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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2007.01.24 23:34:00 -
[1]
Defender missiles dont work, they only defend against missiles that are attacking yourself, and not against attacks on team mates. And firing them at the right time can be almost impossible. So here my suggestion.
Make a new type of missile launcher.
Name: 'Missile Defense Launcher' Desc: Attempts to track incoming missiles and will fire at any projectile it deems hostile.
They would use a missile launcher that will, when activated fire missiles at any hostile missiles (coming at you or your teammates. The rate of fire could be between that of a standard launcher and a rocket launcher. The named ones would have more capacity, and a higer rate of fire. And they would be more like a logistics item.
SUPPORT T2 FIX! |
Vizranuh
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Posted - 2007.01.24 23:45:00 -
[2]
/signed
missiles need a counter.
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Master Han
Order of Endruring Marshalls
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Posted - 2007.01.24 23:45:00 -
[3]
Been There, Done That
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DiuxDium
Casting Shadows
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Posted - 2007.01.25 00:14:00 -
[4]
Originally by: ghosttr Defender missiles dont work, they only defend against missiles that are attacking yourself, and not against attacks on team mates. And firing them at the right time can be almost impossible. So here my suggestion.
Make a new type of missile launcher.
Name: 'Missile Defense Launcher' Desc: Attempts to track incoming missiles and will fire at any projectile it deems hostile.
They would use a missile launcher that will, when activated fire missiles at any hostile missiles (coming at you or your teammates. The rate of fire could be between that of a standard launcher and a rocket launcher. The named ones would have more capacity, and a higer rate of fire. And they would be more like a logistics item.
And they should instantly destroy any type of missile. They would need to fly about 40km/s and auto-fire as well to be effective.
/signed. --------------- PvP in EvE is not consentual.
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.01.25 00:19:00 -
[5]
Edited by: SonOTassadar on 25/01/2007 00:16:09
Originally by: DiuxDium And they should instantly destroy any type of missile. They would need to fly about 40km/s and auto-fire as well to be effective.
/signed.
Because missiles in PvP don't already suck.
I'm all for making defenders work, but us missile users would like our splash damage back. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
GrumpyCat
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Posted - 2007.01.25 00:22:00 -
[6]
Originally by: Vizranuh /signed
missiles need a counter.
They have three counters, go fast, defenders, smart bombs.
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Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.01.25 00:25:00 -
[7]
i believe this would make ravens suddenly useless if they run into another raven with these fitted and some other damage dealing ship. tracking disruptors atleast give the person a slight chance of being able to fight back. -------------------------------------
LAUNCH THAT SUCKER YEAH! |
Ronins Shadow
Bungee Muff Diving Association
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Posted - 2007.01.25 00:51:00 -
[8]
Edited by: Ronins Shadow on 25/01/2007 00:50:01 "I'm all for making defenders work, but us missile users would like our splash damage" - SonOTassadar
Signed
But only splash damage for Cruise, torps and Citadels.
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mechtech
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Posted - 2007.01.25 01:00:00 -
[9]
Originally by: Nicholas Barker i believe this would make ravens suddenly useless if they run into another raven with these fitted and some other damage dealing ship. tracking disruptors atleast give the person a slight chance of being able to fight back.
In this case, it would take a whole ship fitted with defenders to cancel out your raven. Nothing wrong with a 1-1 trade-off in eve, most things, like ECM and disruptors, allow you to deal damage as well. Defenders take a high slot, so they should be effective tools.
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.01.25 01:20:00 -
[10]
Originally by: Ronins Shadow Edited by: Ronins Shadow on 25/01/2007 00:50:01 "I'm all for making defenders work, but us missile users would like our splash damage" - SonOTassadar
Signed
But only splash damage for Cruise, torps and Citadels.
Shoot, I'd be happy with just torps and citadels. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2007.01.25 03:01:00 -
[11]
a torp-raven against a defender raven the one with toprs would still do damage, it can take several defenders to take out a torp, so if you got close in a torp raven defenders wouldnt have a chance SUPPORT T2 FIX! |
Nalar Marnith
Minmatar Sebiestor tribe
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Posted - 2007.01.25 03:19:00 -
[12]
A fix to the fact that they target only the closest missile is fine as that's a bit of a pain. Failing that, some kind of auto-launch feature.
I think the best thing is to introduce some type of mod that either limits speed or agility of a missile. I understand that go-fast ships can reduce the damage of missiles, but a go-fast ship can entirely avoid turrets. Essentially a tracking disruptor for missiles. Doesn't remove the chance to hit, but reduces it somewhat.
