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Cara Forelli
Meticulously Indifferent
1506
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Posted - 2016.01.30 19:59:52 -
[31] - Quote
Nevyn Auscent wrote:I sure would notice my chat tabs tripling in size on my screen and would suffer for it. The tab might triple in size, but it's minuscule compared to the 1/3 size reduction of the overall window needed. Most EVE players have 10+ channels. I've had more than 20 in the past. Stretching the tabs all sideways is nonsensical - either the chat takes up the whole width of your screen or you have hidden tabs you can't see flashing. With three rows of tabs I could fit 21 channels in the space of seven (fine a bit larger...7.4).
Yaasmine wrote:because tabbing between windows is a waste of energy when you could watch them all in 1 tab (the only time you should be leaving a chat channel in its own tab is when its a busy channel. for slow channels, they are better off merged in 1 tab) Is it really that much effort to click a tab when it flashes? You have to do some action anyway when responding with your system. Typing "\whisper Cara Forelli" takes WAY longer than click a tab when it flashes. And you have to keep typing that every time? It's just a lot of extra work, AND it's messier and mistake-prone.
Yes, I clicked all your links. I wasn't impressed. I'm not a troll. You had a bad idea so I said so.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Yaasmine
Touch of Death
13
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Posted - 2016.01.30 20:09:02 -
[32] - Quote
Cara Forelli wrote:Nevyn Auscent wrote:I sure would notice my chat tabs tripling in size on my screen and would suffer for it. The tab might triple in size, but it's minuscule compared to the 1/3 size reduction of the overall window needed. Most EVE players have 10+ channels. I've had more than 20 in the past. Stretching the tabs all sideways is nonsensical - either the chat takes up the whole width of your screen or you have hidden tabs you can't see flashing. With three rows of tabs I could fit 21 channels in the space of seven (fine a bit larger...7.4). Yaasmine wrote:because tabbing between windows is a waste of energy when you could watch them all in 1 tab (the only time you should be leaving a chat channel in its own tab is when its a busy channel. for slow channels, they are better off merged in 1 tab) Is it really that much effort to click a tab when it flashes? You have to do some action anyway when responding with your system. Typing "\whisper Cara Forelli" takes WAY longer than click a tab when it flashes. And you have to keep typing that every time? It's just a lot of extra work, AND it's messier and mistake-prone. Yes, I clicked all your links. I wasn't impressed. I'm not a troll. You had a bad idea so I said so. except when you have alot of tabs,
not ot mention local. if you click each one every time it flashes, and rarely is the message something relevant to you, your wasting.
now put those small channels into 1. and you can watch them easily, without constantly clicking. and thus its easier to see when something is input thats relevant.
plus, with the number of chat channels people tend ot be subscribed to (in my case, 13). its insane to tab between them
if i could merge them, i could put 8 of them into 1, as they aren't used as often. 2-3 of them into 1 (as they fleet/corp) and leave local on its own.
and thus i've turned 13 tabs, into 5. so i'd have 2 chat windows. 1 for local, and 1 with 4 tabs in it.
tada, instead of 13 tabs. its a MUCH more manageable 5.
and for you. you chance nothing. and you can keep the 15+ tabs u have right now.
aka this change only benefits. because it doesn't affect you at all(since u don't want it) but it gives those of us who are tired of 5 chat windows with 13+ chat tabs ROOM. |
Cara Forelli
Meticulously Indifferent
1506
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Posted - 2016.01.30 20:37:08 -
[33] - Quote
If you are so worried about screen space, why so many extra empty lines in your posts?
1) If you have several fast moving channels combined, it will be confusing with random posts interrupting the stream of the conversation and forcing you to do a lot of scrolling and skipping to piece together a conversation. So you wouldn't want to combine fast moving channels.
2) If you have several slow moving channels combined, what's the point? If no one's typing anything they don't need to be open anyway. Just click them when they flash. So you wouldn't need to combine slow moving channels.
So what's the use case?
And how exactly are you going to keep track of who is in each channel? I have 5-10 intel channels open at any given time with different groups of people, and those persons are constantly changing as people get added and removed. Personally I would never combine them because the risk of making a mistake is too high. But if you did combine them, you still need to know exactly who is in the channel before you type anything. You need to be able to see at-a-glance who is logged in and going to be able to read your post.
Even corp/alliance chat generally shouldn't be shared as there's often things you would say to corp and not to alliance (even if you have no intention of awoxing).
I haven't played the games you listed as examples but I have to imagine they're not as meta heavy as EVE. In EVE the EXACT audience of your statements it's VERY import. You aren't just playing around people, you're playing with/against them. I sometimes have two channels that differ only by a single individual, yet it is a very relevant distinction in the tone of the channel (ie it's a place for everyone else to talk about that individual frankly).
