Solecist Project
The Scope Gallente Federation
30664
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Posted - 2016.01.07 09:42:17 -
[1] - Quote
The general feedback thread is closed for some reason ... ... so I'll write it down here.
FrostLine is what made me interested in WormHoles. I'm generally not someone who does PvE, but given the sheer amount of them I knew they're something to find everywhere and I suspected that I'll find plenty in Jspace ... which I did.
Great combination. It gave me something to do in the one space I felt being interesting.
Please note that I knew beforehand that drops won't be worth a lot and I don't run sites for the isk, but for the act itself plus the surprise of what I'll get. (Mental note: Dammit Sol, get your exploration related skills up!)
Running the first few sites I've figured out how to do them. That was nice at first, because actively figuring things out is nice.
After a dozen sites I was perfect, obviously, which shows the first issue:
They're too predictable. Everything always spawned at the exact same positions. More randomness would have been interesting, to stop the brain from going into an automatic mode.
I know they were meant to be run by new players as well, but that doesn't change anything about that. They can still be easy, even when things don't work the same way every single time.
Which brings me to another point: Why can't sites be created at runtime based on the some metric? Like... making them harder based on amounts of PvP or PvE kills, which mirror experience?
Another thing that I felt was rather bad is the loot table. I don't mind the cheap loot, but getting the same things almost every single time was disheartening. I wouldn't have minded different cheap loot at all! More variance would have kept me more motivated, simply because of CHANGE, which is great!
The single most expensive item I gotmwas a male serpentis jacket worth 20ish million. I gave it away, btw, because I don't care about the isk as mentioned above.
Errr I'll just sum this up...
Idea is great, but please add variancein how the sites look.
Please add variance in how NPCs behave, because constantly being able to beat the cruisers the exactly same way: orbit button at 10km with AB while shooting is boring. It would also add depth, because it would create the feeling serpentis talk to each other to improve their security. Imagine having random NPCs FLEE to tell others about what happened!
Add more variance to the loot. It matters less that items' values drop ... ... than constantly being surprised about new items dropping. It would add depth again, simply because ... uhm ... "Scope said they stole huge amounts of stuff, but why did they all steal the very same ****?"
All in all... I liked it, but sites need to stop causing automatic behaviour in players.
Automaticity is bad. A 20+ years old field still being researched. It means that people don't do things actively, but instead run on a brain-program based on patterns, which ends in things getting boring and less memorable.
Typing on mobile, excuse any incoherence and typos. ^_^
RoAnnon wrote:
O Bob, wonGÇÖt you buy a new Svipul for me
I just scanned for sites and I found a C3
The fleet is now forming, FC wants T3s
O Bob, wonGÇÖt you buy a new Svipul for me
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