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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Jimi Crackcorn
Directed Evolution Corp
4
|
Posted - 2011.12.20 02:16:00 -
[91] - Quote
Haubits wrote:Same problem here. Resubbed today after a year break to get this flickering screen, often crashing the computer after jumps and session changes. Can i have my money back please? The game as is is unplayable. Thanks.
And yes, I am also using Intel I3 processor with dual graphic cards in my laptop (Intel HD onboard card for work and stuff plus Nvidia card for games). The problem seems to be with I3 processor and dual graphic card setups like my laptop has I think. Eve graphic settings menu shows that its using Intel card, although I have manually set it up so that when Eve starts computer should automatically switch to Nvidia card. Laptop model is Asus U30J. MB version U30JC.
From what I've heard eve will automatically use the primary gpu, you can't manually change it. At least not through the eve client. People have said there is software that allows you to pick the card you want to use though, just search around the forums.
spacekillers wrote:may i ask what type of computer your using?
It's a Toshiba satellite |
Ishivan Zock
Obsidian Cobalt Holdings
1
|
Posted - 2011.12.20 02:46:00 -
[92] - Quote
At think it might be safe to say (I hope I'm wrong) that 1.03 isn't going to contain the fix for the issue since it hasen't worked on Sisi. Anyway, Hopefully there will be more ideas tomarrow. |
RonPaul Rox
Mercurialis Inc. RAZOR Alliance
0
|
Posted - 2011.12.20 02:51:00 -
[93] - Quote
im having this problem too, new patch DOES NOT FIX |
Haubits
School of Applied Knowledge Caldari State
0
|
Posted - 2011.12.20 03:43:00 -
[94] - Quote
I GOT MY ISSUE FIXED!
Heres how, no idea if it works for others. I use this little program that i downloaded ed from somewhere, filename NvGPUStateViewer64 that comes with Nvidia Optimus Tools 64 bit to see which graphic card (Intel or Nvidia one) is in use and to force programs to use Nvidia gpu if needed. It looked weird. Programs that needed to use Nvidia GPU did not use it anymore, instead used Intel GPU.
It seems that MS or Intel with one of their latest updatest messed up graphics card software somehow that uses Optimus technology. No longer were apps able to turn on Nvidia gpu for some weird reason, only Intel gpu was used, also by games. Due to having total 5 laptops in the house I always used automatic updates on them, never payed much attention tbh to save time so no idea when exactly the drivers got messed up.
Here is how I got my Asus working: Updated only my Nvidia graphics drivers which I got from here (only for Asus U30JC, not for other computers): http://support.asus.com/Download.aspx?SLanguage=en&m=U30Jc&p=3&s=253
I did not update drivers from there manually before, because my computer comes with Asus Liveupdate software which apparently is malfunctioning and does not update anything automatically as it turned out now.
I did not do anything with Intel HD cards driver software, it stayed the one that Windows update provides automatically.
And problem solved, now NvGPUStateViewer64 shows that Nvidia card is switched on when game (EVE) starts and Intel is switched on when excel or firefox starts automatically, as it should be. Also flickering/crashing when session changes in EVE is now gone.
So people with dual graphic cards and Core I3 processors in their computers, try get newest Nvidia / ATI drivers from your laptop / desktop manufacturers site, hopefully there are proper ones available. No need to mess with Intel HD card drivers, they are not the problem (at least in my case were not).