I just don't see the POINT. It's very messy. And yes, it would affect me when my friends/corpmates were constantly typing in the wrong channels. Adding a bad UI for the sake of "well you don't have to use it!" is dumb. The current solution is organized and elegant. It could just benefit from a small tweak to make it take up less screen space.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Yaasmine
Touch of Death
13
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Posted - 2016.01.30 20:49:10 -
[34] - Quote
Cara Forelli wrote:If you are so worried about screen space, why so many extra empty lines in your posts?
1) If you have several fast moving channels combined, it will be confusing with random posts interrupting the stream of the conversation and forcing you to do a lot of scrolling and skipping to piece together a conversation. So you wouldn't want to combine fast moving channels.
2) If you have several slow moving channels combined, what's the point? If no one's typing anything they don't need to be open anyway. Just click them when they flash. So you wouldn't need to combine slow moving channels.
So what's the use case?
And how exactly are you going to keep track of who is in each channel? I have 5-10 intel channels open at any given time with different groups of people, and those persons are constantly changing as people get added and removed. Personally I would never combine them because the risk of making a mistake is too high. But if you did combine them, you still need to know exactly who is in the channel before you type anything. You need to be able to see at-a-glance who is logged in and going to be able to read your post.
Even corp/alliance chat generally shouldn't be shared as there's often things you would say to corp and not to alliance (even if you have no intention of awoxing).
I haven't played the games you listed as examples but I have to imagine they're not as meta heavy as EVE. In EVE the EXACT audience of your statements it's VERY import. You aren't just playing around people, you're playing with/against them. I sometimes have two channels that differ only by a single individual, yet it is a very relevant distinction in the tone of the channel (ie it's a place for everyone else to talk about that individual frankly).
I just don't see the POINT. It's very messy. And yes, it would affect me when my friends/corpmates were constantly typing in the wrong channels. Adding a bad UI for the sake of "well you don't have to use it!" is dumb. The current solution is organized and elegant. It could just benefit from a small tweak to make it take up less screen space. 1. did i say to merge fast moving channels? i said slow channels. small channels. 2. the purpose is because people do post in them, and this way its easier to keep an eye on them, in 1 window instead of alot of tabs.
if your worried about mixing up channels, you don't NEED TO USE THIS FEATURE.
this is for PEOPLE WHO WANT IT.
and considering you haven't played the games listed as examples, you should probably try to see why its useful. |
Cara Forelli
Meticulously Indifferent
1506
|
Posted - 2016.01.30 20:57:30 -
[35] - Quote
Yaasmine wrote:and considering you haven't played the games listed as examples, you should probably try to see why its useful. Ok, when are you going to get to that part?
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Yaasmine
Touch of Death
13
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Posted - 2016.01.30 21:00:52 -
[36] - Quote
Cara Forelli wrote:Yaasmine wrote:and considering you haven't played the games listed as examples, you should probably try them to see why its useful. Ok, when are you going to get to that part?
i'm not. as i've already played all of them. go pick one and try.
oh w8, your just a troll. guess your stuck here then. |
Cara Forelli
Meticulously Indifferent
1506
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Posted - 2016.01.30 21:04:32 -
[37] - Quote
Cara Forelli wrote:And how exactly are you going to keep track of who is in each channel? Are you going to answer this or do you not find it relevant? (Do you even play EVE?)
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Yaasmine
Touch of Death
13
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Posted - 2016.01.30 21:06:55 -
[38] - Quote
Cara Forelli wrote:Cara Forelli wrote:And how exactly are you going to keep track of who is in each channel? Are you going to answer this or do you not find it relevant? (Do you even play EVE?) simple.
lets say i merge fleet, corp, and alliance
in the current chat boxes, where it lists the names. you have 3 drop down boxes. +Fleet +Corporation +Alliance
click the plus to expand the box so i expand fleet and corp
-Fleet [name] [name] [name] [name] [name] -Corporation [name] [name] [name] [name] +Alliance
amazing isn't it. its as if EVE doesn't already do this for the market.
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Cara Forelli
Meticulously Indifferent
1506
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Posted - 2016.01.30 22:06:04 -
[39] - Quote
Again you're adding extra clicking.
Anyway, I think I've been hard enough on your idea. I still don't see any point in it but I'll let you peddle in peace.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Iain Cariaba
2465
|
Posted - 2016.01.31 00:41:09 -
[40] - Quote
Yaasmine wrote:Cara Forelli wrote:Cara Forelli wrote:And how exactly are you going to keep track of who is in each channel? Are you going to answer this or do you not find it relevant? (Do you even play EVE?) simple. lets say i merge fleet, corp, and alliance in the current chat boxes, where it lists the names. you have 3 drop down boxes. +Fleet +Corporation +Alliance click the plus to expand the box so i expand fleet and corp -Fleet [name] [name] [name] [name] [name] -Corporation [name] [name] [name] [name] +Alliance amazing isn't it. its as if EVE doesn't already do this for the market. simple solutions. Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?
