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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Berrice Silf
Republic Military School Minmatar Republic
102
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Posted - 2016.02.12 19:10:02 -
[2071] - Quote
Tyberius Franklin wrote:Berrice Silf wrote:Why would someone want to be at a level of a game on day one that someone who has been playing 10 years is at. If this tenure has been a problem then why hasn't the ability to buy your way into the game been bought into play years ago, maybe because its a last ditch attempt to squeeze whats left out of it ??
Over the years the question has been asked about buying / speeding up skill points and been laughed at before being shut down, is something different except a flagging bank balance and sub base. First, our levels are non-linear and nothing here takes 10 years to get to. Second, because the vast majority of the ships and tools are locked behind SP which is what makes training desired in the first place. Third, not everyone wants to be at the same SP as a 10 year old vet, some just want a boost to one year from 6 months. Others may just want to top off a skill the missed which is now off map. The whole, "why do you need to be on par with 10 year old characters" is pretty much the type of exaggeration I was trying to point out. It seems most aren't using it for that so much as building a particular competency rather than the multiple competencies gained in 10 years. The question I'd pose to your doom prediction is "Why, if we're to the point of squeezing what's left out of it" is there still costly active development going on? Why the hardware upgrade? Why does nothing actually match up with that line of thinking yet it still keeps popping up? Or is squeezing what's left not the intended sentiment? Maybe just supplementing income? Possible, though from CCPs last published financials Eve itself was profitable so unless the numbers dropped significantly more than login activity suggests and we're all just playing more individually to make up for it I don't see why that would change. You are the one who always brings up tenure, its like your little twist out mechanism then when responded to you bleet like a lamb with a slit throat ..... make your mind up ty.
I'm not on about doom im talking of pure unadulterated greed by CCP - They offered this garbage and most wanted a change as in reallocation of skills, something to speed up training - We get this heap of shite thats ripped the heart out of a game thats stood by it's principles ..... until now. |
Tiddle Jr
Brutor Tribe Minmatar Republic
787
|
Posted - 2016.02.12 19:18:53 -
[2072] - Quote
http://massivelyop.com/2016/02/11/eve-online-player-buys-nearly-7000-worth-of-skill-injectors/
Success! |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1916
|
Posted - 2016.02.12 19:29:02 -
[2073] - Quote
Berrice Silf wrote:You are the one who always brings up tenure, its like your little twist out mechanism then when responded to you bleet like a lamb with a slit throat ..... make your mind up ty. Where did I say tenure = 10 years? Please point that out. Why is it that you insist on these false dichotomies? Why is tenure only equal to 10 years now? I've made up my mind, and explained CONSISTANTLY several times what's going on. So how about we stop playing this word game shall we? Tenure isn't just specific numbers of months or years and you know that.
You also know training exclusively took time before so there was absolutely no reason for this little diversion.
Berrice Silf wrote:I'm not on about doom im talking of pure unadulterated greed by CCP - They offered this garbage and most wanted a change as in reallocation of skills, something to speed up training - We get this heap of shite thats ripped the heart out of a game thats stood by it's principles ..... until now. We got both of those things. We know their both functioning fine. Now we're complaining that it comes at cost. A higher cost than necessary? IMHO yes, but it's moving along just fine despite that, so most likely my price expectations were completely wrong and the feature as a whole indeed can sustain a higher price point than I anticipated.
And the only principle violated is the one people asked to be violated per your own words. The only change is the inviolability of SP itself. You could already buy people's time, now we have what is simply another method. |
Freelancer117
So you want to be a Hero
428
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Posted - 2016.02.12 22:39:14 -
[2074] - Quote
Don ZOLA wrote:Dr Caymus has been overtaken on top 1 positions in total SP after 13 years. Just because someone invested some cash / isk.
Thank you CCP for showing us on the very first day of implementing your stupid idea how much efforts, time and money of long lasting customers has been appreciated. Customers who have helped you built everything your game was. Really sends a strong message to existing player base and to potential new players.
Remember the good old days since you wont have them again, karma is a *****.
Edit: And be ashamed of what you have become. I remember CCP which actually had some morale stands and care for customers...
And this just shows those idiots on previous topics how much they lack a clue, since I wrote this will happen and they were all denying it...
