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baltec1
Bat Country Pandemic Legion
17281
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Posted - 2016.02.05 05:08:12 -
[1111] - Quote
Enabran' Tain wrote:
Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose.
Stick orca/bowhead in front of autopiloting freighter, let it hit 5 times, blow up now agressed afk freighter with a stealth bomber.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Teckos Pech
The Executives Executive Outcomes
4630
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Posted - 2016.02.05 06:14:02 -
[1112] - Quote
baltec1 wrote:Enabran' Tain wrote:
Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose.
Stick orca/bowhead in front of autopiloting freighter, let it hit 5 times, blow up now agressed afk freighter with a stealth bomber.
Awwww man you ruined it!
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Brad Neece
The Scope Gallente Federation
30
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Posted - 2016.02.05 06:22:29 -
[1113] - Quote
baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote: Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser.
GL bumping the mach fit I listed above with any kind of reliability. As for agility, yes there is - fit an oversize mwd to cruiser (fit for bumping the freighter). Why are you fitting an oversized MWD in the first place? A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
Do you have any videos or anything to make this, observable ? Because it's a miss for me everytime.....I'm not approaching, I'm aiming ahead of it's intended direction..... And at times the angle of adjustment needed to catch the bumper, causes me to bump the freighter in the process, A simple fit you can share? Or tactic that is missing in my approach? |
Teckos Pech
The Executives Executive Outcomes
4630
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Posted - 2016.02.05 06:22:47 -
[1114] - Quote
Personally I think we should all endeavor to get on bigbud's block list so this thread can die.
We can ignore Rhamemanuel or whatever her name is as she's just a goofball. Then this thread can die and sink below page 1 and die the ignominious death it deserves.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Black Pedro
Yammerschooner
2176
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Posted - 2016.02.05 06:24:12 -
[1115] - Quote
bigbud skunkafella wrote:
well it would be pretty essential to at least have some escort capable of clearing tackle if pedros suggestion was adopted.but unless the mechanic is limited to say 0.5 systems then imo the effects could be catastrophic for the resons i outlined earlier .
yes it would be a new 'limited engagement ' thingy, but pretty easy to implement, understand.
edit;please leave out the insults, it adds nothing to the discussion .
I am not advocating for any of this for the record. Bumping in my eyes works perfectly fine in that it is almost 100% avoidable with a small amount of effort, and can lead to an escalation of fights - if it has any problems it is just that the mechanic is unintuitive to those that don't understand the game. But if you want to throw around ideas:
Idea two: Capital Interdictor deployable. A moderately expensive deployable that takes a minute to online (to allow scouts to see one is on a gate ahead). It can be scooped at this point, but if activated it is consumed. It can be activated on any capital ship having the effect of an infinite point near instantly and a timer starts (say 20 minutes). During this time the deployable is vulnerable and if it is destroyed, the tackled capital receives a short buff that boosts its agility and immunity to point so it can instawarp. Anyone who attacks the deployable goes suspect of course.
This allows aggressors to tackle a capital ship and the escorts a legal way to get out of it. It also could be used by the escorts to escape from a bumper by deploying it and then destroying it so there probably should be a short period of invulnerability (5 minutes? Although that could be the original deployment timer) so that aggressors can get some ships on the field to defend the deployable in that case.
A variant of this which could enable the other capitals in highsec is to have the deployable turn the capital ship suspect at the end of the 20 minutes. It would serve sort of an entosis mechanism forcing a fight where the capital ship's side is trying to destroy the deployable to free the ship, while the aggressors are trying to defend it so that CONCORD goes away and a real fight against the carrier or whatever can happen.
All of this, and the escalation idea it is centered around are hampered by the way flags work in highsec though. If you make a bumper or looter suspect now, the other side would just shoot it from behind the protection of CONCORD with no risk or escalation of the fight possible. Ideally you would want some system where if you join the game of cops and robbers you are now vulnerable to everyone on the other side rather than each side just sniping the other behind the safety of the NPCs.
Something drastic will have to change if CCP follows through with allowing capitals back into highsec though. My guess is any change to bumping is going to have to wait until then. |
Ima Wreckyou
The Conference Elite CODE.
2147
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Posted - 2016.02.05 07:31:30 -
[1116] - Quote
Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Vectors: The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately. +1
If you post it one more time CCP may actually implement it. You should add some story about why it will attract new players and increase CCP's revenue stream.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Rhamnousia Nosferatu
Bunnyhopping days
276
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Posted - 2016.02.05 07:33:53 -
[1117] - Quote
baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess. |
Enabran' Tain
Viziam Amarr Empire
6
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Posted - 2016.02.05 07:49:26 -
[1118] - Quote
Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Vectors: Quote:The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately.
