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Barron Hammerstrike
RISK Inc.
41
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Posted - 2016.01.27 16:45:26 -
[1] - Quote
I just started reading up on this, but my impression is that control towers, labs, etc. will eventually cease to exist. Is this correct? |
Degnar Oskold
Justified Chaos Spaceship Bebop
177
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Posted - 2016.01.27 16:59:29 -
[2] - Quote
Yes. But there will be a transition when the two will exist side by side to allow POS owners to convert to Citadels. They will not be replacing existing POSes. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
322
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Posted - 2016.01.27 18:40:09 -
[3] - Quote
Yes, no , not really, kind of
Citadels are beign put in the game
Outposts (player owned stations as you refer, which isn't accurate) and POS are being removed. There will be some renumeration, however, there will be no trade in or swap for Citadels |
Tau Cabalander
Retirement Retreat Working Stiffs
5692
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Posted - 2016.01.27 19:02:06 -
[4] - Quote
Relevant (from Back into structure): http://content.eveonline.com/www/newssystem/media/67008/1/Keepcalm.png
Citadel Dev Blogs, sorted by date: Back Into the Structure Shake my Citadel I feel safe in Citadel city Citadels, sieges and you Citadels, sieges and you v2 Building your Citadel, one block at a time |
Barron Hammerstrike
RISK Inc.
41
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Posted - 2016.02.01 16:40:40 -
[5] - Quote
Thanks for the links. I'm going to assume Citadels in high sec will still require charters? I don't recall coming across that info in the dev blogs. |
Tau Cabalander
Retirement Retreat Working Stiffs
5708
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Posted - 2016.02.01 19:32:29 -
[6] - Quote
Barron Hammerstrike wrote:Thanks for the links. I'm going to assume Citadels in high sec will still require charters? I don't recall coming across that info in the dev blogs. That hasn't been mentioned, as far as I know.
All will require fuelling of some sort though.
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erg cz
Eleutherian Guard Villore Accords
394
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Posted - 2016.02.02 08:13:01 -
[7] - Quote
Tau Cabalander wrote:
All will require fuelling of some sort though.
During Eve vegas I've heard, that only modules will require fuel. Empty citadel with reprocessing plant will not require fuel.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
325
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Posted - 2016.02.02 11:40:12 -
[8] - Quote
Tau Cabalander wrote:Barron Hammerstrike wrote:Thanks for the links. I'm going to assume Citadels in high sec will still require charters? I don't recall coming across that info in the dev blogs. That hasn't been mentioned, as far as I know. All will require fuelling of some sort though.
Definitely not
Citadels can exist indefinitely without any fuel Things that don't require fuel: Corp Offices Repairs Docking Tethering Defenses
Things that do require fuel: (Notice the 4 things listed are the service modules, which are what requires fuel) Compression Market Reprocessing Clones
You can also have the service modules installed and turn them off, so they stop consuming fuel |
erg cz
Eleutherian Guard Villore Accords
394
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Posted - 2016.02.04 12:52:13 -
[9] - Quote
Kenneth Feld wrote:
You can also have the service modules installed and turn them off, so they stop consuming fuel
Turning on any module will require so-called starting fuel, so you will lose more by turning on/off frequently.
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
326
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Posted - 2016.02.04 21:36:10 -
[10] - Quote
erg cz wrote:Kenneth Feld wrote:
You can also have the service modules installed and turn them off, so they stop consuming fuel
Turning on any module will require so-called starting fuel, so you will lose more by turning on/off frequently.
Correct, they are putting a fuel cost to turn it on, to prevent excessive cycling of the service module for the specific purpose of saving fuel |
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Tau Cabalander
Retirement Retreat Working Stiffs
5722
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Posted - 2016.02.06 00:22:59 -
[11] - Quote
*sigh*
Really folks?
Thanks for confirming what I posted: "All will require fuelling of some sort though." |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
326
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Posted - 2016.02.06 01:35:35 -
[12] - Quote
Tau Cabalander wrote:*sigh* Really folks? Thanks for confirming what I posted: "All will require fuelling of some sort though." EDIT: Yes, you can "turn the lights off" and not use fuel. You can do that with a POS too (I actually have two such POS).
Except when you turn off the lights, the citadel still works
You can dock/undock You can repair ships You can refit ships You can assemble ships, repackage ships You can tether
So, it is still a functioning object in space and without fuel will stay there for eternity, until it is shot and destroyed.
It can't use the service modules, which are addons, but the base citadel will still function no matter the status of fuel - lets see you turn off the shield of your pos and keep your super there logged in. Just let me know the system , I just want to drop by and see it. |
TigerXtrm
KarmaFleet Goonswarm Federation
1392
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Posted - 2016.02.16 23:45:40 -
[13] - Quote
Barron Hammerstrike wrote:Thanks for the links. I'm going to assume Citadels in high sec will still require charters? I don't recall coming across that info in the dev blogs.
No charters needed for Citadels as confirmed in a recent devblog.
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Artemis Dalvik
Arxersize Industries
16
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Posted - 2016.02.17 18:27:39 -
[14] - Quote
Tau Cabalander wrote:*sigh* Really folks? Thanks for confirming what I posted: "All will require fuelling of some sort though." EDIT: Yes, you can "turn the lights off" and not use fuel. You can do that with a POS too (I actually have two such POS).
Only with the pos as a whole. With citadels you can turn off certain facilities to save fuel. You seem annoyed yet your initial comment was misleading. I dont see the issue with people clarifying your statement. |
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