Every gamer outside of new eden, on gaming related (media) websites / forums, show in their comments how CCP sucks
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games pay More to win at skill training time, now with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Alavaria Fera
GoonWaffe
6941
|
Posted - 2016.02.13 00:08:34 -
[2075] - Quote
galtest12345 wrote:First people argue that SP don't matter and that noobs will be tricked into buying it when the reality is that training for the long term is the most satisfying part of the game ..
.. and now people are arguing that if you don't immediately buy your way into every new shiny thing then you'll be left behind!
Which is it, guys? Some people in here are just determined to hate the injectors regardless of what "logic" they implement. It's fine if you hate it, that's fine, but thousands and thousands of them were traded in Jita alone in the last few days. You are the minority. What do you expect, we're starting from the end and working backwards to figure out which base beliefs are needed to justify the outrage.
galtest12345 wrote:It might be slightly sad to see Caymus drop off the #1 spot It's time to riot.
it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players
http://eveboard.com/ranks
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Jenshae Chiroptera
2520
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Posted - 2016.02.13 04:28:25 -
[2076] - Quote
Malcanis wrote:Jenshae Chiroptera wrote:Where is the feedback thread for skill injectors? It's in this month's Accounts Receivable statement. Already planned for next month after I vote for Xenuria.
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
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Enki Martok
DragonForge Industries The Southern Syndicate
0
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Posted - 2016.02.13 20:40:45 -
[2077] - Quote
Julien Brellier wrote:Pay-to-win micro transactions creeping into Eve.
A sad day.
Definitely!!! |
Faelune
Tous Pour Un
17
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Posted - 2016.02.13 23:23:21 -
[2078] - Quote
Get us back The Sp loss/winning mechanics with The Sp thievering robbering smuggling mechanics: in Game ! Face to face! Player vs Player! |
Berrice Silf
Republic Military School Minmatar Republic
108
|
Posted - 2016.02.14 12:29:07 -
[2079] - Quote
So how can you class eve now the skill gate has been removed.
Previously it did not matter how wealthy you were in game or real life and the bazaar offered certain buyer beware concerns to gaining a character worked on by a previous owner.
We have the standard ( what now seems like f2p ) version that at best you can accumulate 2700 ph and generally work the markets / pvp / pve / mine - In for the long haul True EvE style.
Pay CCP subscription
OR
Pay CCP - Extractors Pay plex - aurum - Extractors Pay plex - aurum - skins Pay plex- Injectors - skill points - accelerated toon Pay plex - Isk - Ships Pay plex - Isk - Modules Pay plex - Isk - ????
and
Pay CCP subscription
Its definitely pay 2 something ....... laugh there bollox off all the way to the bank. |
Sgt Ocker
Kenshin. DARKNESS.
824
|
Posted - 2016.02.14 14:05:09 -
[2080] - Quote
Tiddle Jr wrote:http://massivelyop.com/2016/02/11/eve-online-player-buys-nearly-7000-worth-of-skill-injectors/ Success! http://eveboard.com/pilot/IronBank
Here it is folks - Eves onlines 1st ever 100% skill trained character 473,344,000 SP
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Malcanis
Vanishing Point. The Initiative.
17486
|
Posted - 2016.02.14 14:44:44 -
[2081] - Quote
On the bright side, that's ~900M skillpoints permanently destroyed.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Sgt Ocker
Kenshin. DARKNESS.
825
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Posted - 2016.02.14 15:12:06 -
[2082] - Quote
Malcanis wrote:On the bright side, that's ~900M skillpoints permanently destroyed. Is that a bright side though?
I'm on the fence when it comes to removing SP from the game other than via EULA breaches (Banned accounts).
At 1.2 trillion isk, I don't think this is likely to start a trend
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Jenshae Chiroptera
2523
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Posted - 2016.02.14 16:03:01 -
[2083] - Quote
Malcanis wrote:...On the bright side, that's ~900M skillpoints permanently destroyed. The SP farms are being nurtured, it will take awhile for them to start delivering their fruit.
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
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Berrice Silf
Republic Military School Minmatar Republic
110
|
Posted - 2016.02.14 22:45:54 -
[2084] - Quote
I think Tuesday the 9th feb will go down as the day the dev's turned the Lady into a tramp.