I got no solution for people with only Intel HD graphic card, sorry. |
Chaotic Death
YOU BETTER
0
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Posted - 2011.12.20 07:19:00 -
[95] - Quote
Sorry for the delay: (also SISI did not fix the problem. wish i could give you my laptop to test it on lol)
Intel-« HD Graphics (Core i5)
Report Date:12/20/2011 Report Time[hr:mm:ss]:0:15:27 Driver Version:8.15.10.2509 Operating System:Windows 7 Service Pack 1(6.1.7601) Default Language:English (United States) DirectX* Version:10.1 Physical Memory:3892 MB Minimum Graphics Memory:32 MB Maximum Graphics Memory:1696 MB Graphics Memory in Use:242 MB Processor:Intel64 Family 6 Model 37 Stepping 5 Processor Speed:2394 MHz Vendor ID:8086 Device ID:0046 Device Revision:18
* Accelerator Information *
Accelerator in Use:Intel(R) HD Graphics Video BIOS:2026.1 Current Graphics Mode:1600 by 900
* Devices Connected to the Graphics Accelerator *
Active Notebook Displays: 1 *Built-in Display*
Monitor Name:Generic PnP Monitor Display Type:Digital Gamma Value:2.2 DDC2 Protocol:Supported
Maximum Image Size: Horizontal:14.96 inches Vertical:08.27 inches
Monitor Supported Modes: 1600 by 900 (60 Hz) |
Haubits
School of Applied Knowledge Caldari State
0
|
Posted - 2011.12.20 10:12:00 -
[96] - Quote
For people with only Intel HD graphics on board and Core I3 processor: it might help to use some older Intel graphic card driver, instead of the newest one. Would not be surprised if this would solve the issue. |
Max Warp
Erasers inc. Controlled Chaos
0
|
Posted - 2011.12.20 10:18:00 -
[97] - Quote
I've got a HP EliteBook 2540p laptop with Intel HD (Core i5) and have the same issues as many in this thread, black screening from time to time, more often display driver "crashing." |
Fraa Rafa
Asgards. The Paganism Alliance
0
|
Posted - 2011.12.20 11:06:00 -
[98] - Quote
I'm on a dell n5010 with i5 chipset. The game is unplayable in null and low sec and has almost cost me to lose a ship |
Fraa Rafa
Asgards. The Paganism Alliance
0
|
Posted - 2011.12.20 12:26:00 -
[99] - Quote
no difference with 1.0.3, but I don't think the patch notes indicated it would |
Max Thunderbird
Thunderbird Kredit Corp
1
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Posted - 2011.12.20 14:49:00 -
[100] - Quote
Problem is still there with 1.03. I can't be sure but it may not have happened the first time on client load, but then I undocked and jumped and the problem is still there. Exited, loaded client again and did get the black screen that time.
It seems like it's loading much faster now. I don't know if it just went by so fast that I missed it on the first client load or if the problem did not happen that one time. Previously, on jumps the checking navigation systems bar would get to 40-60% and I would get the black screen. Now it gets to 100% (or very close) before the black screen.
Edit: The game is unplayable in high sec as well. Might not be as likely to lose a ship and/or get podded but there is still a chance. I am not willing to take that chance when I can crash on undock or jumps. I am training skills and do an occasional test undock or jump, that's it. Fun! I will be requesting that additional time be added to my subscription. I am waiting until the problem is fixed so I know how many days to ask for. |
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Chaotic Death
YOU BETTER
0
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Posted - 2011.12.20 16:47:00 -
[101] - Quote
I also can say this patch did NOT work for me, i have tested it in all the following ways
-lowered the graphics to the lowest, still does it -changed all the setting sync and asymmetric settings - still crashes undocking / system gates / and client load.
Sad to say, i agree that we should get some compinsation because it really is kinda unplayable when you cant even go from system to system without crashing and that 5 seconds to 30 seconds is really what makes or breaks your escape from the gate. |
Ishivan Zock
Obsidian Cobalt Holdings
1
|
Posted - 2011.12.20 17:30:00 -
[102] - Quote
Well, yeah patch 1.03 didn't fix the issue, but since it seems the majority of us tried it early on Sisi I wasn't really expecting it to either. My next idea is to see if I can download Crucible at version 1.0.0 to at least see if it still doesn't get screen flicker at the login screen and I can run log server and submit that so perhaps there is at least some data from before things got messed up so there is a direct comparison.
QUICK UPDATE: So yeah... having difficulty finding a place I can download a version of Eve between Crucible 1.0.0 and 1.0.2... so if anyone has any (legit) places I could grab it, let me know... |
mugen
Fantastic Five
0
|
Posted - 2011.12.20 17:38:00 -
[103] - Quote
I'm also having massive troubles with my Macbook Pro setup with the Core i5 Intel HD graphics card.