Do you even play EvE?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Yaasmine
Touch of Death
13
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Posted - 2016.01.31 00:59:26 -
[41] - Quote
Iain Cariaba wrote:Yaasmine wrote:Cara Forelli wrote:Cara Forelli wrote:And how exactly are you going to keep track of who is in each channel? Are you going to answer this or do you not find it relevant? (Do you even play EVE?) simple. lets say i merge fleet, corp, and alliance in the current chat boxes, where it lists the names. you have 3 drop down boxes. +Fleet +Corporation +Alliance click the plus to expand the box so i expand fleet and corp -Fleet [name] [name] [name] [name] [name] -Corporation [name] [name] [name] [name] +Alliance amazing isn't it. its as if EVE doesn't already do this for the market. simple solutions. Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets? Do you even play EvE? it wouldnt be any harder than it is now.
and if you have concerns about a chat window becoming to crowded, you can simply move a chat channel to an empty tab.
simple. efficient.
requires minimal brain power(which seems to be limited for you) |
ShahFluffers
Ice Fire Warriors Snuffed Out
9550
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Posted - 2016.01.31 01:37:07 -
[42] - Quote
Yaasmine wrote:Iain Cariaba wrote: Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?
Do you even play EvE?
it wouldnt be any harder than it is now. Guys... I think we are being trolled at this point.
Anyone who has been in a active corp/alliance would laugh really hard at this.
I don't often say that an idea is ******* terrible (merely "bad," "really bad," or "ill thought out")... but this idea is ******* terrible.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Yaasmine
Touch of Death
13
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Posted - 2016.01.31 02:29:43 -
[43] - Quote
ShahFluffers wrote:Yaasmine wrote:Iain Cariaba wrote: Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?
Do you even play EvE?
it wouldnt be any harder than it is now. Guys... I think we are being trolled at this point. Anyone who has been in a active corp/alliance would laugh really hard at this. I don't often say that an idea is ******* terrible (merely "bad," "really bad," or "ill thought out")... but this idea is ******* terrible. maybe if you'd learn to read.
you'd see that i never say to put really active chats together (the one where i said fleet/corp/alliance was an example of how it would look, not chat channels that you would actually merge)
if you read through, you'd say i say "small or slow or not as active chat channels"
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Iain Cariaba
2465
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Posted - 2016.01.31 03:45:43 -
[44] - Quote
Yaasmine wrote:ShahFluffers wrote:Yaasmine wrote:Iain Cariaba wrote: Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?
Do you even play EvE?
it wouldnt be any harder than it is now. Guys... I think we are being trolled at this point. Anyone who has been in a active corp/alliance would laugh really hard at this. I don't often say that an idea is ******* terrible (merely "bad," "really bad," or "ill thought out")... but this idea is ******* terrible. maybe if you'd learn to read. you'd see that i never say to put really active chats together (the one where i said fleet/corp/alliance was an example of how it would look, not chat channels that you would actually merge) if you read through, you'd say i say "small or slow or not as active chat channels" and to leave active or big chat channels in tabs of their own. alone. without other chat channels. Maybe if you learned how to organize your UI better you'd have room for a couplemor three chat windows.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Yaasmine
Touch of Death
13
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Posted - 2016.01.31 03:51:54 -
[45] - Quote
Iain Cariaba wrote:Yaasmine wrote:ShahFluffers wrote:Yaasmine wrote:Iain Cariaba wrote: Riiiight... You do't realize how much of a pain in the ass that would be for a moderate sized group, not to mention 200+ pilot fleets?
Do you even play EvE?
it wouldnt be any harder than it is now. Guys... I think we are being trolled at this point. Anyone who has been in a active corp/alliance would laugh really hard at this. I don't often say that an idea is ******* terrible (merely "bad," "really bad," or "ill thought out")... but this idea is ******* terrible. maybe if you'd learn to read. you'd see that i never say to put really active chats together (the one where i said fleet/corp/alliance was an example of how it would look, not chat channels that you would actually merge) if you read through, you'd say i say "small or slow or not as active chat channels" and to leave active or big chat channels in tabs of their own. alone. without other chat channels. Maybe if you learned how to organize your UI better you'd have room for a couplemor three chat windows.
sure. so more than 3 chat windows, the UI for ship, the targeting window, people and place, d scanner, probe scanner, inventory, warpable locations.
ffs, the screen is more info windows than it is game.
P.S. keep responding, that way the thread stays at top of sub-forum. |
Miles Winter
Blue Republic RvB - BLUE Republic
19
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Posted - 2016.01.31 09:27:11 -
[46] - Quote
ShahFluffers wrote:It isn't efficient to monitor 5+ chatrooms at the same time in the same window... it is an exercise in ADD and should be purged from existence.
It absolutely is efficient. I don't know where you get off thinking it isn't.
Under the OP's set up, I could have three or four intel channels all output into the same tab. For instance, having all my intel output into local and disabling local chat so I don't get any noise, but can still see at a glance who's in-system. |
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