After watching what Ironbank did was the final nail in this games coffin for me and decided to end this one too, good luck all have fun |
Jenshae Chiroptera
2540
|
Posted - 2016.02.15 14:37:27 -
[2085] - Quote
Don ZOLA wrote:...of course someone who played way much less and invested way less time + effort should not get there. It is not about tenure it is about customers relations. People can buy high sp chars if they need them, they can even buy sp now, but they should never ever be provided option to take someone 13 years of loyalty. With this change, CCP send wrong message to the players. ... I agree.
CCP - Building ant hills and magnifying glasses for fat kids
I will be voting for Xenuria because...
Now that everything can be bought for $, EVE has no goals - empty shell.
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Mr Epeen
It's All About Me
9877
|
Posted - 2016.02.15 19:47:36 -
[2086] - Quote
Jenshae Chiroptera wrote:Don ZOLA wrote:...of course someone who played way much less and invested way less time + effort should not get there. It is not about tenure it is about customers relations. People can buy high sp chars if they need them, they can even buy sp now, but they should never ever be provided option to take someone 13 years of loyalty. With this change, CCP send wrong message to the players. ... I agree. I don't.
If there was loyalty in the sense of what you just quoted, there would be no need for this thread as all the 'loyal' players would not be gutting their 13 year old characters en mas for something as easy to acquire as ISKies.
Every one is blaming the victims here. It's not the people buying SP, it's the people selling it. And the people selling it are by definition, vets.
It always comes back to it being the veterans doing the actual screwing up of things in this game, doesn't it?
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Rain6637
GoonWaffe Goonswarm Federation
33344
|
Posted - 2016.02.15 19:57:21 -
[2087] - Quote
Ironbank should have kept going with more unallocated SP for the sake of future proofing.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Estella Osoka
Perkone Caldari State
1039
|
Posted - 2016.02.15 22:16:55 -
[2088] - Quote
Berrice Silf wrote:So how can you class eve now the skill gate has been removed.
Previously it did not matter how wealthy you were in game or real life and the bazaar offered certain buyer beware concerns to gaining a character worked on by a previous owner.
We have the standard ( what now seems like f2p ) version that at best you can accumulate 2700 ph and generally work the markets / pvp / pve / mine - In for the long haul True EvE style.
Pay CCP subscription
OR
Pay CCP - Extractors Pay plex - aurum - Extractors Pay plex - aurum - skins Pay plex- Injectors - skill points - accelerated toon Pay plex - Isk - Ships Pay plex - Isk - Modules Pay plex - Isk - ????
and
Pay CCP subscription
Its definitely pay 2 something ....... laugh there bollox off all the way to the bank.
You forgot pay isk for Aurum tokens. |
Berrice Silf
Republic Military School Minmatar Republic
114
|
Posted - 2016.02.15 23:06:05 -
[2089] - Quote
Mr Epeen wrote:Jenshae Chiroptera wrote:Don ZOLA wrote:...of course someone who played way much less and invested way less time + effort should not get there. It is not about tenure it is about customers relations. People can buy high sp chars if they need them, they can even buy sp now, but they should never ever be provided option to take someone 13 years of loyalty. With this change, CCP send wrong message to the players. ... I agree. I don't. If there was loyalty in the sense of what you just quoted, there would be no need for this thread as all the 'loyal' players would not be gutting their 13 year old characters en mas for something as easy to acquire as ISKies. Every one is blaming the victims here. It's not the people buying SP, it's the people selling it. And the people selling it are by definition, vets. It always comes back to it being the veterans doing the actual screwing up of things in this game, doesn't it? Mr Epeen No. As previously stated its human nature to seek out and try to find the easiest way to do something, CCP have handed it to them on a plate. If it wasn't implemented then we wouldn't be having this discussion.
