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Nightfang
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Posted - 2003.12.07 11:56:00 -
[1]
Introduction After months of gate-camping, it still amazes me how so many pilots would casually fly up to our pirate blockade, only to be blown up and podded with little or no resistance. What was even more amazing was the threatening EVE-mails and local flamings we received during and after the "fight".
It struck me that most people who are actually killed in 0.0 sec space are so because they have no clue of the situation they are in, nor can they interpret the threats they are facing. This can only be so for one reason - they lack the experience needed to be able to. So, I come to you now trying to give you insight into that experience. Or at least give you my views of the threats you might face when venturing out into the lower sec areas. Note that everything I write is based solely on my experience and applies to the current TQ build. Hence some of it will be revised with the upcoming Castor patch, but it might still be worth reading to some.
Now what I am about to write might seem obvious to most, but months of participation in the FD-MLJ blockade has proved that is not the case.
*****
What are pirates? Pirates are PvP players who make a living by preying on pilots where they cannot rely on CONCORD to defend them. Piracy can take on many forms, but the most common is what the casual pirate would refer to as "griefer". This is because most pirates will remorselessly shoot you and pod you without demanding a toll or such from you, nor giving you the option of bailing out. They normally hang out at the gates in Empire Space - 0.0 sec chokepoint corridors, check your map under "podkills" and "ships destroyed" to get a hint of where.
Note: Some pirates will lock you down and demand a toll of you. Unless you fire or engage an arsenal of modules you will be generally safe if you agree to their terms. Fire or make a run for it and they will destroy you.
The reason for why most pirates today will ruthlessly pod you instead of giving you a chance to escape is because it's simply too hard to date to lock a person down and have enough time to demand a toll of them. People end up too close to the gate and are likely to escape if the kill is not swift, hence there is no time for negotiation. This is also the reason for why pirates are now killing at JIPs (Jump-in points). Because of the invulnerability timer most people get a chance to warp away from the gate or microwarpdrive through the gate before the pirates can even target them. AT JIPs, this is not the case.
What does the pirate have to gain from killing me? Simple - loot. Whatever you drop can be sold on the market or recycled for minerals. Make no mistake that the pirates will not kill you because you are in a shuttle or starter ship, you can still carry valuable loot (something I learned after killing a shuttle carrying a 1000 Megacyte). Never, ever assume that the pirates will show mercy. Months of alliance spies in starter ships have taught them to leave none alive.
So how do I survive? This is where the simple parts end, in a way. Keeping alive in the lower security areas isn't that hard if you stay alert. At the current build you have:
A map which accurately shows in which systems you can expect pirate blockades to be run. Check "Podkills" and/or "Ships Destroyed" to find out where the pirates hang out.
A 10 second invulnerability timer when dropping out of warp. Should you arrive at the gate you have 10 seconds + pirate's targetting time to warp away to a moon or planet. Ten seconds is all you are going to need if you stay sharp.
"Ship is aligning it's magnetic field". Should a pirate actually come to you there will be more than enough time for you to gather up your belongings and leave.
These three game features will keep you alive, save you use your brain and don't fall asleep on the keyboard. The only thing you need to apply to these features is a bit of common sense and scepticism. Don't worry, I have that part covered for you too.
In 0.0 sec space: In 0.0 there are no sentrys or CONCORD to protect you. Don't be fooled by the sentrys at a station, they won't defend you. In 0.0 you are free for all, and anyone who wished to may fire and pod you without any game mechanic consequences. People won't even suffer security hit for podding you here, which seems to be an unknown fact for some reason. Thus;
Always keep camera zoomed out as much as you can. This will allow you to get a clear view of the area you are in and quickly spot other ships.
Never ever leave the keyboard when out in the open. Even if you have never before stumbled across a pilot who wished to kill you in your entire EVE-career, I assure you; as soon as you leave that keyboard you will.