The speed and mass would literally determine an aggressive bump. Hitting someone going several thousand k/sec multiple times in minutes would earn a suspect time. |
Mag's
Rabble Inc. Rabble Alliance
21188
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Posted - 2016.02.05 07:51:11 -
[1119] - Quote
Teckos Pech wrote:Personally I think we should all endeavor to get on bigbud's block list so this thread can die.
We can ignore Rhamemanuel or whatever her name is as she's just a goofball. Then this thread can die and sink below page 1 and die the ignominious death it deserves. To get on the block list, you simply have to ask awkward questions. The ones none of them want to confront, as it breaks their argument.
Rham. Well she does have issues with evidence, although now 'wild guesses' may prevail. But she has provided some entertainment, so it's not all bad. Well it is, but it was funny bad. If you know what I mean. I'll get my coat.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Mag's
Rabble Inc. Rabble Alliance
21188
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Posted - 2016.02.05 07:51:57 -
[1120] - Quote
Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack. Vectors: Quote:The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly. Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump. Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately. The speed and mass would literally determine an aggressive bump. Hitting someone going several thousand k/sec multiple times in minutes would earn a suspect time. This needs to be a thing ASAP.
Please hire this guy.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Scipio Artelius
The Vendunari End of Life
44249
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Posted - 2016.02.05 07:56:15 -
[1121] - Quote
Mag's wrote:Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack. Vectors: Quote:The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly. Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump. Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately. The speed and mass would literally determine an aggressive bump. Hitting someone going several thousand k/sec multiple times in minutes would earn a suspect time. This needs to be a thing ASAP. Please hire this guy. +1
I wonder how many more +1s I'll give it in this thread, but only because it's an awesome idea.
Come Win At Eve - Join The Vendunari
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Mag's
Rabble Inc. Rabble Alliance
21213
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Posted - 2016.02.05 07:57:49 -
[1122] - Quote
Scipio Artelius wrote:Mag's wrote:Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack. Vectors: Quote:The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly. Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump. Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately. The speed and mass would literally determine an aggressive bump. Hitting someone going several thousand k/sec multiple times in minutes would earn a suspect time. This needs to be a thing ASAP. Please hire this guy. +1 I wonder how many more +1s I'll give it in this thread, but only because it's an awesome idea. I know right. I'm so disappointed they shut his thread down. I was all set to +1 his OP and everything.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Enabran' Tain
Viziam Amarr Empire
6
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Posted - 2016.02.05 08:19:47 -
[1123] - Quote
Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Vectors: The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately.
The speed and mass would literally determine an aggressive bump. Hitting someone going several thousand k/sec multiple times in minutes would earn a suspect time. |
Rhamnousia Nosferatu
Bunnyhopping days
276
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Posted - 2016.02.05 08:38:04 -
[1124] - Quote
Jonah Gravenstein wrote:Rhamnousia Nosferatu wrote: My full V skills char was a best case illustration for ehp.
Best case scenario for your argument, worst case scenario for anybody trying to kill it. Exactly, which is why it's relevant since it shows how close its ehp is to ehp of a wreck.
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Ima Wreckyou
The Conference Elite CODE.
2149
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Posted - 2016.02.05 08:46:59 -
[1125] - Quote
Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Vectors: The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately.
The speed and mass would literally determine an aggressive bump. Hitting someone going several thousand k/sec multiple times in minutes would earn a suspect time. +1 The idea gets better every time I read it. I am sorry to hear they closed your thread. Your idea really deserved it's own thread me thinks (maybe even a couple of threads, that's how good it is).
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Mag's
Rabble Inc. Rabble Alliance
21213
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Posted - 2016.02.05 08:51:03 -
[1126] - Quote
Ima Wreckyou wrote:Enabran' Tain wrote:Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, at a certain speed, the aggressor gets a suspect timer for just the aggressed and everyone in his fleet, to attack.
Vectors: The speed and mass of the ship could play a part in rather or not it is registered as an actual aggressive bump, as micro warp drives are needed and they increase the mass of the ship greatly.
Example: Bumper bumps an orca 5 times in 30 minutes, he gets a suspect timer and can be shot, but if the bumper tries to bump the orca into other ships multiple times, it will not cause a suspect timer for the Orca due to lack of necessary speed for it to register as an aggressive bump.
Conclusion: There is no instance or reason someone could bump into someone, outside their fleet, 5 times in 30 minutes unless it was on purpose and done deliberately.