With the pve being flimsy at best in the game its reliant on it's pvp, without players there is no pvp. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1923
|
Posted - 2016.02.15 23:43:56 -
[2090] - Quote
Berrice Silf wrote:Mr Epeen wrote:Jenshae Chiroptera wrote:Don ZOLA wrote:...of course someone who played way much less and invested way less time + effort should not get there. It is not about tenure it is about customers relations. People can buy high sp chars if they need them, they can even buy sp now, but they should never ever be provided option to take someone 13 years of loyalty. With this change, CCP send wrong message to the players. ... I agree. I don't. If there was loyalty in the sense of what you just quoted, there would be no need for this thread as all the 'loyal' players would not be gutting their 13 year old characters en mas for something as easy to acquire as ISKies. Every one is blaming the victims here. It's not the people buying SP, it's the people selling it. And the people selling it are by definition, vets. It always comes back to it being the veterans doing the actual screwing up of things in this game, doesn't it? Mr Epeen No. As previously stated its human nature to seek out and try to find the easiest way to do something, CCP have handed it to them on a plate. If it wasn't implemented then we wouldn't be having this discussion. With the pve being flimsy at best in the game its reliant on it's pvp, without players there is no pvp. A value isn't a value when it's a mandate. Only when that "loyalty" can be traded can we really see what it's worth. And apparently it's worth ~300mill per optimal week. All the talk of ease and human nature only highlights the minimal worth of SP even for those who have demonstrated their "loyalty" to the game.
But it's still always someone else' fault. When given options we can't and apparently refuse to collectively acknowledge our own individual agency. |
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Chrysa Narfatu
Joint Shipbuilding Industries Ltd
0
|
Posted - 2016.02.16 02:32:33 -
[2091] - Quote
***Took a lot of time editing this one so it may have salt, tears or salty tears out of the picture :)***
Well, for better or worse, Skill Extractors/Injectors have been implemented. It will be interesting to see how the scales of power will look like at the end of this month - in all possible notions.
One of the wow factors that hooked me into the game was the new player first contact experience, which even before Trinity was a marvel to behold, in my eyes at least. This included a wonderful music score, amazing visuals, starting out in a deadspace training complex and actually having Aura talking to you GÇô the very first time I saw a tutorial speaking to the player GÇô not many MMO games could boast that feature at the time, sadly gone now. Of course, I knew what I was roughly getting into: a game that requires actual brainpower, painful trial and error and time investment, as the intro stressed upon its first launch.
Seems that joining EvE back in whenever-I-joined was a bad idea, but no one can glance into the future. I'd saved myself a lot of time getting to the SP total I have for all of my 3 main account Characters had I joined from this point onwards. And no - the Bazaar is only good for a particular type of gamer - not my style of play.
Regardless of whatever goals CCP seems to pursue, I don't mind the time-grinding nor will I lament over its (stated or implied) degeneration. Since I never was thirsty for fame or glory, I will also skip the in-game politics section, thank you very much. One of the many things that kept me going in this game for so long was the notion of Democracy in it - beginning with the introduction of the so much venerated (or hated) CSM and the micro and macro-politics this meant.
CCP made a promise to listen to us players. I believe that the EvE Monument was the peak of it. Having followed this thread as far as I could, considering that I have not much spare time to invest in the game and the out of game-related activities as I used to, I have come to the personal conclusion that we are facing a Deficit in this respect. Of course I will try reviewing the CSM minutes for the past year to see if this implementation was gauged (pardon my expressed ignorance on this subject and correct me if I am wrong), but I get the feeling that this topic was not discussed in session.
Of course, I think that the whole problem simply boils down to the game needing to be competitive: CCP promised frequent new features so they must deliver, trying to stay one step ahead of the storm of free to play (and pay to win) MMOs out there. I think it best to slow down on the expansions, so that everyone gets a go to express their opinion, mechanics are better thought out and discussed etc., instead of blindly rushing to keep deadlines and as a result throw trinkets around to keep the easily bored player engaged for a few more months. I donGÇÖt mind waiting for expansions, as long as the changes introduced are actually improving the game because this universe had (in its initial conception) two ever-present keywords: patience and perseverance.
Going forward, I'd make a point of instead of getting the feel from post forums or any other indirect or non-transparent methods of gauging player opinions, direct polling/voting should be implemented, especially for features that can offset the game mechanics. Creating an in-game money and time siphon with real money involved yet again with a direct impact on the player base is a double edged sword (please ponder on this phrase, youGÇÖll see what I mean) and does not feel like a good way forward. Direct polling should really be easy to deploy, and would ensure transparency and player input maximization with fractional costs - after all, the loyal player base is not what it used to be and may be bound to change in the near future.