Not only did the crucible patch make the game almost unplayable (from a point of almost 30-40fps no sweat) -- but there are some nasty artifacting and other glitches that make it impossible to play. There is also this weird black rotating artifact when warping.. Here are some screenshots to show the problem:
Screenshot 1 Screenshot 2 Screenshot 3
It's frusterating, because CCP promised to start doing things right for this game, but there seems to be a section that goes backwards. Like I said, before Crucible, I was able to play on my MBP at 30-40fps EASILY... now I'm lucky to get 20fps with the camera pointing to blank space :(
CCP really needs to address this.
-mugen |
Ishivan Zock
Obsidian Cobalt Holdings
1
|
Posted - 2011.12.20 17:42:00 -
[104] - Quote
mugen wrote:I'm also having massive troubles with my Macbook Pro setup with the Core i5 Intel HD graphics card. Not only did the crucible patch make the game almost unplayable (from a point of almost 30-40fps no sweat) -- but there are some nasty artifacting and other glitches that make it impossible to play. There is also this weird black rotating artifact when warping.. Here are some screenshots to show the problem: Screenshot 1Screenshot 2Screenshot 3It's frusterating, because CCP promised to start doing things right for this game, but there seems to be a section that goes backwards. Like I said, before Crucible, I was able to play on my MBP at 30-40fps EASILY... now I'm lucky to get 20fps with the camera pointing to blank space :( CCP really needs to address this. -mugen
Hmm, that seems to be a combination of a mac problem and an Intel problem. Also, are you getting the issue where you jump and the screen flickers black and returns about 2 seconds after the screen has loaded after you jump? That's the primary issue here |
mugen
Fantastic Five
0
|
Posted - 2011.12.20 18:11:00 -
[105] - Quote
Ishivan Zock wrote:mugen wrote:I'm also having massive troubles with my Macbook Pro setup with the Core i5 Intel HD graphics card. Not only did the crucible patch make the game almost unplayable (from a point of almost 30-40fps no sweat) -- but there are some nasty artifacting and other glitches that make it impossible to play. There is also this weird black rotating artifact when warping.. Here are some screenshots to show the problem: Screenshot 1Screenshot 2Screenshot 3It's frusterating, because CCP promised to start doing things right for this game, but there seems to be a section that goes backwards. Like I said, before Crucible, I was able to play on my MBP at 30-40fps EASILY... now I'm lucky to get 20fps with the camera pointing to blank space :( CCP really needs to address this. -mugen Hmm, that seems to be a combination of a mac problem and an Intel problem. Also, are you getting the issue where you jump and the screen flickers black and returns about 2 seconds after the screen has loaded after you jump? That's the primary issue here
I do experience that problem as well...
As for my original issue, should I post a new thread? It seems as if the performance problem is around the board as far as Intel GMA video setups are concerned...
-mugen
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Ishivan Zock
Obsidian Cobalt Holdings
1
|
Posted - 2011.12.20 20:48:00 -
[106] - Quote
Ishivan Zock wrote:Well, yeah patch 1.03 didn't fix the issue, but since it seems the majority of us tried it early on Sisi I wasn't really expecting it to either. My next idea is to see if I can download Crucible at version 1.0.0 to at least see if it still doesn't get screen flicker at the login screen and I can run log server and submit that so perhaps there is at least some data from before things got messed up so there is a direct comparison.
QUICK UPDATE: So yeah... having difficulty finding a place I can download a version of Eve between Crucible 1.0.0 and 1.0.2... so if anyone has any (legit) places I could grab it, let me know...
Does anyone know if I just download the Eve Online Installer what version it will install? (Will it install with Crucible 1.0.3 or does it have to go through the update process) Let me know if anyone knows so I can test my theory. |
Ishivan Zock
Obsidian Cobalt Holdings
1
|
Posted - 2011.12.21 04:05:00 -
[107] - Quote
So unfortunately, Eve's self updater is SO advanced (yes sarcasm) that it automatically updates to Crucible 1.0.3 even if you are running off of Incarna, so there is no way I can see to get Eve to start up with Crucible 1.0.0 where the problem had initially been fixed so I could run a side by side log server analysis of the login screen between both versions.
