead... ships turning silently into wrecks? Boooring.
Funny, that's what I see happen quite often. The explosion animation seems to fall through the *****s.
Logoffs on Fraps
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Raketenkaese
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Posted - 2007.01.20 17:23:00 -
[22]
some bits flinging off the ship as it gets hit, smoke from itnerna busting or even fire. shipo ability to maneouver or fire weapons, sensor black outs (even camera drone perhaps)
etc
wtb: imagination
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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.01.20 17:39:00 -
[23]
warp core overloads and explodes
The resulting energy is immediately dumped into the structure of the ship, most of which vaporizes, producing a field of glowing plasma which disperses quite quickly, limiting the size of the fireball to not much larger than the ship was.
I'd say that EVE explosions are pretty "Accurate" in that regard. +++ FLA - The hardest thing in EVE is to be the good guys.
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.01.20 17:46:00 -
[24]
Originally by: Jaggeh a wizard did it
wait a second. i remember some long discussion from WOW like 1 year ago about the undergroudn tram thingy and the "why is ther ewater when between the two points there is no water" and in the end someone said "well i could accept a "a wizard did it" and someone said then "a wizard did it" i bet you got that from there :-P
BTW: A GOOD Cache-Cleaner |
Pattern Clarc
The Priory
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Posted - 2007.01.20 18:15:00 -
[25]
it's quite possible to disable a ship without causing a cascade failure in the warp core containment field.... but i guess we'll have to wait till subsystem targeting before we can "realy do that" Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |
Jaggeh
Salvage Team And Rig Suppliers
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Posted - 2007.01.20 18:23:00 -
[26]
its from an episode of the simpsons with lucy lawless originally --------------------------------------- Carpe Pugya Pyga - Seize the Buttocks
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Firane
Imperium Technologies Firmus Ixion
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Posted - 2007.01.20 18:36:00 -
[27]
Pretty blue lights and that oh so sexy PC ship exploding noise. Mmmmmmm ---
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Baleorg
Gallente Guys of Sarcasm
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Posted - 2007.01.20 18:39:00 -
[28]
Originally by: Jaggeh its from an episode of the simpsons with lucy lawless originally
episode/season number?
BTW: A GOOD Cache-Cleaner |
Spenz
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.01.20 19:15:00 -
[29]
Well you could have it like Nexus, where once the ship gets damaged enough, it loses control, the crew ejects in life pods, and it becomes a floating derelict. Could do the same with eve ships, except make the derelict the wreck itself (capital ships have their own wreck model so it seems ok enough). It wouldnt be as flashy as an explosion, but how about to offset that, make the derelict shoot off dozens of little escape pods to represent the crew.
Of course in Nexus you could also shoot the ship enough its core would overload and the ship would blow up, killing or severely damaging anything near it, but eh the derelict ships looked cool as well.
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Kehmor
Caldari PAK
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Posted - 2007.01.20 19:19:00 -
[30]
What do you expect to happen when large amounts of pressurised air escapes into a vacuum through a recently created and thus incredibly hot whole. Oh ya the dev explination makes sense too.
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