Don't trust corporation names and appearances. Appearances can be deceptive; a cha
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HitGirl
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Posted - 2003.12.07 11:57:00 -
[2]
You survive?:) Didnt i get u once or only chased u around a few times?:P
Chief Executive Officer Inferno Corp: Where we are ultimate Destruction will follow |
Nightfang
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Posted - 2003.12.07 11:57:00 -
[3]
At gates:
Should you approach a gate, check if there are other ships there. If there is, warp away! If you are not totally certain about you being able to win an eventual fight, don't pick it. Should the ship you accidentally bumped into at the gate have no hostile intentions, he will be gone in probably less than a minute. If he's still there, he's probably there for a reason. And people don't hang by gates if it were not for killing bypassers, pirate or anti-pirate.
If you have, use a MWD. The invulnerability timer mentioned above will have you reach the gate before a potential hostile will be able to even target you.
At belts:
It rarely happens, but some pirates are fond of actually going to the belts and hunt. Same as above; keep camera zoomed out and be wary of everyone who crosses your path. Do never trust pilots flying either Kestrel, Blackbird, Caracal, Scorpion or Raven. These are terrible miners and not the preference of a NPC hunter (since they primarily rely on missiles which are too expensive to effectively hunt NPC in). Their first and foremost purpose is PvP.
In 0.0-0.4 space:
Somehow it is common belief that anything above 0.0 is generally safe. This is not the case. The rules of engagement are somewhat different than from in 0.0, but it you can still be killed here if not cautious.
The differences are that sentry guns will defend you here and that players attacking you will lose security status. Don't be fooled by this though - sentry guns will only defend you if the attacker is inside sentry range. Thus, if you get to a gate or station and see someone hover 60 km away from you, be very wary indeed. Sentry's won't be able to do anything, and CONCORD isn't there to aid you.
Note: JIPs and belts are totally unsafe in 0.4 and below, since there are no sentrys there.
*****
I think that concludes this little tutorial. As I said above, I think most of this was obvious, but as long as a single n00b has read this and got his shiny, new cruiser saved by this, I am happy.
Have fun out there. And be wary of everyone.
/Nightfang
Ps. If I have forgotten anything or if you disagree, please add whatever survival technique you use to this thread. Ds.
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Nightfang
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Posted - 2003.12.07 11:58:00 -
[4]
You held me at a gate for a few minutes, nothing more :)
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will9anthony
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Posted - 2003.12.07 12:06:00 -
[5]
this is my A Survivalist's Guide NEVER UNDOCK I am back |
John Zeppe
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Posted - 2003.12.07 12:17:00 -
[6]
Quote: this is my A Survivalist's Guide NEVER UNDOCK
That's from the "Ganker Surviver's Guide", right? My definition of "ganker" is someone who camps, usually a jump-in spot with lag (drones, cargo cans etc), to lock down and kill everything jumping in without asking for a toll or such. When they get equal resistance (1vs1 battleship/battleship), they run and hide in stations.
Example corporations: Some SI/BioMass members. *NOT* all of them. Some are actually quite honorable.
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Viceroy
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Posted - 2003.12.07 12:28:00 -
[7]
Excellent guide -
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SwitchBl4d3
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Posted - 2003.12.07 13:16:00 -
[8]
common scence guide. lol no offence but thats like me saying : walking First place on foot in front of the other, then proceed to carry a forward motion on your leg farthest to the rear. bringing it forward .....................................................
ok thats a little harsh, but the most people are mainly oblivious of the situation around them, ive traced these people to being the pointy clicking people who dont use shortcuts.
"Teh lord of Nonni"
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Zarquon Beeblebrox
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Posted - 2003.12.07 14:28:00 -
[9]
Edited by: Zarquon Beeblebrox on 07/12/2003 14:29:26 SwitchBl4d3
thats a really intelegent reply of yours *gives you a gaze, and totaly ignore you*
For many new players this guide is not common knowledge and is really good. Thank you author for a good guide.