Thank you in advance for taking the time to read through this (rather) ponderous post.
"The Voice of Reason"
-- Tau Ethereal
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Berrice Silf
Republic Military School Minmatar Republic
115
|
Posted - 2016.02.16 07:21:51 -
[2092] - Quote
Tyberius Franklin wrote:Berrice Silf wrote:Mr Epeen wrote:Jenshae Chiroptera wrote:Don ZOLA wrote:...of course someone who played way much less and invested way less time + effort should not get there. It is not about tenure it is about customers relations. People can buy high sp chars if they need them, they can even buy sp now, but they should never ever be provided option to take someone 13 years of loyalty. With this change, CCP send wrong message to the players. ... I agree. I don't. If there was loyalty in the sense of what you just quoted, there would be no need for this thread as all the 'loyal' players would not be gutting their 13 year old characters en mas for something as easy to acquire as ISKies. Every one is blaming the victims here. It's not the people buying SP, it's the people selling it. And the people selling it are by definition, vets. It always comes back to it being the veterans doing the actual screwing up of things in this game, doesn't it? Mr Epeen No. As previously stated its human nature to seek out and try to find the easiest way to do something, CCP have handed it to them on a plate. If it wasn't implemented then we wouldn't be having this discussion. With the pve being flimsy at best in the game its reliant on it's pvp, without players there is no pvp. A value isn't a value when it's a mandate. Only when that "loyalty" can be traded can we really see what it's worth. And apparently it's worth ~300mill per optimal week. All the talk of ease and human nature only highlights the minimal worth of SP even for those who have demonstrated their "loyalty" to the game. But it's still always someone else' fault. When given options we can't and apparently refuse to collectively acknowledge our own individual agency. What ? Where were the expectations that this was the norm, it was released as a blog and then nothing not a word for a few months then they released the second one saying they were going ahead with it. Certainly not on general consensus was it adopted, but forced upon. Loyalty is not there to be traded - maybe that's why you seem to struggle with this. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1926
|
Posted - 2016.02.16 08:07:55 -
[2093] - Quote
Berrice Silf wrote:What ? Where were the expectations that this was the norm, it was released as a blog and then nothing not a word for a few months then they released the second one saying they were going ahead with it. Certainly not on general consensus was it adopted, but forced upon. Loyalty is not there to be traded - maybe that's why you seem to struggle with this. The only thing forced upon anyone is the availability of the mechanic that determined SP wouldn't need to be tied exclusively to a character. The reality of that was and is in our hands though. We're the ones selling the SP, not CCP. All the excuses about human nature don't change that.
If that's what you consider loyalty, SP, then the definition was shallow and second it was entirely worth selling to any who saw fit to do so. As stated, that "loyalty" is free to be traded and your fellow players seem eager to do so. No hands were forced, so no excuses can be made. |
Berrice Silf
Republic Military School Minmatar Republic
115
|
Posted - 2016.02.16 10:00:13 -
[2094] - Quote
Tyberius Franklin wrote:Berrice Silf wrote:What ? Where were the expectations that this was the norm, it was released as a blog and then nothing not a word for a few months then they released the second one saying they were going ahead with it. Certainly not on general consensus was it adopted, but forced upon. Loyalty is not there to be traded - maybe that's why you seem to struggle with this. The only thing forced upon anyone is the availability of the mechanic that determined SP wouldn't need to be tied exclusively to a character. The reality of that was and is in our hands though. We're the ones selling the SP, not CCP. All the excuses about human nature don't change that. If that's what you consider loyalty, SP, then the definition was shallow and second it was entirely worth selling to any who saw fit to do so. As stated, that "loyalty" is free to be traded and your fellow players seem eager to do so. No hands were forced, so no excuses can be made. Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this it was just pushed through ergo it was forced on us after some 13 years of preaching that they would never alter said system. Of course now implemented people are going to fully use and abuse it as we've seen. Loyalty is earned over time - hard to get and very easily lost, and certainly not a tradeable commodity something those tools and you don't seem to grasp, i now see why Don feels like he's banging his head against a brick wall speaking to you. |
Rat Scout
Federal Navy Academy Gallente Federation
44
|
Posted - 2016.02.16 17:15:53 -
[2095] - Quote