I guess we'll have to leave it up to the pros... unless anyone else has any good ideas... |
Jimi Crackcorn
Directed Evolution Corp
4
|
Posted - 2011.12.21 04:20:00 -
[108] - Quote
Ishivan Zock wrote:So unfortunately, Eve's self updater is SO advanced (yes sarcasm) that it automatically updates to Crucible 1.0.3 even if you are running off of Incarna, so there is no way I can see to get Eve to start up with Crucible 1.0.0 where the problem had initially been fixed so I could run a side by side log server analysis of the login screen between both versions. I guess we'll have to leave it up to the pros... unless anyone else has any good ideas...
What happens if you launch with the internet disconnected? |
Ishivan Zock
Obsidian Cobalt Holdings
1
|
Posted - 2011.12.21 04:41:00 -
[109] - Quote
Jimi Crackcorn wrote:Ishivan Zock wrote:So unfortunately, Eve's self updater is SO advanced (yes sarcasm) that it automatically updates to Crucible 1.0.3 even if you are running off of Incarna, so there is no way I can see to get Eve to start up with Crucible 1.0.0 where the problem had initially been fixed so I could run a side by side log server analysis of the login screen between both versions. I guess we'll have to leave it up to the pros... unless anyone else has any good ideas... What happens if you launch with the internet disconnected?
The issue is that I happen to have my old EVE installer from Incarna (when the whole screen flicker problem originally started) my thought process was that after Installing EVE on incarna, the old update process would make me update through every single build, which would mean I would eventually hit Crucible 1.0.0 and I could perform my analysis, but instead it automaticaly goes from Incarna to Crucible 1.0.3 where the problem remains. My suspicion is that a line of code that was taken out in Crucible 1.0.0 came back in 1.0.2 (both my parents were IT specialists, and they said that programmers always have this kind of conflict when a bug is gotten rid of by one programmer and comes back with another). |
Ishivan Zock
Obsidian Cobalt Holdings
1
|
Posted - 2011.12.21 05:32:00 -
[110] - Quote
I know, I know, I've been posting like a crazy person, but I think I found something in the log server that MAY shed some light...
26562011.12.21 05:04:34:014Open res:/Texture/hringur.dds 26572011.12.21 05:04:34:014Open res:/Texture/Global/noise.dds 26582011.12.21 05:04:34:014Open res:/graphics/effect.fxo/managed/space/specialfx/lensflares/lensflareoccludera.SM_3_0_HI 26592011.12.21 05:04:34:014TriDDSHandler: 'res:/Texture/hringur.dds' in unsupported format (D3DFMT_P8) 26602011.12.21 05:04:34:014Texture 'res:/Texture/hringur.dds' needs format conversion 26612011.12.21 05:04:34:014TriDDSHandler failed to load texture 'res:/Texture/hringur.dds' - retrying with D3DX functions 26622011.12.21 05:04:34:014Open res:/graphics/effect.fxo/managed/space/specialfx/lensflares/lensflareoccludert.SM_3_0_HI 26632011.12.21 05:04:34:051Open res:/dx9/scene/universe/m06_cube_blur.dds 26642011.12.21 05:04:37:624Timeslice