The speed and mass would literally determine an aggressive bump. Hitting someone going several thousand k/sec multiple times in minutes would earn a suspect time. +1 The idea gets better every time I read it. I am sorry to hear they closed your thread. Your idea really deserved it's own thread me thinks (maybe even a couple of threads, that's how good it is). Or maybe even it's own forum section? Enabran' Tain's wonderful feature and idea.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Rhamnousia Nosferatu
Bunnyhopping days
276
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Posted - 2016.02.05 09:00:24 -
[1127] - Quote
Enabran' Tain's mega-exploitable features and ideas? |
Scipio Artelius
The Vendunari End of Life
44249
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Posted - 2016.02.05 09:04:20 -
[1128] - Quote
Rhamnousia Nosferatu wrote:Enabran' Tain's mega-exploitable features and ideas? We all just think it's awesome.
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Ima Wreckyou
The Conference Elite CODE.
2151
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Posted - 2016.02.05 09:06:23 -
[1129] - Quote
Rhamnousia Nosferatu wrote:Enabran' Tain's mega-exploitable features and ideas? What are you talking about?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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baltec1
Bat Country Pandemic Legion
17282
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Posted - 2016.02.05 09:21:03 -
[1130] - Quote
Brad Neece wrote:baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote: Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser.
GL bumping the mach fit I listed above with any kind of reliability. As for agility, yes there is - fit an oversize mwd to cruiser (fit for bumping the freighter). Why are you fitting an oversized MWD in the first place? A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count. Do you have any videos or anything to make this, observable ? Because it's a miss for me everytime.....I'm not approaching, I'm aiming ahead of it's intended direction..... And at times the angle of adjustment needed to catch the bumper, causes me to bump the freighter in the process, A simple fit you can share? Or tactic that is missing in my approach?
Don't go from the Side. Start point is the freighter, when the battleship starts it's run you ram it head on this will cause it to at the very worst ping to the side and miss. The more cruisers you have to get in the way the more effective it will be.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Rhamnousia Nosferatu
Bunnyhopping days
276
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Posted - 2016.02.05 09:30:39 -
[1131] - Quote
baltec1 wrote: Don't go from the Side. Start point is the freighter, when the battleship starts it's run you ram it head on this will cause it to at the very worst ping to the side and miss. The more cruisers you have to get in the way the more effective it will be.
I've tried this with a couter-bumping mach, while it would initially bump the bumper, the bumping mach's recovery time is very quick and he'd just get a slightly delayed bump regardless. I'd guess that using cruiser would be even less effective, but will give it a try just for argument sake. |
baltec1
Bat Country Pandemic Legion
17282
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Posted - 2016.02.05 09:36:53 -
[1132] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess.
The game mechanics are exactly the same.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Rhamnousia Nosferatu
Bunnyhopping days
277
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Posted - 2016.02.05 09:37:22 -
[1133] - Quote
Ima Wreckyou wrote:Rhamnousia Nosferatu wrote:Enabran' Tain's mega-exploitable features and ideas? What are you talking about? You get 5 bumping machs (nothing special for code) and ram the orca while positioning a 'victim' ship directly behind the orca. Orca does 5 bumps with 1+k speeds and gets flagged. 'Victim' ship and his fleet kill orca. Profit. |
Rhamnousia Nosferatu
Bunnyhopping days
277
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Posted - 2016.02.05 09:40:36 -
[1134] - Quote
baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess. The game mechanics are exactly the same. The ship stats are not, however. |
bigbud skunkafella
Not The Usual Suspects
10
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Posted - 2016.02.05 09:43:05 -
[1135] - Quote
Scipio Artelius wrote:Quote:the flag for freighters to enable fleet members to attack the bumper would create lots of content too To address this specific bit separately, since the earlier suggestion is that tacklers could setup on opposite sides of a gate and then tackle and that would be magnified 2-300 times and be a problem. Then say I wanted to become a bumper under the new mechanics (I don't, just a hypothetical), then I could easily jump into a Mach no problems. However, I could also put my freighter pilot alt into a Freighter and sit her on a gate. When a target freighter comes into system and takes it's 45-50 seconds to align (or is auto piloting its 15km in from it's warpin), I could line my Mach up and bump my freighter alt into the target. Freighter on Freighter bump. My alt would get a limited engagement timer to me under this proposal, no problem. But now what happens between 2 seemingly totally innocent freighters that collide? There's no MWD involved from my freighter, so all the game detects is a collision between 2 Freighters and it has already worked out that my freighter is a victim and granted her a limited engagement against my Mach. Earlier in the thread it was claimed