-- Lady Beeblebrox
Teddybears movies
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Ivana Killya
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Posted - 2003.12.07 15:17:00 -
[10]
Good post well written
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Antimater
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Posted - 2003.12.07 16:05:00 -
[11]
Edited by: Antimater on 07/12/2003 16:15:48 Why the helpful hints on avoiding...ummm...ppl like you in 0.0 space? a change of heart? sudden realisation that your times are comming to an end? or possibly the fact that your a caring generous person seeking to undo all the wrongs and innocents killed in times past....
Give me a break...LMAO
Damn..just been duped into breaking my own no flames rule till new year...DOH!
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Nightfang
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Posted - 2003.12.07 16:40:00 -
[12]
Edited by: Nightfang on 07/12/2003 16:40:38
Quote:
Damn..just been duped into breaking my own no flames rule till new year...DOH!
Yeah, me too; Grow Up.
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Skillz
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Posted - 2003.12.07 16:42:00 -
[13]
You can also change your jump-in-point to avoid a jump-in-point lag camp. I'm not telling how because I don't know if CCP regards it as an exploit or not.
Keep on flaming, lamers.
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Zarquon Beeblebrox
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Posted - 2003.12.07 18:14:00 -
[14]
Quote:
You can also change your jump-in-point to avoid a jump-in-point lag camp. I'm not telling how because I don't know if CCP regards it as an exploit or not.
So basicly what you are saying is that, if its an exploit you want your self to be the only one using it ? And also make sure DEV dont know about it so they can remove it if its a exploit ?
-- Lady Beeblebrox
Teddybears movies
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Beseb
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Posted - 2003.12.07 18:55:00 -
[15]
Your personal JiP becomes the point where you logged off and then on from. Example, I log off at an asteroid belt, log back on. Now, if I travel out of the system, and then back in, I'll jump in at that asteroid belt.
Same thing goes if you logged off in a station, the station then becomes your JiP.
All that is cleared out though if you re-log again.
It's very common knowledge and hardly an exploit as it's unavoidable game mechanics.
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Zell
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Posted - 2003.12.07 19:05:00 -
[16]
Edited by: Zell on 07/12/2003 19:06:03 Edited by: Zell on 07/12/2003 19:05:27
Quote:
All that is cleared out though if you re-log again.
.......or change ships .... "A coward dies a thousand times, the brave die just once.." |
Tenacha Khan
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Posted - 2003.12.07 19:30:00 -
[17]
Quote: Your personal JiP becomes the point where you logged off and then on from. Example, I log off at an asteroid belt, log back on. Now, if I travel out of the system, and then back in, I'll jump in at that asteroid belt.
Same thing goes if you logged off in a station, the station then becomes your JiP.
All that is cleared out though if you re-log again.
It's very common knowledge and hardly an exploit as it's unavoidable game mechanics.
Thats not it. And Skillz ia not the only one
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Skillz
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Posted - 2003.12.07 20:44:00 -
[18]
I don't want to be banned for using exploits and I don't want others to be banned for using my advice. EVE is just a game, have fun.
Keep on flaming, lamers.
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Rickenbacker
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Posted - 2003.12.07 21:10:00 -
[19]
Quote: Edited by: Zarquon Beeblebrox on 07/12/2003 14:29:26 SwitchBl4d3
thats a really intelegent reply of yours
Well, what do you expect from a guy who can't tell a "4" from an "A"...
Anyway, good guide, I'm sure it'll save the hide of more than one clueless newbie.
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Zarquon Beeblebrox
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Posted - 2003.12.07 22:08:00 -
[20]
Edited by: Zarquon Beeblebrox on 07/12/2003 22:08:18 skillz im sorry if my replay to you came out a bit harsh, it was not a nice replay from me. sorry.
-- Lady Beeblebrox
Teddybears movies
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Fetty Chico
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Posted - 2003.12.08 02:22:00 -
[21]
speed is life nuff said
------------------------------------------------ Tell my tale to those who ask. Tell it truly - the ill deeds, along with the good - and let me be judged accordingly.