warning order 5, 3383ms in tasklet: returning to 'Trinity' from 'Trinity::TriDevice::Render' 26652011.12.21 05:04:37:796Starting Device Reset Resource Release 26662011.12.21 05:04:38:108Device Reset: Re-Preparing Resources 26672011.12.21 05:04:38:108BlueAsyncRes::Initialize: res:/Texture/Sprite/wave.dds 26682011.12.21 05:04:38:109BlueAsyncRes::Initialize: res:/Texture/Global/anisoramp_cube.dds 26692011.12.21 05:04:38:109Open res:/Texture/Sprite/wave.dds 26702011.12.21 05:04:38:109BlueAsyncRes::Initialize: res:/dx9/model/ship/caldari/decal/decal_4-f_d.dds 26712011.12.21 05:04:38:109Open res:/Texture/Global/anisoramp_cube.dds 26722011.12.21 05:04:38:109BlueAsyncRes::Initialize: res:/texture/particle/whitesharp.dds 26732011.12.21 05:04:38:109BlueAsyncRes::Initialize: res:/Texture/Sprite/astroiddirt2.dds 26742011.12.21 05:04:38:109Open res:/dx9/model/ship/caldari/decal/decal_4-f_d.dds 26752011.12.21 05:04:38:109Open res:/texture/particle/whitesharp.dds
[TOOK OUT SOME RANDOM CRAP IN THE MIDDLE TO SAVE SPACE]
27112011.12.21 05:04:38:142BlueAsyncRes::Initialize: res:/Texture/Particle/whiteglobe.dds 27122011.12.21 05:04:38:142Open res:/Texture/Particle/whiteglobe.dds 27132011.12.21 05:04:38:143BlueAsyncRes::Initialize: res:/Texture/Global/noise.dds 27142011.12.21 05:04:38:143Open res:/Texture/Global/noise.dds 27152011.12.21 05:04:38:143BlueAsyncRes::Initialize: res:/Texture/hringur.dds 27162011.12.21 05:04:38:143BlueAsyncRes::Initialize: res:/dx9/scene/universe/m06_cube_blur.dds 27172011.12.21 05:04:38:143Open res:/Texture/hringur.dds 27182011.12.21 05:04:38:143Open res:/dx9/scene/universe/m06_cube_blur.dds 27192011.12.21 05:04:38:143TriDDSHandler: 'res:/Texture/hringur.dds' in unsupported format (D3DFMT_P8) 27202011.12.21 05:04:38:143Texture 'res:/Texture/hringur.dds' needs format conversion 27212011.12.21 05:04:38:143TriDDSHandler failed to load texture 'res:/Texture/hringur.dds' - retrying with D3DX functions 27222011.12.21 05:04:38:151Open res:/UI/Cursor/cursor00.dds 27232011.12.21 05:04:38:156Device Reset: Completed Successfully
Hmm, could this hringur.dds be the problem? it says unsupported format... does anyone know, or am I just shooting in the dark here? I checked some of my log server reports from jumping that I took previously, and the hringur.dds is always there and is always in an unsupported format... whatever that means. Hopefully the devs see this and know what it is. |
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Jimi Crackcorn
Directed Evolution Corp
4
|
Posted - 2011.12.21 07:03:00 -
[111] - Quote
Ishivan Zock wrote: Hmm, could this hringur.dds be the problem? it says unsupported format... does anyone know, or am I just shooting in the dark here? I checked some of my log server reports from jumping that I took previously, and the hringur.dds is always there and is always in an unsupported format... whatever that means. Hopefully the devs see this and know what it is.
Well, after running a logserver while alt tabbed(when the driver doesn't have to restart) I can still see that entry.
