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Gevlin
Sebiestor Tribe Minmatar Republic
268
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Posted - 2016.01.28 19:30:20 -
[1] - Quote
Gaming in Stations Walking in Stations had some promises that would have increased game play, but some of those feature didnGÇÖt really need to be avatar based. Ie Setting up a personal merchant shop, casino, mind clash arcade, Bots to complete one on one services (Player adventures, recruiting , propaganda, Your own alliance loyalty store). So what things you think would be fun for a single player to build a Station to make it feel like your home, without having to rely on avatars.
If this topic has been covered by for please link that thread
Some day I will have the internet and be able to play again.
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Thorian Baalnorn
Bad Influence I N G L O R I O U S
39
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Posted - 2016.01.28 22:42:37 -
[2] - Quote
I remember when they added walking in stations. It was very unpopular. Many people thought it was a waste of game resources for a few station spinners and carebears. Since then they have not done much with walking in stations. I doubt most people use it. ive personally only walked around a station 2 or 3 times since it was added.
The idea of eve is to get people out of stations and blowing stuff up. This is what a majority of players want is content that isnt in a station. A station is to store your stuff, refit, and safe up. Otherwise people want to be out in space doing spacey things.
Shooting Structures = PVP Mining
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Lugh Crow-Slave
1485
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Posted - 2016.01.29 05:05:29 -
[3] - Quote
Thorian Baalnorn wrote:
The idea of eve is to get people out of stations and blowing stuff up.
the idea of eve is to get players to interact with each other in meaningful ways
now don't take that as me saying i think they should look back at anything from incarna
but it is very important to remember that eve is not just about blowing things up that is just one way ppl interact
Citadel worm hole tax
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Lan Wang
Knights of the Posing Meat FETID
2353
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Posted - 2016.01.29 10:59:07 -
[4] - Quote
Imagine ccp implementing casinos in stations, random noob buys 10 plex for rl cash, throws isk into the casino, loses it all then starts complaining that ccp fixed it to make money from people, im sure there would have to be some regulations as it would be tied to rl money in some way.
And yes this gets covered pretty much everyday, do a search, ccp dont need to do it because its already done by 3rd party websites etc
"Yeah. Put your tears in a jet can and leave them on your undock for your assailants to pick up. If they're camping you, I'm sure they're going to get thirsty." - Darth Squeemus
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Angel Cartel || Serpentis
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Gevlin
Sebiestor Tribe Minmatar Republic
268
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Posted - 2016.01.30 00:37:52 -
[5] - Quote
Would be interesting if those 3rd party services can be seamlessly integrated into the game.
The stations will no longer be as safe as before with the new citadels now being destroy-able.
The activities in the stations I would like to see encourage outside station iteration like indirect player created content. (ie Alliance mission agents.) Get out there to be active, scanning, mining, PI, Patroling, Scouting, Assaulting,
Some day I will have the internet and be able to play again.
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Lugh Crow-Slave
1488
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Posted - 2016.01.30 08:58:04 -
[6] - Quote
Gevlin wrote:Would be interesting if those 3rd party services can be seamlessly integrated into the game.
The stations will no longer be as safe as before with the new citadels now being destroy-able.
The activities in the stations I would like to see encourage outside station iteration like indirect player created content. (ie Alliance mission agents.) Get out there to be active, scanning, mining, PI, Patroling, Scouting, Assaulting,
Strange my alliance members have missions and I don't need an npc to give them out
Citadel worm hole tax
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Lan Wang
Knights of the Posing Meat FETID
2356
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Posted - 2016.01.30 09:03:07 -
[7] - Quote
Gevlin wrote:Would be interesting if those 3rd party services can be seamlessly integrated into the game.
The stations will no longer be as safe as before with the new citadels now being destroy-able.
The activities in the stations I would like to see encourage outside station iteration like indirect player created content. (ie Alliance mission agents.) Get out there to be active, scanning, mining, PI, Patroling, Scouting, Assaulting,
your kinda asking for npc's to give people something which alliance leadership could/should do, its sorta removing interaction from the game and replacing with ai
"Yeah. Put your tears in a jet can and leave them on your undock for your assailants to pick up. If they're camping you, I'm sure they're going to get thirsty." - Darth Squeemus
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Angel Cartel || Serpentis
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2897
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Posted - 2016.01.30 14:53:16 -
[8] - Quote
Thorian Baalnorn wrote:I remember when they added walking in stations. It was very unpopular. Many people thought it was a waste of game resources for a few station spinners and carebears. I remember it was the station spinners who were complaining the hardest because we wanted the hangar back.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Nevyn Auscent
Broke Sauce
2942
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Posted - 2016.01.30 19:53:09 -
[9] - Quote
Gevlin wrote:Would be interesting if those 3rd party services can be seamlessly integrated into the game.
The stations will no longer be as safe as before with the new citadels now being destroy-able.
The activities in the stations I would like to see encourage outside station iteration like indirect player created content. (ie Alliance mission agents.) Get out there to be active, scanning, mining, PI, Patroling, Scouting, Assaulting, Stations are not going to be destroyable. Citadels will be and POS & eventually outposts will be phased out. But Stations will remain as they are currently. |
Gevlin
Sebiestor Tribe Minmatar Republic
270
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Posted - 2016.01.30 22:16:56 -
[10] - Quote
Lan Wang wrote:Gevlin wrote:Would be interesting if those 3rd party services can be seamlessly integrated into the game.
The stations will no longer be as safe as before with the new citadels now being destroy-able.
The activities in the stations I would like to see encourage outside station iteration like indirect player created content. (ie Alliance mission agents.) Get out there to be active, scanning, mining, PI, Patroling, Scouting, Assaulting, your kinda asking for npc's to give people something which alliance leadership could/should do, its sorta removing interaction from the game and replacing with ai
Give leadership or line pilots tools so they can do their job better. Putting the control of purchased/hired NPC's in the control of the players. Giving pilots more options and reasons to be in space and letting the content creators add to the game.
Some day I will have the internet and be able to play again.
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Gevlin
Sebiestor Tribe Minmatar Republic
270
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Posted - 2016.01.30 22:19:57 -
[11] - Quote
Nevyn Auscent wrote:[quote=Gevlin]Would be interesting if those 3rd party services can be seamlessly integrated into the game.
The stations will no longer be as safe as before with the new citadels now being destroy-able.
The activities in the stations I would like to see encourage outside station iteration like indirect player created content. (ie Alliance mission agents.) Get out there to be active, scanning, mining, PI, Patroling, Scouting, Assaulting, Stations are not going to be destroyable. Citadels will be and POS & eventually outposts will be phased out. But Stations will remain as they are currently.[/quote
Doh! I did not clarify- This would be a Cidital only option
NPC stations should feel like hotel rooms, and PC Ciditals should feel like homes
Some day I will have the internet and be able to play again.
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