that up to 6 Machs bump 1 freighter, so I could easily work with at least 1 other person so we can control what happens to my freighter alt and continue to bump her into the target. How does it work out who gets to call in their fleet to assist and who doesn't? They are exactly the same thing, one victim already bumped by a Mach and the other just another freighter. Like, if we are going to go to extremes of hypothetical rather than accepting at some point a Freighter pilot should actually prepare themself, then bumping a freighter into another freighter to avoid limited engagement timers seems quite possible. Maybe not everytime, but with practice it would be very possible. Quote:yes it would be a new 'limited engagement ' thingy, but pretty easy to implement, understand. But why implement it at all. At what point does the Freighter pilot have responsibility to take some precautions too? Where is the line drawn that accepts that flying a billion ISK, slow ship in highsec has some inherent risk and the pilot should be ready for that? Why should a Freighter pilot be given out after out after out, when no one else in the game gets them? Also, no we don't know it is easy. We know that some aspects of the fleet code are difficult for CCP to currently change (there have been many calls for improvements and responses from CCP that it isn't that easy but I don't remember what), so it's isn't obvious at all that it would currently be easy to set a flag for the whole fleet (I'll see if I can hunt a reference down to confirm what I am saying, since my word alone isn't evidence..). Quote:edit;please leave out the insults, it adds nothing to the discussion Don't call me a troll and we'll be fine, so maybe a bit of the same treatment as the way you want to treated is in order. I'm entitled to my opinion on things though and for the first time in 3 years here on the forum, it really feels like what I wrote above.
under my proposal for the fleet engagement timer against bumpers, the freighter pilot would be best advised to have a fleet with him to engage the bumper if flag is obtained, an afk freighter however wouldn't be at keyboard so would be open to extended bumping with no consequence for the bumper. or he can just wing it in the hope that a fleet will be available at short notice to come to his rescue when bumped. also creates a market for bounty hunters/vigilantes/militias , whatever you want to call them .
your example of using the alt freighter is interesting, and would involve a lot of skill to prevent a freighter from escaping for an extended period , and effort, so if you can pull it off , fair play to u.
the flag timer between alts is irrelevant in the alt scenario, unless you wished to engage your alt bumper .
the risk under my proposal would still be there for all freighters, but an ak freighter pilot would have a much better chance of safe passage than an afk one. working as intended .
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Jonah Gravenstein
Machiavellian Space Bastards
25836
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Posted - 2016.02.05 09:44:15 -
[1136] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess. The game mechanics are exactly the same. The ship stats are not, however. The ship stats are irrelevant, they are not under discussion here, the art of bumping is.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Rhamnousia Nosferatu
Bunnyhopping days
277
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Posted - 2016.02.05 09:47:13 -
[1137] - Quote
Jonah Gravenstein wrote:The ship stats are irrelevant...
I hope you're joking. |
baltec1
Bat Country Pandemic Legion
17282
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Posted - 2016.02.05 09:55:59 -
[1138] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess. The game mechanics are exactly the same. The ship stats are not, however.
Very little difference between a Mach and my nano mega.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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bigbud skunkafella
Not The Usual Suspects
10
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Posted - 2016.02.05 09:56:03 -
[1139] - Quote
Rhamnousia Nosferatu wrote:Ima Wreckyou wrote:Rhamnousia Nosferatu wrote:Enabran' Tain's mega-exploitable features and ideas? What are you talking about? You get 5 bumping machs (nothing special for code) and ram the orca while positioning a 'victim' ship directly behind the orca. Orca does 5 bumps with 1+k speeds and gets flagged. 'Victim' ship and his fleet kill orca. Profit.
under my fleet flag proposal rham, there would have to be a specific set of circumstances for the flag to be obtained, an active mwd on the bumper being one of them would prevent the above from happening. the false target ship would also have to be trying to enter warp continuously to obtain a flag which i believe would render the above scenario impossible, tho i could be wrong of course cos i'm gonna be late for work and rushing a reply
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Jonah Gravenstein
Machiavellian Space Bastards
25837
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Posted - 2016.02.05 09:58:08 -
[1140] - Quote
Rhamnousia Nosferatu wrote:Jonah Gravenstein wrote:The ship stats are irrelevant...
I hope you're joking. Nope.
As you're so fond of informing us, the topic under discussion is the art of bumping. A T1 cruiser fitted properly is perfectly capable of bumping a Machariel regardless of whether the Machariel is fitted for bumping or shooting people in the face.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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