51002011.12.21 06:50:38:589Open res:/Texture/hringur.dds 51012011.12.21 06:50:38:589TriDDSHandler: 'res:/Texture/hringur.dds' in unsupported format (D3DFMT_P8) 51022011.12.21 06:50:38:589BlueAsyncRes::Initialize: res:/graphics/effect.fxo/managed/space/specialfx/lensflares/lensflareoccludert.SM_3_0_HI 51032011.12.21 06:50:38:589Texture 'res:/Texture/hringur.dds' needs format conversion 51042011.12.21 06:50:38:589TriDDSHandler failed to load texture 'res:/Texture/hringur.dds' - retrying with D3DX functions 51052011.12.21 06:50:38:589Open res:/graphics/effect.fxo/managed/space/specialfx/lensflares/lensflareoccludert.SM_3_0_HI 51062011.12.21 06:50:38:590Open res:/dx9/Model/WorldObject/Sun/blue.red 51072011.12.21 06:50:38:598BlueAsyncRes::Initialize: res:/Texture/Sprite/EMPSmartbomb.dds 51082011.12.21 06:50:38:598Open res:/Texture/Sprite/EMPSmartbomb.dds 51092011.12.21 06:50:38:598BlueAsyncRes::Initialize: res:/Texture/Sprite/caustics2.dds 51102011.12.21 06:50:38:598Open res:/Texture/Sprite/caustics2.dds 51112011.12.21 06:50:38:598BlueAsyncRes::Initialize: res:/graphics/effect.fxo/managed/space/specialfx/ubershader.SM_3_0_HI 51122011.12.21 06:50:38:598Open res:/graphics/effect.fxo/managed/space/specialfx/ubershader.SM_3_0_HI 51132011.12.21 06:50:38:598BlueAsyncRes::Initialize: res:/Graphics/Generic/vortex/Cone2.gr2 51142011.12.21 06:50:38:598Open res:/Graphics/Generic/vortex/Cone2.gr2 51152011.12.21 06:50:38:598BlueAsyncRes::Initialize: res:/Texture/Sprite/Gray.dds 51162011.12.21 06:50:38:599BlueAsyncRes::Initialize: res:/Texture/Sprite/astroiddirt2.dds 51172011.12.21 06:50:38:599BlueAsyncRes::Initialize: res:/Graphics/Generic/UnitSphere/UnitSphere.gr2 51182011.12.21 06:50:38:600Preemptively loading 40174772 51192011.12.21 06:50:38:600Preemptively loading 40174771 51202011.12.21 06:50:38:600[ 40174771 ] LoadModel
But as you can see my driver never crashes so it doesn't seem like that's it, although it is suspicious. I tried extracting the actual textures from eves .stuff files to see exactly what that texture was, but I couldn't figure out how to get them out.
I'm going to go through all of the .stuff files with a hex editor though and pinpoint which one actually holds the hringur.dds and then work from there.
Also as a side note, I'm also getting that same error message on muzzleflare.dds and beamsoftend.dds so it seems irrelevant. |
Shpenat
Pafos Technologies
2
|
Posted - 2011.12.21 09:19:00 -
[112] - Quote
If you want to download crucible 1.0 it can be done in the form of offline installer. The addresses are:
content.eveonline.com/321452/eveonline_321452_1of2.7z part 1 content.eveonline.com/321452/eveonline_321452_2of2.7z part 2 content.eveonline.com/321452/EVE_Online_Installer_321452.exe installer
But be warned that you cannot play with this build as it is not compatible with current client. so you can only test the startup issue. |
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CCP Vertex
C C P C C P Alliance
60
|
Posted - 2011.12.21 10:49:00 -
[113] - Quote
Hi all, I wanted to just give you all an update so you don't lose hope. We are still looking into this issue but have yet still been unable to reproduce on any of our in house hardware. We are looking at getting one of the same laptops you are experiencing the issues on to have a better chance of debugging this.
The logserver reports from all of your bugreports do not give us any leads as to what is going on, so we need to reproduce this in the office. I will update you as soon as I have any news.
Ishivan: I'm afraid the hringur.dds in your logs is unrelated to this issue CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Okan Caldari
Stinger Corporation
1
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Posted - 2011.12.21 11:02:00 -
[114] - Quote
CCP Vertex wrote:Hi all, I wanted to just give you all an update so you don't lose hope. We are still looking into this issue but have yet still been unable to reproduce on any of our in house hardware. We are looking at getting one of the same laptops you are experiencing the issues on to have a better chance of debugging this.
The logserver reports from all of your bugreports do not give us any leads as to what is going on, so we need to reproduce this in the office. I will update you as soon as I have any news.
Ishivan: I'm afraid the hringur.dds in your logs is unrelated to this issue
Laptops?? This is nothing to do with laptops! I have the same (f#cking annoying) issue again and again on a desktop. Happens more often when being docked and/or in the process of undocking.