Berrice Silf wrote:Tyberius Franklin wrote:Berrice Silf wrote:What ? Where were the expectations that this was the norm, it was released as a blog and then nothing not a word for a few months then they released the second one saying they were going ahead with it. Certainly not on general consensus was it adopted, but forced upon. Loyalty is not there to be traded - maybe that's why you seem to struggle with this. The only thing forced upon anyone is the availability of the mechanic that determined SP wouldn't need to be tied exclusively to a character. The reality of that was and is in our hands though. We're the ones selling the SP, not CCP. All the excuses about human nature don't change that. If that's what you consider loyalty, SP, then the definition was shallow and second it was entirely worth selling to any who saw fit to do so. As stated, that "loyalty" is free to be traded and your fellow players seem eager to do so. No hands were forced, so no excuses can be made. Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this it was just pushed through ergo it was forced on us after some 13 years of preaching that they would never alter said system. Of course now implemented people are going to fully use and abuse it as we've seen. Loyalty is earned over time - hard to get and very easily lost, and certainly not a tradeable commodity something those tools and you don't seem to grasp, i now see why Don feels like he's banging his head against a brick wall speaking to you.
whaaaaaat?????
SP comes from those who have the surplus, accumulated trough time or the bazar. There is a difference between having options and being forced to do something. Even if progressions you think is now tied to buying SP, it starts with the decision of another player to extract in the first place, and that is certainly not forced on anyone.
I guess you could go and experiment, see if you can tackle someone in low-sec and make them extract skill points, let me know how that goes.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1930
|
Posted - 2016.02.16 19:02:35 -
[2096] - Quote
Berrice Silf wrote:Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this Actually they did, not in the introduction of the mechanic, but in it's apparent success. We could have easily stifled that by simply NOT EXTRACTING OUR SP. So I guess it's bullshit now to point to an act people are doing voluntarily because it doesn't conform to the latest series of objections?
That's great and all that you think your opinion gets to override what people are actually doing with the feature. That said it's also pretty arrogant to believing you're acting as some kind of spokesperson for those who don't know better or can't make the informed decision on their own about what they're doing.
It can't be because there is a lack of actual compromise of principle or betrayal, it has to be simply seeking ease that people just can't resist, right? Everyone is a victim and you're their advocate but I'm the self righteous one here. Right.
Berrice Silf wrote:it was just pushed through ergo it was forced on us after some 13 years of preaching that they would never alter said system. When and where? I haven't seen it but I also can't say I've paid complete attention to every communication presented by CCP, so I'll simple ask when and where was this promise made regarding training and SP?
Berrice Silf wrote: Of course now implemented people are going to fully use and abuse it as we've seen. Loyalty is earned over time - hard to get and very easily lost, and certainly not a tradeable commodity something those tools and you don't seem to grasp, i now see why Don feels like he's banging his head against a brick wall speaking to you. Good thing there is no potential for abuse as the uses we've seen from the mild to the extreme are exactly what the system was built for.
Yes, that even includes ironbank.
And it's specifically because the skill system is built the way it is capping how far SP helps with any given ship. There is no abuse.
And no, when you equate loyalty to SP as Don Zola did you aren't talking about actual loyalty, you're talking about bittervet "loyalty": the bleating of entitlement to their SP lead for having been here for a while. Because that's what this is all really about. Can't let the noobs have more SP because it makes the vets feel bad. It "betrays" them to have someone on their level in SP total without being here as long.
And I'm sure you'll want to pitch another fit about me bringing up tenure, but since that's all you do rather than even try to explain why that and SP must be linked for anything other than selfish grandstanding that condemnation lacks any real bite now. |
Ed Bever
Evolution Northern Coalition.
18
|
Posted - 2016.02.16 19:33:47 -
[2097] - Quote
Tyberius Franklin wrote:Berrice Silf wrote:Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this Actually they did, not in the introduction of the mechanic, but in it's apparent success. We could have easily stifled that by simply NOT EXTRACTING OUR SP. So I guess it's bullshit now to point to an act people are doing voluntarily because it doesn't conform to the latest series of objections?
