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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
biz Antollare
eXceed Inc.
67
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Posted - 2016.01.07 17:49:57 -
[1] - Quote
I say we let the refit mechanic stay as is and see how the upcoming changes effect the game first. With cap RR being restricted to being in triage only (no more slow cats) and the new addition of the force aux caps i think the refit mechanic should be left alone.
I personally enjoy refitting in combat and think it adds a level of complication to the game. We continue to play EVE because we like how complicated it is. not being a simple F1 MMO.
KEEP THE REFITTING MECHANIC AS IS
Signed. |
CivilWars
Rolled Out Shadow Cartel
302
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Posted - 2016.01.07 18:00:38 -
[2] - Quote
Seconded.
Hidden Fremen liked your forum post:
Jack Miton liked your forum post:
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Peter Moonlight
Suddenly Carebears
184
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Posted - 2016.01.07 18:04:37 -
[3] - Quote
Suddenly Carebears support this petition! |
VirusMD
Merchants Trade Consortium The Last Chancers.
10
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Posted - 2016.01.07 18:05:02 -
[4] - Quote
Stop dumbing down Eve CCP, This is not WoW! Please leave the refitting mechanics alone! |
Alundil
Isogen 5
1083
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Posted - 2016.01.07 18:11:26 -
[5] - Quote
CivilWars wrote:Seconded.
Too infinity and beyond
I'm right behind you
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Lord Hamburger
Suddenly Carebears
0
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Posted - 2016.01.07 18:19:10 -
[6] - Quote
Signed. |
FT Diomedes
The Graduates
2182
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Posted - 2016.01.07 18:29:24 -
[7] - Quote
I generally support gradual changes in this regard, but it might be less painful to just pull off the bandaid.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Maria Dragoon
Brutor Tribe Minmatar Republic
86
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Posted - 2016.01.07 18:42:27 -
[8] - Quote
-1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife role. Because honestly, part of Eve is knowing your enemy before you engage them. |
biz Antollare
eXceed Inc.
71
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Posted - 2016.01.07 18:48:17 -
[9] - Quote
Maria Dragoon wrote:-1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife role. Because honestly, part of Eve is knowing your enemy before you engage them.
this isnt a place to debate the petition. you either sign a petition or you dont.... nice alt post . |
Tajic Kaundur
Dropbears Anonymous
67
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Posted - 2016.01.07 18:51:20 -
[10] - Quote
Wormhole life hinges on this ability.
Capital fights necessitate your triage refitting on the fly. Running sites in a Marauder also requires the ability to swap fits every so often. Dreadnaught gameplay would just turn into "hit siege, F1 20 seconds later" with absolutely no nuance.
I get that it's overpowered for Mach fleets, and that's fine. Either buff the counter to Machs (battleships, which have needed buffs since I started playing over two years ago), or make it so you can refit while in "you're on your own mode" (siege, triage, bastion). Yeah, it's also overpowered for super fleets, but supers are eating nerfs as part of the cap rebalance, that's already addressed.
But removing it when you're in "you're on your own mode" is absolutely absurd. It removes a lot of the nuance of that gameplay, and instead just turns into even more mindless F1 mashing. |
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
299
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Posted - 2016.01.07 18:56:33 -
[11] - Quote
I'd like to see it stay. Losing it entirely would be a real shame, I'd accept a comprimise however - perhaps some delay i switching mods so it wasn't as powerful as it currently is whilst still being there as a gameplay option. |
oohthey ioh
Republic University Minmatar Republic
33
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Posted - 2016.01.07 18:59:18 -
[12] - Quote
biz Antollare wrote:Maria Dragoon wrote:-1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife role. Because honestly, part of Eve is knowing your enemy before you engage them. this isnt a place to debate the petition. you either sign a petition or you dont.... nice alt post . This was psot the forums, its an place to debate it, talk about, i dont support it ether, will add more game play, due to having disengage for the period, it means people have to fit there ships better, have the rest of the fleet to pick the slack for an minute. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2479
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Posted - 2016.01.07 19:13:49 -
[13] - Quote
Tajic Kaundur wrote:Wormhole life hinges on this ability.
Capital fights necessitate your triage refitting on the fly. Running sites in a Marauder also requires the ability to swap fits every so often. Dreadnaught gameplay would just turn into "hit siege, F1 20 seconds later" with absolutely no nuance.
I get that it's overpowered for Mach fleets, and that's fine. Either buff the counter to Machs (battleships, which have needed buffs since I started playing over two years ago), or make it so you can refit while in "you're on your own mode" (siege, triage, bastion). Yeah, it's also overpowered for super fleets, but supers are eating nerfs as part of the cap rebalance, that's already addressed.
But removing it when you're in "you're on your own mode" is absolutely absurd. It removes a lot of the nuance of that gameplay, and instead just turns into even more mindless F1 mashing.
"On your own mode" will now be about being on your own and not about this and whatever refitting service is withing range. A true "on your own" if you will. |
Seraph Essael
eXceed Inc.
1158
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Posted - 2016.01.07 19:17:39 -
[14] - Quote
This change doesn't really hinder the masses of caps in Nullsec. What this change affects more than any others, is small capital fights and fights in Wormhole space, where refitting your capital is a necessity due to the limited natures of the fights.
See this recent video of LZHK vs SSC to elaborate on what I am saying.
Not to mention the Nestor would be 100% useless in PvP with this change.
This change will shaft smaller capital brawls where refits are necessary and not to mention, kind of fun.
All CCP have to do is read through this reddit thread.