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Moraguth
Amarr Rangers
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Posted - 2007.01.25 06:44:00 -
[13]
Originally by: GrumpyCat
Originally by: Vizranuh /signed
missiles need a counter.
They have three counters, go fast, defenders, smart bombs.
I'm gonna have to rain on your parade (not a flame, I just like silly sayings sometimes). 1st: going fast only works if you sacrifice all tank. Also, this only works on certain ships (and maybe only with really good implants?) And even if that does work, their turrets will tear you to shreds the moment you go in a straight line. 2nd: defenders only target the first missile in a salvo. Test it. Have a friend sitting really far away shoot alot of torpedoes at you. Then, in your ship fitted with rocket launchers (cause they spit out defenders faster than a cheerleader spits out... on prom nite) you start shooting defenders. Every single defender that goes out targets that first torpedo till it's dead (even if you still have 10 defenders in the "air" they don't retarget). This used to be semi-okay cause torps were retardedly slow, so you could afford to waste time shooting down more than one or two missiles out of each salvo, now, with their increased speed (they got a speed increase a LONG time ago) defenders are almost worthless. 3rd: Smartbombs. I used to be the missile popping smartbomb king. I would do missions against missile spamming monkeys all the time and hardly a single one would get through because of my mad skills at manually setting off my two smartbombs. Now, they travel so fast that it's practically impossible to time the smartbomb to the missile being in range (even with large smartbombs. haven't tried faction ones with crazy huge AOEs though) In conclusion: i'm not sure if missiles deserve to have a counter that works as well as defenders/smartbombs/speed used to, because i know i'd be ****ed if people could just activate a module and laugh at my lasers (besides 2 thermal and 1 em hardener that is YAY AMARR). But then again, in the EW dept, there are tracking disruptors that really only affect turrets. Sensor dampeners would affect missile users I suppose, but whatever, that's not the point. If defenders are in the game, they should work properly. And I've always wanted them to be able to go after missiles against your gang/corp mates too, but that'll prolly never happen.
I hope something happens though, I kinda miss fitting a rocket launcher to my apoc to help cut down on the missiles coming at me when I do missions against missile spamming caldari npc ships. bastards.
good game |
SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.01.25 07:12:00 -
[14]
Originally by: ghosttr a torp-raven against a defender raven the one with toprs would still do damage, it can take several defenders to take out a torp, so if you got close in a torp raven defenders wouldnt have a chance
You're quite right about it taking more than 1 defender to take out a torp.
However, considering the already apalling DPS missiles already do, if you could knock of 2, or even maximum 3 raven vs raven, and you're tanked -- what are 4 torpedoes every 15-20 seconds? I know I can tank that for a long, long time in a Raven, and let's not even get into distance vs. rate of fire, because the farther you get away from said torp-raven, the more defenders you can launch before these torps reach you.
If you're going to give missiles another nerf in PvP, they need a buff to counteract it, because as it stands, as a missile-user exclusively, I'm hesitant to use even heavy missiles beyond 50km in PvP. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
Scav Silver
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Posted - 2007.01.25 07:15:00 -
[15]
There is a simpler solution: Point Defense System..
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I know nothing except the fact of my ignorance. Socrates |
ArcticFox
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.01.25 07:51:00 -
[16]
Edited by: ArcticFox on 25/01/2007 07:48:30
Originally by: SonOTassadar
Originally by: ghosttr a torp-raven against a defender raven the one with toprs would still do damage, it can take several defenders to take out a torp, so if you got close in a torp raven defenders wouldnt have a chance
You're quite right about it taking more than 1 defender to take out a torp.
However, considering the already apalling DPS missiles already do, if you could knock of 2, or even maximum 3 raven vs raven, and you're tanked -- what are 4 torpedoes every 15-20 seconds? I know I can tank that for a long, long time in a Raven, and let's not even get into distance vs. rate of fire, because the farther you get away from said torp-raven, the more defenders you can launch before these torps reach you.
If you're going to give missiles another nerf in PvP, they need a buff to counteract it, because as it stands, as a missile-user exclusively, I'm hesitant to use even heavy missiles beyond 50km in PvP.
You're saying one ship fitted entirely to counter a single weapon-type, should not be able to reduce the damage of the occassional ship carrying that weapon-type to a tankable level? Er... what?
With four tracking disruptors on a Curse or Pilgrim I can reduce the tracking of a blasterthron to the point that only about 1/8 shots will hit me when they're 500 meters away and I'm webbed down to 30m/s (as long as I've got even that tiny amount of transversal, this is no exaggeration, I've tested this multiple times). Why shouldn't missiles have an equally effective counter? -------------------------- There is only one +6 sword of WTFPWN in Eve, and only the lag is allowed to equip it. |
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