That is not entirely correct. You forget that this is EVE, and any one person MUST presume that any next person will use any and all means provided to him. It is the nature of the game to use this, even if it destroys the game.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1930
|
Posted - 2016.02.16 19:41:00 -
[2098] - Quote
Ed Bever wrote:Tyberius Franklin wrote:Berrice Silf wrote:Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this Actually they did, not in the introduction of the mechanic, but in it's apparent success. We could have easily stifled that by simply NOT EXTRACTING OUR SP. So I guess it's bullshit now to point to an act people are doing voluntarily because it doesn't conform to the latest series of objections? That is not entirely correct. You forget that this is EVE, and any one person MUST presume that any next person will use any and all means provided to him. It is the nature of the game to use this, even if it destroys the game. That view is actually more problematic from the seller's standpoint because there was already a mechanic which did the same thing in providing isk: PLEX.
So there was already an out for that demand without any compromise. Buyers are different, but they are enabled by sellers.
Edit: It's interesting to invoke "This is Eve" as a reason for participation when the objection this stemmed from was based in the notion of how Un-Eve this was and how the entire idea breaks an eve fundamental concept. |
Berrice Silf
Republic Military School Minmatar Republic
118
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Posted - 2016.02.16 20:28:46 -
[2099] - Quote
Tyberius Franklin wrote:Ed Bever wrote:Tyberius Franklin wrote:Berrice Silf wrote:Your self righteous bullsh1t is astounding, CCP didn't give us the opportunity to vote on this Actually they did, not in the introduction of the mechanic, but in it's apparent success. We could have easily stifled that by simply NOT EXTRACTING OUR SP. So I guess it's bullshit now to point to an act people are doing voluntarily because it doesn't conform to the latest series of objections? That is not entirely correct. You forget that this is EVE, and any one person MUST presume that any next person will use any and all means provided to him. It is the nature of the game to use this, even if it destroys the game. That view is actually more problematic from the seller's standpoint because there was already a mechanic which did the same thing in providing isk: PLEX. So there was already an out for that demand without any compromise. Buyers are different, but they are enabled by sellers. Edit: It's interesting to invoke "This is Eve" as a reason for participation when the objection this stemmed from was based in the notion of how Un-Eve this was and how the entire idea breaks an eve fundamental concept. our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items, or as we said after the CSM visit this summer: The investment of money in EVE should not give you an unfair advantage over the investment of time So every single aspect of eve is now monetized, that statement means nothing he even had a lackey write it. He has no integrity neither does CCP as a whole. since the original crew have all but departed your left with the crap to keep on eking out every single penny they can and try to sell it as what everyone wanted.
Even if 99% of the player base refused to use it but the 1% did the whole game now is based around real world transactions to progress, what ever way you paint it the original eve is over now. All this will draw to it is wallet warriors and maybe some ex trialer come to see what its about. There is nothing to work towards anymore, time is irrelevant when you can pay to jump into anything buy anything basically do anything its like being given the /giveall command so long as you get your CC out.
When you don't have to do anything to get everything what is the point of even starting. Remember the old cartoon about eve's learning curve guy looking up a cliff, the new joke one now is sitting in a titan waving a credit card with him shouting 1 day old. The game has gone from having the reputation of being the harshest pvp game out there to flexing a card gets you anything and you'll be lucky to bump into a player out of the main hubs. In such a short space of time its gone from having a good rep for being a hard game to master to almost jokes about how lame its become.
General consensus carries weight and what's being written in forums in alot of places now is that its just gone p2w all stemming from ironbanks stunt. |
Ed Bever
Evolution Northern Coalition.
19
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Posted - 2016.02.16 20:44:14 -
[2100] - Quote
Another idea that may be worth thinking about, in this context: The introduction of Citadels, the removal of medical clone upgrades, the introduction of Multiple Character Training Certificates, now the skill injectors, all contribute to one and the same thing, at least in the long term: a strong decrease in the need for multiple accounts. CCP, being a corperation which still seeks (and has to seek) ways to make more money, lowers the incentive for subscriptions to be paid.
Am i the only one seeing a potential problem here? |
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