Most ships without the refit option will be dead within the 60 seconds it would take to de aggro, if they're smaller than a capital.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Gremk
The Red Island Foundation Shadow Cartel
18
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Posted - 2016.01.07 19:18:01 -
[15] - Quote
Agreed. This content adds a completely different element to even subcap fights without carrier support via nestors. It is a pretty niche role in the game and it'd be pretty stupid to remove by adding a 60 second timer. |
Lanx Original
HC - Metazoa Suidae The Last Chancers.
0
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Posted - 2016.01.07 19:20:16 -
[16] - Quote
I too would like to see the refitting kept either untouched or largely similar to what it is now.
I Have never yet been able to make use of it, but it was something I was looking forward to. With the removal of spider tank carriers that also serve as dps, I don't expect caps will need such a heavy nerf. I also thought refitting was a very nice way for a weaker group to outplay a stronger one.
Not opposed to change, just don't expect to like this one. |
Azis Troyanov
Empire Assault Corp Dead Terrorists
6
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Posted - 2016.01.07 19:20:33 -
[17] - Quote
+1
Azis
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Leviathan Tank
V0LTA WE FORM V0LTA
3
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Posted - 2016.01.07 19:25:17 -
[18] - Quote
I agree, stop dumbing down this game.
thanks. |
Solo Trekario
The Red Island Foundation Shadow Cartel
0
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Posted - 2016.01.07 19:26:36 -
[19] - Quote
+1 (Keep Refitting as-is)
This ability adds a level if interactivity to the game. Rather than just sitting in fleets and locking a broadcast and pressing F1, people are moved to do more. Refitting on the fly to adapt to the situation, takes a bit more skill, and more interaction within the game. |
Haidere
Evolution Northern Coalition.
11
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Posted - 2016.01.07 19:31:36 -
[20] - Quote
*signed* There is no foreseeable need to change the refitting mechanic. Make the cap changes first and then we will see if refitting is being abused.
Why make the game even more like World of Warcraft: Spaceships Edition? |
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BIGthump
Rolled Out Shadow Cartel
1
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Posted - 2016.01.07 19:31:52 -
[21] - Quote
Signed!
Removal of a tactic from this game that sorely needs things to keep it interesting is an absolutely abysmal idea. |
Tajic Kaundur
Dropbears Anonymous
68
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Posted - 2016.01.07 19:34:49 -
[22] - Quote
Frostys Virpio wrote:Tajic Kaundur wrote:Wormhole life hinges on this ability.
Capital fights necessitate your triage refitting on the fly. Running sites in a Marauder also requires the ability to swap fits every so often. Dreadnaught gameplay would just turn into "hit siege, F1 20 seconds later" with absolutely no nuance.
I get that it's overpowered for Mach fleets, and that's fine. Either buff the counter to Machs (battleships, which have needed buffs since I started playing over two years ago), or make it so you can refit while in "you're on your own mode" (siege, triage, bastion). Yeah, it's also overpowered for super fleets, but supers are eating nerfs as part of the cap rebalance, that's already addressed.
But removing it when you're in "you're on your own mode" is absolutely absurd. It removes a lot of the nuance of that gameplay, and instead just turns into even more mindless F1 mashing. "On your own mode" will now be about being on your own and not about this and whatever refitting service is withing range. A true "on your own" if you will.
I drop my own depot, y'know. If you kill that I'm pretty much just dead in the water.
If you want to remove my refit ability, you kill my depot.
You have counterplay to this if it's that big of an issue for you. Stop being bad. |
Kagi Anzomi
CK-0FF Phoebe Freeport Republic
0
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Posted - 2016.01.07 19:35:02 -
[23] - Quote
Signed. The change may fix a problem or two, but at what cost? Such a change would cause far more problems than it would fix, while removing variety and options from the game. |
Rhett Thurgood
Dixon Cox Butte Preservation Society Psychotic Tendencies.
3
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Posted - 2016.01.07 19:39:21 -
[24] - Quote
+1
Engaging mechanic that allows everyone a chance to rapidly change the dynamics of a fight. |
5pitf1re
Black Omega Security The OSS
87
|
Posted - 2016.01.07 19:42:07 -
[25] - Quote
As a member of the capital focus group I support this petition. |
Estelie Heyan
GoonWaffe Goonswarm Federation
7
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Posted - 2016.01.07 19:46:10 -
[26] - Quote
biz Antollare wrote:KEEP THE REFITTING MECHANIC AS IS
nah
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Onamata Poeia
University of Caille Gallente Federation
6
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Posted - 2016.01.07 19:51:27 -
[27] - Quote
Signed.
Would be a travesty, and a further step in the direction of the n+1 meta, to see this mechanic go. |
SHADOWWALKER shadows
The Unforgiving. The Initiative.
12
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Posted - 2016.01.07 19:52:57 -
[28] - Quote
Signed, keep refitting as it is ccp |
John Selth
Collapsed Out Pandemic Legion
30
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Posted - 2016.01.07 19:54:36 -
[29] - Quote
Signed
Refitting at a moments notice is one of the last few "player skills" left in this game. Especially for triage pilots. While I know triage will be replaced, I can only assume that similar fitting mechanics will follow over to the FAX machine. Regardless, I have only met a handful of legendary triage pilots who use the ability to refit to not only manage the capacitor and reps of the fleet but also of their own ship against great odds. They do this while being the only form of reps in the entire fleet. Game play lik this should be rewarded and expanded on, not taken away and nerfed. |
Anthar Thebess
1402
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Posted - 2016.01.07 19:55:00 -
[30] - Quote
Against. This brings broken mechanic, and allow you to adjust your fitting to current situation on grid. People use carriers very often and whole fleet can refit from them.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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