If this world was supposed to be friendly CCP wouldnt have wasted time paying the devs to code so many weapons |
Jet Jagowrath
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Posted - 2003.12.08 02:22:00 -
[22]
Good post Nightfang,
one thing i would suggest to avoid JIP pirates is to set your auto pilot destination one system further than u wish to go, so if u do lag your not stuck there trying to click on something to get away.
Jet x
King Jadrut of The Alliance That Kicks Your Arse Very Badly And Whoops You Like You've Never Seen Before, TATKYAVBAWYLYNSB for short, owns all Jove space, stay away or bad things will happen to you and your hamsters and/or gerbils mmmk
La Maison de tous les plaisirs - Where politics and pleasure meet...
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Slithereen
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Posted - 2003.12.08 06:46:00 -
[23]
Very good post.
Deserves some additions.
- Do not use your ship in 0.0 space unless you are prepared to lose it.
- Insure it. See above.
- Make sure your clone is updated.
- Don't use expensive modules on your expendable ship.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Jael Markinsen
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Posted - 2003.12.08 09:38:00 -
[24]
Yep, slithereen beat me to it, I personally consider clone updating AND insurance a total must at all times, pretty much regardless. The funny thing is, when you are training your skills points and don't really realize and pay attention to the levels, you forget to update to your next level grade of clone.
And same goes for insurance, but when you constantly renew your insurance you will automatically get a "feel" for when you have to do it.
And skillz, I always see you in help channel helping out the noobs, even better than the polaris guys sometimes, it's just pretty funny when I see what your sig says it makes me chuckle, your a good guy, you dish out lots of good advice to new people that start to play this game. Wish i had something like that when i started playing, just like this guide by nightfang.
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Xilian
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Posted - 2003.12.08 10:38:00 -
[25]
nice giude man, i was unaware of a few things, so that cleared things up for me
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Sparta
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Posted - 2003.12.08 13:58:00 -
[26]
A worthy posting.
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Mrs ICK
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Posted - 2003.12.08 19:01:00 -
[27]
A way to get through a blockade. Dangerous but if you absolutly must get though...
Approach the gate but do not go through. There may be a shuttle or similar hovering in space some distance away. They're watching you and alerting the pirates sitting at the next system's jump-in point.
You can destroy the shuttle or not, your choice and it depends on the situation really.
Wait for some juicy target to go through the gate, follow about 20-30 seconds later when the pirates are occupied with them and warp on your way. Instead of warping to the next gate, you may want to warp directly to a planet or station instead and watch your local to see whether the pirates have camped the exit gate as well. That, however, is easy to deal with (it's just nice to be forwarned).
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Skillz
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Posted - 2003.12.22 19:14:00 -
[28]
Edited by: Skillz on 22/12/2003 19:15:07
You can also use a frig. They are ultra fast after the patch, in castor, and if you are doing drugs and get killed, you don't lose that much.
Keep on flaming, lamers.
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Motaka
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Posted - 2003.12.24 18:27:00 -
[29]
Quote:
When they get equal resistance (1vs1 battleship/battleship), they run and hide in stations.
That is so not true, most of the pirates that I fly with, love the oppt to attack another BS 1v1. Now if you are fightning a scrop, that can be something different. If he can Tj you and then Wj you, you have no choice but to run, comon sense. The only pirates that run are n0ob pirates..
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toaster
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Posted - 2003.12.24 18:44:00 -
[30]
Quote:
Quote:
When they get equal resistance (1vs1 battleship/battleship), they run and hide in stations.
That is so not true, most of the pirates that I fly with, love the oppt to attack another BS 1v1. Now if you are fightning a scrop, that can be something different. If he can Tj you and then Wj you, you have no choice but to run, comon sense. The only pirates that run are n0ob pirates..
2 things about what u said...
1) most pirates fly scorps 2) if noobie pirates run, then a vast majority of all pirates are noobie pirates since a vast majority of them run in a fair fight. At least the ones I have run into. ------------------------------------------------
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