Intel 7i 920 nVidia GTX 295 (latest driver) |
Shpenat
Pafos Technologies
2
|
Posted - 2011.12.21 11:09:00 -
[115] - Quote
Okan Caldari wrote:CCP Vertex wrote:Hi all, I wanted to just give you all an update so you don't lose hope. We are still looking into this issue but have yet still been unable to reproduce on any of our in house hardware. We are looking at getting one of the same laptops you are experiencing the issues on to have a better chance of debugging this.
The logserver reports from all of your bugreports do not give us any leads as to what is going on, so we need to reproduce this in the office. I will update you as soon as I have any news.
Ishivan: I'm afraid the hringur.dds in your logs is unrelated to this issue Laptops?? This is nothing to do with laptops! I have the same (f#cking annoying) issue again and again on a desktop. Happens more often when being docked and/or in the process of undocking. Intel 7i 920 nVidia GTX 295 (latest driver)
That is odd. So far this was reported only on Intel graphic card. Do you have any other graphical chip in your machine (ie onboard one) - even if supposedly disabled? |
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CCP Vertex
C C P C C P Alliance
60
|
Posted - 2011.12.21 11:14:00 -
[116] - Quote
The majority of reported issues are all on INTEL HD Integrated graphics chips so that is where we are focusing our research. I will find your GPU model in the test lab later today and run some tests on it but this issue isnGÇÖt an easy one to reproduce. CCP-áVertex -á|-á Art Quality Assurance-á | -áTeam Trilambda
http://wiki.eveonline.com/en/wiki/Bug_reporting
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Fraa Rafa
Asgards. The Paganism Alliance
0
|
Posted - 2011.12.21 11:46:00 -
[117] - Quote
latest patch to 1.0.3 has no effect |
Fraa Rafa
Asgards. The Paganism Alliance
0
|
Posted - 2011.12.21 12:04:00 -
[118] - Quote
CCP Vertex wrote:The majority of reported issues are all on INTEL HD Integrated graphics chips so that is where we are focusing our research. I will find your GPU model in the test lab later today and run some tests on it but this issue isnGÇÖt an easy one to reproduce.
Also, I can tell you how to reproduce it, go buy a Dell n5010, I've tried it on my girlfriend's n5010, same exact problem. lmao |
Okan Caldari
Stinger Corporation
1
|
Posted - 2011.12.21 13:17:00 -
[119] - Quote
Shpenat wrote:Okan Caldari wrote:CCP Vertex wrote:Hi all, I wanted to just give you all an update so you don't lose hope. We are still looking into this issue but have yet still been unable to reproduce on any of our in house hardware. We are looking at getting one of the same laptops you are experiencing the issues on to have a better chance of debugging this.
The logserver reports from all of your bugreports do not give us any leads as to what is going on, so we need to reproduce this in the office. I will update you as soon as I have any news.
Ishivan: I'm afraid the hringur.dds in your logs is unrelated to this issue Laptops?? This is nothing to do with laptops! I have the same (f#cking annoying) issue again and again on a desktop. Happens more often when being docked and/or in the process of undocking. Intel 7i 920 nVidia GTX 295 (latest driver) That is odd. So far this was reported only on Intel graphic card. Do you have any other graphical chip in your machine (ie onboard one) - even if supposedly disabled?
No - only the nVidia card. Sometimes it happens several times a minute, and sometimes I can go hours without any problems, which leads me to believe it has to do with certain environments/items/whatever having to be rendered. Just guessing... |
Shpenat
Pafos Technologies
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Posted - 2011.12.21 14:21:00 -
[120] - Quote
Okan Caldari wrote:
No - only the nVidia card. Sometimes it happens several times a minute, and sometimes I can go hours without any problems, which leads me to believe it has to do with certain environments/items/whatever having to be rendered. Just guessing...
Several times a minute? Are you sure you have the same issue? Can you describe the symptoms?
The issue discussed in this thread is black screen during every jump and during startup. Which so far seems to be problem only on certain Intel chips. SO if you have exactly same issue it implicates that the issue is not hardware related. |
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